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authorPeter Kohaut2017-03-23 00:25:38 +0100
committerPeter Kohaut2017-03-23 00:25:38 +0100
commit52476b0778d4e02a67b61793b9ebeb1725658b40 (patch)
tree1bf0c812944a124854b13eb63597cd12ad683d56 /engines
parentc084e987d8b3558d5f84f37712fa3bb36fef413f (diff)
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BLADERUNNER: Added more functionality to movement track
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/actor.cpp268
-rw-r--r--engines/bladerunner/actor.h28
-rw-r--r--engines/bladerunner/bladerunner.cpp3
-rw-r--r--engines/bladerunner/movement_track.cpp40
-rw-r--r--engines/bladerunner/movement_track.h14
-rw-r--r--engines/bladerunner/script/ai_00_mccoy.cpp2
-rw-r--r--engines/bladerunner/script/ai_15_runciter.cpp4
-rw-r--r--engines/bladerunner/script/ai_23_officer_leroy.cpp4
-rw-r--r--engines/bladerunner/script/script.cpp65
-rw-r--r--engines/bladerunner/script/script.h4
10 files changed, 287 insertions, 145 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index bdcef02e92..37429283dc 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -91,6 +91,9 @@ void Actor::setup(int actorId) {
_retiredWidth = 0;
_retiredHeight = 0;
+ _movementTrackWalkingToWaypointId = -1;
+ _movementTrackDelayOnNextWaypoint = -1;
+
for (int i = 0; i != 7; ++i) {
_timersRemain[i] = 0;
_timersStart[i] = _vm->getTotalPlayTime();
@@ -107,6 +110,12 @@ void Actor::setup(int actorId) {
_maxHP = 50;
_goalNumber = -1;
+ _movementTrackPaused = false;
+ _movementTrackNextWaypointId = -1;
+ _movementTrackNextDelay = -1;
+ _movementTrackNextAngle = -1;
+ _movementTrackNextRunning = false;
+
_timersRemain[4] = 60000;
_animationMode = -1;
_screenRectangle = Common::Rect(-1, -1, -1, -1);
@@ -151,30 +160,174 @@ void Actor::setFPS(int fps) {
}
}
-void Actor::processMovement() {
- /*if (movementTrack::is_paused(this->movementTrack) != 1 && this->id)
- {
- if (this->walkingWaypointId >= 0 && this->timeoutWalkingWaypoint >= 0)
- {
- worldWaypoints::get_sceneId(WorldWaypoints, this->walkingWaypointId);
- if (!this->timeoutWalkingWaypoint)
- {
- this->timeoutWalkingWaypoint = 1;
+void Actor::countdownTimerStart(int timerId, int interval) {
+ assert(timerId >= 0 && timerId < 7);
+ _timersRemain[timerId] = interval;
+ _timersStart[timerId] = _vm->getTotalPlayTime();
+}
+
+void Actor::countdownTimerReset(int timerId) {
+ assert(timerId >= 0 && timerId < 7);
+ _timersRemain[timerId] = 0;
+}
+
+int Actor::countdownTimerGetRemainingTime(int timerId) {
+ assert(timerId >= 0 && timerId < 7);
+ return _timersRemain[timerId];
+}
+
+void Actor::countdownTimersUpdate() {
+ for (int i = 0; i <= 6; i++) {
+ countdownTimerUpdate(i);
+ }
+}
+
+void Actor::countdownTimerUpdate(int timerId) {
+ if (_timersRemain[timerId] == 0) {
+ return;
+ }
+
+ uint32 now = _vm->getTotalPlayTime();
+ int tickInterval = now - _timersStart[timerId];
+ _timersStart[timerId] = now;
+
+ //warning("tickInterval: %d", tickInterval);
+ _timersRemain[timerId] -= tickInterval;
+
+ if (_timersRemain[timerId] <= 0) {
+ switch (timerId) {
+ case 0:
+ case 1:
+ case 2:
+ if (!_vm->_aiScripts->IsInsideScript() && !_vm->_script->IsInsideScript()) {
+ _vm->_aiScripts->TimerExpired(this->_id, timerId);
+ this->_timersRemain[timerId] = 0;
