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authorMax Horn2010-06-02 00:52:57 +0000
committerMax Horn2010-06-02 00:52:57 +0000
commit767edc91faebdc1a60e5c8b3764b169dc9807ea5 (patch)
tree838b131043f177882fe03a7832124e0f8f53b350 /engines
parentc4c63223cc45ce192f8b03f27fff56fcdf56a502 (diff)
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OSYSTEM: Get rid of kFeatureAutoComputeDirtyRects
svn-id: r49388
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/saga.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 2911d9c451..ed8a9055ba 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -330,20 +330,6 @@ Common::Error SagaEngine::run() {
syncSoundSettings();
-
-#if 0
- // FIXME: Disabled this code for now. We want to get rid of OSystem::kFeatureAutoComputeDirtyRects
- // and this is the last place to make use of it. We need to find out whether doing
- // so causes any regressions. If it does, we can reenable it, if not, we can remove
- // this code in 0.13.0.
-
- // FIXME: This is the ugly way of reducing redraw overhead. It works
- // well for 320x200 but it's unclear how well it will work for
- // 640x480.
- if (getGameId() == GID_ITE)
- _system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
-#endif
-
int msec = 0;
_previousTicks = _system->getMillis();