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authorStrangerke2015-10-25 19:02:11 +0100
committerStrangerke2015-10-25 19:02:11 +0100
commit2c5b63acfae29b21e31c4781f35f85c33ac72c86 (patch)
tree6fe66428c0905ad90309c5dcfae76747ab72abf8 /engines
parentf7389e98bcedb0ab0c8b0cc3f6a38db90857d967 (diff)
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MADS: Phantom: Implement scene 203
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes2.cpp1771
-rw-r--r--engines/mads/phantom/phantom_scenes2.h39
-rw-r--r--engines/mads/scene.cpp5
-rw-r--r--engines/mads/scene.h1
-rw-r--r--engines/mads/sound.cpp2
-rw-r--r--engines/mads/sound.h2
7 files changed, 1815 insertions, 7 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 222efb4274..04f22aff09 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -80,7 +80,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 202: // outside offices / paintings room
return new Scene202(vm);
case 203: // office
- return new DummyScene(vm); // TODO
+ return new Scene203(vm);
case 204: // library
return new DummyScene(vm); // TODO
case 205: // upper floor, outside balcony boxes
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp
index aafcc9a165..1dbe760f4c 100644
--- a/engines/mads/phantom/phantom_scenes2.cpp
+++ b/engines/mads/phantom/phantom_scenes2.cpp
@@ -510,8 +510,8 @@ void Scene201::handleSellerAnimation() {
}
void Scene201::handleConversation() {
- int interlocutorFl = false;
- int heroFl = false;
+ bool interlocutorFl = false;
+ bool heroFl = false;
switch (_action._activeAction._verbId) {
case 4:
@@ -1033,8 +1033,8 @@ void Scene202::preActions() {
}
void Scene202::handleConversation1() {
- int interlocutorFl = false;
- int heroFl = false;
+ bool interlocutorFl = false;
+ bool heroFl = false;
switch (_action._activeAction._verbId) {
case 0:
@@ -1100,8 +1100,8 @@ void Scene202::handleConversation1() {
}
void Scene202::handleConversation2() {
- int interlocutorFl = false;
- int heroFl = false;
+ bool interlocutorFl = false;
+ bool heroFl = false;
switch (_action._activeAction._verbId) {
case 1:
@@ -1493,5 +1493,1764 @@ void Scene202::handleDegasAnimation() {
/*------------------------------------------------------------------------*/
+Scene203::Scene203(MADSEngine *vm) : Scene2xx(vm) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _anim3ActvFl = false;
+ _showNoteFl = false;
+
+ _brieStatus = -1;
+ _brieFrame = -1;
+ _brieCount = -1;
+ _raoulStatus = -1;
+ _raoulFrame = -1;
+ _raoulCount = -1;
+ _richardStatus = -1;
+ _richardFrame = -1;
+ _daaeStatus = -1;
+ _daaeFrame = -1;
+ _conversationCount = -1;
+}
+
+void Scene203::synchronize(Common::Serializer &s) {
+ Scene2xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_anim2ActvFl);
+ s.syncAsByte(_anim3ActvFl);
+ s.syncAsByte(_showNoteFl);
+
+ s.syncAsSint16LE(_brieStatus);
+ s.syncAsSint16LE(_brieFrame);
+ s.syncAsSint16LE(_brieCount);
+ s.syncAsSint16LE(_raoulStatus);
+ s.syncAsSint16LE(_raoulFrame);
+ s.syncAsSint16LE(_raoulCount);
+ s.syncAsSint16LE(_richardStatus);
+ s.syncAsSint16LE(_richardFrame);
+ s.syncAsSint16LE(_daaeStatus);
+ s.syncAsSint16LE(_daaeFrame);
+ s.syncAsSint16LE(_conversationCount);
+}
+
+void Scene203::setup() {
+ if (_globals[kCurrentYear] == 1993)
+ _scene->_initialVariant = 1;
+
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene203::enter() {
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _anim3ActvFl = false;
+ _showNoteFl = false;
+ }
+
+ _conversationCount = 0;
+ _scene->_hotspots.activate(NOUN_LETTER, false);
+ _scene->_hotspots.activate(NOUN_PARCHMENT, false);
+ _scene->_hotspots.activate(NOUN_NOTICE, false);
+
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('p', 1), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('p', 0), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RDR_6", false);
+
+ if (_globals[kCurrentYear] == 1993) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
+ _vm->_gameConv->get(5);
+ } else {
+ _vm->_gameConv->get(8);
+ _vm->_gameConv->get(15);
+ }
+
+ if (_globals[kCurrentYear] == 1993) {
+ if (_game._objects.isInRoom(OBJ_PARCHMENT)) {
