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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $UR$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/events.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "base/plugins.h"
#include "base/version.h"
#include "sound/mixer.h"
#include "drascula/drascula.h"
namespace Drascula {
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
static const GameSettings agiSettings[] = {
{"drascula", "Drascula game", 0, 0, 0},
{NULL, NULL, 0, 0, NULL}
};
DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
for (g = agiSettings; g->gameid; ++g)
if (!scumm_stricmp(g->gameid, gameid))
_gameId = g->id;
_rnd = new Common::RandomSource();
}
DrasculaEngine::~DrasculaEngine() {
delete _rnd;
}
int DrasculaEngine::init() {
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
return 0;
}
int DrasculaEngine::go() {
//runGame();
return 0;
}
} // End of namespace Drascula
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