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authorStrangerke2015-10-20 01:04:59 +0200
committerStrangerke2015-10-20 01:04:59 +0200
commit340016f423f8f8982a70496d9b00aea244d18ce8 (patch)
treec1b06924ebd4998a7c65e6e1602b818d0ad96137 /engines
parent808ef0633979b0044ef047127ddfbfa366f7733d (diff)
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MADS: Phantom: Implement scene 112
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp704
-rw-r--r--engines/mads/phantom/phantom_scenes1.h29
3 files changed, 708 insertions, 27 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 8dd3dc6900..29f2223936 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -65,7 +65,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 111: // outside dressing rooms 2
return new Scene111(vm);
case 112: // inside dressing room 1
- return new DummyScene(vm); // TODO
+ return new Scene112(vm);
case 113: // inside dressing room 2
return new DummyScene(vm); // TODO
case 114: // lower floor, storage room
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index d0c725bc35..883294257d 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -6172,8 +6172,8 @@ void Scene110::actions() {
|| _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(VERB_LOCK, NOUN_LEFT_DOOR)) {
switch (_game._trigger) {
case (0):
- _game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
@@ -6183,12 +6183,12 @@ void Scene110::actions() {
case 1: {
int idx = _globals._sequenceIndexes[1];
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 4);
- _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx);
+ _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false);
_scene->_sequences.setTimingTrigger(30, 2);
_vm->_sound->command(73);
}
- break;
+ break;
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[1]);
@@ -6199,7 +6199,7 @@ void Scene110::actions() {
break;
case 3:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
_game._player._stepEnabled = true;
if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
@@ -6222,8 +6222,8 @@ void Scene110::actions() {
&& !_action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) && !_action.isAction(VERB_LOCK, NOUN_RIGHT_DOOR)) {
switch (_game._trigger) {
case (0):
- _game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
@@ -6233,12 +6233,12 @@ void Scene110::actions() {
case 1: {
int idx = _globals._sequenceIndexes[1];
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 4);
- _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx);
+ _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false);
_scene->_sequences.setTimingTrigger(30, 2);
_vm->_sound->command(73);
}
- break;
+ break;
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[1]);
@@ -6249,7 +6249,7 @@ void Scene110::actions() {
break;
case 3:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
_game._player._stepEnabled = true;
if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
@@ -6266,8 +6266,8 @@ void Scene110::actions() {
} else if (_globals[kJuliesDoor] == 1) {
switch (_game._trigger) {
case (0):
- _game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
@@ -6281,7 +6281,7 @@ void Scene110::actions() {
_scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2);
- break;
+ break;
case 2:
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 3);
@@ -6289,7 +6289,7 @@ void Scene110::actions() {
break;
case 3:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
_game._player.walk(Common::Point(261, 121), FACING_NORTHEAST);
_game._player.setWalkTrigger(4);
@@ -6533,7 +6533,7 @@ void Scene111::enter() {
_scene->_hotspots.activate(NOUN_HANDLE, true);
_scene->_hotspots.activate(NOUN_AXE, true);
}
- }
+ }
if ((_globals[kChristineDoorStatus] == 0) && (_scene->_priorSceneId != 113) && !_closedFl) {
_globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 3);
@@ -6584,7 +6584,7 @@ void Scene111::step() {
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_game._objects.addToInventory(OBJ_FIRE_AXE);
_removeAxe = true;
- }
+ }
if (_game._objects.isInInventory(OBJ_FIRE_AXE) && _anim1ActvFl && (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == 36))
_game._objects.setRoom(OBJ_FIRE_AXE, NOWHERE);
@@ -6649,7 +6649,7 @@ void Scene111::actions() {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
@@ -6660,7 +6660,7 @@ void Scene111::actions() {
case 1: {
int idx = _globals._sequenceIndexes[0];
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 4);
- _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
+ _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
_scene->_sequences.setTimingTrigger(30, 2);
_vm->_sound->command(73);
@@ -6678,7 +6678,7 @@ void Scene111::actions() {
return;
