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author | Torbjörn Andersson | 2015-06-15 20:25:27 +0200 |
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committer | Torbjörn Andersson | 2015-06-15 20:25:27 +0200 |
commit | 39d22720a3c152d057fb607241fbc7088142599b (patch) | |
tree | 694a4d3c2228f1d470e5207be8386ef25ee9d41a /engines | |
parent | 8bfb268eb273dda9f70a0163e2a47188dc626275 (diff) | |
download | scummvm-rg350-39d22720a3c152d057fb607241fbc7088142599b.tar.gz scummvm-rg350-39d22720a3c152d057fb607241fbc7088142599b.tar.bz2 scummvm-rg350-39d22720a3c152d057fb607241fbc7088142599b.zip |
SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
This seems to be a fairly close match to a recording I was given
from a 3DO emulator. We could go further and try and sync it with
the music, but this should be good enough for now.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index 5268f7d2f8..95cf8371ee 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -791,7 +791,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() { for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) { _screen->blitFrom(_screen->_backBuffer1); _screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i)); - if (!_events->delay(80, true)) + if (!_events->delay(70, true)) finished = false; } delete creditsImage; |