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authorStrangerke2014-02-09 11:10:14 +0100
committerStrangerke2014-02-09 11:10:14 +0100
commit176e6da64e7d2c8a22d6628c5a5653e013a648f2 (patch)
treefa3928e34d5fbaa2c7a5747dfb1001c15e925957 /engines
parent9a47b15dafb0e36031e82d46f6dec566756280d8 (diff)
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TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit (Rim lift, exterior)
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 9475501bca..f4b09efefb 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -11188,7 +11188,7 @@ void Scene1800::SouthExit::changeScene() {
} else {
scene->_sceneMode = 1802;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1803, &R2_GLOBALS._player, &scene->_companion, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL);
}