case 3:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
_game._player._visible = true;
if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(32);
@@ -6699,7 +6699,7 @@ void Scene111::actions() {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
@@ -6710,7 +6710,7 @@ void Scene111::actions() {
case 1: {
int idx = _globals._sequenceIndexes[0];
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 4);
- _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
+ _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
_scene->_sequences.setTimingTrigger(30, 2);
_vm->_sound->command(73);
@@ -6728,7 +6728,7 @@ void Scene111::actions() {
return;
case 3:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
_game._player._visible = true;
if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
@@ -6773,10 +6773,10 @@ void Scene111::actions() {
case 1:
_globals[kChristineDoorStatus] = 2;
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
- _game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[1]);
+ _game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[1]);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 10);
_scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
- _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
_game._player._visible = true;
_game._player._playerPos = Common::Point(126, 126);
_anim1ActvFl = false;
@@ -6896,7 +6896,7 @@ void Scene111::actions() {
_vm->_dialogs->show(11116);
_action._inProgress = false;
return;
- }
+ }
if (_action.isAction(NOUN_RIGHT_DOOR)) {
_vm->_dialogs->show(11117);
@@ -6961,7 +6961,7 @@ void Scene111::handleListenAnimation() {
if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _listenFrame)
return;
- int nextFrame = -1;
+ int nextFrame = -1;
_listenFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
if (_listenFrame == 6) {
@@ -6998,5 +6998,657 @@ void Scene111::handleListenConversation() {
/*------------------------------------------------------------------------*/
+Scene112::Scene112(MADSEngine *vm) : Scene1xx(vm) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _raoulAction = -1;
+ _raoulFrame = -1;
+ _didOptionFl = -1;
+ _julieFrame = -1;
+ _julieAction = -1;
+ _julieHotspotId = -1;
+ _julieCounter = -1;
+}
+
+void Scene112::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsSint16LE(_raoulAction);
+ s.syncAsSint16LE(_raoulFrame);
+ s.syncAsSint16LE(_didOptionFl);
+ s.syncAsSint16LE(_julieFrame);
+ s.syncAsSint16LE(_julieAction);
+ s.syncAsSint16LE(_julieCounter);
+}
+
+void Scene112::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_WOMAN);
+ _scene->addActiveVocab(NOUN_JULIE);
+}
+
+void Scene112::enter() {
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _raoulAction = 2;
+ _didOptionFl = 0;
+ }
+
+ _vm->_gameConv->get(3);
+
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('j', 1), 1);
+ _anim0ActvFl = true;
+ _julieAction = 2;
+ _scene->setAnimFrame(_globals._animationIndexes[0], 3);
+ if (_globals[kJulieNameIsKnown] == 2) {
+ _julieHotspotId = _scene->_dynamicHotspots.add(NOUN_JULIE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(255, 82, 255 + 30, 82 + 44));
+ _scene->_dynamicHotspots[_julieHotspotId]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_julieHotspotId, Common::Point(216, 137), FACING_NORTHEAST);
+ _scene->_hotspots.activate(NOUN_WOMAN, false);
+ }
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('r', 1), 1);
+ _anim1ActvFl = true;
+ _scene->setAnimFrame(_globals._animationIndexes[1], 82);
+ _raoulAction = 2;
+
+ if (_vm->_gameConv->_restoreRunning == 3) {
+ _vm->_gameConv->run(3);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 17);
+ _raoulAction = 1;
+ _game._player._playerPos = Common::Point(53, 128);
+ _game._player._facing = FACING_EAST;
+ _game._player._visible = false;
+ } else if ((_scene->_priorSceneId == 110) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player._playerPos = Common::Point(128, 145);
+ _game._player._facing = FACING_NORTH;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene112::step() {
+ if (_anim0ActvFl)
+ handleJulieAnimation();
+
+ if (_anim1ActvFl)
+ handleRaoulChair();
+}
+
+void Scene112::actions() {
+ if (_vm->_gameConv->_running == 3) {
+ handleConversation();
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_TALK_TO, NOUN_JULIE)) || (_action.isAction(VERB_TALK_TO, NOUN_WOMAN))) {
+ if (_globals[kJulieNameIsKnown] > 0) {
+ _game._player._visible = false;
+ _game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 1);
+ _raoulAction = 1;
+ }
+ _vm->_gameConv->run(3);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_CORRIDOR)) {
+ _scene->_nextSceneId = 110;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(11210);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isAction(NOUN_WALL)) {