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 3);
+ _scene->_hotspots.activate(NOUN_PARCHMENT, true);
+ }
+
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, false);
+ _scene->_hotspots.activate(NOUN_MANAGERS_CHAIR, false);
+
+ if (!_globals[kMakeBrieLeave203]) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 9), 1);
+ _anim0ActvFl = true;
+ _brieStatus = 4;
+ } else {
+ _scene->_hotspots.activate(NOUN_MONSIEUR_BRIE, false);
+ _scene->_hotspots.activate(NOUN_MANAGERS_CHAIR, true);
+ }
+
+ if ((_scene->_priorSceneId == RETURNING_FROM_LOADING) && (_vm->_gameConv->_restoreRunning == 5)) {
+ _brieStatus = 4;
+ _raoulStatus = 0;
+ _anim1ActvFl = true;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('c', 1), 0);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 9);
+ _vm->_gameConv->run(5);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_SMALL_NOTE));
+ _vm->_gameConv->exportValue(_globals[kReadBook]);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_LARGE_NOTE));
+ _vm->_gameConv->exportValue(_globals[kLookedAtCase]);
+ _vm->_gameConv->exportValue(_globals[kCharlesNameIsKnown]);
+ _vm->_gameConv->exportValue(_globals[kCanFindBookInLibrary]);
+ _vm->_gameConv->exportValue(_globals[kFlorentNameIsKnown]);
+ _vm->_gameConv->exportValue(_globals[kSandbagStatus]);
+ _vm->_gameConv->exportValue(_globals[kObservedPhan104]);
+ }
+
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_CANDLE, false);
+ } else if (_globals[kJacquesStatus] == 0) {
+ _scene->_hotspots.activate(NOUN_DESK_LAMP, false);
+ _scene->_hotspots.activate(NOUN_MONSIEUR_BRIE, false);
+ _scene->_hotspots.activate(NOUN_MANAGERS_CHAIR, false);
+
+ if (!_globals[kMakeRichLeave203]) {
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _anim2ActvFl = true;
+ _richardStatus = 4;
+ } else {
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, false);
+ _scene->_hotspots.activate(NOUN_MANAGERS_CHAIR, true);
+ }
+
+ if ((_scene->_priorSceneId == RETURNING_FROM_LOADING) && (_vm->_gameConv->_restoreRunning == 8)) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('c', 1), 0);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 9);
+ _anim1ActvFl = true;
+ _game._player._visible = false;
+ _raoulStatus = 0;
+ _vm->_gameConv->run(8);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ }
+
+ if (_game._objects.isInRoom(OBJ_LETTER)) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3);
+ _scene->_hotspots.activate(NOUN_LETTER, true);
+ }
+
+ if (_game._objects.isInRoom(OBJ_NOTICE)) {
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 3);
+ _scene->_hotspots.activate(NOUN_NOTICE, true);
+ }
+ } else {
+ _scene->_hotspots.activate(NOUN_MONSIEUR_BRIE, false);
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, false);
+ _scene->_hotspots.activate(NOUN_DESK_LAMP, false);
+ }
+
+ if (_vm->_gameConv->_restoreRunning == 15) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ _game._player._playerPos = Common::Point(98, 137);
+ _game._player._facing = FACING_NORTHEAST;
+ _vm->_gameConv->run(15);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportPointer(&_globals[kChristineToldEnvelope]);
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ }
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ } else if (_scene->_priorSceneId == 202) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ _game._player._playerPos = Common::Point(195, 147);
+ _game._player._facing = FACING_NORTH;
+ } else if (_scene->_priorSceneId == 150) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ _game._player._playerPos = Common::Point(98, 137);
+ _game._player._facing = FACING_NORTHEAST;
+ _vm->_gameConv->run(15);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportPointer(&_globals[kChristineToldEnvelope]);
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ } else if ((_scene->_priorSceneId == 204) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
+ _game._player._playerPos = Common::Point(319, 123);
+ _game._player._facing = FACING_SOUTHWEST;
+ _game._player.walk(Common::Point(276, 123), FACING_WEST);
+ _game._player.setWalkTrigger(95);
