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authorEinar Johan Trøan Sømåen2012-07-04 19:23:41 +0200
committerEinar Johan Trøan Sømåen2012-07-04 19:23:41 +0200
commit3f22d4372f2846d64b3801a892c8873e9811f5d5 (patch)
tree07915df12066bb18322938427aacb71e7ea368a1 /engines
parentbe4ceeb44e455882a33dd81a76dc91d3a378dbfb (diff)
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WINTERMUTE: Mass rename VarName/FuncName -> varName/funcName alphabetically up until AdScene
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/Ad/AdActor.cpp42
-rw-r--r--engines/wintermute/Ad/AdEntity.cpp2
-rw-r--r--engines/wintermute/Ad/AdGame.cpp10
-rw-r--r--engines/wintermute/Ad/AdInventoryBox.cpp62
-rw-r--r--engines/wintermute/Ad/AdInventoryBox.h4
-rw-r--r--engines/wintermute/Ad/AdItem.cpp62
-rw-r--r--engines/wintermute/Ad/AdItem.h6
-rw-r--r--engines/wintermute/Ad/AdLayer.cpp123
-rw-r--r--engines/wintermute/Ad/AdLayer.h4
-rw-r--r--engines/wintermute/Ad/AdNodeState.cpp64
-rw-r--r--engines/wintermute/Ad/AdNodeState.h8
-rw-r--r--engines/wintermute/Ad/AdObject.cpp316
-rw-r--r--engines/wintermute/Ad/AdObject.h4
-rw-r--r--engines/wintermute/Ad/AdPath.cpp14
-rw-r--r--engines/wintermute/Ad/AdPath.h12
-rw-r--r--engines/wintermute/Ad/AdRegion.cpp50
-rw-r--r--engines/wintermute/Ad/AdRegion.h4
-rw-r--r--engines/wintermute/Ad/AdResponse.cpp22
-rw-r--r--engines/wintermute/Ad/AdResponse.h10
-rw-r--r--engines/wintermute/Ad/AdResponseBox.cpp130
-rw-r--r--engines/wintermute/Ad/AdResponseBox.h14
-rw-r--r--engines/wintermute/Ad/AdResponseContext.cpp8
-rw-r--r--engines/wintermute/Ad/AdResponseContext.h2
-rw-r--r--engines/wintermute/Ad/AdRotLevel.cpp30
-rw-r--r--engines/wintermute/Ad/AdRotLevel.h4
-rw-r--r--engines/wintermute/Ad/AdScaleLevel.cpp30
-rw-r--r--engines/wintermute/Ad/AdScaleLevel.h4
-rw-r--r--engines/wintermute/Ad/AdScene.cpp258
-rw-r--r--engines/wintermute/Ad/AdScene.h4
-rw-r--r--engines/wintermute/Ad/AdSpriteSet.cpp8
-rw-r--r--engines/wintermute/Ad/AdTalkDef.cpp18
-rw-r--r--engines/wintermute/Ad/AdTalkNode.cpp36
-rw-r--r--engines/wintermute/Ad/AdWaypointGroup.cpp36
-rw-r--r--engines/wintermute/Ad/AdWaypointGroup.h4
-rw-r--r--engines/wintermute/Base/BBase.cpp26
-rw-r--r--engines/wintermute/Base/BFont.cpp8
-rw-r--r--engines/wintermute/Base/BFontBitmap.cpp16
-rw-r--r--engines/wintermute/Base/BFontTT.cpp20
-rw-r--r--engines/wintermute/Base/BFrame.cpp26
-rw-r--r--engines/wintermute/Base/BFrame.h2
-rw-r--r--engines/wintermute/Base/BGame.cpp8
-rw-r--r--engines/wintermute/Base/BGame.h2
-rw-r--r--engines/wintermute/Base/BObject.h2
-rw-r--r--engines/wintermute/Base/BRegion.cpp40
-rw-r--r--engines/wintermute/Base/BRegion.h2
-rw-r--r--engines/wintermute/Base/BScriptHolder.cpp14
-rw-r--r--engines/wintermute/Base/BSprite.cpp62
-rw-r--r--engines/wintermute/Base/BSprite.h2
-rw-r--r--engines/wintermute/Base/BStringTable.cpp12
-rw-r--r--engines/wintermute/Base/BSubFrame.cpp36
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.cpp24
-rw-r--r--engines/wintermute/Base/scriptables/ScValue.h2
-rw-r--r--engines/wintermute/UI/UIButton.cpp106
-rw-r--r--engines/wintermute/UI/UIButton.h4
-rw-r--r--engines/wintermute/UI/UIEdit.cpp74
-rw-r--r--engines/wintermute/UI/UIEdit.h4
-rw-r--r--engines/wintermute/UI/UIEntity.cpp48
-rw-r--r--engines/wintermute/UI/UIEntity.h2
-rw-r--r--engines/wintermute/UI/UIObject.cpp2
-rw-r--r--engines/wintermute/UI/UIObject.h2
-rw-r--r--engines/wintermute/UI/UIText.cpp78
-rw-r--r--engines/wintermute/UI/UIText.h4
-rw-r--r--engines/wintermute/UI/UITiledImage.cpp34
-rw-r--r--engines/wintermute/UI/UITiledImage.h4
-rw-r--r--engines/wintermute/UI/UIWindow.cpp108
-rw-r--r--engines/wintermute/UI/UIWindow.h4
66 files changed, 1090 insertions, 1093 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp
index 1af137e96f..04152db456 100644
--- a/engines/wintermute/Ad/AdActor.cpp
+++ b/engines/wintermute/Ad/AdActor.cpp
@@ -124,8 +124,8 @@ CAdActor::~CAdActor() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdActor::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdActor::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -135,10 +135,10 @@ HRESULT CAdActor::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ACTOR file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing ACTOR file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -235,7 +235,7 @@ HRESULT CAdActor::loadBuffer(byte *buffer, bool complete) {
buffer = params;
}
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
CAdSpriteSet *spr = NULL;
int ar = 0, ag = 0, ab = 0, alpha = 0;
while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
@@ -291,19 +291,19 @@ HRESULT CAdActor::loadBuffer(byte *buffer, bool complete) {
delete _walkSprite;
_walkSprite = NULL;
spr = new CAdSpriteSet(Game, this);
- if (!spr || FAILED(spr->loadBuffer(params, true, AdGame->_texWalkLifeTime, CACHE_HALF))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) cmd = PARSERR_GENERIC;
else _walkSprite = spr;
break;
case TOKEN_TALK:
spr = new CAdSpriteSet(Game, this);
- if (!spr || FAILED(spr->loadBuffer(params, true, AdGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
else _talkSprites.Add(spr);
break;
case TOKEN_TALK_SPECIAL:
spr = new CAdSpriteSet(Game, this);
- if (!spr || FAILED(spr->loadBuffer(params, true, AdGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
else _talkSpritesEx.Add(spr);
break;
@@ -311,7 +311,7 @@ HRESULT CAdActor::loadBuffer(byte *buffer, bool complete) {
delete _standSprite;
_standSprite = NULL;
spr = new CAdSpriteSet(Game, this);
- if (!spr || FAILED(spr->loadBuffer(params, true, AdGame->_texStandLifeTime))) cmd = PARSERR_GENERIC;
+ if (!spr || FAILED(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) cmd = PARSERR_GENERIC;
else _standSprite = spr;
break;
@@ -490,8 +490,8 @@ void CAdActor::goTo(int x, int y, TDirection afterWalkDir) {
_afterWalkDir = afterWalkDir;
if (x == _targetPoint->x && y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) return;
- _path->Reset();
- _path->SetReady(false);
+ _path->reset();
+ _path->setReady(false);
_targetPoint->x = x;
_targetPoint->y = y;
@@ -512,7 +512,7 @@ HRESULT CAdActor::display() {
else alpha = _shadowable ? ((CAdGame *)Game)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF;
float scaleX, scaleY;
- GetScale(&scaleX, &scaleY);
+ getScale(&scaleX, &scaleY);
float rotate;
@@ -749,16 +749,16 @@ HRESULT CAdActor::update() {
//////////////////////////////////////////////////////////////////////////
void CAdActor::followPath() {
// skip current position
- _path->GetFirst();
- while (_path->GetCurrent() != NULL) {
- if (_path->GetCurrent()->x != _posX || _path->GetCurrent()->y != _posY) break;
- _path->GetNext();
+ _path->getFirst();
+ while (_path->getCurrent() != NULL) {
+ if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) break;
+ _path->getNext();
}
// are there points to follow?
- if (_path->GetCurrent() != NULL) {
+ if (_path->getCurrent() != NULL) {
_state = STATE_FOLLOWING_PATH;;
- initLine(CBPoint(_posX, _posY), *_path->GetCurrent());
+ initLine(CBPoint(_posX, _posY), *_path->getCurrent());
} else {
if (_afterWalkDir != DI_NONE) turnTo(_afterWalkDir);
else _state = STATE_READY;
@@ -814,17 +814,17 @@ void CAdActor::getNextStep() {
if (_pFCount == 0) {
- if (_path->GetNext() == NULL) {
+ if (_path->getNext() == NULL) {
_posX = _targetPoint->x;
_posY = _targetPoint->y;
- _path->Reset();
+ _path->reset();
if (_afterWalkDir != DI_NONE) turnTo(_afterWalkDir);
else {
_state = _nextState;
_nextState = STATE_READY;
}
- } else initLine(CBPoint(_posX, _posY), *_path->GetCurrent());
+ } else initLine(CBPoint(_posX, _posY), *_path->getCurrent());
}
}
diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp
index 27509a529c..c4de591706 100644
--- a/engines/wintermute/Ad/AdEntity.cpp
+++ b/engines/wintermute/Ad/AdEntity.cpp
@@ -490,7 +490,7 @@ HRESULT CAdEntity::display() {
else Alpha = _shadowable ? ((CAdGame *)Game)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
float ScaleX, ScaleY;
- GetScale(&ScaleX, &ScaleY);
+ getScale(&ScaleX, &ScaleY);
float Rotate;
if (_rotatable) {
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index fabeda7dea..c890033e18 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -474,12 +474,12 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
CAdResponse *res = new CAdResponse(Game);
if (res) {
res->_iD = id;
- res->SetText(text);
+ res->setText(text);
_stringTable->Expand(&res->_text);
- if (!val1->isNULL()) res->SetIcon(val1->getString());
- if (!val2->isNULL()) res->SetIconHover(val2->getString());
- if (!val3->isNULL()) res->SetIconPressed(val3->getString());
- if (!val4->isNULL()) res->SetFont(val4->getString());
+ if (!val1->isNULL()) res->setIcon(val1->getString());
+ if (!val2->isNULL()) res->setIconHover(val2->getString());
+ if (!val3->isNULL()) res->setIconPressed(val3->getString());
+ if (!val4->isNULL()) res->setFont(val4->getString());
if (strcmp(name, "AddResponseOnce") == 0) res->_responseType = RESPONSE_ONCE;
else if (strcmp(name, "AddResponseOnceGame") == 0) res->_responseType = RESPONSE_ONCE_GAME;
diff --git a/engines/wintermute/Ad/AdInventoryBox.cpp b/engines/wintermute/Ad/AdInventoryBox.cpp
index 7af618e548..7ebcc4457f 100644
--- a/engines/wintermute/Ad/AdInventoryBox.cpp
+++ b/engines/wintermute/Ad/AdInventoryBox.cpp
@@ -98,7 +98,7 @@ HRESULT CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdInventoryBox::display() {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
if (!_visible) return S_OK;
@@ -108,7 +108,7 @@ HRESULT CAdInventoryBox::display() {
if (_window) {
_window->enableWidget("prev", _scrollOffset > 0);
- _window->enableWidget("next", _scrollOffset + ItemsX * ItemsY < AdGame->_inventoryOwner->getInventory()->_takenItems.GetSize());
+ _window->enableWidget("next", _scrollOffset + ItemsX * ItemsY < adGame->_inventoryOwner->getInventory()->_takenItems.GetSize());
}
@@ -135,8 +135,8 @@ HRESULT CAdInventoryBox::display() {
int xxx = rect.left;
for (int i = 0; i < ItemsX; i++) {
int ItemIndex = _scrollOffset + j * ItemsX + i;
- if (ItemIndex >= 0 && ItemIndex < AdGame->_inventoryOwner->getInventory()->_takenItems.GetSize()) {
- CAdItem *item = AdGame->_inventoryOwner->getInventory()->_takenItems[ItemIndex];
+ if (ItemIndex >= 0 && ItemIndex < adGame->_inventoryOwner->getInventory()->_takenItems.GetSize()) {
+ CAdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[ItemIndex];
if (item != ((CAdGame *)Game)->_selectedItem || !_hideSelected) {
item->update();
item->display(xxx, yyy);
@@ -155,8 +155,8 @@ HRESULT CAdInventoryBox::display() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdInventoryBox::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdInventoryBox::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -166,10 +166,10 @@ HRESULT CAdInventoryBox::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -192,7 +192,7 @@ TOKEN_DEF(HIDE_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdInventoryBox::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(INVENTORY_BOX)
TOKEN_TABLE(TEMPLATE)
@@ -216,15 +216,15 @@ HRESULT CAdInventoryBox::loadBuffer(byte *Buffer, bool Complete) {
bool always_visible = false;
_exclusive = false;
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_INVENTORY_BOX) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_INVENTORY_BOX) {
Game->LOG(0, "'INVENTORY_BOX' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -317,34 +317,34 @@ HRESULT CAdInventoryBox::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdInventoryBox::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "INVENTORY_BOX\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "INVENTORY_BOX\n");
+ buffer->putTextIndent(indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
+ buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
- Buffer->putTextIndent(Indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "SPACING=%d\n", _spacing);
- Buffer->putTextIndent(Indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
- Buffer->putTextIndent(Indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
- Buffer->putTextIndent(Indent + 2, "SCROLL_BY=%d\n", _scrollBy);
+ buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
+ buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
+ buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
+ buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// window
- if (_window) _window->saveAsText(Buffer, Indent + 2);
+ if (_window) _window->saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdInventoryBox.h b/engines/wintermute/Ad/AdInventoryBox.h
index 903a3ff8e9..e05c001da8 100644
--- a/engines/wintermute/Ad/AdInventoryBox.h
+++ b/engines/wintermute/Ad/AdInventoryBox.h
@@ -54,8 +54,8 @@ public:
CAdInventoryBox(CBGame *inGame);
virtual ~CAdInventoryBox();
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdItem.cpp b/engines/wintermute/Ad/AdItem.cpp
index 77e6aa5a4a..2ef7f0c200 100644
--- a/engines/wintermute/Ad/AdItem.cpp
+++ b/engines/wintermute/Ad/AdItem.cpp
@@ -85,8 +85,8 @@ CAdItem::~CAdItem() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdItem::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdItem::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -96,10 +96,10 @@ HRESULT CAdItem::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ITEM file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing ITEM file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -134,7 +134,7 @@ TOKEN_DEF(AMOUNT_STRING)
TOKEN_DEF(AMOUNT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdItem::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdItem::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ITEM)
TOKEN_TABLE(TEMPLATE)
@@ -168,16 +168,16 @@ HRESULT CAdItem::loadBuffer(byte *Buffer, bool Complete) {
int cmd = 2;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ITEM) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ITEM) {
Game->LOG(0, "'ITEM' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
int ar = 0, ag = 0, ab = 0, alpha = 255;
- while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -386,38 +386,38 @@ HRESULT CAdItem::update() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdItem::display(int X, int Y) {
- int Width = 0;
+HRESULT CAdItem::display(int x, int y) {
+ int width = 0;
if (_currentSprite) {
RECT rc;
_currentSprite->GetBoundingRect(&rc, 0, 0);
- Width = rc.right - rc.left;
+ width = rc.right - rc.left;
}
- _posX = X + Width / 2;
- _posY = Y;
+ _posX = x + width / 2;
+ _posY = y;
HRESULT ret;
- if (_currentSprite) ret = _currentSprite->Draw(X, Y, this, 100, 100, _alphaColor);
+ if (_currentSprite) ret = _currentSprite->Draw(x, y, this, 100, 100, _alphaColor);
else ret = S_OK;
if (_displayAmount) {
- int AmountX = X;
- int AmountY = Y + _amountOffsetY;
+ int amountX = x;
+ int amountY = y + _amountOffsetY;
if (_amountAlign == TAL_RIGHT) {
- Width -= _amountOffsetX;
- AmountX -= _amountOffsetX;
+ width -= _amountOffsetX;
+ amountX -= _amountOffsetX;
}
- AmountX += _amountOffsetX;
+ amountX += _amountOffsetX;
- CBFont *Font = _font ? _font : Game->_systemFont;
- if (Font) {
- if (_amountString) Font->drawText((byte *)_amountString, AmountX, AmountY, Width, _amountAlign);
+ CBFont *font = _font ? _font : Game->_systemFont;
+ if (font) {
+ if (_amountString) font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign);
else {
char Str[256];
sprintf(Str, "%d", _amount);
- Font->drawText((byte *)Str, AmountX, AmountY, Width, _amountAlign);
+ font->drawText((byte *)Str, amountX, amountY, width, _amountAlign);
}
}
}
@@ -436,8 +436,8 @@ HRESULT CAdItem::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
if (strcmp(name, "SetHoverSprite") == 0) {
stack->correctParams(1);
- bool SetCurrent = false;
- if (_currentSprite && _currentSprite == _spriteHover) SetCurrent = true;
+ bool setCurrent = false;
+ if (_currentSprite && _currentSprite == _spriteHover) setCurrent = true;
const char *filename = stack->pop()->getString();
@@ -449,7 +449,7 @@ HRESULT CAdItem::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
script->RuntimeError("Item.SetHoverSprite failed for file '%s'", filename);
} else {
_spriteHover = spr;
- if (SetCurrent) _currentSprite = _spriteHover;
+ if (setCurrent) _currentSprite = _spriteHover;
stack->pushBool(true);
}
return S_OK;
@@ -750,10 +750,10 @@ HRESULT CAdItem::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-bool CAdItem::getExtendedFlag(const char *FlagName) {
- if (!FlagName) return false;
- else if (strcmp(FlagName, "usable") == 0) return true;
- else return CAdObject::getExtendedFlag(FlagName);
+bool CAdItem::getExtendedFlag(const char *flagName) {
+ if (!flagName) return false;
+ else if (strcmp(flagName, "usable") == 0) return true;
+ else return CAdObject::getExtendedFlag(flagName);
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdItem.h b/engines/wintermute/Ad/AdItem.h
index 31460319e7..fa2e99fa5a 100644
--- a/engines/wintermute/Ad/AdItem.h
+++ b/engines/wintermute/Ad/AdItem.h
@@ -46,8 +46,8 @@ public:
HRESULT update();
DECLARE_PERSISTENT(CAdItem, CAdTalkHolder)
- HRESULT display(int X, int Y);
- bool getExtendedFlag(const char *FlagName);
+ HRESULT display(int x, int y);
+ bool getExtendedFlag(const char *flagName);
bool _inInventory;
bool _cursorCombined;
CBSprite *_spriteHover;
@@ -56,7 +56,7 @@ public:
CAdItem(CBGame *inGame);
virtual ~CAdItem();
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/Ad/AdLayer.cpp b/engines/wintermute/Ad/AdLayer.cpp
index 4329c7b36a..e71a31587c 100644
--- a/engines/wintermute/Ad/AdLayer.cpp
+++ b/engines/wintermute/Ad/AdLayer.cpp
@@ -62,8 +62,8 @@ CAdLayer::~CAdLayer() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdLayer::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdLayer::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -73,10 +73,9 @@ HRESULT CAdLayer::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing LAYER file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing LAYER file '%s'", filename);
-
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -100,7 +99,7 @@ TOKEN_DEF(CLOSE_UP)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdLayer::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdLayer::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(LAYER)
TOKEN_TABLE(TEMPLATE)
@@ -123,15 +122,15 @@ HRESULT CAdLayer::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_LAYER) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_LAYER) {
Game->LOG(0, "'LAYER' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -268,21 +267,21 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AddRegion") == 0 || strcmp(name, "AddEntity") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CAdSceneNode *Node = new CAdSceneNode(Game);
+ CAdSceneNode *node = new CAdSceneNode(Game);
if (strcmp(name, "AddRegion") == 0) {
- CAdRegion *Region = new CAdRegion(Game);
- if (!Val->isNULL()) Region->setName(Val->getString());
- Node->setRegion(Region);
- stack->pushNative(Region, true);
+ CAdRegion *region = new CAdRegion(Game);
+ if (!val->isNULL()) region->setName(val->getString());
+ node->setRegion(region);
+ stack->pushNative(region, true);
} else {
- CAdEntity *Entity = new CAdEntity(Game);
- if (!Val->isNULL()) Entity->setName(Val->getString());
- Node->setEntity(Entity);
- stack->pushNative(Entity, true);
+ CAdEntity *entity = new CAdEntity(Game);
+ if (!val->isNULL()) entity->setName(val->getString());
+ node->setEntity(entity);
+ stack->pushNative(entity, true);
}
- _nodes.Add(Node);
+ _nodes.Add(node);
return S_OK;
}
@@ -291,24 +290,24 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InsertRegion") == 0 || strcmp(name, "InsertEntity") == 0) {
stack->correctParams(2);
- int Index = stack->pop()->getInt();
- CScValue *Val = stack->pop();
+ int index = stack->pop()->getInt();
+ CScValue *val = stack->pop();
- CAdSceneNode *Node = new CAdSceneNode(Game);
+ CAdSceneNode *node = new CAdSceneNode(Game);
if (strcmp(name, "InsertRegion") == 0) {
- CAdRegion *Region = new CAdRegion(Game);
- if (!Val->isNULL()) Region->setName(Val->getString());
- Node->setRegion(Region);
- stack->pushNative(Region, true);
+ CAdRegion *region = new CAdRegion(Game);
+ if (!val->isNULL()) region->setName(val->getString());
+ node->setRegion(region);
+ stack->pushNative(region, true);
} else {
- CAdEntity *Entity = new CAdEntity(Game);
- if (!Val->isNULL()) Entity->setName(Val->getString());
- Node->setEntity(Entity);
- stack->pushNative(Entity, true);
+ CAdEntity *entity = new CAdEntity(Game);
+ if (!val->isNULL()) entity->setName(val->getString());
+ node->setEntity(entity);
+ stack->pushNative(entity, true);
}
- if (Index < 0) Index = 0;
- if (Index <= _nodes.GetSize() - 1) _nodes.InsertAt(Index, Node);
- else _nodes.Add(Node);
+ if (index < 0) index = 0;
+ if (index <= _nodes.GetSize() - 1) _nodes.InsertAt(index, node);
+ else _nodes.Add(node);
return S_OK;
}
@@ -318,30 +317,30 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DeleteNode") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CAdSceneNode *ToDelete = NULL;
- if (Val->isNative()) {
- CBScriptable *Temp = Val->getNative();
+ CAdSceneNode *toDelete = NULL;
+ if (val->isNative()) {
+ CBScriptable *temp = val->getNative();
for (int i = 0; i < _nodes.GetSize(); i++) {
- if (_nodes[i]->_region == Temp || _nodes[i]->_entity == Temp) {
- ToDelete = _nodes[i];
+ if (_nodes[i]->_region == temp || _nodes[i]->_entity == temp) {
+ toDelete = _nodes[i];
break;
}
}
} else {
- int Index = Val->getInt();
- if (Index >= 0 && Index < _nodes.GetSize()) {
- ToDelete = _nodes[Index];
+ int index = val->getInt();
+ if (index >= 0 && index < _nodes.GetSize()) {
+ toDelete = _nodes[index];
}
}
- if (ToDelete == NULL) {
+ if (toDelete == NULL) {
stack->pushBool(false);
return S_OK;
}
for (int i = 0; i < _nodes.GetSize(); i++) {
- if (_nodes[i] == ToDelete) {
+ if (_nodes[i] == toDelete) {
delete _nodes[i];
_nodes[i] = NULL;
_nodes.RemoveAt(i);
@@ -478,33 +477,33 @@ const char *CAdLayer::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdLayer::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "LAYER {\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "WIDTH=%d\n", _width);
- Buffer->putTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
- Buffer->putTextIndent(Indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+HRESULT CAdLayer::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "LAYER {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
if (_closeUp)
- Buffer->putTextIndent(Indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE");
int i;
for (i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- if (_scProp) _scProp->saveAsText(Buffer, Indent + 2);
+ if (_scProp) _scProp->saveAsText(buffer, indent + 2);
for (i = 0; i < _nodes.GetSize(); i++) {
switch (_nodes[i]->_type) {
case OBJECT_ENTITY:
- _nodes[i]->_entity->saveAsText(Buffer, Indent + 2);
+ _nodes[i]->_entity->saveAsText(buffer, indent + 2);
break;
case OBJECT_REGION:
- _nodes[i]->_region->saveAsText(Buffer, Indent + 2);
+ _nodes[i]->_region->saveAsText(buffer, indent + 2);
break;
default:
error("CAdLayer::SaveAsText - Unhandled enum");
@@ -512,9 +511,9 @@ HRESULT CAdLayer::saveAsText(CBDynBuffer *Buffer, int Indent) {
}
}
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n\n");
+ buffer->putTextIndent(indent, "}\n\n");
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdLayer.h b/engines/wintermute/Ad/AdLayer.h
index 0b8aa3958d..1090d253e1 100644
--- a/engines/wintermute/Ad/AdLayer.h
+++ b/engines/wintermute/Ad/AdLayer.h
@@ -43,8 +43,8 @@ public:
virtual ~CAdLayer();
CBArray<CAdSceneNode *, CAdSceneNode *> _nodes;
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/Ad/AdNodeState.cpp b/engines/wintermute/Ad/AdNodeState.cpp
index 87f4e7d72f..266adc9378 100644
--- a/engines/wintermute/Ad/AdNodeState.cpp
+++ b/engines/wintermute/Ad/AdNodeState.cpp
@@ -84,7 +84,7 @@ void CAdNodeState::setFilename(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-void CAdNodeState::SetCursor(const char *filename) {
+void CAdNodeState::setCursor(const char *filename) {
delete[] _cursor;
_cursor = NULL;
CBUtils::setString(&_cursor, filename);
@@ -107,60 +107,60 @@ HRESULT CAdNodeState::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-void CAdNodeState::setCaption(const char *Caption, int Case) {
- if (Case == 0) Case = 1;
- if (Case < 1 || Case > 7) return;
-
- delete[] _caption[Case - 1];
- _caption[Case - 1] = new char[strlen(Caption) + 1];
- if (_caption[Case - 1]) {
- strcpy(_caption[Case - 1], Caption);
- Game->_stringTable->Expand(&_caption[Case - 1]);
+void CAdNodeState::setCaption(const char *caption, int caseVal) {
+ if (caseVal== 0) caseVal= 1;
+ if (caseVal< 1 || caseVal> 7) return;
+
+ delete[] _caption[caseVal- 1];
+ _caption[caseVal- 1] = new char[strlen(caption) + 1];
+ if (_caption[caseVal- 1]) {
+ strcpy(_caption[caseVal- 1], caption);
+ Game->_stringTable->Expand(&_caption[caseVal- 1]);
}
}
//////////////////////////////////////////////////////////////////////////
-char *CAdNodeState::getCaption(int Case) {
- if (Case == 0) Case = 1;
- if (Case < 1 || Case > 7 || _caption[Case - 1] == NULL) return "";
- else return _caption[Case - 1];
+char *CAdNodeState::getCaption(int caseVal) {
+ if (caseVal== 0) caseVal= 1;
+ if (caseVal< 1 || caseVal> 7 || _caption[caseVal- 1] == NULL) return "";
+ else return _caption[caseVal- 1];
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdNodeState::TransferEntity(CAdEntity *Entity, bool IncludingSprites, bool Saving) {
- if (!Entity) return E_FAIL;
+HRESULT CAdNodeState::transferEntity(CAdEntity *entity, bool includingSprites, bool saving) {
+ if (!entity) return E_FAIL;
// hack!
- if (this->Game != Entity->Game) this->Game = Entity->Game;
+ if (this->Game != entity->Game) this->Game = entity->Game;
- if (Saving) {
+ if (saving) {
for (int i = 0; i < 7; i++) {
- if (Entity->_caption[i]) setCaption(Entity->_caption[i], i);
+ if (entity->_caption[i]) setCaption(entity->_caption[i], i);
}
- if (!Entity->_region && Entity->_sprite && Entity->_sprite->_filename) {
- if (IncludingSprites) setFilename(Entity->_sprite->_filename);
+ if (!entity->_region && entity->_sprite && entity->_sprite->_filename) {
+ if (includingSprites) setFilename(entity->_sprite->_filename);
else setFilename("");
}
- if (Entity->_cursor && Entity->_cursor->_filename) SetCursor(Entity->_cursor->_filename);
- _alphaColor = Entity->_alphaColor;
- _active = Entity->_active;
+ if (entity->_cursor && entity->_cursor->_filename) setCursor(entity->_cursor->_filename);
+ _alphaColor = entity->_alphaColor;
+ _active = entity->_active;
} else {
for (int i = 0; i < 7; i++) {
- if (_caption[i]) Entity->setCaption(_caption[i], i);
+ if (_caption[i]) entity->setCaption(_caption[i], i);
}
- if (_filename && !Entity->_region && IncludingSprites && strcmp(_filename, "") != 0) {
- if (!Entity->_sprite || !Entity->_sprite->_filename || scumm_stricmp(Entity->_sprite->_filename, _filename) != 0)
- Entity->setSprite(_filename);
+ if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
+ if (!entity->_sprite || !entity->_sprite->_filename || scumm_stricmp(entity->_sprite->_filename, _filename) != 0)
+ entity->setSprite(_filename);
}
if (_cursor) {
- if (!Entity->_cursor || !Entity->_cursor->_filename || scumm_stricmp(Entity->_cursor->_filename, _cursor) != 0)
- Entity->setCursor(_cursor);
+ if (!entity->_cursor || !entity->_cursor->_filename || scumm_stricmp(entity->_cursor->_filename, _cursor) != 0)
+ entity->setCursor(_cursor);
}
- Entity->_active = _active;
- Entity->_alphaColor = _alphaColor;
+ entity->_active = _active;
+ entity->_alphaColor = _alphaColor;
}
return S_OK;
diff --git a/engines/wintermute/Ad/AdNodeState.h b/engines/wintermute/Ad/AdNodeState.h
index 7d9b1c6d90..a5456b3407 100644
--- a/engines/wintermute/Ad/AdNodeState.h
+++ b/engines/wintermute/Ad/AdNodeState.h
@@ -35,18 +35,18 @@ class CAdEntity;
class CAdNodeState : public CBBase {
public:
- HRESULT TransferEntity(CAdEntity *Entity, bool IncludingSprites, bool Saving);
+ HRESULT transferEntity(CAdEntity *entity, bool includingSprites, bool saving);
void setName(const char *name);
void setFilename(const char *filename);
- void SetCursor(const char *filename);
+ void setCursor(const char *filename);
DECLARE_PERSISTENT(CAdNodeState, CBBase)
CAdNodeState(CBGame *inGame);
virtual ~CAdNodeState();
char *_name;
bool _active;
char *_caption[7];
- void setCaption(const char *Caption, int Case);
- char *getCaption(int Case);
+ void setCaption(const char *caption, int caseVal);
+ char *getCaption(int caseVal);
uint32 _alphaColor;
char *_filename;
char *_cursor;
diff --git a/engines/wintermute/Ad/AdObject.cpp b/engines/wintermute/Ad/AdObject.cpp
index 5068bdf5dc..d7d829445b 100644
--- a/engines/wintermute/Ad/AdObject.cpp
+++ b/engines/wintermute/Ad/AdObject.cpp
@@ -240,10 +240,10 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ForceTalkAnim") == 0) {
stack->correctParams(1);
- const char *AnimName = stack->pop()->getString();
+ const char *animName = stack->pop()->getString();
delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = new char[strlen(AnimName) + 1];
- strcpy(_forcedTalkAnimName, AnimName);
+ _forcedTalkAnimName = new char[strlen(animName) + 1];
+ strcpy(_forcedTalkAnimName, animName);
_forcedTalkAnimUsed = false;
stack->pushBool(true);
return S_OK;
@@ -256,23 +256,23 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) {
stack->correctParams(5);
- const char *Text = stack->pop()->getString();
- CScValue *SoundVal = stack->pop();
- int Duration = stack->pop()->getInt();
- CScValue *ValStances = stack->pop();
+ const char *text = stack->pop()->getString();
+ CScValue *soundVal = stack->pop();
+ int duration = stack->pop()->getInt();
+ CScValue *valStances = stack->pop();
- const char *Stances = ValStances->isNULL() ? NULL : ValStances->getString();
+ const char *stances = valStances->isNULL() ? NULL : valStances->getString();
- int Align;
+ int align = 0;
CScValue *val = stack->pop();
- if (val->isNULL()) Align = TAL_CENTER;
- else Align = val->getInt();
+ if (val->isNULL()) align = TAL_CENTER;
+ else align = val->getInt();
- Align = MIN(MAX(0, Align), NUM_TEXT_ALIGN - 1);
+ align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
- const char *Sound = SoundVal->isNULL() ? NULL : SoundVal->getString();
+ const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
- talk(Text, Sound, Duration, Stances, (TTextAlign)Align);
+ talk(text, sound, duration, stances, (TTextAlign)align);
if (strcmp(name, "TalkAsync") != 0) script->WaitForExclusive(this);
stack->pushNULL();
@@ -285,38 +285,38 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
else if (strcmp(name, "StickToRegion") == 0) {
stack->correctParams(1);
- CAdLayer *Main = ((CAdGame *)Game)->_scene->_mainLayer;
- bool RegFound = false;
+ CAdLayer *main = ((CAdGame *)Game)->_scene->_mainLayer;
+ bool regFound = false;
int i;
- CScValue *Val = stack->pop();
- if (Val->isNULL() || !Main) {
+ CScValue *val = stack->pop();
+ if (val->isNULL() || !main) {
_stickRegion = NULL;
- RegFound = true;
- } else if (Val->isString()) {
- const char *RegionName = Val->getString();
- for (i = 0; i < Main->_nodes.GetSize(); i++) {
- if (Main->_nodes[i]->_type == OBJECT_REGION && Main->_nodes[i]->_region->_name && scumm_stricmp(Main->_nodes[i]->_region->_name, RegionName) == 0) {
- _stickRegion = Main->_nodes[i]->_region;
- RegFound = true;
+ regFound = true;
+ } else if (val->isString()) {
+ const char *regionName = val->getString();
+ for (i = 0; i < main->_nodes.GetSize(); i++) {
+ if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->_name && scumm_stricmp(main->_nodes[i]->_region->_name, regionName) == 0) {
+ _stickRegion = main->_nodes[i]->_region;
+ regFound = true;
break;
}
}
- } else if (Val->isNative()) {
- CBScriptable *Obj = Val->getNative();
+ } else if (val->isNative()) {
+ CBScriptable *obj = val->getNative();
- for (i = 0; i < Main->_nodes.GetSize(); i++) {
- if (Main->_nodes[i]->_type == OBJECT_REGION && Main->_nodes[i]->_region == Obj) {
- _stickRegion = Main->_nodes[i]->_region;
- RegFound = true;
+ for (i = 0; i < main->_nodes.GetSize(); i++) {
+ if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) {
+ _stickRegion = main->_nodes[i]->_region;
+ regFound = true;
break;
}
}
}
- if (!RegFound) _stickRegion = NULL;
- stack->pushBool(RegFound);
+ if (!regFound) _stickRegion = NULL;
+ stack->pushBool(regFound);
return S_OK;
}
@@ -325,10 +325,10 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetFont") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- if (Val->isNULL()) SetFont(NULL);
- else SetFont(Val->getString());
+ if (val->isNULL()) SetFont(NULL);
+ else SetFont(val->getString());
stack->pushNULL();
return S_OK;
@@ -357,13 +357,13 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
CScValue *val = stack->pop();
if (!val->isNULL()) {
- const char *ItemName = val->getString();
+ const char *itemName = val->getString();
val = stack->pop();
- const char *InsertAfter = val->isNULL() ? NULL : val->getString();
- if (FAILED(_inventory->insertItem(ItemName, InsertAfter))) script->RuntimeError("Cannot add item '%s' to inventory", ItemName);
+ const char *insertAfter = val->isNULL() ? NULL : val->getString();
+ if (FAILED(_inventory->insertItem(itemName, insertAfter))) script->RuntimeError("Cannot add item '%s' to inventory", itemName);
else {
// hide associated entities
- ((CAdGame *)Game)->_scene->handleItemAssociations(ItemName, false);
+ ((CAdGame *)Game)->_scene->handleItemAssociations(itemName, false);
}
} else script->RuntimeError("TakeItem: item name expected");
@@ -453,12 +453,12 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateParticleEmitter") == 0) {
stack->correctParams(3);
- bool FollowParent = stack->pop()->getBool();
- int OffsetX = stack->pop()->getInt();
- int OffsetY = stack->pop()->getInt();
+ bool followParent = stack->pop()->getBool();
+ int offsetX = stack->pop()->getInt();
+ int offsetY = stack->pop()->getInt();
- CPartEmitter *Emitter = createParticleEmitter(FollowParent, OffsetX, OffsetY);
- if (Emitter) stack->pushNative(_partEmitter, true);
+ CPartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY);
+ if (emitter) stack->pushNative(_partEmitter, true);
else stack->pushNULL();
return S_OK;
@@ -484,26 +484,26 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
else if (strcmp(name, "AddAttachment") == 0) {
stack->correctParams(4);
const char *filename = stack->pop()->getString();
- bool PreDisplay = stack->pop()->getBool(true);
- int OffsetX = stack->pop()->getInt();
- int OffsetY = stack->pop()->getInt();
+ bool preDisplay = stack->pop()->getBool(true);
+ int offsetX = stack->pop()->getInt();
+ int offsetY = stack->pop()->getInt();
HRESULT res;
- CAdEntity *Ent = new CAdEntity(Game);
- if (FAILED(res = Ent->loadFile(filename))) {
- delete Ent;
- Ent = NULL;
+ CAdEntity *ent = new CAdEntity(Game);
+ if (FAILED(res = ent->loadFile(filename))) {
+ delete ent;
+ ent = NULL;
script->RuntimeError("AddAttachment() failed loading entity '%s'", filename);
stack->pushBool(false);
} else {
- Game->registerObject(Ent);
+ Game->registerObject(ent);
- Ent->_posX = OffsetX;
- Ent->_posY = OffsetY;
- Ent->_active = true;
+ ent->_posX = offsetX;
+ ent->_posY = offsetY;
+ ent->_active = true;
- if (PreDisplay) _attachmentsPre.Add(Ent);
- else _attachmentsPost.Add(Ent);
+ if (preDisplay) _attachmentsPre.Add(ent);
+ else _attachmentsPost.Add(ent);
stack->pushBool(true);
}
@@ -516,31 +516,31 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "RemoveAttachment") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
- bool Found = false;
- if (Val->isNative()) {
- CBScriptable *Obj = Val->getNative();
+ CScValue *val = stack->pop();
+ bool found = false;
+ if (val->isNative()) {
+ CBScriptable *obj = val->getNative();
for (int i = 0; i < _attachmentsPre.GetSize(); i++) {
- if (_attachmentsPre[i] == Obj) {
- Found = true;
+ if (_attachmentsPre[i] == obj) {
+ found = true;
Game->unregisterObject(_attachmentsPre[i]);
_attachmentsPre.RemoveAt(i);
i--;
}
}
for (int i = 0; i < _attachmentsPost.GetSize(); i++) {
- if (_attachmentsPost[i] == Obj) {
- Found = true;
+ if (_attachmentsPost[i] == obj) {
+ found = true;
Game->unregisterObject(_attachmentsPost[i]);
_attachmentsPost.RemoveAt(i);
i--;
}
}
} else {
- const char *attachmentName = Val->getString();
+ const char *attachmentName = val->getString();
for (int i = 0; i < _attachmentsPre.GetSize(); i++) {
if (_attachmentsPre[i]->_name && scumm_stricmp(_attachmentsPre[i]->_name, attachmentName) == 0) {
- Found = true;
+ found = true;
Game->unregisterObject(_attachmentsPre[i]);
_attachmentsPre.RemoveAt(i);
i--;
@@ -548,14 +548,14 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
}
for (int i = 0; i < _attachmentsPost.GetSize(); i++) {
if (_attachmentsPost[i]->_name && scumm_stricmp(_attachmentsPost[i]->_name, attachmentName) == 0) {
- Found = true;
+ found = true;
Game->unregisterObject(_attachmentsPost[i]);
_attachmentsPost.RemoveAt(i);
i--;
}
}
}
- stack->pushBool(Found);
+ stack->pushBool(found);
return S_OK;
}
@@ -565,39 +565,39 @@ HRESULT CAdObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetAttachment") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CAdObject *Ret = NULL;
- if (Val->isInt()) {
- int Index = Val->getInt();
- int CurrIndex = 0;
+ CAdObject *ret = NULL;
+ if (val->isInt()) {
+ int index = val->getInt();
+ int currIndex = 0;
for (int i = 0; i < _attachmentsPre.GetSize(); i++) {
- if (CurrIndex == Index) Ret = _attachmentsPre[i];
- CurrIndex++;
+ if (currIndex == index) ret = _attachmentsPre[i];
+ currIndex++;
}
for (int i = 0; i < _attachmentsPost.GetSize(); i++) {
- if (CurrIndex == Index) Ret = _attachmentsPost[i];
- CurrIndex++;
+ if (currIndex == index) ret = _attachmentsPost[i];
+ currIndex++;
}
} else {
- const char *attachmentName = Val->getString();
+ const char *attachmentName = val->getString();