+ _vm->_dialogs->show(11211);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_FLOOR)) {
+ _vm->_dialogs->show(11212);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_MIRROR)) {
+ _vm->_dialogs->show(11213);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_BALLET_BAR)) {
+ _vm->_dialogs->show(11214);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CORRIDOR)) {
+ _vm->_dialogs->show(11215);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_THROW_RUGS)) {
+ _vm->_dialogs->show(11216);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DRESSING_SCREEN)) {
+ _vm->_dialogs->show(11217);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DRESSING_TABLE)) {
+ _vm->_dialogs->show(11218);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CHAIR)) {
+ _vm->_dialogs->show(11219);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PLANT)) {
+ _vm->_dialogs->show(11220);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_COAT_RACK)) {
+ _vm->_dialogs->show(11221);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_UMBRELLA)) {
+ _vm->_dialogs->show(11222);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PAINTINGS)) {
+ _vm->_dialogs->show(11223);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_TRASH_BUCKET)) {
+ _vm->_dialogs->show(11224);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_SHELF)) {
+ _vm->_dialogs->show(11225);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CONTAINER)) {
+ _vm->_dialogs->show(11226);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_TORN_POSTER)) {
+ _vm->_dialogs->show(11227);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_POSTER)) {
+ _vm->_dialogs->show(11228);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(NOUN_REVIEW)) || (_action.isAction(NOUN_REVIEWS))) {
+ _vm->_dialogs->show(11229);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_JULIE)) {
+ _vm->_dialogs->show(11231);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_COSTUME_RACK)) {
+ _vm->_dialogs->show(11232);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LIGHT_FIXTURE)) {
+ _vm->_dialogs->show(11233);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WARDROBE)) {
+ _vm->_dialogs->show(11234);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WOMAN)) {
+ _vm->_dialogs->show(11237);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if (_action.isAction(NOUN_WOMAN) || _action.isAction(NOUN_JULIE)) {
+ _vm->_dialogs->show(11238);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_WARDROBE)) {
+ _vm->_dialogs->show(11235);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_CONTAINER)) {
+ _vm->_dialogs->show(11236);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene112::preActions() {
+ if ((_action.isAction(VERB_TALK_TO, NOUN_JULIE) || _action.isAction(VERB_TALK_TO, NOUN_WOMAN)) && (_globals[kJulieNameIsKnown] > 0))
+ _game._player.walk(Common::Point(53, 128), FACING_EAST);
+}
+
+void Scene112::handleConversation() {
+ switch (_action._activeAction._verbId) {
+ case 1:
+ if (!_game._trigger && (_raoulAction == 2))
+ _vm->_gameConv->setInterlocutorTrigger(68);
+ break;
+
+ case 3:
+ case 4:
+ if (_globals[kJulieNameIsKnown] < 2) {
+ _globals[kJulieNameIsKnown] = 2;
+ _scene->_hotspots.activate(NOUN_WOMAN, false);
+ _julieHotspotId = _scene->_dynamicHotspots.add(NOUN_JULIE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(255, 82, 255 + 30, 82 + 44));
+ _scene->_dynamicHotspots[_julieHotspotId]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_julieHotspotId, Common::Point(216, 137), FACING_NORTHEAST);
+ }
+ break;
+
+ case 5:
+ _vm->_gameConv->setInterlocutorTrigger(74);
+ _globals[kJulieNameIsKnown] = 1;
+ break;
+
+ case 6:
+ case 7:
+ case 10:
+ case 23:
+ case 27:
+ _vm->_gameConv->setInterlocutorTrigger(74);
+ _globals[kJulieNameIsKnown] = 2;
+ break;
+
+ case 13:
+ _julieAction = 1;
+ _raoulAction = 1;
+ break;
+
+ case 14:
+ case 15:
+ case 16:
+ _julieAction = 0;
+ _raoulAction = 1;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 60:
+ _julieAction = 0;
+ _raoulAction = 1;
+ break;
+
+ case 62:
+ _julieAction = 2;
+ if (_raoulAction != 2)
+ _raoulAction = 0;
+ break;
+
+ case 68:
+ _scene->_sequences.setTimingTrigger(120, 70);
+ _vm->_gameConv->hold();
+ break;
+
+ case 70:
+ _game._player.walk(Common::Point(53, 128), FACING_EAST);
+ _game._player.setWalkTrigger(72);
+ break;
+
+ case 72:
+ _vm->_gameConv->release();
+ _game._player._visible = false;
+ _game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 1);
+ _raoulAction = 1;
+ break;
+
+ case 74:
+ _raoulAction = 3;
+ _vm->_gameConv->hold();
+ break;
+
+ default:
+ break;
+ }
+
