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authorTorbjörn Andersson2015-06-15 20:25:27 +0200
committerTorbjörn Andersson2015-06-15 20:25:27 +0200
commit39d22720a3c152d057fb607241fbc7088142599b (patch)
tree694a4d3c2228f1d470e5207be8386ef25ee9d41a /engines
parent8bfb268eb273dda9f70a0163e2a47188dc626275 (diff)
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SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
This seems to be a fairly close match to a recording I was given from a 3DO emulator. We could go further and try and sync it with the music, but this should be good enough for now.
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 5268f7d2f8..95cf8371ee 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -791,7 +791,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) {
_screen->blitFrom(_screen->_backBuffer1);
_screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
- if (!_events->delay(80, true))
+ if (!_events->delay(70, true))
finished = false;
}
delete creditsImage;