for (int i = 0; i < _attachmentsPre.GetSize(); i++) {
if (_attachmentsPre[i]->_name && scumm_stricmp(_attachmentsPre[i]->_name, attachmentName) == 0) {
- Ret = _attachmentsPre[i];
+ ret = _attachmentsPre[i];
break;
}
}
- if (!Ret) {
+ if (!ret) {
for (int i = 0; i < _attachmentsPost.GetSize(); i++) {
if (_attachmentsPost[i]->_name && scumm_stricmp(_attachmentsPost[i]->_name, attachmentName) == 0) {
- Ret = _attachmentsPre[i];
+ ret = _attachmentsPre[i];
break;
}
}
}
}
- if (Ret != NULL) stack->pushNative(Ret, true);
+ if (ret != NULL) stack->pushNative(ret, true);
else stack->pushNULL();
return S_OK;
@@ -824,7 +824,7 @@ int CAdObject::getHeight() {
//////////////////////////////////////////////////////////////////////////
-void CAdObject::talk(const char *Text, const char *Sound, uint32 Duration, const char *Stances, TTextAlign Align) {
+void CAdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
if (!_sentence) _sentence = new CAdSentence(Game);
if (!_sentence) return;
@@ -837,10 +837,10 @@ void CAdObject::talk(const char *Text, const char *Sound, uint32 Duration, const
delete(_sentence->_sound);
_sentence->_sound = NULL;
- _sentence->setText(Text);
+ _sentence->setText(text);
Game->_stringTable->Expand(&_sentence->_text);
- _sentence->setStances(Stances);
- _sentence->_duration = Duration;
+ _sentence->setStances(stances);
+ _sentence->_duration = duration;
_sentence->_align = Align;
_sentence->_startTime = Game->_timer;
_sentence->_currentStance = -1;
@@ -848,21 +848,21 @@ void CAdObject::talk(const char *Text, const char *Sound, uint32 Duration, const
_sentence->_freezable = _freezable;
// try to locate speech file automatically
- bool DeleteSound = false;
- if (!Sound) {
- char *Key = Game->_stringTable->GetKey(Text);
- if (Key) {
- Sound = ((CAdGame *)Game)->findSpeechFile(Key);
- delete [] Key;
-
- if (Sound) DeleteSound = true;
+ bool deleteSound = false;
+ if (!sound) {
+ char *key = Game->_stringTable->GetKey(text);
+ if (key) {
+ sound = ((CAdGame *)Game)->findSpeechFile(key);
+ delete [] key;
+
+ if (sound) deleteSound = true;
}
}
// load sound and set duration appropriately
- if (Sound) {
+ if (sound) {
CBSound *snd = new CBSound(Game);
- if (snd && SUCCEEDED(snd->setSound(Sound, SOUND_SPEECH, true))) {
+ if (snd && SUCCEEDED(snd->setSound(sound, SOUND_SPEECH, true))) {
_sentence->setSound(snd);
if (_sentence->_duration <= 0) {
uint32 Length = snd->getLength();
@@ -927,11 +927,11 @@ void CAdObject::talk(const char *Text, const char *Sound, uint32 Duration, const
_sentence->_fixedPos = !_subtitlesModRelative;
- _sentence->setupTalkFile(Sound);
+ _sentence->setupTalkFile(sound);
_state = STATE_TALKING;
- if (DeleteSound) delete [] Sound;
+ if (deleteSound) delete [] sound;
}
@@ -1016,20 +1016,20 @@ HRESULT CAdObject::resetSoundPan() {
//////////////////////////////////////////////////////////////////////////
-bool CAdObject::getExtendedFlag(const char *FlagName) {
- if (!FlagName) return false;
- else if (strcmp(FlagName, "usable") == 0) return true;
+bool CAdObject::getExtendedFlag(const char *flagName) {
+ if (!flagName) return false;
+ else if (strcmp(flagName, "usable") == 0) return true;
- else return CBObject::getExtendedFlag(FlagName);
+ else return CBObject::getExtendedFlag(flagName);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::saveAsText(CBDynBuffer *Buffer, int Indent) {
- if (_blockRegion) _blockRegion->saveAsText(Buffer, Indent + 2, "BLOCKED_REGION");
- if (_wptGroup) _wptGroup->saveAsText(Buffer, Indent + 2);
+HRESULT CAdObject::saveAsText(CBDynBuffer *buffer, int indent) {
+ if (_blockRegion) _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
+ if (_wptGroup) _wptGroup->saveAsText(buffer, indent + 2);
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
return S_OK;
}
@@ -1037,13 +1037,13 @@ HRESULT CAdObject::saveAsText(CBDynBuffer *Buffer, int Indent) {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdObject::updateBlockRegion() {
- CAdGame *AdGame = (CAdGame *)Game;
- if (AdGame->_scene) {
+ CAdGame *adGame = (CAdGame *)Game;
+ if (adGame->_scene) {
if (_blockRegion && _currentBlockRegion)
- _currentBlockRegion->Mimic(_blockRegion, _zoomable ? AdGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ _currentBlockRegion->Mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
if (_wptGroup && _currentWptGroup)
- _currentWptGroup->Mimic(_wptGroup, _zoomable ? AdGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ _currentWptGroup->Mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
}
return S_OK;
}
@@ -1060,27 +1060,27 @@ CAdInventory *CAdObject::getInventory() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdObject::afterMove() {
- CAdRegion *NewRegions[MAX_NUM_REGIONS];
+ CAdRegion *newRegions[MAX_NUM_REGIONS];
- ((CAdGame *)Game)->_scene->getRegionsAt(_posX, _posY, NewRegions, MAX_NUM_REGIONS);
+ ((CAdGame *)Game)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (!NewRegions[i]) break;
- bool RegFound = false;
+ if (!newRegions[i]) break;
+ bool regFound = false;
for (int j = 0; j < MAX_NUM_REGIONS; j++) {
- if (_currentRegions[j] == NewRegions[i]) {
+ if (_currentRegions[j] == newRegions[i]) {
_currentRegions[j] = NULL;
- RegFound = true;
+ regFound = true;
break;
}
}
- if (!RegFound) NewRegions[i]->applyEvent("ActorEntry");
+ if (!regFound) newRegions[i]->applyEvent("ActorEntry");
}
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
if (_currentRegions[i] && Game->validObject(_currentRegions[i])) {
_currentRegions[i]->applyEvent("ActorLeave");
}
- _currentRegions[i] = NewRegions[i];
+ _currentRegions[i] = newRegions[i];
}
return S_OK;
@@ -1094,15 +1094,15 @@ HRESULT CAdObject::invalidateCurrRegions() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::GetScale(float *ScaleX, float *ScaleY) {
+HRESULT CAdObject::getScale(float *scaleX, float *scaleY) {
if (_zoomable) {
if (_scaleX >= 0 || _scaleY >= 0) {
- *ScaleX = _scaleX < 0 ? 100 : _scaleX;
- *ScaleY = _scaleY < 0 ? 100 : _scaleY;
- } else if (_scale >= 0) *ScaleX = *ScaleY = _scale;
- else *ScaleX = *ScaleY = ((CAdGame *)Game)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
+ *scaleX = _scaleX < 0 ? 100 : _scaleX;
+ *scaleY = _scaleY < 0 ? 100 : _scaleY;
+ } else if (_scale >= 0) *scaleX = *scaleY = _scale;
+ else *scaleX = *scaleY = ((CAdGame *)Game)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
} else {
- *ScaleX = *ScaleY = 100;
+ *scaleX = *scaleY = 100;
}
return S_OK;
}
@@ -1119,8 +1119,8 @@ HRESULT CAdObject::updateSpriteAttachments() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::displaySpriteAttachments(bool PreDisplay) {
- if (PreDisplay) {
+HRESULT CAdObject::displaySpriteAttachments(bool preDisplay) {
+ if (preDisplay) {
for (int i = 0; i < _attachmentsPre.GetSize(); i++) {
displaySpriteAttachment(_attachmentsPre[i]);
}
@@ -1133,48 +1133,48 @@ HRESULT CAdObject::displaySpriteAttachments(bool PreDisplay) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdObject::displaySpriteAttachment(CAdObject *Attachment) {
- if (!Attachment->_active) return S_OK;
+HRESULT CAdObject::displaySpriteAttachment(CAdObject *attachment) {
+ if (!attachment->_active) return S_OK;
- float ScaleX, ScaleY;
- GetScale(&ScaleX, &ScaleY);
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
- int OrigX = Attachment->_posX;
- int OrigY = Attachment->_posY;
+ int origX = attachment->_posX;
+ int origY = attachment->_posY;
// inherit position from owner
- Attachment->_posX = (int)(this->_posX + Attachment->_posX * ScaleX / 100.0f);
- Attachment->_posY = (int)(this->_posY + Attachment->_posY * ScaleY / 100.0f);
+ attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f);
+ attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f);
// inherit other props
- Attachment->_alphaColor = this->_alphaColor;
- Attachment->_blendMode = this->_blendMode;
+ attachment->_alphaColor = this->_alphaColor;
+ attachment->_blendMode = this->_blendMode;
- Attachment->_scale = this->_scale;
- Attachment->_relativeScale = this->_relativeScale;
- Attachment->_scaleX = this->_scaleX;
- Attachment->_scaleY = this->_scaleY;
+ attachment->_scale = this->_scale;
+ attachment->_relativeScale = this->_relativeScale;
+ attachment->_scaleX = this->_scaleX;
+ attachment->_scaleY = this->_scaleY;
- Attachment->_rotate = this->_rotate;
- Attachment->_relativeRotate = this->_relativeRotate;
- Attachment->_rotateValid = this->_rotateValid;
+ attachment->_rotate = this->_rotate;
+ attachment->_relativeRotate = this->_relativeRotate;
+ attachment->_rotateValid = this->_rotateValid;
- Attachment->_registerAlias = this;
- Attachment->_registrable = this->_registrable;
+ attachment->_registerAlias = this;
+ attachment->_registrable = this->_registrable;
- HRESULT ret = Attachment->display();
+ HRESULT ret = attachment->display();
- Attachment->_posX = OrigX;
- Attachment->_posY = OrigY;
+ attachment->_posX = origX;
+ attachment->_posY = origY;
return ret;
}
//////////////////////////////////////////////////////////////////////////
-CPartEmitter *CAdObject::createParticleEmitter(bool FollowParent, int OffsetX, int OffsetY) {
- _partFollowParent = FollowParent;
- _partOffsetX = OffsetX;
- _partOffsetY = OffsetY;
+CPartEmitter *CAdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) {
+ _partFollowParent = followParent;
+ _partOffsetX = offsetX;
+ _partOffsetY = offsetY;
if (!_partEmitter) {
_partEmitter = new CPartEmitter(Game, this);
@@ -1191,11 +1191,11 @@ HRESULT CAdObject::updatePartEmitter() {
if (!_partEmitter) return E_FAIL;
if (_partFollowParent) {
- float ScaleX, ScaleY;
- GetScale(&ScaleX, &ScaleY);
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
- _partEmitter->_posX = (int)(_posX + (ScaleX / 100.0f) * _partOffsetX);
- _partEmitter->_posY = (int)(_posY + (ScaleY / 100.0f) * _partOffsetY);
+ _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX);
+ _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY);
}
return _partEmitter->update();
}
diff --git a/engines/wintermute/Ad/AdObject.h b/engines/wintermute/Ad/AdObject.h
index 05548c6dbd..def28eff1d 100644
--- a/engines/wintermute/Ad/AdObject.h
+++ b/engines/wintermute/Ad/AdObject.h
@@ -111,11 +111,11 @@ public:
HRESULT displaySpriteAttachments(bool preDisplay);
CAdObject *_registerAlias;
private:
- HRESULT displaySpriteAttachment(CAdObject *Attachment);
+ HRESULT displaySpriteAttachment(CAdObject *attachment);
CAdInventory *_inventory;
protected:
- HRESULT GetScale(float *ScaleX, float *ScaleY);
+ HRESULT getScale(float *scaleX, float *scaleY);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdPath.cpp b/engines/wintermute/Ad/AdPath.cpp
index 620ea5c38c..ca7adf0461 100644
--- a/engines/wintermute/Ad/AdPath.cpp
+++ b/engines/wintermute/Ad/AdPath.cpp
@@ -43,12 +43,12 @@ CAdPath::CAdPath(CBGame *inGame): CBBase(inGame) {
//////////////////////////////////////////////////////////////////////////
CAdPath::~CAdPath() {
- Reset();
+ reset();
}
//////////////////////////////////////////////////////////////////////////
-void CAdPath::Reset() {
+void CAdPath::reset() {
for (int i = 0; i < _points.GetSize(); i++)
delete _points[i];
@@ -59,7 +59,7 @@ void CAdPath::Reset() {
//////////////////////////////////////////////////////////////////////////
-CBPoint *CAdPath::GetFirst() {
+CBPoint *CAdPath::getFirst() {
if (_points.GetSize() > 0) {
_currIndex = 0;
return _points[_currIndex];
@@ -68,7 +68,7 @@ CBPoint *CAdPath::GetFirst() {
//////////////////////////////////////////////////////////////////////////
-CBPoint *CAdPath::GetNext() {
+CBPoint *CAdPath::getNext() {
_currIndex++;
if (_currIndex < _points.GetSize()) return _points[_currIndex];
else return NULL;
@@ -76,20 +76,20 @@ CBPoint *CAdPath::GetNext() {
//////////////////////////////////////////////////////////////////////////
-CBPoint *CAdPath::GetCurrent() {
+CBPoint *CAdPath::getCurrent() {
if (_currIndex >= 0 && _currIndex < _points.GetSize()) return _points[_currIndex];
else return NULL;
}
//////////////////////////////////////////////////////////////////////////
-void CAdPath::AddPoint(CBPoint *point) {
+void CAdPath::addPoint(CBPoint *point) {
_points.Add(point);
}
//////////////////////////////////////////////////////////////////////////
-bool CAdPath::SetReady(bool ready) {
+bool CAdPath::setReady(bool ready) {
bool orig = _ready;
_ready = ready;
diff --git a/engines/wintermute/Ad/AdPath.h b/engines/wintermute/Ad/AdPath.h
index dbc769117a..2e150175f3 100644
--- a/engines/wintermute/Ad/AdPath.h
+++ b/engines/wintermute/Ad/AdPath.h
@@ -38,12 +38,12 @@ class CBPoint;
class CAdPath : public CBBase {
public:
DECLARE_PERSISTENT(CAdPath, CBBase)
- CBPoint *GetCurrent();
- bool SetReady(bool ready = true);
- void AddPoint(CBPoint *point);
- CBPoint *GetNext();
- CBPoint *GetFirst();
- void Reset();
+ CBPoint *getCurrent();
+ bool setReady(bool ready = true);
+ void addPoint(CBPoint *point);
+ CBPoint *getNext();
+ CBPoint *getFirst();
+ void reset();
CAdPath(CBGame *inGame);
virtual ~CAdPath();
CBArray <CBPoint *, CBPoint *> _points;
diff --git a/engines/wintermute/Ad/AdRegion.cpp b/engines/wintermute/Ad/AdRegion.cpp
index 5f57a0d967..7e681ada72 100644
--- a/engines/wintermute/Ad/AdRegion.cpp
+++ b/engines/wintermute/Ad/AdRegion.cpp
@@ -55,8 +55,8 @@ CAdRegion::~CAdRegion() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRegion::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdRegion::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -66,10 +66,10 @@ HRESULT CAdRegion::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -95,7 +95,7 @@ TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdRegion::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -120,12 +120,12 @@ HRESULT CAdRegion::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_REGION) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
Game->LOG(0, "'REGION' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
for (int i = 0; i < _points.GetSize(); i++) delete _points[i];
@@ -133,7 +133,7 @@ HRESULT CAdRegion::loadBuffer(byte *Buffer, bool Complete) {
int ar = 255, ag = 255, ab = 255, alpha = 255;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -346,32 +346,32 @@ const char *CAdRegion::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdRegion::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "REGION {\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "SCALE=%d\n", (int)_zoom);
- Buffer->putTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
- Buffer->putTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
- Buffer->putTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+HRESULT CAdRegion::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "REGION {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom);
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
int i;
for (i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- if (_scProp) _scProp->saveAsText(Buffer, Indent + 2);
+ if (_scProp) _scProp->saveAsText(buffer, indent + 2);
for (i = 0; i < _points.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n\n");
+ buffer->putTextIndent(indent, "}\n\n");
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdRegion.h b/engines/wintermute/Ad/AdRegion.h
index 9a9d0e1055..0e5700828a 100644
--- a/engines/wintermute/Ad/AdRegion.h
+++ b/engines/wintermute/Ad/AdRegion.h
@@ -43,8 +43,8 @@ public:
CAdRegion(CBGame *inGame);
virtual ~CAdRegion();
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/Ad/AdResponse.cpp b/engines/wintermute/Ad/AdResponse.cpp
index e8923f2179..7c6a768c21 100644
--- a/engines/wintermute/Ad/AdResponse.cpp
+++ b/engines/wintermute/Ad/AdResponse.cpp
@@ -65,18 +65,18 @@ CAdResponse::~CAdResponse() {
//////////////////////////////////////////////////////////////////////////
-void CAdResponse::SetText(const char *Text) {
- CBUtils::setString(&_text, Text);
- CBUtils::setString(&_textOrig, Text);
+void CAdResponse::setText(const char *text) {
+ CBUtils::setString(&_text, text);
+ CBUtils::setString(&_textOrig, text);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponse::SetIcon(const char *filename) {
+HRESULT CAdResponse::setIcon(const char *filename) {
delete _icon;
_icon = new CBSprite(Game);
if (!_icon || FAILED(_icon->loadFile(filename))) {
- Game->LOG(0, "CAdResponse::SetIcon failed for file '%s'", filename);
+ Game->LOG(0, "CAdResponse::setIcon failed for file '%s'", filename);
delete _icon;
_icon = NULL;
return E_FAIL;
@@ -85,22 +85,22 @@ HRESULT CAdResponse::SetIcon(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponse::SetFont(const char *filename) {
+HRESULT CAdResponse::setFont(const char *filename) {
if (_font) Game->_fontStorage->RemoveFont(_font);
_font = Game->_fontStorage->AddFont(filename);
if (!_font) {
- Game->LOG(0, "CAdResponse::SetFont failed for file '%s'", filename);
+ Game->LOG(0, "CAdResponse::setFont failed for file '%s'", filename);
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponse::SetIconHover(const char *filename) {
+HRESULT CAdResponse::setIconHover(const char *filename) {
delete _iconHover;
_iconHover = new CBSprite(Game);
if (!_iconHover || FAILED(_iconHover->loadFile(filename))) {
- Game->LOG(0, "CAdResponse::SetIconHover failed for file '%s'", filename);
+ Game->LOG(0, "CAdResponse::setIconHover failed for file '%s'", filename);
delete _iconHover;
_iconHover = NULL;
return E_FAIL;
@@ -110,11 +110,11 @@ HRESULT CAdResponse::SetIconHover(const char *filename) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponse::SetIconPressed(const char *filename) {
+HRESULT CAdResponse::setIconPressed(const char *filename) {
delete _iconPressed;
_iconPressed = new CBSprite(Game);
if (!_iconPressed || FAILED(_iconPressed->loadFile(filename))) {
- Game->LOG(0, "CAdResponse::SetIconPressed failed for file '%s'", filename);
+ Game->LOG(0, "CAdResponse::setIconPressed failed for file '%s'", filename);
delete _iconPressed;
_iconPressed = NULL;
return E_FAIL;
diff --git a/engines/wintermute/Ad/AdResponse.h b/engines/wintermute/Ad/AdResponse.h
index 84ec6a086a..8774267a97 100644
--- a/engines/wintermute/Ad/AdResponse.h
+++ b/engines/wintermute/Ad/AdResponse.h
@@ -38,11 +38,11 @@ class CBFont;
class CAdResponse : public CBObject {
public:
DECLARE_PERSISTENT(CAdResponse, CBObject)
- HRESULT SetIcon(const char *filename);
- HRESULT SetFont(const char *filename);
- HRESULT SetIconHover(const char *filename);
- HRESULT SetIconPressed(const char *filename);
- void SetText(const char *Text);
+ HRESULT setIcon(const char *filename);
+ HRESULT setFont(const char *filename);
+ HRESULT setIconHover(const char *filename);
+ HRESULT setIconPressed(const char *filename);
+ void setText(const char *text);
int _iD;
CBSprite *_icon;
CBSprite *_iconHover;
diff --git a/engines/wintermute/Ad/AdResponseBox.cpp b/engines/wintermute/Ad/AdResponseBox.cpp
index 80ab26392c..9f498b49a5 100644
--- a/engines/wintermute/Ad/AdResponseBox.cpp
+++ b/engines/wintermute/Ad/AdResponseBox.cpp