+ if ((_action._activeAction._verbId != 0) && (_action._activeAction._verbId != 1) &&
+ (_action._activeAction._verbId != 2) && (_action._activeAction._verbId != 5) &&
+ (_action._activeAction._verbId != 6) && (_action._activeAction._verbId != 7) &&
+ (_action._activeAction._verbId != 10) && (_action._activeAction._verbId != 23) &&
+ (_action._activeAction._verbId != 27)) {
+ _vm->_gameConv->setInterlocutorTrigger(60);
+ _vm->_gameConv->setHeroTrigger(62);
+ }
+
+ if (_action._activeAction._verbId == 18)
+ _globals[kCanFindBookInLibrary] = true;
+
+ _julieCounter = 0;
+}
+
+void Scene112::handleJulieAnimation() {
+ int random = -1;
+ int resetFrame;
+
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() != _julieFrame) {
+ _julieFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ resetFrame = -1;
+
+ switch (_julieFrame) {
+ case 1:
+ case 2:
+ case 3:
+ case 22:
+ case 39:
+ case 71:
+ case 107:
+ switch (_julieAction) {
+ case 0:
+ random = _vm->getRandomNumber(4, 6);
+ ++_julieCounter;
+ if (_julieCounter > 25)
+ _julieAction = 2;
+ break;
+
+ case 1:
+ random = 3;
+ break;
+
+ case 2:
+ random = _vm->getRandomNumber(1, 3);
+ while (_didOptionFl == random)
+ random = _vm->getRandomNumber(1, 3);
+ _didOptionFl = random;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 22;
+ break;
+
+ case 2:
+ resetFrame = 39;
+ break;
+
+ case 3:
+ resetFrame = 83;
+ break;
+
+ case 4:
+ resetFrame = 0;
+ break;
+
+ case 5:
+ resetFrame = 1;
+ break;
+
+ case 6:
+ resetFrame = 2;
+ break;
+
+ default:
+ break;
+ }
+ break;
+ case 56:
+ case 77:
+ case 83:
+ random = _vm->getRandomNumber(1, 3);
+ while (_didOptionFl == random)
+ random = _vm->getRandomNumber(1, 3);
+ _didOptionFl = random;
+
+ if ((_julieAction == 0) || (_julieAction == 1))
+ random = 3;
+
+ switch (random) {
+ case 1:
+ resetFrame = 71;
+ break;
+
+ case 2:
+ resetFrame = 77;
+ break;
+
+ case 3:
+ resetFrame = 56;
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+
+ case 95:
+ if (_julieAction == 1)
+ random = 2;
+ else
+ random = 1;
+
+ switch (random) {
+ case 1:
+ resetFrame = 95;
+ break;
+
+ case 2:
+ resetFrame = 107;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 130:
+ resetFrame = 95;
+ _julieAction = 2;
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _julieFrame = resetFrame;
+ }
+ }
+}
+
+void Scene112::handleRaoulChair() {
+ if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _raoulFrame)
+ return;
+
+ _raoulFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+ int resetFrame = -1;
+ int random = -1;
+
+ switch (_raoulFrame) {
+ case 18:
+ case 30:
+ case 41:
+ case 49:
+ case 56:
+ case 65:
+ switch (_raoulAction) {
+ case 0:
+ random = _vm->getRandomNumber(1, 4);
+ _raoulAction = 1;
+ break;
+
+ case 2:
+ random = 6;
+ break;
+
+ case 3:
+ random = 5;
+ _raoulAction = 2;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(7, 50);
+ while (_didOptionFl == random)
+ random = _vm->getRandomNumber(7, 50);
+ _didOptionFl = random;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 49;
+ break;
+
+ case 2:
+ resetFrame = 41;
+ break;
+
+ case 3:
+ resetFrame = 18;
+ break;
+
+ case 4:
+ resetFrame = 30;
+ break;
+
+ case 5:
+ resetFrame = 65;
+ break;
+
+ case 6:
+ resetFrame = 82;
+ break;
+
+ case 7:
+ resetFrame = 56;
+ break;
+
+ default:
+ resetFrame = 17;
+ break;
+ }
+ break;
+
+ case 61:
+ if (_raoulAction == 1)
+ random = 1;
+ else
+ random = 2;
+
+ switch (random) {
+ case 1:
+ resetFrame = 60;
+ break;
+
+ case 2:
+ resetFrame = 61;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 82:
+ _raoulAction = 2;
+ _game._player._visible = true;
+ _vm->_gameConv->release();
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ break;
+
+ case 83:
+ if (_raoulAction == 2)
+ random = 1;
+ else
+ random = 2;
+
+ switch (random) {
+ case 1:
+ resetFrame = 82;
+ break;
+
+ case 2:
+ resetFrame = 0;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _raoulFrame = resetFrame;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes1.h b/engines/mads/phantom/phantom_scenes1.h
index b5fb417863..05cf1732fe 100644
--- a/engines/mads/phantom/phantom_scenes1.h
+++ b/engines/mads/phantom/phantom_scenes1.h
@@ -309,6 +309,35 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene112 : public Scene1xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+
+ int _raoulAction;
+ int _raoulFrame;
+ int _didOptionFl;
+ int _julieFrame;
+ int _julieAction;
+ int _julieCounter;
+ int _julieHotspotId;
+
+ void handleConversation();
+ void handleJulieAnimation();
+ void handleRaoulChair();
+
+public:
+ Scene112(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
} // End of namespace Phantom
} // End of namespace MADS