+ } else {
+ this->_timersRemain[timerId] = 1;
+ }
+ break;
+ case 3:
+ _timersRemain[3] = 0;
+ if (_movementTrack->isPaused()) {
+ _timersRemain[3] = 1;
+ } else {
+ movementTrackNext(false);
+ }
+ break;
+ case 4:
+ // Something timer
+ break;
+ case 5:
+ // Actor animation frame timer
+ break;
+ case 6:
+ if (isRunning()) {
+ if (_fps > 15) {
+ int newFps = _fps - 2;
+ if (newFps < 15) {
+ newFps = 15;
+ }
+ setFPS(newFps);
+ }
+ }
+ _timersRemain[6] = 200;
+ break;
+ }
+ }
+}
+
+void Actor::movementTrackNext(bool omitAiScript) {
+ bool hasNextMovement;
+ int waypointSetId;
+ int running;
+ int angle;
+ int delay;
+ int waypointId;
+ Vector3 waypointPosition;
+ bool stopped;
+
+ hasNextMovement = _movementTrack->next(&waypointId, &delay, &angle, &running);
+ _movementTrackNextWaypointId = waypointId;
+ _movementTrackNextDelay = delay;
+ _movementTrackNextAngle = angle;
+ _movementTrackNextRunning = running;
+ if (hasNextMovement) {
+ if (angle == -1) {
+ angle = 0;
+ }
+ waypointSetId = _vm->_waypoints->getSetId(waypointId);
+ _vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z);
+ if (_setId == waypointSetId && waypointSetId == _vm->_actors[0]->_setId) {
+ stopWalking(false);
+ _walkInfo->setup(_id, running, _position, waypointPosition, false, &stopped);
+
+ _movementTrackWalkingToWaypointId = waypointId;
+ _movementTrackDelayOnNextWaypoint = delay;
+ if (stopped) {
+ movementTrackWaypointReached();
+ }
+ } else {
+ setSetId(waypointSetId);
+ setAtXYZ(waypointPosition, angle, true, false, false);
+
+ if (!delay) {
+ delay = 1;
+ }
+ if (delay > 1) {
+ changeAnimationMode(0, false);
+ }
+ countdownTimerStart(3, delay);
+ }
+ //return true;
+ } else {
+ if (!omitAiScript) {
+ _vm->_aiScripts->CompletedMovementTrack(_id);
+ }
+ //return false;
+ }
+}
+
+void Actor::movementTrackPause() {
+ _movementTrack->pause();
+ if (isWalking()) {
+ _movementTrackPaused = true;
+ stopWalking(false);
+ } else {
+ _movementTrackPaused = false;
+ }
+}
+
+void Actor::movementTrackUnpause() {
+ Vector3 waypointPosition;
+ bool stopped;
+
+ _movementTrack->unpause();
+ if (_movementTrackNextWaypointId >= 0 && _movementTrackPaused) {
+ _vm->_waypoints->getXYZ(_movementTrackNextWaypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z);
+ _walkInfo->setup(_id, _movementTrackNextRunning, _position, waypointPosition, false, &stopped);
+ _movementTrackPaused = false;
+ }
+}
+
+void Actor::movementTrackWaypointReached() {
+ int seconds;
+ if (!_movementTrack->isPaused() && _id != 0) {
+ if (_movementTrackWalkingToWaypointId >= 0 && _movementTrackDelayOnNextWaypoint) {
+ if (!_movementTrackDelayOnNextWaypoint) {
+ _movementTrackDelayOnNextWaypoint = 1;
}
- if (actorScript::call_ReachedMovementTrackWaypoint(ActorScript, this->id, this->walkingWaypointId) == 1)
- {
- seconds = this->timeoutWalkingWaypoint;
- if (seconds > 1)
- {
- actor::changeAnimationMode(this, 0, 0);
- seconds = this->timeoutWalkingWaypoint;
+ if (_vm->_aiScripts->ReachedMovementTrackWaypoint(_id, _movementTrackWalkingToWaypointId)) {
+ seconds = _movementTrackDelayOnNextWaypoint;
+ if (seconds > 1) {
+ changeAnimationMode(0, false);
+ seconds = _movementTrackDelayOnNextWaypoint; // todo: analyze if movement is changed in some aiscript->ChangeAnimationMode?