@@ -188,8 +188,8 @@ HRESULT CAdResponseBox::createButtons() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponseBox::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdResponseBox::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -199,10 +199,10 @@ HRESULT CAdResponseBox::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -223,7 +223,7 @@ TOKEN_DEF(VERTICAL_ALIGN)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponseBox::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdResponseBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(RESPONSE_BOX)
TOKEN_TABLE(TEMPLATE)
@@ -244,15 +244,15 @@ HRESULT CAdResponseBox::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_RESPONSE_BOX) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_RESPONSE_BOX) {
Game->LOG(0, "'RESPONSE_BOX' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -335,31 +335,31 @@ HRESULT CAdResponseBox::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponseBox::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "RESPONSE_BOX\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CAdResponseBox::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "RESPONSE_BOX\n");
+ buffer->putTextIndent(indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
+ buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
if (_font && _font->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
if (_fontHover && _fontHover->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->_filename);
+ buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->_filename);
if (_cursor && _cursor->_filename)
- Buffer->putTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
- Buffer->putTextIndent(Indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
switch (_align) {
case TAL_LEFT:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
break;
case TAL_RIGHT:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
break;
case TAL_CENTER:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
break;
default:
error("CAdResponseBox::SaveAsText - Unhandled enum");
@@ -368,29 +368,29 @@ HRESULT CAdResponseBox::saveAsText(CBDynBuffer *Buffer, int Indent) {
switch (_verticalAlign) {
case VAL_TOP:
- Buffer->putTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
break;
case VAL_BOTTOM:
- Buffer->putTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
break;
case VAL_CENTER:
- Buffer->putTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
break;
}
- Buffer->putTextIndent(Indent + 2, "SPACING=%d\n", _spacing);
+ buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// window
- if (_window) _window->saveAsText(Buffer, Indent + 2);
+ if (_window) _window->saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
@@ -432,12 +432,12 @@ HRESULT CAdResponseBox::display() {
}
// prepare response buttons
- bool scroll_needed = false;
+ bool scrollNeeded = false;
for (i = _scrollOffset; i < _respButtons.GetSize(); i++) {
if ((_horizontal && xxx + _respButtons[i]->_width > rect.right)
|| (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) {
- scroll_needed = true;
+ scrollNeeded = true;
_respButtons[i]->_visible = false;
break;
}
@@ -456,7 +456,7 @@ HRESULT CAdResponseBox::display() {
// show appropriate scroll buttons
if (_window) {
_window->showWidget("prev", _scrollOffset > 0);
- _window->showWidget("next", scroll_needed);
+ _window->showWidget("next", scrollNeeded);
}
// go exclusive
@@ -537,12 +537,12 @@ HRESULT CAdResponseBox::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponseBox::weedResponses() {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
for (int i = 0; i < _responses.GetSize(); i++) {
switch (_responses[i]->_responseType) {
case RESPONSE_ONCE:
- if (AdGame->branchResponseUsed(_responses[i]->_iD)) {
+ if (adGame->branchResponseUsed(_responses[i]->_iD)) {
delete _responses[i];
_responses.RemoveAt(i);
i--;
@@ -550,7 +550,7 @@ HRESULT CAdResponseBox::weedResponses() {
break;
case RESPONSE_ONCE_GAME:
- if (AdGame->gameResponseUsed(_responses[i]->_iD)) {
+ if (adGame->gameResponseUsed(_responses[i]->_iD)) {
delete _responses[i];
_responses.RemoveAt(i);
i--;
@@ -566,25 +566,25 @@ HRESULT CAdResponseBox::weedResponses() {
//////////////////////////////////////////////////////////////////////////
-void CAdResponseBox::setLastResponseText(const char *Text, const char *TextOrig) {
- CBUtils::setString(&_lastResponseText, Text);
- CBUtils::setString(&_lastResponseTextOrig, TextOrig);
+void CAdResponseBox::setLastResponseText(const char *text, const char *textOrig) {
+ CBUtils::setString(&_lastResponseText, text);
+ CBUtils::setString(&_lastResponseTextOrig, textOrig);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponseBox::handleResponse(CAdResponse *Response) {
- setLastResponseText(Response->_text, Response->_textOrig);
+HRESULT CAdResponseBox::handleResponse(CAdResponse *response) {
+ setLastResponseText(response->_text, response->_textOrig);
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
- switch (Response->_responseType) {
+ switch (response->_responseType) {
case RESPONSE_ONCE:
- AdGame->addBranchResponse(Response->_iD);
+ adGame->addBranchResponse(response->_iD);
break;
case RESPONSE_ONCE_GAME:
- AdGame->addGameResponse(Response->_iD);
+ adGame->addGameResponse(response->_iD);
break;
default:
warning("CAdResponseBox::HandleResponse - Unhandled enum");
@@ -595,51 +595,51 @@ HRESULT CAdResponseBox::handleResponse(CAdResponse *Response) {
//////////////////////////////////////////////////////////////////////////
-CBObject *CAdResponseBox::getNextAccessObject(CBObject *CurrObject) {
- CBArray<CUIObject *, CUIObject *> Objects;
- getObjects(Objects, true);
+CBObject *CAdResponseBox::getNextAccessObject(CBObject *currObject) {
+ CBArray<CUIObject *, CUIObject *> objects;
+ getObjects(objects, true);
- if (Objects.GetSize() == 0) return NULL;
+ if (objects.GetSize() == 0) return NULL;
else {
- if (CurrObject != NULL) {
- for (int i = 0; i < Objects.GetSize(); i++) {
- if (Objects[i] == CurrObject) {
- if (i < Objects.GetSize() - 1) return Objects[i + 1];
+ if (currObject != NULL) {
+ for (int i = 0; i < objects.GetSize(); i++) {
+ if (objects[i] == currObject) {
+ if (i < objects.GetSize() - 1) return objects[i + 1];
else break;
}
}
}
- return Objects[0];
+ return objects[0];
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
-CBObject *CAdResponseBox::getPrevAccessObject(CBObject *CurrObject) {
- CBArray<CUIObject *, CUIObject *> Objects;
- getObjects(Objects, true);
+CBObject *CAdResponseBox::getPrevAccessObject(CBObject *currObject) {
+ CBArray<CUIObject *, CUIObject *> objects;
+ getObjects(objects, true);
- if (Objects.GetSize() == 0) return NULL;
+ if (objects.GetSize() == 0) return NULL;
else {
- if (CurrObject != NULL) {
- for (int i = Objects.GetSize() - 1; i >= 0; i--) {
- if (Objects[i] == CurrObject) {
- if (i > 0) return Objects[i - 1];
+ if (currObject != NULL) {
+ for (int i = objects.GetSize() - 1; i >= 0; i--) {
+ if (objects[i] == currObject) {
+ if (i > 0) return objects[i - 1];
else break;
}
}
}
- return Objects[Objects.GetSize() - 1];
+ return objects[objects.GetSize() - 1];
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdResponseBox::getObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly) {
+HRESULT CAdResponseBox::getObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly) {
for (int i = 0; i < _respButtons.GetSize(); i++) {
- Objects.Add(_respButtons[i]);
+ objects.Add(_respButtons[i]);
}
- if (_window) _window->getWindowObjects(Objects, InteractiveOnly);
+ if (_window) _window->getWindowObjects(objects, interactiveOnly);
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdResponseBox.h b/engines/wintermute/Ad/AdResponseBox.h
index 2fcf7ab7a6..3d8a8bb7a6 100644
--- a/engines/wintermute/Ad/AdResponseBox.h
+++ b/engines/wintermute/Ad/AdResponseBox.h
@@ -42,17 +42,19 @@ class CAdResponseBox : public CBObject {
public:
CBObject *getNextAccessObject(CBObject *CurrObject);
CBObject *getPrevAccessObject(CBObject *CurrObject);
- HRESULT getObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly);
+ HRESULT getObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly);
- HRESULT handleResponse(CAdResponse *Response);
- void setLastResponseText(const char *Text, const char *TextOrig);
+ HRESULT handleResponse(CAdResponse *response);
+ void setLastResponseText(const char *text, const char *textOrig);
char *_lastResponseText;
char *_lastResponseTextOrig;
DECLARE_PERSISTENT(CAdResponseBox, CBObject)
CScScript *_waitingScript;
virtual HRESULT listen(CBScriptHolder *param1, uint32 param2);
typedef enum {
- EVENT_PREV, EVENT_NEXT, EVENT_RESPONSE
+ EVENT_PREV,
+ EVENT_NEXT,
+ EVENT_RESPONSE
} TResponseEvent;
HRESULT weedResponses();
@@ -76,8 +78,8 @@ public:
int _verticalAlign;
TTextAlign _align;
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdResponseContext.cpp b/engines/wintermute/Ad/AdResponseContext.cpp
index d757010023..60df7734e1 100644
--- a/engines/wintermute/Ad/AdResponseContext.cpp
+++ b/engines/wintermute/Ad/AdResponseContext.cpp
@@ -58,12 +58,12 @@ HRESULT CAdResponseContext::persist(CBPersistMgr *persistMgr) {
}
//////////////////////////////////////////////////////////////////////////
-void CAdResponseContext::setContext(const char *Context) {
+void CAdResponseContext::setContext(const char *context) {
delete[] _context;
_context = NULL;
- if (Context) {
- _context = new char [strlen(Context) + 1];
- if (_context) strcpy(_context, Context);
+ if (context) {
+ _context = new char [strlen(context) + 1];
+ if (_context) strcpy(_context, context);
}
}
diff --git a/engines/wintermute/Ad/AdResponseContext.h b/engines/wintermute/Ad/AdResponseContext.h
index d6ad9a9d17..a39e2127d5 100644
--- a/engines/wintermute/Ad/AdResponseContext.h
+++ b/engines/wintermute/Ad/AdResponseContext.h
@@ -36,7 +36,7 @@ namespace WinterMute {
class CAdResponseContext : public CBBase {
public:
- void setContext(const char *Context);
+ void setContext(const char *context);
int _iD;
char *_context;
DECLARE_PERSISTENT(CAdResponseContext, CBBase)
diff --git a/engines/wintermute/Ad/AdRotLevel.cpp b/engines/wintermute/Ad/AdRotLevel.cpp
index 84a13260ae..356771d0fa 100644
--- a/engines/wintermute/Ad/AdRotLevel.cpp
+++ b/engines/wintermute/Ad/AdRotLevel.cpp
@@ -54,8 +54,8 @@ CAdRotLevel::~CAdRotLevel() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdRotLevel::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -65,10 +65,10 @@ HRESULT CAdRotLevel::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -82,7 +82,7 @@ TOKEN_DEF(ROTATION)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdRotLevel::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdRotLevel::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ROTATION_LEVEL)
TOKEN_TABLE(TEMPLATE)
@@ -95,15 +95,15 @@ HRESULT CAdRotLevel::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
Game->LOG(0, "'ROTATION_LEVEL' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -135,12 +135,12 @@ HRESULT CAdRotLevel::loadBuffer(byte *Buffer, bool Complete) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdRotLevel::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "ROTATION_LEVEL {\n");
- Buffer->putTextIndent(Indent + 2, "X=%d\n", _posX);
- Buffer->putTextIndent(Indent + 2, "ROTATION=%d\n", (int)_rotation);
- CBBase::saveAsText(Buffer, Indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+HRESULT CAdRotLevel::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
+ CBBase::saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdRotLevel.h b/engines/wintermute/Ad/AdRotLevel.h
index dffca612c8..3c02cddc34 100644
--- a/engines/wintermute/Ad/AdRotLevel.h
+++ b/engines/wintermute/Ad/AdRotLevel.h
@@ -39,9 +39,9 @@ public:
CAdRotLevel(CBGame *inGame);
virtual ~CAdRotLevel();
float _rotation;
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdScaleLevel.cpp b/engines/wintermute/Ad/AdScaleLevel.cpp
index 1e686545ff..ba3a9806c6 100644
--- a/engines/wintermute/Ad/AdScaleLevel.cpp
+++ b/engines/wintermute/Ad/AdScaleLevel.cpp
@@ -52,8 +52,8 @@ CAdScaleLevel::~CAdScaleLevel() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScaleLevel::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdScaleLevel::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -63,10 +63,10 @@ HRESULT CAdScaleLevel::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -80,7 +80,7 @@ TOKEN_DEF(SCALE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdScaleLevel::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdScaleLevel::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SCALE_LEVEL)
TOKEN_TABLE(TEMPLATE)
@@ -93,15 +93,15 @@ HRESULT CAdScaleLevel::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_SCALE_LEVEL) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCALE_LEVEL) {
Game->LOG(0, "'SCALE_LEVEL' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -133,12 +133,12 @@ HRESULT CAdScaleLevel::loadBuffer(byte *Buffer, bool Complete) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdScaleLevel::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "SCALE_LEVEL {\n");
- Buffer->putTextIndent(Indent + 2, "Y=%d\n", _posY);
- Buffer->putTextIndent(Indent + 2, "SCALE=%d\n", (int)_scale);
- CBBase::saveAsText(Buffer, Indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+HRESULT CAdScaleLevel::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SCALE_LEVEL {\n");
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale);
+ CBBase::saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdScaleLevel.h b/engines/wintermute/Ad/AdScaleLevel.h
index 6cb336aae5..31e67f05d8 100644
--- a/engines/wintermute/Ad/AdScaleLevel.h
+++ b/engines/wintermute/Ad/AdScaleLevel.h
@@ -40,9 +40,9 @@ public:
float _scale;
CAdScaleLevel(CBGame *inGame);
virtual ~CAdScaleLevel();
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp
index 02888c07e6..182d0bb1b1 100644
--- a/engines/wintermute/Ad/AdScene.cpp
+++ b/engines/wintermute/Ad/AdScene.cpp
@@ -192,8 +192,8 @@ bool CAdScene::getPath(CBPoint source, CBPoint target, CAdPath *path, CBObject *
_pfTargetPath = path;
_pfRequester = requester;
- _pfTargetPath->Reset();
- _pfTargetPath->SetReady(false);
+ _pfTargetPath->reset();
+ _pfTargetPath->setReady(false);
// prepare working path
int i;
@@ -453,7 +453,7 @@ void CAdScene::pathFinderStep() {
if (lowest_pt == NULL) { // no path -> terminate PathFinder
_pfReady = true;
- _pfTargetPath->SetReady(true);
+ _pfTargetPath->setReady(true);
return;
}
@@ -467,7 +467,7 @@ void CAdScene::pathFinderStep() {
}
_pfReady = true;
- _pfTargetPath->SetReady(true);
+ _pfTargetPath->setReady(true);
return;
}
@@ -504,8 +504,8 @@ HRESULT CAdScene::initLoop() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScene::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdScene::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -516,13 +516,13 @@ HRESULT CAdScene::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing SCENE file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing SCENE file '%s'", filename);
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -568,7 +568,7 @@ TOKEN_DEF(PERSISTENT_STATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdScene::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdScene::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SCENE)
TOKEN_TABLE(TEMPLATE)
@@ -615,19 +615,19 @@ HRESULT CAdScene::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_SCENE) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCENE) {
Game->LOG(0, "'SCENE' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
int ar, ag, ab, aa;
char camera[MAX_PATH] = "";
/* float WaypointHeight = -1.0f; */
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -863,7 +863,7 @@ HRESULT CAdScene::traverseNodes(bool Update) {
if (!_initialized) return S_OK;
int j, k;
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
//////////////////////////////////////////////////////////////////////////
@@ -872,8 +872,8 @@ HRESULT CAdScene::traverseNodes(bool Update) {
if (_viewport && !Game->_editorMode) {
Game->pushViewport(_viewport);
PopViewport = true;
- } else if (AdGame->_sceneViewport && !Game->_editorMode) {
- Game->pushViewport(AdGame->_sceneViewport);
+ } else if (adGame->_sceneViewport && !Game->_editorMode) {
+ Game->pushViewport(adGame->_sceneViewport);
PopViewport = true;
}
@@ -1039,18 +1039,18 @@ HRESULT CAdScene::display() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScene::updateFreeObjects() {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
int i;
bool Is3DSet;
// *** update all active objects
Is3DSet = false;
- for (i = 0; i < AdGame->_objects.GetSize(); i++) {
- if (!AdGame->_objects[i]->_active) continue;
+ for (i = 0; i < adGame->_objects.GetSize(); i++) {
+ if (!adGame->_objects[i]->_active) continue;
- AdGame->_objects[i]->update();
- AdGame->_objects[i]->_drawn = false;
+ adGame->_objects[i]->update();
+ adGame->_objects[i]->_drawn = false;
}
@@ -1073,15 +1073,15 @@ HRESULT CAdScene::updateFreeObjects() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScene::displayRegionContent(CAdRegion *Region, bool Display3DOnly) {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
CBArray<CAdObject *, CAdObject *> Objects;
CAdObject *Obj;
int i;
// global objects
- for (i = 0; i < AdGame->_objects.GetSize(); i++) {
- Obj = AdGame->_objects[i];
+ for (i = 0; i < adGame->_objects.GetSize(); i++) {
+ Obj = adGame->_objects[i];
if (Obj->_active && !Obj->_drawn && (Obj->_stickRegion == Region || Region == NULL || (Obj->_stickRegion == NULL && Region->PointInRegion(Obj->_posX, Obj->_posY)))) {
Objects.Add(Obj);
}
@@ -1138,7 +1138,7 @@ int CAdScene::compareObjs(const void *Obj1, const void *Obj2) {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScene::displayRegionContentOld(CAdRegion *Region) {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
CAdObject *obj;
int i;
@@ -1148,10 +1148,10 @@ HRESULT CAdScene::displayRegionContentOld(CAdRegion *Region) {
int minY = INT_MAX;
// global objects
- for (i = 0; i < AdGame->_objects.GetSize(); i++) {
- if (AdGame->_objects[i]->_active && !AdGame->_objects[i]->_drawn && AdGame->_objects[i]->_posY < minY && (AdGame->_objects[i]->_stickRegion == Region || Region == NULL || (AdGame->_objects[i]->_stickRegion == NULL && Region->PointInRegion(AdGame->_objects[i]->_posX, AdGame->_objects[i]->_posY)))) {
- obj = AdGame->_objects[i];
- minY = AdGame->_objects[i]->_posY;
+ for (i = 0; i < adGame->_objects.GetSize(); i++) {
+ if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == Region || Region == NULL || (adGame->_objects[i]->_stickRegion == NULL && Region->PointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
+ obj = adGame->_objects[i];
+ minY = adGame->_objects[i]->_posY;
}
}
@@ -1969,99 +1969,99 @@ HRESULT CAdScene::removeObject(CAdObject *Object) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdScene::saveAsText(CBDynBuffer *Buffer, int Indent) {
+HRESULT CAdScene::saveAsText(CBDynBuffer *buffer, int indent) {
