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author | Matthew Hoops | 2010-07-27 01:05:38 +0000 |
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committer | Matthew Hoops | 2010-07-27 01:05:38 +0000 |
commit | 1dc36141a270525e972976d6b09e0909393b4daa (patch) | |
tree | fcc3781c2c1c8e53236ee14502a28d37688d6994 /engines | |
parent | 3b231665b1bcca92539b08521727f31d717d4300 (diff) | |
download | scummvm-rg350-1dc36141a270525e972976d6b09e0909393b4daa.tar.gz scummvm-rg350-1dc36141a270525e972976d6b09e0909393b4daa.tar.bz2 scummvm-rg350-1dc36141a270525e972976d6b09e0909393b4daa.zip |
SCI: Add two more uninited workarounds for Jones/CD
svn-id: r51340
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index a9a04103b6..32e17540ec 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -70,6 +70,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon { GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game + { GID_JONES, 1, 255, 0, "", "export 0", -1, 13, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends + { GID_JONES, 1, 255, 0, "", "export 0", -1, 14, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends { GID_JONES, 764, 255, 0, "", "export 0", -1, 13, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts { GID_JONES, 764, 255, 0, "", "export 0", -1, 14, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts { GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio |