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author | Paul Gilbert | 2014-04-04 09:07:40 -0400 |
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committer | Paul Gilbert | 2014-04-04 09:07:40 -0400 |
commit | 366e6ae38f9916277096f93bed393edd0cd83e45 (patch) | |
tree | 1093be5bf37f6a5027a48c1271b7b6c57369d1e6 /engines | |
parent | 7f15c6d5fd0f2c1bfef1d69d0556233543a6cd8a (diff) | |
download | scummvm-rg350-366e6ae38f9916277096f93bed393edd0cd83e45.tar.gz scummvm-rg350-366e6ae38f9916277096f93bed393edd0cd83e45.tar.bz2 scummvm-rg350-366e6ae38f9916277096f93bed393edd0cd83e45.zip |
MADS: Fix action checks in scene 103 actions code
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index b429aa095e..cda8f8995c 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -398,29 +398,29 @@ void Scene103::actions() { default: break; } - } else if (!_action.isAction(VERB_LOOK, 27)) { + } else if (_action.isAction(VERB_LOOK, 27)) { _vm->_dialogs->show(10304); - } else if (!_action.isAction(VERB_LOOK, 36)) { + } else if (_action.isAction(VERB_LOOK, 36)) { _vm->_dialogs->show(10307); - } else if (!_action.isAction(VERB_LOOK, 55)) { + } else if (_action.isAction(VERB_LOOK, 55)) { _vm->_dialogs->show(10308); - } else if (!_action.isAction(VERB_TAKE, 315)) { + } else if (_action.isAction(VERB_TAKE, 315)) { _vm->_dialogs->show(10309); - } else if (!_action.isAction(VERB_TAKE, 85)) { + } else if (_action.isAction(VERB_TAKE, 85)) { _vm->_dialogs->show(10310); - } else if (!_action.isAction(VERB_LOOK, 144)) { + } else if (_action.isAction(VERB_LOOK, 144)) { _vm->_dialogs->show(10312); - } else if (!_action.isAction(VERB_OPEN, 144)) { + } else if (_action.isAction(VERB_OPEN, 144)) { _vm->_dialogs->show(10313); - } else if (!_action.isAction(VERB_CLOSE, 27)) { + } else if (_action.isAction(VERB_CLOSE, 27)) { _vm->_dialogs->show(10314); - } else if (!_action.isAction(VERB_LOOK, 310)) { + } else if (_action.isAction(VERB_LOOK, 310)) { _vm->_dialogs->show(10315); - } else if (!_action.isAction(VERB_LOOK, 178)) { + } else if (_action.isAction(VERB_LOOK, 178)) { _vm->_dialogs->show(10316); - } else if (!_action.isAction(VERB_LOOK, 283)) { + } else if (_action.isAction(VERB_LOOK, 283)) { _vm->_dialogs->show(10317); - } else if (!_action.isAction(VERB_LOOK, 120)) { + } else if (_action.isAction(VERB_LOOK, 120)) { _vm->_dialogs->show(10318); } else if (_action.isAction(VERB_LOOK, 289) && _game._objects.isInInventory(OBJ_REBREATHER)) { @@ -428,7 +428,7 @@ void Scene103::actions() { } else if (_action.isAction(VERB_LOOK, 371) && _game._objects.isInInventory(OBJ_TIMER_MODULE)) { _vm->_dialogs->show(10320); - } else if (!_action.isAction(VERB_LOOK, 137)) { + } else if (_action.isAction(VERB_LOOK, 137)) { _vm->_dialogs->show(10321); } else if (_action.isAction(VERB_LOOK, 409)) { _vm->_dialogs->show(_game._objects.isInInventory(OBJ_TIMER_MODULE) ? 10324 : 10325); |