int i;
- Buffer->putTextIndent(Indent, "SCENE {\n");
+ buffer->putTextIndent(indent, "SCENE {\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
if (_persistentState)
- Buffer->putTextIndent(Indent + 2, "PERSISTENT_STATE=%s\n", _persistentState ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PERSISTENT_STATE=%s\n", _persistentState ? "TRUE" : "FALSE");
if (!_persistentStateSprites)
- Buffer->putTextIndent(Indent + 2, "PERSISTENT_STATE_SPRITES=%s\n", _persistentStateSprites ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PERSISTENT_STATE_SPRITES=%s\n", _persistentStateSprites ? "TRUE" : "FALSE");
// scripts
for (i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// properties
- if (_scProp) _scProp->saveAsText(Buffer, Indent + 2);
+ if (_scProp) _scProp->saveAsText(buffer, indent + 2);
// viewport
if (_viewport) {
RECT *rc = _viewport->getRect();
- Buffer->putTextIndent(Indent + 2, "VIEWPORT { %d, %d, %d, %d }\n", rc->left, rc->top, rc->right, rc->bottom);
+ buffer->putTextIndent(indent + 2, "VIEWPORT { %d, %d, %d, %d }\n", rc->left, rc->top, rc->right, rc->bottom);
}
// editor settings
- Buffer->putTextIndent(Indent + 2, "; ----- editor settings\n");
- Buffer->putTextIndent(Indent + 2, "EDITOR_MARGIN_H=%d\n", _editorMarginH);
- Buffer->putTextIndent(Indent + 2, "EDITOR_MARGIN_V=%d\n", _editorMarginV);
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_FRAME { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColFrame), D3DCOLGetG(_editorColFrame), D3DCOLGetB(_editorColFrame), D3DCOLGetA(_editorColFrame));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_ENTITY_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColEntitySel), D3DCOLGetG(_editorColEntitySel), D3DCOLGetB(_editorColEntitySel), D3DCOLGetA(_editorColEntitySel));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_REGION_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColRegionSel), D3DCOLGetG(_editorColRegionSel), D3DCOLGetB(_editorColRegionSel), D3DCOLGetA(_editorColRegionSel));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_BLOCKED_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColBlockedSel), D3DCOLGetG(_editorColBlockedSel), D3DCOLGetB(_editorColBlockedSel), D3DCOLGetA(_editorColBlockedSel));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_DECORATION_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColDecorSel), D3DCOLGetG(_editorColDecorSel), D3DCOLGetB(_editorColDecorSel), D3DCOLGetA(_editorColDecorSel));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_WAYPOINTS_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColWaypointsSel), D3DCOLGetG(_editorColWaypointsSel), D3DCOLGetB(_editorColWaypointsSel), D3DCOLGetA(_editorColWaypointsSel));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_ENTITY { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColEntity), D3DCOLGetG(_editorColEntity), D3DCOLGetB(_editorColEntity), D3DCOLGetA(_editorColEntity));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_REGION { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColRegion), D3DCOLGetG(_editorColRegion), D3DCOLGetB(_editorColRegion), D3DCOLGetA(_editorColRegion));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_DECORATION { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColDecor), D3DCOLGetG(_editorColDecor), D3DCOLGetB(_editorColDecor), D3DCOLGetA(_editorColDecor));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_BLOCKED { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColBlocked), D3DCOLGetG(_editorColBlocked), D3DCOLGetB(_editorColBlocked), D3DCOLGetA(_editorColBlocked));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_WAYPOINTS { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColWaypoints), D3DCOLGetG(_editorColWaypoints), D3DCOLGetB(_editorColWaypoints), D3DCOLGetA(_editorColWaypoints));
- Buffer->putTextIndent(Indent + 2, "EDITOR_COLOR_SCALE { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColScale), D3DCOLGetG(_editorColScale), D3DCOLGetB(_editorColScale), D3DCOLGetA(_editorColScale));
-
- Buffer->putTextIndent(Indent + 2, "EDITOR_SHOW_REGIONS=%s\n", _editorShowRegions ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "EDITOR_SHOW_BLOCKED=%s\n", _editorShowBlocked ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "EDITOR_SHOW_DECORATION=%s\n", _editorShowDecor ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "EDITOR_SHOW_ENTITIES=%s\n", _editorShowEntities ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "EDITOR_SHOW_SCALE=%s\n", _editorShowScale ? "TRUE" : "FALSE");
-
- Buffer->putTextIndent(Indent + 2, "\n");
-
- CBBase::saveAsText(Buffer, Indent + 2);
+ buffer->putTextIndent(indent + 2, "; ----- editor settings\n");
+ buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_H=%d\n", _editorMarginH);
+ buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_V=%d\n", _editorMarginV);
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_FRAME { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColFrame), D3DCOLGetG(_editorColFrame), D3DCOLGetB(_editorColFrame), D3DCOLGetA(_editorColFrame));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColEntitySel), D3DCOLGetG(_editorColEntitySel), D3DCOLGetB(_editorColEntitySel), D3DCOLGetA(_editorColEntitySel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColRegionSel), D3DCOLGetG(_editorColRegionSel), D3DCOLGetB(_editorColRegionSel), D3DCOLGetA(_editorColRegionSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColBlockedSel), D3DCOLGetG(_editorColBlockedSel), D3DCOLGetB(_editorColBlockedSel), D3DCOLGetA(_editorColBlockedSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColDecorSel), D3DCOLGetG(_editorColDecorSel), D3DCOLGetB(_editorColDecorSel), D3DCOLGetA(_editorColDecorSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS_SEL { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColWaypointsSel), D3DCOLGetG(_editorColWaypointsSel), D3DCOLGetB(_editorColWaypointsSel), D3DCOLGetA(_editorColWaypointsSel));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColEntity), D3DCOLGetG(_editorColEntity), D3DCOLGetB(_editorColEntity), D3DCOLGetA(_editorColEntity));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColRegion), D3DCOLGetG(_editorColRegion), D3DCOLGetB(_editorColRegion), D3DCOLGetA(_editorColRegion));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColDecor), D3DCOLGetG(_editorColDecor), D3DCOLGetB(_editorColDecor), D3DCOLGetA(_editorColDecor));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColBlocked), D3DCOLGetG(_editorColBlocked), D3DCOLGetB(_editorColBlocked), D3DCOLGetA(_editorColBlocked));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColWaypoints), D3DCOLGetG(_editorColWaypoints), D3DCOLGetB(_editorColWaypoints), D3DCOLGetA(_editorColWaypoints));
+ buffer->putTextIndent(indent + 2, "EDITOR_COLOR_SCALE { %d,%d,%d,%d }\n", D3DCOLGetR(_editorColScale), D3DCOLGetG(_editorColScale), D3DCOLGetB(_editorColScale), D3DCOLGetA(_editorColScale));
+
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_REGIONS=%s\n", _editorShowRegions ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_BLOCKED=%s\n", _editorShowBlocked ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_DECORATION=%s\n", _editorShowDecor ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_ENTITIES=%s\n", _editorShowEntities ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SHOW_SCALE=%s\n", _editorShowScale ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ CBBase::saveAsText(buffer, indent + 2);
// waypoints
- Buffer->putTextIndent(Indent + 2, "; ----- waypoints\n");
- for (i = 0; i < _waypointGroups.GetSize(); i++) _waypointGroups[i]->saveAsText(Buffer, Indent + 2);
+ buffer->putTextIndent(indent + 2, "; ----- waypoints\n");
+ for (i = 0; i < _waypointGroups.GetSize(); i++) _waypointGroups[i]->saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// layers
- Buffer->putTextIndent(Indent + 2, "; ----- layers\n");
- for (i = 0; i < _layers.GetSize(); i++) _layers[i]->saveAsText(Buffer, Indent + 2);
+ buffer->putTextIndent(indent + 2, "; ----- layers\n");
+ for (i = 0; i < _layers.GetSize(); i++) _layers[i]->saveAsText(buffer, indent + 2);
// scale levels
- Buffer->putTextIndent(Indent + 2, "; ----- scale levels\n");
- for (i = 0; i < _scaleLevels.GetSize(); i++) _scaleLevels[i]->saveAsText(Buffer, Indent + 2);
+ buffer->putTextIndent(indent + 2, "; ----- scale levels\n");
+ for (i = 0; i < _scaleLevels.GetSize(); i++) _scaleLevels[i]->saveAsText(buffer, indent + 2);
// rotation levels
- Buffer->putTextIndent(Indent + 2, "; ----- rotation levels\n");
- for (i = 0; i < _rotLevels.GetSize(); i++) _rotLevels[i]->saveAsText(Buffer, Indent + 2);
+ buffer->putTextIndent(indent + 2, "; ----- rotation levels\n");
+ for (i = 0; i < _rotLevels.GetSize(); i++) _rotLevels[i]->saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// free entities
- Buffer->putTextIndent(Indent + 2, "; ----- free entities\n");
+ buffer->putTextIndent(indent + 2, "; ----- free entities\n");
for (i = 0; i < _objects.GetSize(); i++) {
if (_objects[i]->_type == OBJECT_ENTITY) {
- _objects[i]->saveAsText(Buffer, Indent + 2);
+ _objects[i]->saveAsText(buffer, indent + 2);
}
}
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
@@ -2359,13 +2359,13 @@ void CAdScene::pfPointsAdd(int X, int Y, int Distance) {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScene::getViewportOffset(int *OffsetX, int *OffsetY) {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
if (_viewport && !Game->_editorMode) {
if (OffsetX) *OffsetX = _viewport->_offsetX;
if (OffsetY) *OffsetY = _viewport->_offsetY;
- } else if (AdGame->_sceneViewport && !Game->_editorMode) {
- if (OffsetX) *OffsetX = AdGame->_sceneViewport->_offsetX;
- if (OffsetY) *OffsetY = AdGame->_sceneViewport->_offsetY;
+ } else if (adGame->_sceneViewport && !Game->_editorMode) {
+ if (OffsetX) *OffsetX = adGame->_sceneViewport->_offsetX;
+ if (OffsetY) *OffsetY = adGame->_sceneViewport->_offsetY;
} else {
if (OffsetX) *OffsetX = 0;
if (OffsetY) *OffsetY = 0;
@@ -2376,13 +2376,13 @@ HRESULT CAdScene::getViewportOffset(int *OffsetX, int *OffsetY) {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScene::getViewportSize(int *Width, int *Height) {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
if (_viewport && !Game->_editorMode) {
if (Width) *Width = _viewport->getWidth();
if (Height) *Height = _viewport->getHeight();
- } else if (AdGame->_sceneViewport && !Game->_editorMode) {
- if (Width) *Width = AdGame->_sceneViewport->getWidth();
- if (Height) *Height = AdGame->_sceneViewport->getHeight();
+ } else if (adGame->_sceneViewport && !Game->_editorMode) {
+ if (Width) *Width = adGame->_sceneViewport->getWidth();
+ if (Height) *Height = adGame->_sceneViewport->getHeight();
} else {
if (Width) *Width = Game->_renderer->_width;
if (Height) *Height = Game->_renderer->_height;
@@ -2485,38 +2485,36 @@ HRESULT CAdScene::loadState() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdScene::persistState(bool Saving) {
+HRESULT CAdScene::persistState(bool saving) {
if (!_persistentState) return S_OK;
- CAdGame *AdGame = (CAdGame *)Game;
- CAdSceneState *State = AdGame->getSceneState(_filename, Saving);
- if (!State) return S_OK;
-
+ CAdGame *adGame = (CAdGame *)Game;
+ CAdSceneState *state = adGame->getSceneState(_filename, saving);
+ if (!state) return S_OK;
- int i;
- CAdNodeState *NodeState;
+ CAdNodeState *nodeState;
// dependent objects
- for (i = 0; i < _layers.GetSize(); i++) {
+ for (int i = 0; i < _layers.GetSize(); i++) {
CAdLayer *layer = _layers[i];
for (int j = 0; j < layer->_nodes.GetSize(); j++) {
CAdSceneNode *node = layer->_nodes[j];
switch (node->_type) {
case OBJECT_ENTITY:
if (!node->_entity->_saveState) continue;
- NodeState = State->getNodeState(node->_entity->_name, Saving);
- if (NodeState) {
- NodeState->TransferEntity(node->_entity, _persistentStateSprites, Saving);
+ nodeState = state->getNodeState(node->_entity->_name, saving);
+ if (nodeState) {
+ nodeState->transferEntity(node->_entity, _persistentStateSprites, saving);
//if(Saving) NodeState->_active = node->_entity->_active;
//else node->_entity->_active = NodeState->_active;
}
break;
case OBJECT_REGION:
if (!node->_region->_saveState) continue;
- NodeState = State->getNodeState(node->_region->_name, Saving);
- if (NodeState) {
- if (Saving) NodeState->_active = node->_region->_active;
- else node->_region->_active = NodeState->_active;
+ nodeState = state->getNodeState(node->_region->_name, saving);
+ if (nodeState) {
+ if (saving) nodeState->_active = node->_region->_active;
+ else node->_region->_active = nodeState->_active;
}
break;
default:
@@ -2527,12 +2525,12 @@ HRESULT CAdScene::persistState(bool Saving) {
}
// free entities
- for (i = 0; i < _objects.GetSize(); i++) {
+ for (int i = 0; i < _objects.GetSize(); i++) {
if (!_objects[i]->_saveState) continue;
if (_objects[i]->_type == OBJECT_ENTITY) {
- NodeState = State->getNodeState(_objects[i]->_name, Saving);
- if (NodeState) {
- NodeState->TransferEntity((CAdEntity *)_objects[i], _persistentStateSprites, Saving);
+ nodeState = state->getNodeState(_objects[i]->_name, saving);
+ if (nodeState) {
+ nodeState->transferEntity((CAdEntity *)_objects[i], _persistentStateSprites, saving);
//if(Saving) NodeState->_active = _objects[i]->_active;
//else _objects[i]->_active = NodeState->_active;
}
@@ -2540,11 +2538,11 @@ HRESULT CAdScene::persistState(bool Saving) {
}
// waypoint groups
- for (i = 0; i < _waypointGroups.GetSize(); i++) {
- NodeState = State->getNodeState(_waypointGroups[i]->_name, Saving);
- if (NodeState) {
- if (Saving) NodeState->_active = _waypointGroups[i]->_active;
- else _waypointGroups[i]->_active = NodeState->_active;
+ for (int i = 0; i < _waypointGroups.GetSize(); i++) {
+ nodeState = state->getNodeState(_waypointGroups[i]->_name, saving);
+ if (nodeState) {
+ if (saving) nodeState->_active = _waypointGroups[i]->_active;
+ else _waypointGroups[i]->_active = nodeState->_active;
}
}
@@ -2553,14 +2551,14 @@ HRESULT CAdScene::persistState(bool Saving) {
//////////////////////////////////////////////////////////////////////////
-float CAdScene::getRotationAt(int X, int Y) {
+float CAdScene::getRotationAt(int x, int y) {
CAdRotLevel *prev = NULL;
CAdRotLevel *next = NULL;
for (int i = 0; i < _rotLevels.GetSize(); i++) {
/* CAdRotLevel *xxx = _rotLevels[i];
int j = _rotLevels.GetSize();*/
- if (_rotLevels[i]->_posX < X) prev = _rotLevels[i];
+ if (_rotLevels[i]->_posX < x) prev = _rotLevels[i];
else {
next = _rotLevels[i];
break;
@@ -2571,32 +2569,30 @@ float CAdScene::getRotationAt(int X, int Y) {
int delta_x = next->_posX - prev->_posX;
float delta_rot = next->_rotation - prev->_rotation;
- X -= prev->_posX;
+ x -= prev->_posX;
- float percent = (float)X / ((float)delta_x / 100.0f);
+ float percent = (float)x / ((float)delta_x / 100.0f);
return prev->_rotation + delta_rot / 100 * percent;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdScene::handleItemAssociations(const char *ItemName, bool Show) {
- int i;
-
- for (i = 0; i < _layers.GetSize(); i++) {
+HRESULT CAdScene::handleItemAssociations(const char *itemName, bool show) {
+ for (int i = 0; i < _layers.GetSize(); i++) {
CAdLayer *Layer = _layers[i];
for (int j = 0; j < Layer->_nodes.GetSize(); j++) {
if (Layer->_nodes[j]->_type == OBJECT_ENTITY) {
CAdEntity *Ent = Layer->_nodes[j]->_entity;
- if (Ent->_item && strcmp(Ent->_item, ItemName) == 0) Ent->_active = Show;
+ if (Ent->_item && strcmp(Ent->_item, itemName) == 0) Ent->_active = show;
}
}
}
- for (i = 0; i < _objects.GetSize(); i++) {
+ for (int i = 0; i < _objects.GetSize(); i++) {
if (_objects[i]->_type == OBJECT_ENTITY) {
- CAdEntity *Ent = (CAdEntity *)_objects[i];
- if (Ent->_item && strcmp(Ent->_item, ItemName) == 0) Ent->_active = Show;
+ CAdEntity *ent = (CAdEntity *)_objects[i];
+ if (ent->_item && strcmp(ent->_item, itemName) == 0) ent->_active = show;
}
}
@@ -2634,20 +2630,20 @@ HRESULT CAdScene::restoreDeviceObjects() {
//////////////////////////////////////////////////////////////////////////
CBObject *CAdScene::getNextAccessObject(CBObject *CurrObject) {
- CBArray<CAdObject *, CAdObject *> Objects;
- getSceneObjects(Objects, true);
+ CBArray<CAdObject *, CAdObject *> objects;
+ getSceneObjects(objects, true);
- if (Objects.GetSize() == 0) return NULL;
+ if (objects.GetSize() == 0) return NULL;
else {
if (CurrObject != NULL) {
- for (int i = 0; i < Objects.GetSize(); i++) {
- if (Objects[i] == CurrObject) {
- if (i < Objects.GetSize() - 1) return Objects[i + 1];
+ for (int i = 0; i < objects.GetSize(); i++) {
+ if (objects[i] == CurrObject) {
+ if (i < objects.GetSize() - 1) return objects[i + 1];
else break;
}
}
}
- return Objects[0];
+ return objects[0];
}
return NULL;
}
@@ -2734,14 +2730,14 @@ HRESULT CAdScene::getSceneObjects(CBArray<CAdObject *, CAdObject *> &Objects, bo
//////////////////////////////////////////////////////////////////////////
HRESULT CAdScene::getRegionObjects(CAdRegion *Region, CBArray<CAdObject *, CAdObject *> &Objects, bool InteractiveOnly) {
- CAdGame *AdGame = (CAdGame *)Game;
+ CAdGame *adGame = (CAdGame *)Game;
CAdObject *Obj;
int i;
// global objects
- for (i = 0; i < AdGame->_objects.GetSize(); i++) {
- Obj = AdGame->_objects[i];
+ for (i = 0; i < adGame->_objects.GetSize(); i++) {
+ Obj = adGame->_objects[i];
if (Obj->_active && (Obj->_stickRegion == Region || Region == NULL || (Obj->_stickRegion == NULL && Region->PointInRegion(Obj->_posX, Obj->_posY)))) {
if (InteractiveOnly && !Obj->_registrable) continue;
diff --git a/engines/wintermute/Ad/AdScene.h b/engines/wintermute/Ad/AdScene.h
index ae4750b612..e89d4540f1 100644
--- a/engines/wintermute/Ad/AdScene.h
+++ b/engines/wintermute/Ad/AdScene.h
@@ -87,7 +87,7 @@ public:
float getScaleAt(int Y);
HRESULT sortScaleLevels();
HRESULT sortRotLevels();
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
uint32 getAlphaAt(int X, int Y, bool ColorCheck = false);
bool _paralaxScrolling;
void skipTo(int OffsetX, int OffsetY);
@@ -124,7 +124,7 @@ public:
CBArray<CAdObject *, CAdObject *> _objects;
CBArray<CAdWaypointGroup *, CAdWaypointGroup *> _waypointGroups;
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
int _width;
int _height;
HRESULT addObject(CAdObject *Object);
diff --git a/engines/wintermute/Ad/AdSpriteSet.cpp b/engines/wintermute/Ad/AdSpriteSet.cpp
index d51bdc3d02..111f7ff535 100644
--- a/engines/wintermute/Ad/AdSpriteSet.cpp
+++ b/engines/wintermute/Ad/AdSpriteSet.cpp
@@ -59,17 +59,17 @@ CAdSpriteSet::~CAdSpriteSet() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdSpriteSet::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing SPRITESET file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing SPRITESET file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
diff --git a/engines/wintermute/Ad/AdTalkDef.cpp b/engines/wintermute/Ad/AdTalkDef.cpp
index 11e2b1e2af..5b7f4b5e7a 100644