}
- actor::startTimer(this, 3, seconds);
+ countdownTimerStart(3, seconds);
}
}
- this->walkingWaypointId = -1;
- this->timeoutWalkingWaypoint = 0;
- }*/
+ _movementTrackWalkingToWaypointId = -1;
+ _movementTrackDelayOnNextWaypoint = 0;
+ }
}
bool Actor::loopWalkToActor(int otherActorId, int destinationOffset, int a3, bool run, bool a5, bool *isRunning) {
@@ -375,10 +528,8 @@ bool Actor::loopWalkToSceneObject(const char *objectName, int destinationOffset,
}
bool Actor::loopWalkToWaypoint(int waypointId, int destinationOffset, int a3, bool run, bool a5, bool *isRunning) {
- float x, y, z;
- _vm->_waypoints->getXYZ(waypointId, &x, &y, &z);
- Vector3 waypointPosition(x, y, z);
-
+ Vector3 waypointPosition;
+ _vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z);
return loopWalk(waypointPosition, destinationOffset, a3, run, _position, 0.0f, 24.0f, a5, isRunning, false);
}
@@ -432,7 +583,7 @@ bool Actor::tick(bool forceDraw) {
if (walked) {
_vm->_actors[_id]->changeAnimationMode(0);
- this->processMovement();
+ this->movementTrackWaypointReached();
if (this->inCombat()) {
this->changeAnimationMode(this->_combatAnimationMode, false);
} else {
@@ -613,6 +764,10 @@ bool Actor::isWalking() {
return _walkInfo->isWalking();
}
+bool Actor::isRunning() {
+ return _walkInfo->isRunning();
+}
+
void Actor::stopWalking(bool value) {
if (value && _id == 0) {
_vm->_playerActorIdle = true;
@@ -927,69 +1082,6 @@ int Actor::soundBalance() {
return 127.0f * (MAX(MIN(screenPosition.x / 640.0f, 1.0f), 0.0f) * 2.0f - 1.0f);
}
-void Actor::countdownTimerStart(int timerId, int interval) {
- assert(timerId >= 0 && timerId < 7);
- _timersRemain[timerId] = interval;
- _timersStart[timerId] = _vm->getTotalPlayTime();
-}
-
-void Actor::countdownTimerReset(int timerId) {
- assert(timerId >= 0 && timerId < 7);
- _timersRemain[timerId] = 0;
-}
-
-int Actor::countdownTimerGetRemainingTime(int timerId) {
- assert(timerId >= 0 && timerId < 7);
- return _timersRemain[timerId];
-}
-
-void Actor::countdownTimersUpdate() {
- for (int i = 0; i <= 6; i++) {
- countdownTimerUpdate(i);
- }
-}
-
-void Actor::countdownTimerUpdate(int timerId) {
- if (_timersRemain[timerId] == 0)
- return;
-
- uint32 now = _vm->getTotalPlayTime();
- int tickInterval = now - _timersStart[timerId];
- _timersStart[timerId] = now;
-
- // warning("tickInterval: %d", tickInterval);
- _timersRemain[timerId] -= tickInterval;
-
- if (_timersRemain[timerId] <= 0) {
- switch (timerId) {
- case 0:
- case 1:
- case 2:
- if (!_vm->_aiScripts->IsInsideScript() && !_vm->_script->IsInsideScript()) {
- _vm->_aiScripts->TimerExpired(this->_id, timerId);
- this->_timersRemain[timerId] = 0;
- //return false;
- } else {
- this->_timersRemain[timerId] = 1;
- //return true;
- }
- break;
- case 3:
- // Movement track timer
- break;
- case 4:
- // Something timer
- break;
- case 5:
- // Actor animation frame timer
- break;
- case 6:
- // Slow down actor run timer?
