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author | Sven Hesse | 2009-07-21 11:58:58 +0000 |
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committer | Sven Hesse | 2009-07-21 11:58:58 +0000 |
commit | 4f431e8952d3dd70c4eb07cf18d365329efbb97a (patch) | |
tree | 458b6d1c1ac12bd0ea3566d92e19523fe26ff296 /engines | |
parent | 87af626ee91838ecab882cd4deabc1e625c2cf55 (diff) | |
download | scummvm-rg350-4f431e8952d3dd70c4eb07cf18d365329efbb97a.tar.gz scummvm-rg350-4f431e8952d3dd70c4eb07cf18d365329efbb97a.tar.bz2 scummvm-rg350-4f431e8952d3dd70c4eb07cf18d365329efbb97a.zip |
Fixing "Game "hangs" after first level" (bug #2824414)
svn-id: r42641
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gob/game.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp index d201019d08..4e2bd223b7 100644 --- a/engines/gob/game.cpp +++ b/engines/gob/game.cpp @@ -275,6 +275,12 @@ void Game::playTot(int16 skipPlay) { _vm->_draw->_fontToSprite[i].height = -1; } + // Gobliiins music stopping + if (_vm->getGameType() == kGameTypeGob1) { + _vm->_sound->adlibStop(); + _vm->_sound->cdStop(); + } + _vm->_mult->initAll(); _vm->_mult->zeroMultData(); |