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author | Martin Kiewitz | 2010-08-09 16:13:42 +0000 |
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committer | Martin Kiewitz | 2010-08-09 16:13:42 +0000 |
commit | 33b9705af0f767e47693bac225e54834b6bcb5bd (patch) | |
tree | 84d493b751a6b14ecdf5f593033f48f4b955b548 /engines | |
parent | 0fe49fde684d709615085371124a7ed07f5edf5d (diff) | |
download | scummvm-rg350-33b9705af0f767e47693bac225e54834b6bcb5bd.tar.gz scummvm-rg350-33b9705af0f767e47693bac225e54834b6bcb5bd.tar.bz2 scummvm-rg350-33b9705af0f767e47693bac225e54834b6bcb5bd.zip |
SCI: extended workaround of kq6 to all rooms
fixes bug #3041734
svn-id: r51941
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 4873a985d0..4dc4ae93d8 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -241,7 +241,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kGetAngle_workarounds[] = { { GID_FANMADE, 516, 992, 0, "Motion", "init", -1, 0, { WORKAROUND_IGNORE, 0 } }, // The Legend of the Lost Jewel Demo (fan made): called with third/fourth parameters as objects - { GID_KQ6, 740, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610 + { GID_KQ6, -1, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // room 740/790 after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610 & #3041734 SCI_WORKAROUNDENTRY_TERMINATOR }; |