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authorMartin Kiewitz2010-08-09 16:13:42 +0000
committerMartin Kiewitz2010-08-09 16:13:42 +0000
commit33b9705af0f767e47693bac225e54834b6bcb5bd (patch)
tree84d493b751a6b14ecdf5f593033f48f4b955b548 /engines
parent0fe49fde684d709615085371124a7ed07f5edf5d (diff)
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SCI: extended workaround of kq6 to all rooms
fixes bug #3041734 svn-id: r51941
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 4873a985d0..4dc4ae93d8 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -241,7 +241,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGetAngle_workarounds[] = {
{ GID_FANMADE, 516, 992, 0, "Motion", "init", -1, 0, { WORKAROUND_IGNORE, 0 } }, // The Legend of the Lost Jewel Demo (fan made): called with third/fourth parameters as objects
- { GID_KQ6, 740, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610
+ { GID_KQ6, -1, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // room 740/790 after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed - bug #3034610 & #3041734
SCI_WORKAROUNDENTRY_TERMINATOR
};