--- a/engines/wintermute/Ad/AdTalkDef.cpp
+++ b/engines/wintermute/Ad/AdTalkDef.cpp
@@ -70,8 +70,8 @@ CAdTalkDef::~CAdTalkDef() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkDef::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdTalkDef::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -80,9 +80,9 @@ HRESULT CAdTalkDef::loadFile(const char *filename) {
CBUtils::setString(&_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing TALK file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing TALK file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -98,7 +98,7 @@ TOKEN_DEF(DEFAULT_SPRITE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdTalkDef::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdTalkDef::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TALK)
TOKEN_TABLE(TEMPLATE)
@@ -113,15 +113,15 @@ HRESULT CAdTalkDef::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_TALK) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TALK) {
Game->LOG(0, "'TALK' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
diff --git a/engines/wintermute/Ad/AdTalkNode.cpp b/engines/wintermute/Ad/AdTalkNode.cpp
index 8b093922e9..0880e1f7ac 100644
--- a/engines/wintermute/Ad/AdTalkNode.cpp
+++ b/engines/wintermute/Ad/AdTalkNode.cpp
@@ -80,7 +80,7 @@ TOKEN_DEF(PRECACHE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdTalkNode::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTION)
TOKEN_TABLE(SPRITESET_FILE)
@@ -97,19 +97,19 @@ HRESULT CAdTalkNode::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ACTION) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
Game->LOG(0, "'ACTION' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
_endTime = 0;
_playToEnd = false;
_preCache = false;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_SPRITE:
CBUtils::setString(&_spriteFilename, (char *)params);
@@ -198,19 +198,19 @@ HRESULT CAdTalkNode::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdTalkNode::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "ACTION {\n");
- if (_comment) Buffer->putTextIndent(Indent + 2, "COMMENT=\"%s\"\n", _comment);
- Buffer->putTextIndent(Indent + 2, "START_TIME=%d\n", _startTime);
- if (!_playToEnd) Buffer->putTextIndent(Indent + 2, "END_TIME=%d\n", _endTime);
- if (_spriteFilename) Buffer->putTextIndent(Indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
- if (_spriteSetFilename) Buffer->putTextIndent(Indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
- else if (_spriteSet) _spriteSet->saveAsText(Buffer, Indent + 2);
- if (_preCache) Buffer->putTextIndent(Indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
-
- CBBase::saveAsText(Buffer, Indent + 2);
-
- Buffer->putTextIndent(Indent, "}\n");
+HRESULT CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ACTION {\n");
+ if (_comment) buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
+ buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
+ if (!_playToEnd) buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
+ if (_spriteFilename) buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
+ if (_spriteSetFilename) buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
+ else if (_spriteSet) _spriteSet->saveAsText(buffer, indent + 2);
+ if (_preCache) buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
+
+ CBBase::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdWaypointGroup.cpp b/engines/wintermute/Ad/AdWaypointGroup.cpp
index a0004e978b..22727834c5 100644
--- a/engines/wintermute/Ad/AdWaypointGroup.cpp
+++ b/engines/wintermute/Ad/AdWaypointGroup.cpp
@@ -65,8 +65,8 @@ void CAdWaypointGroup::cleanup() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdWaypointGroup::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdWaypointGroup::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -76,10 +76,10 @@ HRESULT CAdWaypointGroup::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing WAYPOINTS file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing WAYPOINTS file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -96,7 +96,7 @@ TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdWaypointGroup::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WAYPOINTS)
TOKEN_TABLE(TEMPLATE)
@@ -112,15 +112,15 @@ HRESULT CAdWaypointGroup::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_WAYPOINTS) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WAYPOINTS) {
Game->LOG(0, "'WAYPOINTS' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -164,20 +164,20 @@ HRESULT CAdWaypointGroup::loadBuffer(byte *Buffer, bool Complete) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdWaypointGroup::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "WAYPOINTS {\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
+HRESULT CAdWaypointGroup::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "WAYPOINTS {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
- if (_scProp) _scProp->saveAsText(Buffer, Indent + 2);
- CBBase::saveAsText(Buffer, Indent + 2);
+ if (_scProp) _scProp->saveAsText(buffer, indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
for (int i = 0; i < _points.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/Ad/AdWaypointGroup.h b/engines/wintermute/Ad/AdWaypointGroup.h
index dc4a5650e9..690bdf972d 100644
--- a/engines/wintermute/Ad/AdWaypointGroup.h
+++ b/engines/wintermute/Ad/AdWaypointGroup.h
@@ -41,11 +41,11 @@ public:
void cleanup();
HRESULT Mimic(CAdWaypointGroup *Wpt, float Scale = 100.0f, int X = 0, int Y = 0);
DECLARE_PERSISTENT(CAdWaypointGroup, CBObject)
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
bool _active;
CAdWaypointGroup(CBGame *inGame);
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
virtual ~CAdWaypointGroup();
CBArray<CBPoint *, CBPoint *> _points;
int _editorSelectedPoint;
diff --git a/engines/wintermute/Base/BBase.cpp b/engines/wintermute/Base/BBase.cpp
index bcd6a43e23..08baa337ed 100644
--- a/engines/wintermute/Base/BBase.cpp
+++ b/engines/wintermute/Base/BBase.cpp
@@ -84,7 +84,7 @@ TOKEN_DEF(NAME)
TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CBBase::parseEditorProperty(byte *Buffer, bool Complete) {
+HRESULT CBBase::parseEditorProperty(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(NAME)
@@ -99,18 +99,18 @@ HRESULT CBBase::parseEditorProperty(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_EDITOR_PROPERTY) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDITOR_PROPERTY) {
Game->LOG(0, "'EDITOR_PROPERTY' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
char *PropName = NULL;
char *PropValue = NULL;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_NAME:
delete[] PropName;
@@ -158,16 +158,16 @@ HRESULT CBBase::parseEditorProperty(byte *Buffer, bool Complete) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBBase::saveAsText(CBDynBuffer *Buffer, int Indent) {
+HRESULT CBBase::saveAsText(CBDynBuffer *buffer, int indent) {
_editorPropsIter = _editorProps.begin();
while (_editorPropsIter != _editorProps.end()) {
- Buffer->putTextIndent(Indent, "EDITOR_PROPERTY\n");
- Buffer->putTextIndent(Indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str());
- Buffer->putTextIndent(Indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str());
- //Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", (char *)_editorPropsIter->first.c_str()); // <- TODO, remove
- //Buffer->putTextIndent(Indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->second.c_str()); // <- TODO, remove
- Buffer->putTextIndent(Indent, "}\n\n");
+ buffer->putTextIndent(indent, "EDITOR_PROPERTY\n");
+ buffer->putTextIndent(indent, "{\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str());
+ buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str());
+ //buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", (char *)_editorPropsIter->first.c_str()); // <- TODO, remove
+ //buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->second.c_str()); // <- TODO, remove
+ buffer->putTextIndent(indent, "}\n\n");
_editorPropsIter++;
}
diff --git a/engines/wintermute/Base/BFont.cpp b/engines/wintermute/Base/BFont.cpp
index 7286c9179d..6158ac6430 100644
--- a/engines/wintermute/Base/BFont.cpp
+++ b/engines/wintermute/Base/BFont.cpp
@@ -187,10 +187,10 @@ bool CBFont::isTrueType(CBGame *Game, const char *filename) {
TOKEN_TABLE_END
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) return false;
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) return false;
- byte *WorkBuffer = Buffer;
+ byte *WorkBuffer = buffer;
char *params;
CBParser parser(Game);
@@ -199,7 +199,7 @@ bool CBFont::isTrueType(CBGame *Game, const char *filename) {
if (parser.GetCommand((char **)&WorkBuffer, commands, (char **)&params) == TOKEN_TTFONT)
Ret = true;
- delete [] Buffer;
+ delete [] buffer;
return Ret;
}
diff --git a/engines/wintermute/Base/BFontBitmap.cpp b/engines/wintermute/Base/BFontBitmap.cpp
index 16a1274e18..714b66f990 100644
--- a/engines/wintermute/Base/BFontBitmap.cpp
+++ b/engines/wintermute/Base/BFontBitmap.cpp
@@ -246,8 +246,8 @@ void CBFontBitmap::drawChar(byte c, int x, int y) {
//////////////////////////////////////////////////////////////////////
HRESULT CBFontBitmap::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -257,9 +257,9 @@ HRESULT CBFontBitmap::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer))) Game->LOG(0, "Error parsing FONT file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -284,7 +284,7 @@ TOKEN_DEF(WIDTHS_FRAME)
TOKEN_DEF(PAINT_WHOLE_CELL)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontBitmap::loadBuffer(byte *Buffer) {
+HRESULT CBFontBitmap::loadBuffer(byte *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONTEXT_FIX)
TOKEN_TABLE(FONT)
@@ -308,11 +308,11 @@ HRESULT CBFontBitmap::loadBuffer(byte *Buffer) {
int cmd;
CBParser parser(Game);
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_FONT) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_FONT) {
Game->LOG(0, "'FONT' keyword expected.");
return E_FAIL;
}
- Buffer = (byte *)params;
+ buffer = (byte *)params;
int widths[300];
int num = 0, default_width = 8;
@@ -327,7 +327,7 @@ HRESULT CBFontBitmap::loadBuffer(byte *Buffer) {
int SpaceWidth = 0;
int ExpandWidth = 0;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_IMAGE:
diff --git a/engines/wintermute/Base/BFontTT.cpp b/engines/wintermute/Base/BFontTT.cpp
index a5081f91f9..ed8a1c7771 100644
--- a/engines/wintermute/Base/BFontTT.cpp
+++ b/engines/wintermute/Base/BFontTT.cpp
@@ -405,8 +405,8 @@ int CBFontTT::getLetterHeight() {
//////////////////////////////////////////////////////////////////////
HRESULT CBFontTT::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CBFontTT::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -416,9 +416,9 @@ HRESULT CBFontTT::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing TTFONT file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer))) Game->LOG(0, "Error parsing TTFONT file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -441,7 +441,7 @@ TOKEN_DEF(OFFSET_X)
TOKEN_DEF(OFFSET_Y)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontTT::loadBuffer(byte *Buffer) {
+HRESULT CBFontTT::loadBuffer(byte *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TTFONT)
TOKEN_TABLE(SIZE)
@@ -461,15 +461,15 @@ HRESULT CBFontTT::loadBuffer(byte *Buffer) {
int cmd;
CBParser parser(Game);
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_TTFONT) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TTFONT) {
Game->LOG(0, "'TTFONT' keyword expected.");
return E_FAIL;
}
- Buffer = (byte *)params;
+ buffer = (byte *)params;
uint32 BaseColor = 0x00000000;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_SIZE:
parser.ScanStr(params, "%d", &_fontHeight);
@@ -549,7 +549,7 @@ HRESULT CBFontTT::loadBuffer(byte *Buffer) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFontTT::parseLayer(CBTTFontLayer *Layer, byte *Buffer) {
+HRESULT CBFontTT::parseLayer(CBTTFontLayer *Layer, byte *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(OFFSET_X)
TOKEN_TABLE(OFFSET_Y)
@@ -561,7 +561,7 @@ HRESULT CBFontTT::parseLayer(CBTTFontLayer *Layer, byte *Buffer) {
int cmd;
CBParser parser(Game);
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_OFFSET_X:
parser.ScanStr(params, "%d", &Layer->_offsetX);
diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp
index 8a20b87299..7818d40396 100644
--- a/engines/wintermute/Base/BFrame.cpp
+++ b/engines/wintermute/Base/BFrame.cpp
@@ -342,39 +342,39 @@ bool CBFrame::getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float Sca
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFrame::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "FRAME {\n");
- Buffer->putTextIndent(Indent + 2, "DELAY = %d\n", _delay);
+HRESULT CBFrame::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "FRAME {\n");
+ buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
if (_moveX != 0 || _moveY != 0)
- Buffer->putTextIndent(Indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
+ buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
if (_sound && _sound->_soundFilename)
- Buffer->putTextIndent(Indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename);
+ buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename);
- Buffer->putTextIndent(Indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
if (_killSound)
- Buffer->putTextIndent(Indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
if (_editorExpanded)
- Buffer->putTextIndent(Indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
- if (_subframes.GetSize() > 0) _subframes[0]->saveAsText(Buffer, Indent, false);
+ if (_subframes.GetSize() > 0) _subframes[0]->saveAsText(buffer, indent, false);
int i;
for (i = 1; i < _subframes.GetSize(); i++) {
- _subframes[i]->saveAsText(Buffer, Indent + 2);
+ _subframes[i]->saveAsText(buffer, indent + 2);
}
for (i = 0; i < _applyEvent.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
+ buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
}
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n\n");
+ buffer->putTextIndent(indent, "}\n\n");
return S_OK;
}
diff --git a/engines/wintermute/Base/BFrame.h b/engines/wintermute/Base/BFrame.h
index 18b6061cd6..8c75fc50c6 100644
--- a/engines/wintermute/Base/BFrame.h
+++ b/engines/wintermute/Base/BFrame.h
@@ -47,7 +47,7 @@ public:
CBSound *_sound;
bool _editorExpanded;
bool getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
- HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT saveAsText(CBDynBuffer *buffer, int indent);
int _moveY;
int _moveX;
uint32 _delay;
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 7037e19c31..6e36df929f 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -3522,17 +3522,17 @@ HRESULT CBGame::loadSettings(const char *filename) {
HRESULT ret = S_OK;
- byte *Buffer = OrigBuffer;
+ byte *buffer = OrigBuffer;
byte *params;
int cmd;
CBParser parser(Game);
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_SETTINGS) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SETTINGS) {
Game->LOG(0, "'SETTINGS' keyword expected in game settings file.");
return E_FAIL;
}
- Buffer = params;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ buffer = params;
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_GAME:
delete[] _settingsGameFile;
diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h
index 055e2d1410..86b72d5730 100644
--- a/engines/wintermute/Base/BGame.h
+++ b/engines/wintermute/Base/BGame.h
@@ -194,7 +194,7 @@ public:
void *_dEBUG_LogFile;
int _sequence;
virtual HRESULT loadFile(const char *filename);
- virtual HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ virtual HRESULT loadBuffer(byte *buffer, bool complete = true);
CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
CBArray<CUIWindow *, CUIWindow *> _windows;
CBArray<CBViewport *, CBViewport *> _viewportStack;
diff --git a/engines/wintermute/Base/BObject.h b/engines/wintermute/Base/BObject.h
index ef4d8f3909..a77bde0896 100644
--- a/engines/wintermute/Base/BObject.h
+++ b/engines/wintermute/Base/BObject.h
@@ -97,7 +97,7 @@ public:
CBSprite *_cursor;
bool _sharedCursors;
CBSprite *_activeCursor;
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
virtual HRESULT listen(CBScriptHolder *param1, uint32 param2);
bool _ready;
bool _registrable;
diff --git a/engines/wintermute/Base/BRegion.cpp b/engines/wintermute/Base/BRegion.cpp
index 3efd913da8..6194346093 100644
--- a/engines/wintermute/Base/BRegion.cpp
+++ b/engines/wintermute/Base/BRegion.cpp
@@ -96,8 +96,8 @@ bool CBRegion::PointInRegion(int X, int Y) {
//////////////////////////////////////////////////////////////////////////
HRESULT CBRegion::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CBRegion::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -107,10 +107,10 @@ HRESULT CBRegion::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -128,7 +128,7 @@ TOKEN_DEF(EDITOR_SELECTED_POINT)
TOKEN_DEF(PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRegion::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CBRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -145,12 +145,12 @@ HRESULT CBRegion::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_REGION) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
Game->LOG(0, "'REGION' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
int i;
@@ -158,7 +158,7 @@ HRESULT CBRegion::loadBuffer(byte *Buffer, bool Complete) {
for (i = 0; i < _points.GetSize(); i++) delete _points[i];
_points.RemoveAll();
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -378,28 +378,28 @@ const char *CBRegion::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRegion::saveAsText(CBDynBuffer *Buffer, int Indent, const char *NameOverride) {
- if (!NameOverride) Buffer->putTextIndent(Indent, "REGION {\n");
- else Buffer->putTextIndent(Indent, "%s {\n", NameOverride);
+HRESULT CBRegion::saveAsText(CBDynBuffer *buffer, int indent, const char *NameOverride) {
+ if (!NameOverride) buffer->putTextIndent(indent, "REGION {\n");
+ else buffer->putTextIndent(indent, "%s {\n", NameOverride);
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
int i;
for (i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
for (i = 0; i < _points.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
- if (_scProp) _scProp->saveAsText(Buffer, Indent + 2);
+ if (_scProp) _scProp->saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n\n");
+ buffer->putTextIndent(indent, "}\n\n");
return S_OK;
}
diff --git a/engines/wintermute/Base/BRegion.h b/engines/wintermute/Base/BRegion.h
index fb725e814b..2ac783ca7b 100644
--- a/engines/wintermute/Base/BRegion.h
+++ b/engines/wintermute/Base/BRegion.h
@@ -51,7 +51,7 @@ public:
bool PointInRegion(int X, int Y);
bool CreateRegion();
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
RECT _rect;
CBArray<CBPoint *, CBPoint *> _points;
virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent, const char *NameOverride = NULL);
