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author | Matthew Hoops | 2010-06-02 02:55:55 +0000 |
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committer | Matthew Hoops | 2010-06-02 02:55:55 +0000 |
commit | 4493080220a98d596ee578bddc8a64c0d3955eac (patch) | |
tree | b91e02a516192d558f3d2e3a28cd1d34d859bd15 /engines | |
parent | 767edc91faebdc1a60e5c8b3764b169dc9807ea5 (diff) | |
download | scummvm-rg350-4493080220a98d596ee578bddc8a64c0d3955eac.tar.gz scummvm-rg350-4493080220a98d596ee578bddc8a64c0d3955eac.tar.bz2 scummvm-rg350-4493080220a98d596ee578bddc8a64c0d3955eac.zip |
If we can't find the game object or game ID in fallback detection, break out instead of assuming the script is there. Fixes a segfault when detecting an LSCI game.
svn-id: r49389
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/detection.cpp | 11 | ||||
-rw-r--r-- | engines/sci/resource.cpp | 10 |
2 files changed, 20 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index dbd65c7aaa..aba2b0b74e 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -464,7 +464,16 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl s_fallbackDesc.platform = Common::kPlatformAmiga; // Determine the game id - Common::String gameId = convertSierraGameId(resMan->findSierraGameId(), &s_fallbackDesc.flags, resMan); + Common::String sierraGameId = resMan->findSierraGameId(); + + // If we don't have a game id, the game is not SCI + if (sierraGameId.empty()) { + SearchMan.remove("SCI_detection"); + delete resMan; + return 0; + } + + Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan); strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1); s_fallbackGameIdBuf[sizeof(s_fallbackGameIdBuf) - 1] = 0; // Make sure string is NULL terminated s_fallbackDesc.gameid = s_fallbackGameIdBuf; diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp index 8f4fd64d90..11d9492ad5 100644 --- a/engines/sci/resource.cpp +++ b/engines/sci/resource.cpp @@ -1935,6 +1935,10 @@ bool ResourceManager::hasSci1Voc900() { reg_t ResourceManager::findGameObject(bool addSci11ScriptOffset) { Resource *script = findResource(ResourceId(kResourceTypeScript, 0), false); + + if (!script) + return NULL_REG; + int extraBytes = 0; if (getSciVersion() == SCI_VERSION_0_EARLY || getSciVersion() >= SCI_VERSION_1_1) extraBytes = 2; @@ -1966,8 +1970,14 @@ Common::String ResourceManager::findSierraGameId() { nameSelector += 5; } + if (!heap) + return ""; + int16 gameObjectOffset = findGameObject(false).offset; + if (!gameObjectOffset) + return ""; + // Seek to the name selector of the first export byte *seeker = heap->data + READ_UINT16(heap->data + gameObjectOffset + nameSelector * 2); Common::String sierraId; |