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author | Thierry Crozat | 2017-09-04 23:07:32 +0100 |
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committer | Thierry Crozat | 2018-01-23 02:15:32 +0000 |
commit | 275daa81c34e3ccf36457a69d6af0c7e672ada94 (patch) | |
tree | a774125e19568030b9cbbff5230d88b0bbb0f096 /engines | |
parent | 1cdede12ac1ee2edbf5651684e5b9c1b2f826a3d (diff) | |
download | scummvm-rg350-275daa81c34e3ccf36457a69d6af0c7e672ada94.tar.gz scummvm-rg350-275daa81c34e3ccf36457a69d6af0c7e672ada94.tar.bz2 scummvm-rg350-275daa81c34e3ccf36457a69d6af0c7e672ada94.zip |
SUPERNOVA: Disable loading during intro cutscene
Loading during the intro is not currently working and is not
trivial to implement. So disable it for now.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/supernova/rooms.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp index a88eb6f991..484f1ca056 100644 --- a/engines/supernova/rooms.cpp +++ b/engines/supernova/rooms.cpp @@ -109,6 +109,7 @@ bool Room::deserialize(Common::ReadStream *in) { void Intro::onEntrance() { _gm->_guiEnabled = false; _vm->_allowSaveGame = false; + _vm->_allowLoadGame = false; titleScreen(); cutscene(); leaveCutscene(); @@ -394,6 +395,7 @@ void Intro::leaveCutscene() { _gm->changeRoom(CABIN_R3); _gm->_guiEnabled = true; _vm->_allowSaveGame = true; + _vm->_allowLoadGame = true; } bool ShipCorridor::interact(Action verb, Object &obj1, Object &obj2) { |