+ _game._player._stepEnabled = false;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene203::step() {
+ if (_anim0ActvFl)
+ handleBrieAnimation();
+
+ if (_anim1ActvFl)
+ handleRaoulAnimation();
+
+ if (_anim2ActvFl)
+ handleRichardAnimation();
+
+ if (_anim3ActvFl)
+ handleDaaeAnimation();
+
+ if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) {
+ ++_conversationCount;
+ if (_conversationCount > 200)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ }
+
+ switch (_game._trigger) {
+ case 95:
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 10);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 96);
+ break;
+
+ case 96:
+ _vm->_sound->command(25);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ if (_vm->_gameConv->_running != 15)
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene203::actions() {
+ if (_vm->_gameConv->_running == 5) {
+ handleBrieConversation();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 8) {
+ handleRichardConversation();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 15) {
+ handleRichardAndDaaeConversation();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || _game._trigger) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 4, 90);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 92);
+ break;
+
+ case 90:
+ _vm->_sound->command(24);
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 91);
+ break;
+
+ case 91:
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
+ break;
+
+ case 92:
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[4]);
+ _game._player.walk(Common::Point(319, 123), FACING_WEST);
+ _game._player.setWalkTrigger(93);
+ break;
+
+ case 93:
+ _scene->_nextSceneId = 204;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_BRIE)) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('c', 1), 0);
+ _anim1ActvFl = true;
+ _game._player._visible = false;
+ _raoulStatus = 0;
+ _game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
+
+ _vm->_gameConv->run(5);
+ _vm->_gameConv->hold();
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_SMALL_NOTE));
+ _vm->_gameConv->exportValue(_globals[kReadBook]);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_LARGE_NOTE));
+ _vm->_gameConv->exportValue(_globals[kLookedAtCase]);
+ if (_globals[kCharlesNameIsKnown] == 2)
+ _vm->_gameConv->exportValue(1);
+ else
+ _vm->_gameConv->exportValue(0);
+
+ _vm->_gameConv->exportValue(_globals[kCanFindBookInLibrary]);
+ _vm->_gameConv->exportValue(_globals[kFlorentNameIsKnown]);
+ _vm->_gameConv->exportValue(_globals[kSandbagStatus]);
+ _vm->_gameConv->exportValue(_globals[kObservedPhan104]);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_RICHARD)) {
+ if (_globals[kCameFromFade]) {
+ _vm->_gameConv->run(15);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportPointer(&_globals[kChristineToldEnvelope]);
+ } else {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('c', 1), 0);
+ _anim1ActvFl = true;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _raoulStatus = 0;
+ _game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
+
+ _vm->_gameConv->run(8);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->hold();
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_GRAND_FOYER)) {
+ _scene->_nextSceneId = 202;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ if (_globals[kMakeBrieLeave203])
+ _vm->_dialogs->show(20337);
+ else
+ _vm->_dialogs->show(20310);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(20311);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(20312);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOOKCASE)) {
+ _vm->_dialogs->show(20313);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DOORWAY)) {
+ _vm->_dialogs->show(20314);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_COMFY_CHAIR)) {
+ _vm->_dialogs->show(20315);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DESK)) {
+ _vm->_dialogs->show(20316);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MANAGERS_CHAIR)) {
+ _vm->_dialogs->show(20317);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DESK_LAMP)) {
