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author | Max Horn | 2006-04-03 12:11:04 +0000 |
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committer | Max Horn | 2006-04-03 12:11:04 +0000 |
commit | 41f71238f2b0e420cc641a249ddc2b2e3c345b6b (patch) | |
tree | e071dc544da312be5e99cef2101e79d0ba43aeda /engines | |
parent | b9acc7a2852a733a64e56031294924e68700c2d9 (diff) | |
download | scummvm-rg350-41f71238f2b0e420cc641a249ddc2b2e3c345b6b.tar.gz scummvm-rg350-41f71238f2b0e420cc641a249ddc2b2e3c345b6b.tar.bz2 scummvm-rg350-41f71238f2b0e420cc641a249ddc2b2e3c345b6b.zip |
Removing outdated and obsolete comment
svn-id: r21578
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/plugin.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index 9e361ee021..d799dc2650 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -450,17 +450,6 @@ static const ScummGameSettings extra_versions[] = { #endif - // TODO: Maybe the HE games (at least those which are using GID_HEGAME) should - // be using a seperate table: Most of them in the existing scumm_settings table - // could be realized by mapping to one of "HE NNN" entries found at the end - // of this table. This would both slightly reduce the executable's size as - // well as simplify maintanance. - // To do this, we could add an "alias" table that maps a game ID to another - // game/variant ID, but *only* internally (for purposes of setting up the - // version/heversion/features etc). In particular, no auto-upgrading of - // targets and no user visible differences to the current behavior. - - {"fbear", "HE 61", GID_FBEAR, 6, 61, MDT_ADLIB | MDT_MIDI, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformPC}, {"fbear", "HE 70", GID_FBEAR, 6, 70, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformWindows}, |