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authorThierry Crozat2017-09-04 23:07:32 +0100
committerThierry Crozat2018-01-23 02:15:32 +0000
commit275daa81c34e3ccf36457a69d6af0c7e672ada94 (patch)
treea774125e19568030b9cbbff5230d88b0bbb0f096 /engines
parent1cdede12ac1ee2edbf5651684e5b9c1b2f826a3d (diff)
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SUPERNOVA: Disable loading during intro cutscene
Loading during the intro is not currently working and is not trivial to implement. So disable it for now.
Diffstat (limited to 'engines')
-rw-r--r--engines/supernova/rooms.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp
index a88eb6f991..484f1ca056 100644
--- a/engines/supernova/rooms.cpp
+++ b/engines/supernova/rooms.cpp
@@ -109,6 +109,7 @@ bool Room::deserialize(Common::ReadStream *in) {
void Intro::onEntrance() {
_gm->_guiEnabled = false;
_vm->_allowSaveGame = false;
+ _vm->_allowLoadGame = false;
titleScreen();
cutscene();
leaveCutscene();
@@ -394,6 +395,7 @@ void Intro::leaveCutscene() {
_gm->changeRoom(CABIN_R3);
_gm->_guiEnabled = true;
_vm->_allowSaveGame = true;
+ _vm->_allowLoadGame = true;
}
bool ShipCorridor::interact(Action verb, Object &obj1, Object &obj2) {