+ _vm->_dialogs->show(20318);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LAMP)) {
+ _vm->_dialogs->show(20319);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LIGHT_FIXTURE)) {
+ _vm->_dialogs->show(20320);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WINDOW)) {
+ _vm->_dialogs->show(20321);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SHEERS)) {
+ _vm->_dialogs->show(20322);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_TAPESTRY)) {
+ _vm->_dialogs->show(20323);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GRAND_FOYER)) {
+ _vm->_dialogs->show(20324);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_TABLE)) {
+ _vm->_dialogs->show(20325);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CANDLE)) {
+ _vm->_dialogs->show(20326);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MONSIEUR_BRIE)) {
+ _vm->_dialogs->show(20327);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MONSIEUR_RICHARD)) {
+ _vm->_dialogs->show(20328);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_PARCHMENT) && _game._objects.isInRoom(OBJ_PARCHMENT)) {
+ _vm->_dialogs->show(20329);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LETTER) && _game._objects.isInRoom(OBJ_LETTER)) {
+ _vm->_dialogs->show(20331);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_NOTICE) && _game._objects.isInRoom(OBJ_NOTICE)) {
+ _vm->_dialogs->show(20333);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_PARCHMENT)) {
+ _vm->_dialogs->show(20330);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_LETTER)) {
+ _vm->_dialogs->show(20332);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_NOTICE)) {
+ _vm->_dialogs->show(20334);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_MONSIEUR_BRIE)) {
+ _vm->_dialogs->show(20335);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_MONSIEUR_RICHARD)) {
+ _vm->_dialogs->show(20336);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene203::preActions() {
+ if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_RICHARD)) {
+ if (_globals[kCameFromFade])
+ _game._player.walk(Common::Point(98, 137), FACING_NORTHEAST);
+ else
+ _game._player.walk(Common::Point(154, 131), FACING_NORTHWEST);
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_BRIE))
+ _game._player.walk(Common::Point(154, 131), FACING_NORTHWEST);
+
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR))
+ _game._player.walk(Common::Point(276, 123), FACING_EAST);
+}
+
+void Scene203::handleBrieConversation() {
+ bool interlocutorFl = false;
+ bool heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 9:
+ case 12:
+ case 35:
+ case 42:
+ _vm->_gameConv->setInterlocutorTrigger(70);
+ interlocutorFl = true;
+ heroFl = true;
+ break;
+
+ case 14:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _raoulStatus = 5;
+ }
+ break;
+
+ case 17:
+ _raoulStatus = 0;
+ _vm->_gameConv->hold();
+ break;
+
+ case 24:
+ _vm->_gameConv->setInterlocutorTrigger(78);
+ interlocutorFl = true;
+ break;
+
+ case 20:
+ case 25:
+ _vm->_gameConv->setInterlocutorTrigger(76);
+ interlocutorFl = true;
+ break;
+
+ case 37:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ if (_vm->_sound->_preferRoland)
+ _vm->_sound->command(65);
+ else
+ _scene->playSpeech(1);
+
+ _scene->_sequences.setTimingTrigger(60, 110);
+ }
+ break;
+
+ case 41:
+ _globals[kDoneBrieConv203] = 1;
+ _globals[kChrisFStatus] = 0;
+ break;
+
+ case 44:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _raoulStatus = 3;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 60:
+ _brieStatus = 0;
+ break;
+
+ case 65:
+ _brieStatus = 4;
+ break;
+
+ case 70:
+ _vm->_gameConv->setHeroTrigger(71);
+ interlocutorFl = true;
+ heroFl = true;
+ break;
+
+ case 71:
+ _raoulStatus = 2;
+ break;
+
+ case 74:
+ _vm->_gameConv->hold();
+ _raoulStatus = 3;
+ break;
+
+ case 76:
+ _brieStatus = 1;
+ break;
+
+ case 78:
+ _brieStatus = 2;
+ break;
+
+ case 110:
+ _vm->_gameConv->release();
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroFl && (_raoulStatus != 5))
+ _vm->_gameConv->setHeroTrigger(65);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(60);
+