- break;
- }
- }
-}
-
bool Actor::walkFindU1(const Vector3 &startPosition, const Vector3 &targetPosition, float size, Vector3 *newDestination) {
newDestination->x = 0.0f;
newDestination->y = 0.0f;
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index a14139cf3d..d924730b4b 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -78,6 +78,16 @@ private:
bool _isMoving;
bool _damageAnimIfMoving;
+ // Movement
+ bool _movementTrackPaused;
+ int _movementTrackNextWaypointId;
+ int _movementTrackNextDelay; // probably not used
+ int _movementTrackNextAngle; // probably not used
+ bool _movementTrackNextRunning;
+
+ int _movementTrackWalkingToWaypointId;
+ int _movementTrackDelayOnNextWaypoint;
+
// Animation
int _width;
int _height;
@@ -122,7 +132,16 @@ public:
void changeAnimationMode(int animationMode, bool force = false);
void setFPS(int fps);
- void processMovement();
+ void countdownTimerStart(int timerId, int interval);
+ void countdownTimerReset(int timerId);
+ int countdownTimerGetRemainingTime(int timerId);
+ void countdownTimersUpdate();
+ void countdownTimerUpdate(int timerId);
+
+ void movementTrackNext(bool omitAiScript);
+ void movementTrackPause();
+ void movementTrackUnpause();
+ void movementTrackWaypointReached();
bool loopWalkToActor(int otherActorId, int destinationOffset, int a3, bool run, bool a5, bool *isRunning);
bool loopWalkToItem(int itemId, int destinationOffset, int a3, bool run, bool a5, bool *isRunning);
@@ -133,12 +152,6 @@ public:
bool tick(bool forceUpdate);
void draw();
- void countdownTimerStart(int timerId, int interval);
- void countdownTimerReset(int timerId);
- int countdownTimerGetRemainingTime(int timerId);
- void countdownTimersUpdate();
- void countdownTimerUpdate(int timerId);
-
int getSetId();
void setSetId(int setId);
BoundingBox *getBoundingBox() { return _bbox; }
@@ -152,6 +165,7 @@ public:
bool isMoving() { return _isMoving; }
void setMoving(bool value) { _isMoving = value; }
bool isWalking();
+ bool isRunning();
void stopWalking(bool value);
void faceActor(int otherActorId, bool animate);
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index b2f7abc744..6a06422a24 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -488,6 +488,9 @@ void BladeRunnerEngine::shutdown() {
delete _actors[i];
_actors[i] = nullptr;
}
+ delete _actors[VOICEOVER_ACTOR];
+ _actors[VOICEOVER_ACTOR] = nullptr;
+
_playerActor = nullptr;
// TODO: Delete proper ZBuf class
diff --git a/engines/bladerunner/movement_track.cpp b/engines/bladerunner/movement_track.cpp
index bd74116566..702a1187f1 100644
--- a/engines/bladerunner/movement_track.cpp
+++ b/engines/bladerunner/movement_track.cpp
@@ -34,9 +34,9 @@ MovementTrack::~MovementTrack() {
void MovementTrack::reset() {
_currentIndex = -1;
- _lastIndex = -1;
- _hasNext = 0;
- _paused = 0;
+ _lastIndex = 0;
+ _hasNext = false;
+ _paused = false;
for (int i = 0; i < 100; i++) {
_entries[i].waypointId = -1;
_entries[i].delay = -1;
@@ -49,9 +49,10 @@ int MovementTrack::append(int waypointId, int delay, int running) {
return append(waypointId, delay, -1, running);
}
-int MovementTrack::append(int waypointId, int delay, int angle, int running) {
- if (_lastIndex >= ARRAYSIZE(_entries))
+int MovementTrack::append(int waypointId, int delay, int angle, int running) {
+ if (_lastIndex >= 100) {
return 0;
+ }
_entries[_lastIndex].waypointId = waypointId;
_entries[_lastIndex].delay = delay;
