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author | antoniou79 | 2018-12-14 19:35:58 +0200 |
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committer | Eugene Sandulenko | 2018-12-25 12:35:52 +0100 |
commit | 35e248f3f4a5ed45a9aa849fdee4b3b2ce643bd2 (patch) | |
tree | 8138f7a817d6d142f58e82142bbceae437508bb7 /engines | |
parent | 97360ceb1b429cfafb4829f7f27979f8d7790b96 (diff) | |
download | scummvm-rg350-35e248f3f4a5ed45a9aa849fdee4b3b2ce643bd2.tar.gz scummvm-rg350-35e248f3f4a5ed45a9aa849fdee4b3b2ce643bd2.tar.bz2 scummvm-rg350-35e248f3f4a5ed45a9aa849fdee4b3b2ce643bd2.zip |
BLADERUNNER: Clear up old TODO in subtitles.cpp
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/subtitles.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/bladerunner/subtitles.cpp b/engines/bladerunner/subtitles.cpp index 7b0738774d..13eb3232fc 100644 --- a/engines/bladerunner/subtitles.cpp +++ b/engines/bladerunner/subtitles.cpp @@ -36,12 +36,7 @@ namespace BladeRunner { /* * Optional support for subtitles * CHECK what happens in VQA where the audio plays separately (are the finales such VQAs ?) - * - * TODO in python script (FON from png glyphs) check if you can have semi-transparent pixels to better outline the fringe points of the glyphs - check what happens when MSB is set (transparency) and the rest of the color value is not all 0s. * TODO Catch error for bad symbol in a quote (one that causes the font to crash) - this could happen with the corrupted internal font (TAHOMA18) -> font crash or bad font display / garbage character - * TODO have a debug script to detect/report problematic lines (too long) - * - * TODO? add a keyboard shortcut key to enable / disable subtitles? * TODO? Use another escape sequence to progressively display text in a line (like in SCUMM games) <-- this could be very useful with very long lines - might also need an extra manual time or ticks parameter to determine when during the display of the first segment we should switch to the second. * TODO? A more advanced subtitles system * TODO: subtitles could be independent from sound playing (but should disappear when switching between UI screens) |