+ _brieCount = 0;
+ _raoulCount = 0;
+}
+
+
+
+void Scene203::handleRichardConversation() {
+ bool interlocutorFl = false;
+ bool heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 4:
+ _vm->_gameConv->setInterlocutorTrigger(83);
+ interlocutorFl = true;
+ break;
+
+ case 5:
+ case 15:
+ case 20:
+ case 21:
+ case 27:
+ _vm->_gameConv->setInterlocutorTrigger(70);
+ interlocutorFl = true;
+ heroFl = true;
+ break;
+
+ case 7:
+ if (_game._objects.isInRoom(OBJ_NOTICE) && !_game._trigger) {
+ _vm->_gameConv->hold();
+ _raoulStatus = 3;
+ }
+ break;
+
+ case 9:
+ if (_game._objects.isInRoom(OBJ_LETTER) && !_game._trigger) {
+ _vm->_gameConv->hold();
+ _raoulStatus = 4;
+ }
+ break;
+
+ case 17:
+ _vm->_gameConv->setInterlocutorTrigger(85);
+ interlocutorFl = true;
+ break;
+
+ case 19:
+ _vm->_gameConv->setInterlocutorTrigger(81);
+ interlocutorFl = true;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 65:
+ _richardStatus = 4;
+ break;
+
+ case 70:
+ _vm->_gameConv->setHeroTrigger(71);
+ interlocutorFl = true;
+ heroFl = true;
+ break;
+
+ case 71: {
+ _raoulStatus = 2;
+ int *val1 = _vm->_gameConv->getVariable(24);
+ int *val2 = _vm->_gameConv->getVariable(26);
+ if ((*val1) && (*val2)) {
+ _globals[kDoneRichConv203] = true;
+ _globals[kMadameGiryShowsUp] = true;
+ }
+ }
+ break;
+
+ case 74:
+ _vm->_gameConv->hold();
+ _raoulStatus = 3;
+ break;
+
+ case 81:
+ _richardStatus = 2;
+ break;
+
+ case 83:
+ _richardStatus = 1;
+ break;
+
+ case 85:
+ _richardStatus = 3;
+ break;
+
+ case 100:
+ _richardStatus = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroFl && (_raoulStatus != 5))
+ _vm->_gameConv->setHeroTrigger(65);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(100);
+
+ _brieCount = 0;
+ _raoulCount = 0;
+}
+
+void Scene203::handleRichardAndDaaeConversation() {
+ bool interlocutorFl = false;
+ bool heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 5:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+
+ _vm->_sound->command(24);
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 90);
+ interlocutorFl = true;
+ heroFl = true;
+ }
+ break;
+
+ case 11:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _daaeStatus = 3;
+ }
+ break;
+
+ case 13:
+ case 14:
+ case 15:
+ _globals[kChristineDoorStatus] = 1;
+ _globals[kTicketPeoplePresent] = 2;
+ heroFl = true;
+ interlocutorFl = true;
+ _vm->_gameConv->setInterlocutorTrigger(115);
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 65:
+ if (_globals[kWalkerConverse] != 0)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
+
+ if ((_richardStatus != 5) && (_richardStatus != 7))
+ _richardStatus = 4;
+
+ _conversationCount = 0;
+ break;
+
+ case 90:
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('d', 1), 0);
+ _anim3ActvFl = true;
+ _daaeStatus = 0;
+ break;
+
+ case 100:
+ if (_globals[kWalkerConverse] != 0)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+
+ if ((_action._activeAction._verbId == 7) || (_action._activeAction._verbId == 9))
+ _daaeStatus = 1;
+ else if (_richardStatus == 7)
+ _richardStatus = 5;
+ else if (_richardStatus != 5)
+ _richardStatus = 0;
+
+ break;
+
+ case 115:
+ _globals[kWalkerConverse] = 0;
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroFl)
+ _vm->_gameConv->setHeroTrigger(65);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(100);
+
+ _brieCount = 0;
+ _raoulCount = 0;
+}
+
+void Scene203::handleBrieAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _brieFrame)
+ return;
+
+ _brieFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random = -1;
+
+ switch (_brieFrame) {
+ case 1:
+ case 2:
+ case 4:
+ case 11:
+ case 22:
+ case 31:
+ case 35:
+ case 29:
+ random = _vm->getRandomNumber(6, 45);
+
+ switch (_brieStatus) {
+ case 0:
+ random = _vm->getRandomNumber(1, 2);
+ ++_brieCount;
+ if (_brieCount > 20) {
+ _brieStatus = 4;
+ random = 45;
+ }
+ break;
+
+ case 1:
+ random = 5;
+ break;
+
+ case 2:
+ random = 4;
+ break;
+
+ case 3:
+ random = 3;
+ _brieStatus = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 0;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ resetFrame = 2;
