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author | Paweł Kołodziejski | 2007-07-17 22:29:09 +0000 |
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committer | Paweł Kołodziejski | 2007-07-17 22:29:09 +0000 |
commit | 40e7b7555b61446d66d4068c4babccb08c1c6ebf (patch) | |
tree | 740493fe5f6642e440a655bea0f1d34e67d5d7c9 /engines | |
parent | d2d49e224b5aa0839a5636f1c751062dc9a613c7 (diff) | |
download | scummvm-rg350-40e7b7555b61446d66d4068c4babccb08c1c6ebf.tar.gz scummvm-rg350-40e7b7555b61446d66d4068c4babccb08c1c6ebf.tar.bz2 scummvm-rg350-40e7b7555b61446d66d4068c4babccb08c1c6ebf.zip |
added english and spanish version of drascula detection
svn-id: r28132
Diffstat (limited to 'engines')
-rw-r--r-- | engines/drascula/detection.cpp | 14 | ||||
-rw-r--r-- | engines/drascula/drascula.cpp | 4 |
2 files changed, 9 insertions, 9 deletions
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp index 7748b71bd2..d875a52d71 100644 --- a/engines/drascula/detection.cpp +++ b/engines/drascula/detection.cpp @@ -72,13 +72,13 @@ static const PlainGameDescriptor drasculaGames[] = { namespace Drascula { static const DrasculaGameDescription gameDescriptions[] = { -/* + { - // Drascula English + // Drascula English version { "drascula", "English", - AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"), + AD_ENTRY1("14.ald", "09b2735953edcd43af115c65ae00b10e"), Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS @@ -90,12 +90,12 @@ static const DrasculaGameDescription gameDescriptions[] = { }, { - // Drascula Spanish + // Drascula Spanish version { "drascula", "Spanish", - AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"), - Common::EN_ANY, + AD_ENTRY1("14.ald", "0746ed1a5cc8d9728f790c29813f4b43"), + Common::ES_ESP, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, @@ -104,7 +104,7 @@ static const DrasculaGameDescription gameDescriptions[] = { 0, 0, }, -*/ + { AD_TABLE_END_MARKER, 0, 0, 0, 0 } }; diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index abf5d182f4..cd84a89ea1 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -47,7 +47,7 @@ struct GameSettings { const char *detectname; }; -static const GameSettings agiSettings[] = { +static const GameSettings drasculaSettings[] = { {"drascula", "Drascula game", 0, 0, 0}, {NULL, NULL, 0, 0, NULL} @@ -66,7 +66,7 @@ DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) { const GameSettings *g; const char *gameid = ConfMan.get("gameid").c_str(); - for (g = agiSettings; g->gameid; ++g) + for (g = drasculaSettings; g->gameid; ++g) if (!scumm_stricmp(g->gameid, gameid)) _gameId = g->id; |