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authorRichieSams2013-10-02 14:56:38 -0500
committerRichieSams2013-10-04 09:20:32 -0500
commit39a8243c696f3883f5d1609b1dc333dfae2264ed (patch)
tree20863ffaaf44e1d7957da73fbb78f2936036db0c /engines
parent8a69bcfe97716ae8f0098fd62231ac13717f1484 (diff)
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ZVISION: Remove Vector2 class
Originally, the render table needed int32 (x, y) coords, so I created a copy of Common::Point that used int32. After some code changes, the render table reverted to int16 coords. Therefore, this class is unnessessary since Common::Point uses int16 coords.
Diffstat (limited to 'engines')
-rw-r--r--engines/zvision/render_table.cpp4
-rw-r--r--engines/zvision/render_table.h5
-rw-r--r--engines/zvision/vector2.h82
3 files changed, 4 insertions, 87 deletions
diff --git a/engines/zvision/render_table.cpp b/engines/zvision/render_table.cpp
index f4437101db..b6a6a3d2bb 100644
--- a/engines/zvision/render_table.cpp
+++ b/engines/zvision/render_table.cpp
@@ -24,7 +24,7 @@
#include "zvision/render_table.h"
-#include "zvision/vector2.h"
+#include "common/rect.h"
#include "graphics/colormasks.h"
@@ -37,7 +37,7 @@ RenderTable::RenderTable(uint numColumns, uint numRows)
_renderState(FLAT) {
assert(numRows != 0 && numColumns != 0);
- _internalBuffer = new Vector2[numRows * numColumns];
+ _internalBuffer = new Common::Point[numRows * numColumns];
}
RenderTable::~RenderTable() {
diff --git a/engines/zvision/render_table.h b/engines/zvision/render_table.h
index b188b1492f..898091193a 100644
--- a/engines/zvision/render_table.h
+++ b/engines/zvision/render_table.h
@@ -23,10 +23,9 @@
#ifndef ZVISION_RENDER_TABLE_H
#define ZVISION_RENDER_TABLE_H
-#include "zvision/vector2.h"
-
#include "common/rect.h"
+
namespace ZVision {
class RenderTable {
@@ -43,7 +42,7 @@ public:
private:
uint _numColumns, _numRows;
- Vector2 *_internalBuffer;
+ Common::Point *_internalBuffer;
RenderState _renderState;
struct {
diff --git a/engines/zvision/vector2.h b/engines/zvision/vector2.h
deleted file mode 100644
index 9616a43218..0000000000
--- a/engines/zvision/vector2.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef ZVISION_VECTOR2_H
-#define ZVISION_VECTOR2_H
-
-#include "common/scummsys.h"
-
-#include "common/util.h"
-
-
-namespace ZVision {
-
-/**
- * Simple class for handling both 2D position and size.
- */
-class Vector2 {
-public:
- int16 x; ///< The horizontal part of the point
- int16 y; ///< The vertical part of the point
-
-public:
- Vector2() : x(0), y(0) {}
- Vector2(int16 x1, int16 y1) : x(x1), y(y1) {}
-
-public:
- bool operator==(const Vector2 &p) const { return x == p.x && y == p.y; }
- bool operator!=(const Vector2 &p) const { return x != p.x || y != p.y; }
- Vector2 operator+(const Vector2 &delta) const { return Vector2(x + delta.x, y + delta.y); }
- Vector2 operator-(const Vector2 &delta) const { return Vector2(x - delta.x, y - delta.y); }
-
- void operator+=(const Vector2 &delta) {
- x += delta.x;
- y += delta.y;
- }
-
- void operator-=(const Vector2 &delta) {
- x -= delta.x;
- y -= delta.y;
- }
-
- /**
- * Return the square of the distance between this point and the point p.
- *
- * @param p the other point
- * @return the distance between this and p
- */
- uint sqrDist(const Vector2 &p) const {
- int diffx = ABS(p.x - x);
- if (diffx >= 0x1000)
- return 0xFFFFFF;
-
- int diffy = ABS(p.y - y);
- if (diffy >= 0x1000)
- return 0xFFFFFF;
-
- return uint(diffx * diffx + diffy * diffy);
- }
-};
-
-} // End of namespace ZVision
-
-#endif