diff --git a/engines/wintermute/Base/BScriptHolder.cpp b/engines/wintermute/Base/BScriptHolder.cpp
index 6353352b8d..a740fde2fc 100644
--- a/engines/wintermute/Base/BScriptHolder.cpp
+++ b/engines/wintermute/Base/BScriptHolder.cpp
@@ -257,8 +257,8 @@ const char *CBScriptHolder::scToString() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::saveAsText(CBDynBuffer *Buffer, int Indent) {
- return CBBase::saveAsText(Buffer, Indent);
+HRESULT CBScriptHolder::saveAsText(CBDynBuffer *buffer, int indent) {
+ return CBBase::saveAsText(buffer, indent);
}
@@ -345,7 +345,7 @@ TOKEN_DEF(NAME)
TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::parseProperty(byte *Buffer, bool Complete) {
+HRESULT CBScriptHolder::parseProperty(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(NAME)
@@ -356,18 +356,18 @@ HRESULT CBScriptHolder::parseProperty(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_PROPERTY) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_PROPERTY) {
Game->LOG(0, "'PROPERTY' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
char *PropName = NULL;
char *PropValue = NULL;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_NAME:
delete[] PropName;
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp
index 5c44fcf546..859dfb74aa 100644
--- a/engines/wintermute/Base/BSprite.cpp
+++ b/engines/wintermute/Base/BSprite.cpp
@@ -153,10 +153,10 @@ HRESULT CBSprite::loadFile(const char *filename, int LifeTime, TSpriteCacheType
ret = S_OK;
}
} else {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer) {
- if (FAILED(ret = loadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", filename);
- delete [] Buffer;
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer) {
+ if (FAILED(ret = loadBuffer(buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", filename);
+ delete [] buffer;
}
}
@@ -187,7 +187,7 @@ TOKEN_DEF(EDITOR_BG_ALPHA)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::loadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) {
+HRESULT CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(CONTINUOUS)
TOKEN_TABLE(SPRITE)
@@ -213,17 +213,17 @@ HRESULT CBSprite::loadBuffer(byte *Buffer, bool Complete, int LifeTime, TSprite
cleanup();
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_SPRITE) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SPRITE) {
Game->LOG(0, "'SPRITE' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
int frame_count = 1;
CBFrame *frame;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_CONTINUOUS:
parser.ScanStr((char *)params, "%b", &_continuous);
@@ -247,9 +247,9 @@ HRESULT CBSprite::loadBuffer(byte *Buffer, bool Complete, int LifeTime, TSprite
case TOKEN_STREAMED:
parser.ScanStr((char *)params, "%b", &_streamed);
- if (_streamed && LifeTime == -1) {
- LifeTime = 500;
- CacheType = CACHE_ALL;
+ if (_streamed && lifeTime == -1) {
+ lifeTime = 500;
+ cacheType = CACHE_ALL;
}
break;
@@ -284,8 +284,8 @@ HRESULT CBSprite::loadBuffer(byte *Buffer, bool Complete, int LifeTime, TSprite
break;
case TOKEN_FRAME: {
- int FrameLifeTime = LifeTime;
- if (CacheType == CACHE_HALF && frame_count % 2 != 1) FrameLifeTime = -1;
+ int FrameLifeTime = lifeTime;
+ if (cacheType == CACHE_HALF && frame_count % 2 != 1) FrameLifeTime = -1;
frame = new CBFrame(Game);
@@ -428,44 +428,44 @@ bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float Sc
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "SPRITE {\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE");
+HRESULT CBSprite::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SPRITE {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE");
if (_streamed) {
- Buffer->putTextIndent(Indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE");
if (_streamedKeepLoaded)
- Buffer->putTextIndent(Indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE");
}
if (_editorMuted)
- Buffer->putTextIndent(Indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE");
if (_editorBgFile) {
- Buffer->putTextIndent(Indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile);
- Buffer->putTextIndent(Indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX);
- Buffer->putTextIndent(Indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY);
- Buffer->putTextIndent(Indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha);
}
- CBScriptHolder::saveAsText(Buffer, Indent + 2);
+ CBScriptHolder::saveAsText(buffer, indent + 2);
int i;
// scripts
for (i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
for (i = 0; i < _frames.GetSize(); i++) {
- _frames[i]->saveAsText(Buffer, Indent + 2);
+ _frames[i]->saveAsText(buffer, indent + 2);
}
- Buffer->putTextIndent(Indent, "}\n\n");
+ buffer->putTextIndent(indent, "}\n\n");
return S_OK;
}
diff --git a/engines/wintermute/Base/BSprite.h b/engines/wintermute/Base/BSprite.h
index 3857be14de..da69fb6566 100644
--- a/engines/wintermute/Base/BSprite.h
+++ b/engines/wintermute/Base/BSprite.h
@@ -76,7 +76,7 @@ public:
CBSprite(CBGame *inGame, CBObject *Owner = NULL);
virtual ~CBSprite();
CBArray<CBFrame *, CBFrame *> _frames;
- HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/Base/BStringTable.cpp b/engines/wintermute/Base/BStringTable.cpp
index 3c51866948..72b5535714 100644
--- a/engines/wintermute/Base/BStringTable.cpp
+++ b/engines/wintermute/Base/BStringTable.cpp
@@ -175,15 +175,15 @@ HRESULT CBStringTable::loadFile(const char *filename, bool ClearOld) {
if (ClearOld) _strings.clear();
uint32 Size;
- byte *Buffer = Game->_fileManager->readWholeFile(filename, &Size);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename, &Size);
+ if (buffer == NULL) {
Game->LOG(0, "CBStringTable::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
int Pos = 0;
- if (Size > 3 && Buffer[0] == 0xEF && Buffer[1] == 0xBB && Buffer[2] == 0xBF) {
+ if (Size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) {
Pos += 3;
if (Game->_textEncoding != TEXT_UTF8) {
Game->_textEncoding = TEXT_UTF8;
@@ -195,11 +195,11 @@ HRESULT CBStringTable::loadFile(const char *filename, bool ClearOld) {
int LineLength = 0;
while (Pos < Size) {
LineLength = 0;
- while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') LineLength++;
+ while (Pos + LineLength < Size && buffer[Pos + LineLength] != '\n' && buffer[Pos + LineLength] != '\0') LineLength++;
int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
char *line = new char[RealLength + 1];
- strncpy(line, (char *)&Buffer[Pos], RealLength);
+ strncpy(line, (char *)&buffer[Pos], RealLength);
line[RealLength] = '\0';
char *value = strchr(line, '\t');
if (value == NULL) value = strchr(line, ' ');
@@ -219,7 +219,7 @@ HRESULT CBStringTable::loadFile(const char *filename, bool ClearOld) {
Pos += LineLength + 1;
}
- delete [] Buffer;
+ delete [] buffer;
Game->LOG(0, " %d strings loaded", _strings.size());
diff --git a/engines/wintermute/Base/BSubFrame.cpp b/engines/wintermute/Base/BSubFrame.cpp
index ac7ecc8b20..a561d55345 100644
--- a/engines/wintermute/Base/BSubFrame.cpp
+++ b/engines/wintermute/Base/BSubFrame.cpp
@@ -249,53 +249,53 @@ bool CBSubFrame::getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSubFrame::saveAsText(CBDynBuffer *Buffer, int Indent, bool Complete) {
- if (Complete)
- Buffer->putTextIndent(Indent, "SUBFRAME {\n");
+HRESULT CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) {
+ if (complete)
+ buffer->putTextIndent(indent, "SUBFRAME {\n");
if (_surface && _surface->_filename != NULL)
- Buffer->putTextIndent(Indent + 2, "IMAGE = \"%s\"\n", _surface->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->_filename);
if (_transparent != 0xFFFF00FF)
- Buffer->putTextIndent(Indent + 2, "TRANSPARENT { %d,%d,%d }\n", D3DCOLGetR(_transparent), D3DCOLGetG(_transparent), D3DCOLGetB(_transparent));
+ buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", D3DCOLGetR(_transparent), D3DCOLGetG(_transparent), D3DCOLGetB(_transparent));
RECT rect;
CBPlatform::SetRectEmpty(&rect);
if (_surface) CBPlatform::SetRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
if (!CBPlatform::EqualRect(&rect, &_rect))
- Buffer->putTextIndent(Indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom);
+ buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom);
if (_hotspotX != 0 || _hotspotY != 0)
- Buffer->putTextIndent(Indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY);
+ buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY);
if (_alpha != 0xFFFFFFFF) {
- Buffer->putTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
- Buffer->putTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
}
if (_mirrorX)
- Buffer->putTextIndent(Indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE");
if (_mirrorY)
- Buffer->putTextIndent(Indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE");
if (_2DOnly)
- Buffer->putTextIndent(Indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE");
if (_3DOnly)
- Buffer->putTextIndent(Indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE");
if (_decoration)
- Buffer->putTextIndent(Indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
if (_editorSelected)
- Buffer->putTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- if (Complete)
- Buffer->putTextIndent(Indent, "}\n\n");
+ if (complete)
+ buffer->putTextIndent(indent, "}\n\n");
return S_OK;
}
diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp
index ddb862460b..4e59893d1d 100644
--- a/engines/wintermute/Base/scriptables/ScScript.cpp
+++ b/engines/wintermute/Base/scriptables/ScScript.cpp
@@ -1352,33 +1352,33 @@ HRESULT CScScript::ExternalCall(CScStack *stack, CScStack *thisStack, CScScript:
CScValue *Val = stack->pop();
switch (Function->params[i]) {
case TYPE_BOOL:
- Buffer->PutDWORD((uint32)Val->getBool());
+ buffer->PutDWORD((uint32)Val->getBool());
break;
case TYPE_LONG:
- Buffer->PutDWORD(Val->getInt());
+ buffer->PutDWORD(Val->getInt());
break;
case TYPE_BYTE:
- Buffer->PutDWORD((byte)Val->getInt());
+ buffer->PutDWORD((byte)Val->getInt());
break;
case TYPE_STRING:
- if (Val->isNULL()) Buffer->PutDWORD(0);
- else Buffer->PutDWORD((uint32)Val->getString());
+ if (Val->isNULL()) buffer->PutDWORD(0);
+ else buffer->PutDWORD((uint32)Val->getString());
break;
case TYPE_MEMBUFFER:
- if (Val->isNULL()) Buffer->PutDWORD(0);
- else Buffer->PutDWORD((uint32)Val->getMemBuffer());
+ if (Val->isNULL()) buffer->PutDWORD(0);
+ else buffer->PutDWORD((uint32)Val->getMemBuffer());
break;
case TYPE_FLOAT: {
float f = Val->getFloat();
- Buffer->PutDWORD(*((uint32 *)&f));
+ buffer->PutDWORD(*((uint32 *)&f));
break;
}
case TYPE_DOUBLE: {
double d = Val->getFloat();
uint32 *pd = (uint32 *)&d;
- Buffer->PutDWORD(pd[0]);
- Buffer->PutDWORD(pd[1]);
+ buffer->PutDWORD(pd[0]);
+ buffer->PutDWORD(pd[1]);
break;
}
}
@@ -1389,10 +1389,10 @@ HRESULT CScScript::ExternalCall(CScStack *stack, CScStack *thisStack, CScScript:
bool StackCorrupted = false;
switch (Function->call_type) {
case CALL_CDECL:
- ret = Call_cdecl(Buffer->_buffer, Buffer->GetSize(), (uint32)pFunc, &StackCorrupted);
+ ret = Call_cdecl(buffer->_buffer, buffer->GetSize(), (uint32)pFunc, &StackCorrupted);
break;
default:
- ret = Call_stdcall(Buffer->_buffer, Buffer->GetSize(), (uint32)pFunc, &StackCorrupted);
+ ret = Call_stdcall(buffer->_buffer, buffer->GetSize(), (uint32)pFunc, &StackCorrupted);
}
delete Buffer;
diff --git a/engines/wintermute/Base/scriptables/ScValue.h b/engines/wintermute/Base/scriptables/ScValue.h
index 3c25a4d1e7..887a39e50f 100644
--- a/engines/wintermute/Base/scriptables/ScValue.h
+++ b/engines/wintermute/Base/scriptables/ScValue.h
@@ -52,7 +52,7 @@ public:
DECLARE_PERSISTENT(CScValue, CBBase)
bool _isConstVar;
- HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT saveAsText(CBDynBuffer *buffer, int indent);
void setValue(CScValue *Val);
bool _persistent;
bool propExists(const char *name);
diff --git a/engines/wintermute/UI/UIButton.cpp b/engines/wintermute/UI/UIButton.cpp
index dffb9532da..0131f0bd02 100644
--- a/engines/wintermute/UI/UIButton.cpp
+++ b/engines/wintermute/UI/UIButton.cpp
@@ -96,8 +96,8 @@ CUIButton::~CUIButton() {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIButton::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CUIButton::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -107,10 +107,10 @@ HRESULT CUIButton::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing BUTTON file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing BUTTON file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -155,7 +155,7 @@ TOKEN_DEF(PIXEL_PERFECT)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIButton::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CUIButton::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(BUTTON)
TOKEN_TABLE(TEMPLATE)
@@ -199,15 +199,15 @@ HRESULT CUIButton::loadBuffer(byte *Buffer, bool Complete) {
int cmd = 2;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_BUTTON) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_BUTTON) {
Game->LOG(0, "'BUTTON' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -440,101 +440,101 @@ HRESULT CUIButton::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIButton::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "BUTTON\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CUIButton::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "BUTTON\n");
+ buffer->putTextIndent(indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_back && _back->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->_filename);
if (_backHover && _backHover->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->_filename);
+ buffer->putTextIndent(indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->_filename);
if (_backPress && _backPress->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->_filename);
+ buffer->putTextIndent(indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->_filename);
if (_backDisable && _backDisable->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->_filename);
+ buffer->putTextIndent(indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->_filename);
if (_backFocus && _backFocus->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->_filename);
+ buffer->putTextIndent(indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->_filename);
if (_image && _image->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
if (_imageHover && _imageHover->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->_filename);
if (_imagePress && _imagePress->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->_filename);
if (_imageDisable && _imageDisable->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->_filename);
if (_imageFocus && _imageFocus->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->_filename);
if (_font && _font->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
if (_fontHover && _fontHover->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->_filename);
+ buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->_filename);
if (_fontPress && _fontPress->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->_filename);
+ buffer->putTextIndent(indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->_filename);
if (_fontDisable && _fontDisable->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->_filename);
+ buffer->putTextIndent(indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->_filename);
if (_fontFocus && _fontFocus->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->_filename);
+ buffer->putTextIndent(indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->_filename);
if (_cursor && _cursor->_filename)
- Buffer->putTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_text)
- Buffer->putTextIndent(Indent + 2, "TEXT=\"%s\"\n", _text);
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
switch (_align) {
case TAL_LEFT:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
break;
case TAL_RIGHT:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
break;
case TAL_CENTER:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
break;
default:
warning("CUIButton::SaveAsText - unhandled enum");
break;
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
- Buffer->putTextIndent(Indent + 2, "X=%d\n", _posX);
- Buffer->putTextIndent(Indent + 2, "Y=%d\n", _posY);
- Buffer->putTextIndent(Indent + 2, "WIDTH=%d\n", _width);
- Buffer->putTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
- Buffer->putTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "FOCUSABLE=%s\n", _canFocus ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "CENTER_IMAGE=%s\n", _centerImage ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PRESSED=%s\n", _stayPressed ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PIXEL_PERFECT=%s\n", _pixelPerfect ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "FOCUSABLE=%s\n", _canFocus ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CENTER_IMAGE=%s\n", _centerImage ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PRESSED=%s\n", _stayPressed ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PIXEL_PERFECT=%s\n", _pixelPerfect ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// scripts
for (int i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/UI/UIButton.h b/engines/wintermute/UI/UIButton.h
index 856afc5be0..cb14a68d5c 100644
--- a/engines/wintermute/UI/UIButton.h
+++ b/engines/wintermute/UI/UIButton.h
@@ -64,8 +64,8 @@ public:
CUIButton(CBGame *inGame = NULL);
virtual ~CUIButton();
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp
index 87d70c8f88..5ad3c3fcdf 100644
--- a/engines/wintermute/UI/UIEdit.cpp
+++ b/engines/wintermute/UI/UIEdit.cpp
@@ -95,8 +95,8 @@ CUIEdit::~CUIEdit() {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIEdit::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CUIEdit::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -106,9 +106,9 @@ HRESULT CUIEdit::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing EDIT file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing EDIT file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -139,7 +139,7 @@ TOKEN_DEF(EDIT)
TOKEN_DEF(CAPTION)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIEdit::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CUIEdit::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(DISABLED)
@@ -169,15 +169,15 @@ HRESULT CUIEdit::loadBuffer(byte *Buffer, bool Complete) {
int cmd = 2;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_EDIT) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDIT) {
Game->LOG(0, "'EDIT' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -302,59 +302,59 @@ HRESULT CUIEdit::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIEdit::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "EDIT\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CUIEdit::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "EDIT\n");
+ buffer->putTextIndent(indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_back && _back->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->_filename);