+ break;
+
+ case 4:
+ resetFrame = 22;
+ _brieStatus = 0;
+ break;
+
+ case 5:
+ resetFrame = 13;
+ break;
+
+ case 6:
+ resetFrame = 4;
+ break;
+
+ case 7:
+ resetFrame = 29;
+ break;
+
+ case 8:
+ resetFrame = 31;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+
+ case 30:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_brieStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 30;
+ else
+ resetFrame = 29;
+
+ break;
+
+ case 8:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_brieStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ random = 3;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 11;
+ break;
+
+ case 2:
+ resetFrame = 12;
+ break;
+
+ case 3:
+ resetFrame = 8;
+ break;
+
+ default:
+ resetFrame = 7;
+ break;
+ }
+ break;
+
+ case 12:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_brieStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 7;
+ else
+ resetFrame = 11;
+
+ break;
+
+ case 13:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_brieStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 7;
+ else
+ resetFrame = 12;
+
+ break;
+
+ case 17:
+ case 18:
+ switch (_brieStatus) {
+ case 0:
+ case 2:
+ case 3:
+ random = 3;
+ break;
+ case 1:
+ random = _vm->getRandomNumber(1, 2);
+ ++_brieCount;
+ if (_brieCount > 20) {
+ _brieStatus = 4;
+ random = 3;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 16;
+ break;
+
+ case 2:
+ resetFrame = 17;
+ break;
+
+ case 3:
+ resetFrame = 18;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 33:
+ case 40:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_brieStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ random = 1;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 33;
+ break;
+
+ case 2:
+ resetFrame = 35;
+ break;
+
+ default:
+ resetFrame = 32;
+ break;
+ }
+ break;
+
+ case 38:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_brieStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 38;
+ else
+ resetFrame = 37;
+
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _brieFrame = resetFrame;
+ }
+}
+
+void Scene203::handleRichardAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame() == _richardFrame)
+ return;
+
+ _richardFrame = _scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random = -1;
+
+ switch (_richardFrame) {
+ case 1:
+ case 2:
+ case 3:
+ case 7:
+ case 15:
+ case 25:
+ case 37:
+ case 53:
+ case 59:
+ case 63:
+ case 67:
+ case 69:
+ case 79:
+ case 87:
+ case 108:
+ random = _vm->getRandomNumber(8, 45);
+
+ switch (_richardStatus) {
+ case 0:
+ random = _vm->getRandomNumber(1, 3);
+ ++_brieCount;
+ if (_brieCount > 20) {
+ _richardStatus = 4;
+ random = 45;
+ }
+ break;
+
+ case 1:
+ random = 4;
+ _richardStatus = 0;
+ break;
+
+ case 2:
+ random = 5;
+ _richardStatus = 0;
+ break;
+
+ case 3:
+ random = 6;
+ _richardStatus = 0;
+ break;
+
+ case 5:
+ random = 7;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 0;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ resetFrame = 2;
+ break;
+
+ case 4:
+ resetFrame = 69;
+ break;
+
+ case 5:
+ resetFrame = 53;
+ _richardStatus = 0;
+ break;
+
+ case 6:
+ resetFrame = 42;
+ break;
+
+ case 7:
+ resetFrame = 87;
+ break;
+
+ case 8:
+ resetFrame = 25;
+ break;
+
+ case 9:
+ resetFrame = 15;
+ break;
+
+ case 10:
+ resetFrame = 3;
+ break;
+
+ case 11:
+ resetFrame = 7;
+ break;
+
+ case 12:
+ resetFrame = 59;
+ break;
+
+ case 13:
+ resetFrame = 63;
+ break;
+
+ case 14:
+ resetFrame = 67;
+ break;
+
+ case 15:
+ resetFrame = 79;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+
+ case 5:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 5;
+ else
+ resetFrame = 4;
+
+ break;
+
+ case 11:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 11;
+ else
+ resetFrame = 10;
+
+ break;
+
+ case 61:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 61;
+ else
+ resetFrame = 60;
+
+ break;
+
+ case 65:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 65;
+ else
+ resetFrame = 64;
+
+ break;
+
+ case 68:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 68;
+ else
+ resetFrame = 67;
+
+ break;
+
