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authorPaul Gilbert2009-11-26 12:00:37 +0000
committerPaul Gilbert2009-11-26 12:00:37 +0000
commit3f1093c16242334e7a83833de3e707a3173437be (patch)
tree79a9cfe1738c39b5c1cb8be15c6a1981395ffdb2 /engines
parent5afc0e5ed7499e94201b7d2f723ef2556319be46 (diff)
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Added some comments on the status of the engine
svn-id: r46153
Diffstat (limited to 'engines')
-rw-r--r--engines/m4/m4.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/engines/m4/m4.h b/engines/m4/m4.h
index fe94c0f77e..ac8982a677 100644
--- a/engines/m4/m4.h
+++ b/engines/m4/m4.h
@@ -51,10 +51,22 @@
/**
* This is the namespace of the M4 engine.
*
- * Status of this engine: ???
+ * Status of this engine:
+ * This engine is eventually intended to compromise two evolutions of the same engine: 'MADS' for the
+ * first generation of the engine, and 'M4' for the second generation. This engine is called M4 overall
+ * simply because work first began on the M4 side (focusing on the game 'Orion Burger').
+ *
+ * MADS Status: The current game being focused on is 'Rex Nebular' by DreamMaster, who is implementing
+ * functionality as he disassembles the games original executables. Currently the engine has no particular
+ * game logic implemented, although it does have the title screen implemented, and displays the initial
+ * game screen and some game interface elements
+ *
+ * M4 Status: Work on this engine began with the game 'Orion Burger'. Some of the user interface
+ * functionality has been implemented. No further work has been done on this for some time, so progress
+ * on this part of the engine can be considered frozen.
*
* Supported games:
- * - ???
+ * - No fully supported games yet
*/
namespace M4 {