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author | Filippos Karapetis | 2013-07-09 06:28:03 +0300 |
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committer | Filippos Karapetis | 2013-07-09 06:28:41 +0300 |
commit | 37ebaa376311c6b033bc6043c09dfd88b3c80726 (patch) | |
tree | 8a44d2d02142a49c1730ec9cc0d6c8ba86e90048 /engines | |
parent | 395ee92a8578d5e74ff525140ea942e2c7608b92 (diff) | |
download | scummvm-rg350-37ebaa376311c6b033bc6043c09dfd88b3c80726.tar.gz scummvm-rg350-37ebaa376311c6b033bc6043c09dfd88b3c80726.tar.bz2 scummvm-rg350-37ebaa376311c6b033bc6043c09dfd88b3c80726.zip |
NEVERHOOD: Fix incorrect sound heard when pressing the ladder button
When the ladder is down, pressing the ladder button shouldn't do
anything
Diffstat (limited to 'engines')
-rw-r--r-- | engines/neverhood/modules/module2800.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 7ab732b4ac..a64bdc8b32 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -3140,7 +3140,7 @@ void Scene2822::update() { _ssButton->setVisible(false); _countdownStatus = 1; _countdown = 48; - } else if (_countdownStatus == 1) { + } else if (_countdownStatus == 1 && getGlobalVar(V_LADDER_DOWN_ACTION)) { playSound(0, 0x1384CB60); _countdownStatus = 2; _countdown = 12; |