aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorMatthew Hoops2007-09-20 22:15:09 +0000
committerMatthew Hoops2007-09-20 22:15:09 +0000
commit3d4f10a302e1e6729b5ba913a17e2f7879780ca9 (patch)
tree76f277a49e47a6dbef63b8a49c18e8f4f30035ab /engines
parentb07d3419d79552e703dbffa84815181e42ef8d90 (diff)
downloadscummvm-rg350-3d4f10a302e1e6729b5ba913a17e2f7879780ca9.tar.gz
scummvm-rg350-3d4f10a302e1e6729b5ba913a17e2f7879780ca9.tar.bz2
scummvm-rg350-3d4f10a302e1e6729b5ba913a17e2f7879780ca9.zip
cleanup with updating the screen; mostly moved to gameLoop
svn-id: r28995
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/preagi_winnie.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index 4b30f934b3..3ba17e7337 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -122,9 +122,13 @@ void Winnie::randomize() {
void Winnie::intro() {
drawPic(IDS_WTP_FILE_LOGO);
_vm->printStr(IDS_WTP_INTRO_0);
+ _vm->_gfx->doUpdate();
+ _vm->_system->updateScreen();
_vm->_system->delayMillis(0x640);
drawPic(IDS_WTP_FILE_TITLE);
_vm->printStr(IDS_WTP_INTRO_1);
+ _vm->_gfx->doUpdate();
+ _vm->_system->updateScreen();
_vm->_system->delayMillis(0x640);
if (!playSound(IDI_WTP_SND_POOH_0))
return;
@@ -376,6 +380,8 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
if (iBlock == 1)
return IDI_WTP_PAR_OK;
+ _vm->_gfx->doUpdate();
+ _vm->_system->updateScreen();
}
}
@@ -399,8 +405,6 @@ void Winnie::inventory() {
sprintf(szMissing, IDS_WTP_INVENTORY_1, game.nObjMiss);
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, szMissing);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
_vm->getSelection(kSelAnyKey);
}
@@ -662,7 +666,7 @@ void Winnie::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
}
_vm->drawStr(iRow, iCol - 1, IDA_DEFAULT, IDS_WTP_SELECTION);
_vm->_gfx->doUpdate();
- _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
+ _vm->_system->updateScreen(); //TODO: Move to game's main loop
}
void Winnie::incMenuSel(int *iSel, int fCanSel[]) {
@@ -929,6 +933,8 @@ phase0:
readRoom(room, roomdata);
memcpy(&hdr, roomdata, sizeof(WTP_ROOM_HDR));
drawRoomPic();
+ _vm->_gfx->doUpdate();
+ _vm->_system->updateScreen();
phase1:
if (getObjInRoom(room)) {
printObjStr(getObjInRoom(room), IDI_WTP_OBJ_DESC);
@@ -971,8 +977,6 @@ void Winnie::drawPic(const char *szName) {
_vm->_picture->decodePicture(buffer, size, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
free(buffer);
}
@@ -991,8 +995,6 @@ void Winnie::drawObjPic(int iObj, int x0, int y0) {
_vm->_picture->decodePicture(buffer + objhdr.ofsPic - IDI_WTP_OFS_OBJ, objSize, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_picture->setOffset(0, 0);
_vm->_picture->showPic(10, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
free(buffer);
}
@@ -1004,8 +1006,6 @@ void Winnie::drawRoomPic() {
// clear gfx screen
_vm->_gfx->clearScreen(0);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
// read room picture
readRoom(room, buffer);
@@ -1014,8 +1014,6 @@ void Winnie::drawRoomPic() {
// draw room picture
_vm->_picture->decodePicture(buffer + roomhdr.ofsPic - IDI_WTP_OFS_ROOM, 4096, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
// draw object picture
drawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);