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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $UR$
 * $Id$
 *
 */

#include "common/stdafx.h"

#include "common/events.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"

#include "base/plugins.h"
#include "base/version.h"

#include "sound/mixer.h"

#include "drascula/drascula.h"

namespace Drascula {

struct GameSettings {
	const char *gameid;
	const char *description;
	byte id;
	uint32 features;
	const char *detectname;
};

static const GameSettings agiSettings[] = {
	{"drascula", "Drascula game", 0, 0, 0},

	{NULL, NULL, 0, 0, NULL}
};

DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) {

	// Setup mixer
	if (!_mixer->isReady()) {
		warning("Sound initialization failed.");
	}

	_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));

	const GameSettings *g;

	const char *gameid = ConfMan.get("gameid").c_str();
	for (g = agiSettings; g->gameid; ++g)
		if (!scumm_stricmp(g->gameid, gameid))
			_gameId = g->id;

	_rnd = new Common::RandomSource();

}

DrasculaEngine::~DrasculaEngine() {
	delete _rnd;
}

int DrasculaEngine::init() {
	// Detect game
	if (!initGame()) {
		GUIErrorMessage("No valid games were found in the specified directory.");
		return -1;
	}

	// Initialize backend
	_system->beginGFXTransaction();
	initCommonGFX(false);
	_system->initSize(320, 200);
	_system->endGFXTransaction();

	return 0;
}

int DrasculaEngine::go() {

	//runGame();

	return 0;
}

} // End of namespace Drascula