if (_image && _image->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
if (_font && _font->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
if (_fontSelected && _fontSelected->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->_filename);
+ buffer->putTextIndent(indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->_filename);
if (_cursor && _cursor->_filename)
- Buffer->putTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_text)
- Buffer->putTextIndent(Indent + 2, "TEXT=\"%s\"\n", _text);
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
- Buffer->putTextIndent(Indent + 2, "X=%d\n", _posX);
- Buffer->putTextIndent(Indent + 2, "Y=%d\n", _posY);
- Buffer->putTextIndent(Indent + 2, "WIDTH=%d\n", _width);
- Buffer->putTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
- Buffer->putTextIndent(Indent + 2, "MAX_LENGTH=%d\n", _maxLength);
- Buffer->putTextIndent(Indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
- Buffer->putTextIndent(Indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "MAX_LENGTH=%d\n", _maxLength);
+ buffer->putTextIndent(indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
+ buffer->putTextIndent(indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
- Buffer->putTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
// scripts
for (int i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/UI/UIEdit.h b/engines/wintermute/UI/UIEdit.h
index 0db087e4df..936cf0b72d 100644
--- a/engines/wintermute/UI/UIEdit.h
+++ b/engines/wintermute/UI/UIEdit.h
@@ -57,8 +57,8 @@ public:
virtual ~CUIEdit();
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/UI/UIEntity.cpp b/engines/wintermute/UI/UIEntity.cpp
index a396ae0560..e9d3662471 100644
--- a/engines/wintermute/UI/UIEntity.cpp
+++ b/engines/wintermute/UI/UIEntity.cpp
@@ -56,8 +56,8 @@ CUIEntity::~CUIEntity() {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIEntity::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CUIEntity::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -67,10 +67,10 @@ HRESULT CUIEntity::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ENTITY container file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing ENTITY container file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -89,7 +89,7 @@ TOKEN_DEF(SCRIPT)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIEntity::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CUIEntity::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY_CONTAINER)
TOKEN_TABLE(TEMPLATE)
@@ -107,15 +107,15 @@ HRESULT CUIEntity::loadBuffer(byte *Buffer, bool Complete) {
int cmd = 2;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
Game->LOG(0, "'ENTITY_CONTAINER' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -174,36 +174,36 @@ HRESULT CUIEntity::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIEntity::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "ENTITY_CONTAINER\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CUIEntity::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ENTITY_CONTAINER\n");
+ buffer->putTextIndent(indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
- Buffer->putTextIndent(Indent + 2, "X=%d\n", _posX);
- Buffer->putTextIndent(Indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
- Buffer->putTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
if (_entity && _entity->_filename)
- Buffer->putTextIndent(Indent + 2, "ENTITY=\"%s\"\n", _entity->_filename);
+ buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->_filename);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// scripts
for (int i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/UI/UIEntity.h b/engines/wintermute/UI/UIEntity.h
index 8722ac304b..f096af390c 100644
--- a/engines/wintermute/UI/UIEntity.h
+++ b/engines/wintermute/UI/UIEntity.h
@@ -40,7 +40,7 @@ public:
virtual ~CUIEntity();
HRESULT loadFile(const char *filename);
HRESULT loadBuffer(byte *Buffer, bool Complete);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
virtual HRESULT display(int OffsetX = 0, int OffsetY = 0);
CAdEntity *_entity;
diff --git a/engines/wintermute/UI/UIObject.cpp b/engines/wintermute/UI/UIObject.cpp
index 26d903990d..aad8e23900 100644
--- a/engines/wintermute/UI/UIObject.cpp
+++ b/engines/wintermute/UI/UIObject.cpp
@@ -582,7 +582,7 @@ HRESULT CUIObject::persist(CBPersistMgr *persistMgr) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIObject::saveAsText(CBDynBuffer *Buffer, int Indent) {
+HRESULT CUIObject::saveAsText(CBDynBuffer *buffer, int indent) {
return E_FAIL;
}
diff --git a/engines/wintermute/UI/UIObject.h b/engines/wintermute/UI/UIObject.h
index f1ebd81f8c..ad7384860e 100644
--- a/engines/wintermute/UI/UIObject.h
+++ b/engines/wintermute/UI/UIObject.h
@@ -69,7 +69,7 @@ public:
uint32 _listenerParamDWORD;
CBScriptHolder *_listenerObject;
CUIObject *_focusedWidget;
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/UI/UIText.cpp b/engines/wintermute/UI/UIText.cpp
index afb6a6976c..dce7f48731 100644
--- a/engines/wintermute/UI/UIText.cpp
+++ b/engines/wintermute/UI/UIText.cpp
@@ -96,8 +96,8 @@ HRESULT CUIText::display(int OffsetX, int OffsetY) {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CUIText::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -107,9 +107,9 @@ HRESULT CUIText::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing STATIC file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing STATIC file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -138,7 +138,7 @@ TOKEN_DEF(PARENT_NOTIFY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIText::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CUIText::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(STATIC)
TOKEN_TABLE(TEMPLATE)
@@ -166,15 +166,15 @@ HRESULT CUIText::loadBuffer(byte *Buffer, bool Complete) {
int cmd = 2;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_STATIC) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_STATIC) {
Game->LOG(0, "'STATIC' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -293,39 +293,39 @@ HRESULT CUIText::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIText::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "STATIC\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CUIText::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "STATIC\n");
+ buffer->putTextIndent(indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_back && _back->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->_filename);
if (_image && _image->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
if (_font && _font->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
if (_cursor && _cursor->_filename)
- Buffer->putTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
if (_text)
- Buffer->putTextIndent(Indent + 2, "TEXT=\"%s\"\n", _text);
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
switch (_textAlign) {
case TAL_LEFT:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
break;
case TAL_RIGHT:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
break;
case TAL_CENTER:
- Buffer->putTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
break;
default:
error("CUIText::SaveAsText - Unhandled enum");
@@ -334,42 +334,42 @@ HRESULT CUIText::saveAsText(CBDynBuffer *Buffer, int Indent) {
switch (_verticalAlign) {
case VAL_TOP:
- Buffer->putTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
break;
case VAL_BOTTOM:
- Buffer->putTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
break;
case VAL_CENTER:
- Buffer->putTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
break;
default:
error("UIText::SaveAsText - Unhandled enum value: NUM_VERTICAL_ALIGN");
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
- Buffer->putTextIndent(Indent + 2, "X=%d\n", _posX);
- Buffer->putTextIndent(Indent + 2, "Y=%d\n", _posY);
- Buffer->putTextIndent(Indent + 2, "WIDTH=%d\n", _width);
- Buffer->putTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
- Buffer->putTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// scripts
for (int i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/UI/UIText.h b/engines/wintermute/UI/UIText.h
index 5ef3c85df9..876b6762f7 100644
--- a/engines/wintermute/UI/UIText.h
+++ b/engines/wintermute/UI/UIText.h
@@ -44,8 +44,8 @@ public:
TTextAlign _textAlign;
TVerticalAlign _verticalAlign;
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
diff --git a/engines/wintermute/UI/UITiledImage.cpp b/engines/wintermute/UI/UITiledImage.cpp
index d0f9cdb0f2..a56d3af9c1 100644
--- a/engines/wintermute/UI/UITiledImage.cpp
+++ b/engines/wintermute/UI/UITiledImage.cpp
@@ -120,8 +120,8 @@ HRESULT CUITiledImage::display(int X, int Y, int Width, int Height) {
//////////////////////////////////////////////////////////////////////////
HRESULT CUITiledImage::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CUITiledImage::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -131,10 +131,10 @@ HRESULT CUITiledImage::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -158,7 +158,7 @@ TOKEN_DEF(HORIZONTAL_TILES)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CUITiledImage::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CUITiledImage::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TILED_IMAGE)
TOKEN_TABLE(TEMPLATE)
@@ -184,15 +184,15 @@ HRESULT CUITiledImage::loadBuffer(byte *Buffer, bool Complete) {
int H1 = 0, H2 = 0, H3 = 0;
int V1 = 0, V2 = 0, V3 = 0;
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_TILED_IMAGE) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TILED_IMAGE) {
Game->LOG(0, "'TILED_IMAGE' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -307,12 +307,12 @@ HRESULT CUITiledImage::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CUITiledImage::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "TILED_IMAGE\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CUITiledImage::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "TILED_IMAGE\n");
+ buffer->putTextIndent(indent, "{\n");
if (_image && _image->_surfaceFilename)
- Buffer->putTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_surfaceFilename);
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_surfaceFilename);
int H1, H2, H3;
int V1, V2, V3;
@@ -326,13 +326,13 @@ HRESULT CUITiledImage::saveAsText(CBDynBuffer *Buffer, int Indent) {
V3 = _downLeft.bottom - _downLeft.top;
- Buffer->putTextIndent(Indent + 2, "VERTICAL_TILES { %d, %d, %d }\n", V1, V2, V3);
- Buffer->putTextIndent(Indent + 2, "HORIZONTAL_TILES { %d, %d, %d }\n", H1, H2, H3);
+ buffer->putTextIndent(indent + 2, "VERTICAL_TILES { %d, %d, %d }\n", V1, V2, V3);
+ buffer->putTextIndent(indent + 2, "HORIZONTAL_TILES { %d, %d, %d }\n", H1, H2, H3);
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/UI/UITiledImage.h b/engines/wintermute/UI/UITiledImage.h
index 16712746c5..60b95c12d9 100644
--- a/engines/wintermute/UI/UITiledImage.h
+++ b/engines/wintermute/UI/UITiledImage.h
@@ -39,8 +39,8 @@ public:
DECLARE_PERSISTENT(CUITiledImage, CBObject)
void correctSize(int *Width, int *Height);
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
HRESULT display(int X, int Y, int Width, int Height);
CUITiledImage(CBGame *inGame = NULL);
diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp
index fd36971847..c2eef79210 100644
--- a/engines/wintermute/UI/UIWindow.cpp
+++ b/engines/wintermute/UI/UIWindow.cpp
@@ -201,8 +201,8 @@ HRESULT CUIWindow::display(int OffsetX, int OffsetY) {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIWindow::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CUIWindow::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -212,9 +212,9 @@ HRESULT CUIWindow::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing WINDOW file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing WINDOW file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -259,7 +259,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(EDIT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIWindow::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CUIWindow::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WINDOW)
TOKEN_TABLE(ALPHA_COLOR)
@@ -306,15 +306,15 @@ HRESULT CUIWindow::loadBuffer(byte *Buffer, bool Complete) {
int FadeR = 0, FadeG = 0, FadeB = 0, FadeA = 0;
int ar = 0, ag = 0, ab = 0, alpha = 0;
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_WINDOW) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WINDOW) {
Game->LOG(0, "'WINDOW' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
- while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) >= PARSERR_TOKENNOTFOUND) {
+ while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) >= PARSERR_TOKENNOTFOUND) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -538,7 +538,7 @@ HRESULT CUIWindow::loadBuffer(byte *Buffer, bool Complete) {
default:
- if (FAILED(Game->windowLoadHook(this, (char **)&Buffer, (char **)params))) {
+ if (FAILED(Game->windowLoadHook(this, (char **)&buffer, (char **)params))) {
cmd = PARSERR_GENERIC;
}
}
@@ -567,105 +567,105 @@ HRESULT CUIWindow::loadBuffer(byte *Buffer, bool Complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIWindow::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "WINDOW\n");
- Buffer->putTextIndent(Indent, "{\n");
+HRESULT CUIWindow::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "WINDOW\n");
+ buffer->putTextIndent(indent, "{\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_back && _back->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->_filename);
if (_backInactive && _backInactive->_filename)
- Buffer->putTextIndent(Indent + 2, "BACK_INACTIVE=\"%s\"\n", _backInactive->_filename);
+ buffer->putTextIndent(indent + 2, "BACK_INACTIVE=\"%s\"\n", _backInactive->_filename);
if (_image && _image->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
if (_imageInactive && _imageInactive->_filename)
- Buffer->putTextIndent(Indent + 2, "IMAGE_INACTIVE=\"%s\"\n", _imageInactive->_filename);
+ buffer->putTextIndent(indent + 2, "IMAGE_INACTIVE=\"%s\"\n", _imageInactive->_filename);
if (_font && _font->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
if (_fontInactive && _fontInactive->_filename)
- Buffer->putTextIndent(Indent + 2, "FONT_INACTIVE=\"%s\"\n", _fontInactive->_filename);
+ buffer->putTextIndent(indent + 2, "FONT_INACTIVE=\"%s\"\n", _fontInactive->_filename);
if (_cursor && _cursor->_filename)
- Buffer->putTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_text)
- Buffer->putTextIndent(Indent + 2, "TITLE=\"%s\"\n", _text);
+ buffer->putTextIndent(indent + 2, "TITLE=\"%s\"\n", _text);
switch (_titleAlign) {
case TAL_LEFT:
- Buffer->putTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "left");
+ buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "left");
break;
case TAL_RIGHT:
- Buffer->putTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "right");
+ buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "right");
break;
case TAL_CENTER:
- Buffer->putTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "center");
+ buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "center");
break;
default:
error("UIWindow::SaveAsText - Unhandled enum-value NUM_TEXT_ALIGN");
}
if (!CBPlatform::IsRectEmpty(&_titleRect)) {
- Buffer->putTextIndent(Indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", _titleRect.left, _titleRect.top, _titleRect.right, _titleRect.bottom);
+ buffer->putTextIndent(indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", _titleRect.left, _titleRect.top, _titleRect.right, _titleRect.bottom);
}
if (!CBPlatform::IsRectEmpty(&_dragRect)) {
- Buffer->putTextIndent(Indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", _dragRect.left, _dragRect.top, _dragRect.right, _dragRect.bottom);
+ buffer->putTextIndent(indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", _dragRect.left, _dragRect.top, _dragRect.right, _dragRect.bottom);
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
- Buffer->putTextIndent(Indent + 2, "X=%d\n", _posX);
- Buffer->putTextIndent(Indent + 2, "Y=%d\n", _posY);
- Buffer->putTextIndent(Indent + 2, "WIDTH=%d\n", _width);
- Buffer->putTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
- Buffer->putTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "TRANSPARENT=%s\n", _transparent ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "PAUSE_MUSIC=%s\n", _pauseMusic ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "MENU=%s\n", _isMenu ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "CLIP_CONTENTS=%s\n", _clipContents ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "TRANSPARENT=%s\n", _transparent ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PAUSE_MUSIC=%s\n", _pauseMusic ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "MENU=%s\n", _isMenu ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CLIP_CONTENTS=%s\n", _clipContents ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
if (_fadeBackground) {
- Buffer->putTextIndent(Indent + 2, "FADE_COLOR { %d, %d, %d }\n", D3DCOLGetR(_fadeColor), D3DCOLGetG(_fadeColor), D3DCOLGetB(_fadeColor));
- Buffer->putTextIndent(Indent + 2, "FADE_ALPHA=%d\n", D3DCOLGetA(_fadeColor));
+ buffer->putTextIndent(indent + 2, "FADE_COLOR { %d, %d, %d }\n", D3DCOLGetR(_fadeColor), D3DCOLGetG(_fadeColor), D3DCOLGetB(_fadeColor));
+ buffer->putTextIndent(indent + 2, "FADE_ALPHA=%d\n", D3DCOLGetA(_fadeColor));
}
- Buffer->putTextIndent(Indent + 2, "ALPHA_COLOR { %d, %d, %d }\n", D3DCOLGetR(_alphaColor), D3DCOLGetG(_alphaColor), D3DCOLGetB(_alphaColor));
- Buffer->putTextIndent(Indent + 2, "ALPHA=%d\n", D3DCOLGetA(_alphaColor));
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d, %d, %d }\n", D3DCOLGetR(_alphaColor), D3DCOLGetG(_alphaColor), D3DCOLGetB(_alphaColor));
+ buffer->putTextIndent(indent + 2, "ALPHA=%d\n", D3DCOLGetA(_alphaColor));
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// scripts
for (int i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- Buffer->putTextIndent(Indent + 2, "\n");
+ buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
// controls
for (int i = 0; i < _widgets.GetSize(); i++)
- _widgets[i]->saveAsText(Buffer, Indent + 2);
+ _widgets[i]->saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n");
+ buffer->putTextIndent(indent, "}\n");
return S_OK;
}
diff --git a/engines/wintermute/UI/UIWindow.h b/engines/wintermute/UI/UIWindow.h
index c29038860d..6f639cc603 100644
--- a/engines/wintermute/UI/UIWindow.h
+++ b/engines/wintermute/UI/UIWindow.h
@@ -74,12 +74,12 @@ public:
CBArray<CUIObject *, CUIObject *> _widgets;
TTextAlign _titleAlign;
HRESULT loadFile(const char *filename);
- HRESULT loadBuffer(byte *Buffer, bool Complete = true);
+ HRESULT loadBuffer(byte *buffer, bool complete = true);
CUITiledImage *_backInactive;
CBFont *_fontInactive;
CBSprite *_imageInactive;
virtual HRESULT listen(CBScriptHolder *param1, uint32 param2);
- virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent);
// scripting interface
virtual CScValue *scGetProperty(const char *name);