+ case 83:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 83;
+ else
+ resetFrame = 82;
+
+ break;
+
+ case 92:
+ _vm->_gameConv->release();
+ break;
+
+ case 93:
+ case 94:
+ case 95:
+ if (_richardStatus == 5) {
+ random = _vm->getRandomNumber(1, 3);
+ ++_brieCount;
+ if (_brieCount > 20) {
+ _richardStatus = 7;
+ random = 4;
+ }
+ } else
+ random = 4;
+
+ switch (random) {
+ case 1:
+ resetFrame = 92;
+ break;
+
+ case 2:
+ resetFrame = 93;
+ break;
+
+ case 3:
+ resetFrame = 94;
+ break;
+
+ case 4:
+ resetFrame = 95;
+ break;
+ }
+ break;
+
+ case 100:
+ case 101:
+ case 102:
+ switch (_richardStatus) {
+ case 5:
+ random = _vm->getRandomNumber(1, 3);
+ ++_brieCount;
+ if (_brieCount > 20) {
+ _richardStatus = 7;
+ random = 1;
+ }
+ break;
+
+ case 7:
+ random = 1;
+ break;
+
+ default:
+ random = 4;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 99;
+ break;
+
+ case 2:
+ resetFrame = 100;
+ break;
+
+ case 3:
+ resetFrame = 101;
+ break;
+
+ case 4:
+ resetFrame = 102;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 31:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_richardStatus) {
+ case 0 :
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ random = 1;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 31;
+ else
+ resetFrame = 30;
+
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[2], resetFrame);
+ _richardFrame = resetFrame;
+ }
+}
+
+
+void Scene203::handleRaoulAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _raoulFrame)
+ return;
+
+ _raoulFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random = -1;
+
+ switch (_raoulFrame) {
+ case 9:
+ case 21:
+ case 57:
+ _vm->_gameConv->release();
+ break;
+
+ case 10:
+ case 22:
+ case 30:
+ case 34:
+ case 58:
+ if (_raoulFrame == 22)
+ _raoulStatus = 0;
+
+ random = _vm->getRandomNumber(5, 45);
+
+ switch (_raoulStatus) {
+ case 1:
+ random = 1;
+ break;
+
+ case 2:
+ _game._player._stepEnabled = false;
+ random = 2;
+ break;
+
+ case 3:
+ case 5:
+ random = 3;
+ break;
+
+ case 4:
+ random = 4;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(5, 100);
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 22;
+ break;
+
+ case 2:
+ resetFrame = 34;
+ break;
+
+ case 3:
+ resetFrame = 10;
+ break;
+
+ case 4:
+ resetFrame = 45;
+ break;
+
+ case 5:
+ resetFrame = 30;
+ break;
+
+ default:
+ resetFrame = 9;
+ break;
+ }
+ break;
+
+ case 16:
+ switch (_raoulStatus) {
+ case 3:
+ random = 1;
+ break;
+
+ case 0:
+ case 2:
+ random = 2;
+ break;
+
+ case 5:
+ random = 3;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ if (_globals[kCurrentYear] == 1881) {
+ resetFrame = 16;
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _scene->_hotspots.activate(NOUN_NOTICE, false);
+ _game._objects.addToInventory(OBJ_NOTICE);
+ _vm->_sound->command(26);
+ _scene->_speechReady = -1;
+ _vm->_dialogs->showItem(OBJ_NOTICE, 814, 5);
+ _raoulStatus = 0;
+ } else {
+ resetFrame = 16;
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _scene->_hotspots.activate(NOUN_PARCHMENT, false);
+ _game._objects.addToInventory(OBJ_PARCHMENT);
+ _vm->_sound->command(26);
+ _scene->_speechReady = -1;
+ _vm->_dialogs->showItem(OBJ_PARCHMENT, 812, 3);
+ _raoulStatus = 0;
+ }
+ break;
+
+ case 2:
+ if (_showNoteFl) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _showNoteFl = false;
+ }
+ break;
+
+ default:
+ if (!_showNoteFl) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], true, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 3);
+ _vm->_gameConv->release();
+ _showNoteFl = true;
+ }
+ resetFrame = 15;
+ break;
+ }
+ break;
+
+ case 26:
+ random = _vm->getRandomNumber(1, 45);
+
+ switch (_raoulStatus) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ random = 1;
+ break;
+
+ case 1:
+ random = 2;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 26;
+ else
+ resetFrame = 25;
+
+ break;
+
+ case 45:
+ _anim1ActvFl = false;
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ resetFrame = 58;
+ if ((_globals[kDoneBrieConv203]) && (_globals[kCurrentYear] == 1993)) {
+ _globals[kPrompterStandStatus] = 1;
+ _scene->_nextSceneId = 150;
