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authorFilippos Karapetis2008-10-27 11:04:36 +0000
committerFilippos Karapetis2008-10-27 11:04:36 +0000
commit26642748f9d7735dd64757814ac8f20c297d6697 (patch)
tree44b131e4a92d8d9689313a9734ef1420522030d8 /engines
parentfb9bd9f44202e573629a27ade7807a0e1a043265 (diff)
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Removed FIXME and reverted commit #34855, as it's now possible to add a subfolder to a non-existing folder without crashes with the change in commit #34857
svn-id: r34858
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/saga.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 14ce2855ac..7904e60d1c 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -102,10 +102,7 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
// The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata
- // FIXME: This stops games from working under Windows. An assert is thrown when
- // starting the games (_realNode is null in FSNode::getPath() in common/fs.cpp line 113)
- // Commenting it out for now
- //Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
// Mac CD Wyrmkeep
Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));