@@ -59,7 +60,7 @@ int MovementTrack::append(int waypointId, int delay, int angle, int running) {
_entries[_lastIndex].running = running;
_lastIndex++;
- _hasNext = 1;
+ _hasNext = true;
_currentIndex = 0;
return 1;
}
@@ -70,42 +71,39 @@ void MovementTrack::flush() {
void MovementTrack::repeat() {
_currentIndex = 0;
- _hasNext = 1;
+ _hasNext = true;
}
-int MovementTrack::pause() {
- _paused = 1;
- return 1;
+void MovementTrack::pause() {
+ _paused = true;
}
-int MovementTrack::unpause() {
- _paused = 0;
- return 1;
+void MovementTrack::unpause() {
+ _paused = false;
}
-int MovementTrack::isPaused() {
+bool MovementTrack::isPaused() {
return _paused;
}
-int MovementTrack::hasNext() {
+bool MovementTrack::hasNext() {
return _hasNext;
}
-int MovementTrack::next(int *waypointId, int *delay, int *angle, int *running) {
- if (_currentIndex < _lastIndex && this->_hasNext)
- {
+bool MovementTrack::next(int *waypointId, int *delay, int *angle, int *running) {
+ if (_currentIndex < _lastIndex && _hasNext) {
*waypointId = _entries[_currentIndex].waypointId;
*delay = _entries[_currentIndex].delay;
*angle = _entries[_currentIndex].angle;
*running = _entries[_currentIndex++].running;
- return 1;
+ return true;
} else {
*waypointId = -1;
*delay = -1;
*angle = -1;
*running = 0;
- _hasNext = 0;
- return 0;
+ _hasNext = false;
+ return false;
}
}
diff --git a/engines/bladerunner/movement_track.h b/engines/bladerunner/movement_track.h
index 450592210a..bffac4855a 100644
--- a/engines/bladerunner/movement_track.h
+++ b/engines/bladerunner/movement_track.h
@@ -43,8 +43,8 @@ class MovementTrack {
private:
int _currentIndex;
int _lastIndex;
- int _hasNext;
- int _paused;
+ bool _hasNext;
+ bool _paused;
MovementTrackEntry _entries[100];
void reset();
@@ -55,11 +55,11 @@ public:
int append(int waypointId, int delay, int angle, int running);
void flush();
void repeat();
- int pause();
- int unpause();
- int isPaused();
- int hasNext();
- int next(int *waypointId, int *delay, int *angle, int *running);
+ void pause();
+ void unpause();
+ bool isPaused();
+ bool hasNext();
+ bool next(int *waypointId, int *delay, int *angle, int *running);
//int saveGame();
};
diff --git a/engines/bladerunner/script/ai_00_mccoy.cpp b/engines/bladerunner/script/ai_00_mccoy.cpp
index 52f9c4009e..70f127213f 100644
--- a/engines/bladerunner/script/ai_00_mccoy.cpp
+++ b/engines/bladerunner/script/ai_00_mccoy.cpp
@@ -1661,7 +1661,7 @@ void AIScript_McCoy::SetAnimationState(int animationState, int a2, int a3, int a
dword_46271C = a4;
}
-bool AIScript_McCoy::ReachedMovementTrackWaypoint(int a1) {
+bool AIScript_McCoy::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
diff --git a/engines/bladerunner/script/ai_15_runciter.cpp b/engines/bladerunner/script/ai_15_runciter.cpp
index f4cffd834f..b26339b653 100644
--- a/engines/bladerunner/script/ai_15_runciter.cpp
+++ b/engines/bladerunner/script/ai_15_runciter.cpp
@@ -628,8 +628,8 @@ void AIScript_Runciter::SetAnimationState(int animationState, int animationFrame
var_462804 = a4;
}
-bool AIScript_Runciter::ReachedMovementTrackWaypoint(int a1) {
- switch (a1) {
+bool AIScript_Runciter::ReachedMovementTrackWaypoint(int waypointId) {
+ switch (waypointId) {
case 93:
Actor_Face_Heading(15, 1002, true);
break;
diff --git a/engines/bladerunner/script/ai_23_officer_leroy.cpp b/engines/bladerunner/script/ai_23_officer_leroy.cpp
index daf1ea9d73..8f97466a8a 100644
--- a/engines/bladerunner/script/ai_23_officer_leroy.cpp
+++ b/engines/bladerunner/script/ai_23_officer_leroy.cpp
