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author | Colin Snover | 2017-02-22 17:57:38 -0600 |
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committer | Colin Snover | 2017-04-23 13:07:25 -0500 |
commit | 2212b82794f0d5915a8e94a911aa20ece373e88f (patch) | |
tree | 3a0332576451ce48cb1d393f61f083720812fc62 /engines | |
parent | 94524633d78b23c5e1cf5733428ec6e212db9a21 (diff) | |
download | scummvm-rg350-2212b82794f0d5915a8e94a911aa20ece373e88f.tar.gz scummvm-rg350-2212b82794f0d5915a8e94a911aa20ece373e88f.tar.bz2 scummvm-rg350-2212b82794f0d5915a8e94a911aa20ece373e88f.zip |
SCI32: Add workarounds for Lighthouse
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index d45e798b5e..065b8893df 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -331,6 +331,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LAURABOW2, -1, 90, 1, "MuseumActor", "init", NULL, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum - bug #5197 { GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #5028 { GID_LAURABOW2, -1, 928, 0, NULL, "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher) + { GID_LIGHTHOUSE, 441, 17, 0, "StemTracker", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when operating the joystick in the puzzle to lower the bridge at the entrance to the workshop { GID_LONGBOW, -1, 0, 0, "Longbow", "restart", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When canceling a restart game - bug #5244 { GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When giving an answer using the druid hand sign code in any room { GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", sig_uninitread_longbow_1, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #5035 @@ -729,6 +730,7 @@ const SciWorkaroundEntry kIsObject_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround const SciWorkaroundEntry kListAt_workarounds[] = { { GID_HOYLE5, 100, 64999, 0, "theHands", "at", NULL, 0, { WORKAROUND_FAKE, 0 } }, // After the first hand is dealt in Crazy Eights game in demo, an object is passed instead of a number + { GID_LIGHTHOUSE, 24, 64999, 0, "LightInv", "at", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When taking the car keys from the table at the start of the game SCI_WORKAROUNDENTRY_TERMINATOR }; |