+ }
+ break;
+
+ case 52:
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_hotspots.activate(NOUN_LETTER, false);
+ _game._objects.addToInventory(OBJ_LETTER);
+ _vm->_sound->command(26);
+ _scene->_speechReady = -1;
+ _vm->_dialogs->showItem(OBJ_LETTER, 813, 4);
+ _raoulStatus = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _raoulFrame = resetFrame;
+ }
+}
+
+
+void Scene203::handleDaaeAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == _daaeFrame)
+ return;
+
+ _daaeFrame = _scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random = -1;
+
+ switch (_daaeFrame) {
+ case 20:
+ _vm->_gameConv->release();
+ _richardStatus = 5;
+ break;
+
+ case 175:
+ _richardStatus = 4;
+ break;
+
+ case 198:
+ _vm->_gameConv->release();
+ break;
+
+ case 201:
+ _scene->_sequences.setTimingTrigger(1, 95);
+ break;
+
+ case 76:
+ case 92:
+ case 102:
+ case 123:
+ switch (_daaeStatus) {
+ case 1:
+ random = _vm->getRandomNumber(1, 2);
+ _daaeStatus = 2;
+ break;
+
+ case 2:
+ random = 3;
+ _daaeStatus = 0;
+ break;
+
+ case 3:
+ random = 4;
+ break;
+
+ default:
+ random = 5;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 79;
+ break;
+
+ case 2:
+ resetFrame = 92;
+ break;
+
+ case 3:
+ resetFrame = 102;
+ break;
+
+ case 4:
+ resetFrame = 123;
+ break;
+
+ case 5:
+ resetFrame = 75;
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[3], resetFrame);
+ _daaeFrame = resetFrame;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes2.h b/engines/mads/phantom/phantom_scenes2.h
index cff6640eff..82dfc997ec 100644
--- a/engines/mads/phantom/phantom_scenes2.h
+++ b/engines/mads/phantom/phantom_scenes2.h
@@ -110,6 +110,45 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene203 : public Scene2xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _anim2ActvFl;
+ bool _anim3ActvFl;
+ bool _showNoteFl;
+
+ int _brieStatus;
+ int _brieFrame;
+ int _brieCount;
+ int _raoulStatus;
+ int _raoulFrame;
+ int _raoulCount;
+ int _richardStatus;
+ int _richardFrame;
+ int _daaeStatus;
+ int _daaeFrame;
+ int _conversationCount;
+
+ void handleBrieConversation();
+ void handleRichardConversation();
+ void handleRichardAndDaaeConversation();
+ void handleBrieAnimation();
+ void handleRichardAnimation();
+ void handleRaoulAnimation();
+ void handleDaaeAnimation();
+
+public:
+ Scene203(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 6101be67a6..4c48619ab9 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -63,6 +63,8 @@ Scene::Scene(MADSEngine *vm)
_variant = 0;
_initialVariant = 0;
+ _speechReady = -1;
+
_paletteUsageF.push_back(PaletteUsage::UsageEntry(0xF));
// Set up a scene surface that maps to our physical screen drawing surface
@@ -811,6 +813,9 @@ void Scene::loadSpeech(int idx) {
_vm->_audio->setDefaultSoundGroup();
// NOTE: The original actually preloads the speech sample here, but the samples
// are so small that it's not really worth it...
+
+ // TODO: As the speech samples aren't cached anymore, _speechReady should be remove
+ _speechReady = idx;
}
void Scene::playSpeech(int idx) {
diff --git a/engines/mads/scene.h b/engines/mads/scene.h
index b818a0298e..2246516548 100644
--- a/engines/mads/scene.h
+++ b/engines/mads/scene.h
@@ -265,6 +265,7 @@ public:
void playSpeech(int idx);
void sceneScale(int front_y, int front_scale, int back_y, int back_scale);
void animations_tick();
+ int _speechReady;
};
} // End of namespace MADS
diff --git a/engines/mads/sound.cpp b/engines/mads/sound.cpp
index 4a35edb80f..c96fd01882 100644
--- a/engines/mads/sound.cpp
+++ b/engines/mads/sound.cpp
@@ -39,6 +39,8 @@ SoundManager::SoundManager(MADSEngine *vm, Audio::Mixer *mixer) {
_newSoundsPaused = false;
_masterVolume = 255;
+ _preferRoland = false;
+
_opl = OPL::Config::create();
_opl->init();
diff --git a/engines/mads/sound.h b/engines/mads/sound.h
index 9882f65e5a..a9cdeddb37 100644
--- a/engines/mads/sound.h
+++ b/engines/mads/sound.h
@@ -48,6 +48,8 @@ public:
SoundManager(MADSEngine *vm, Audio::Mixer *mixer);
~SoundManager();
+ bool _preferRoland;
+
/**
* Initializes the sound driver for a given game section
*/