@@ -1192,8 +1192,8 @@ void AIScript_Officer_Leroy::SetAnimationState(int animationState, int animation
var_462884 = a4;
}
-bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint(int a1) {
- if (a1 == 57 || a1 == 58) {
+bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint(int waypointId) {
+ if (waypointId == 57 || waypointId == 58) {
sub_431408();
AI_Countdown_Timer_Reset(23, 2);
AI_Countdown_Timer_Start(23, 2, 6);
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 320373a058..bc6679051c 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -1364,26 +1364,28 @@ void ScriptBase::I_Sez(const char *str) {
}
void ScriptBase::AI_Countdown_Timer_Start(int actorId, signed int timer, int seconds) {
-// if (timer >= 0 && timer <= 2)
-// _vm->_actors[actorId]->timerSet(timer, 1000 * seconds);
+ if (timer >= 0 && timer <= 2) {
+ _vm->_actors[actorId]->countdownTimerStart(timer, 1000 * seconds);
+ }
}
void ScriptBase::AI_Countdown_Timer_Reset(int actorId, int timer) {
-// if (timer >= 0 && timer <= 2)
-// _vm->_actors[actorId]->timerReset(timer);
+ if (timer >= 0 && timer <= 2) {
+ _vm->_actors[actorId]->countdownTimerReset(timer);
+ }
}
void ScriptBase::AI_Movement_Track_Unpause(int actorId) {
- //_vm->_actors[actorId]->movementTrackUnpause();
+ _vm->_actors[actorId]->movementTrackUnpause();
}
void ScriptBase::AI_Movement_Track_Pause(int actorId) {
- //_vm->_actors[actorId]->movementTrackPause();
+ _vm->_actors[actorId]->movementTrackPause();
}
void ScriptBase::AI_Movement_Track_Repeat(int actorId) {
_vm->_actors[actorId]->_movementTrack->repeat();
- //_vm->_actors[actorId]->movementTrackRepeat(1);
+ _vm->_actors[actorId]->movementTrackNext(true);
}
void ScriptBase::AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int delay, int angle) {
@@ -1471,8 +1473,8 @@ AIScripts::~AIScripts() {
delete _AIScripts[i];
_AIScripts[i] = nullptr;
}
- delete _AIScripts;
- delete _actorUpdating;
+ delete[] _AIScripts;
+ delete[] _actorUpdating;
}
void AIScripts::Initialize(int actor) {
@@ -1496,56 +1498,87 @@ void AIScripts::Update(int actor) {
void AIScripts::TimerExpired(int actor, int timer) {
assert(actor < _actorsCount);
_inScriptCounter++;
- if (_AIScripts[actor])
+ if (_AIScripts[actor]) {
_AIScripts[actor]->TimerExpired(timer);
+ }
_inScriptCounter--;
}
+void AIScripts::CompletedMovementTrack(int actor) {
+ assert(actor < _actorsCount);
+ if (!_vm->_actors[actor]->inCombat()) {
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ _AIScripts[actor]->CompletedMovementTrack();
+ }
+ _inScriptCounter--;
+ }
+}
+
void AIScripts::EnteredScene(int actor, int setId) {
assert(actor < _actorsCount);
_inScriptCounter++;
- if (_AIScripts[actor])
+ if (_AIScripts[actor]) {
_AIScripts[actor]->EnteredScene(setId);
+ }
_inScriptCounter--;
}
void AIScripts::OtherAgentEnteredThisScene(int actor, int otherActorId) {
assert(actor < _actorsCount);
_inScriptCounter++;
- if (_AIScripts[actor])
+ if (_AIScripts[actor]) {
_AIScripts[actor]->OtherAgentEnteredThisScene(otherActorId);
+ }
_inScriptCounter--;
}
void AIScripts::OtherAgentExitedThisScene(int actor, int otherActorId) {
assert(actor < _actorsCount);
_inScriptCounter++;
- if (_AIScripts[actor])
+ if (_AIScripts[actor]) {
_AIScripts[actor]->OtherAgentExitedThisScene(otherActorId);
+ }
_inScriptCounter--;
}
void AIScripts::GoalChanged(int actor, int currentGoalNumber, int newGoalNumber) {
assert(actor < _actorsCount);
_inScriptCounter++;
- if (_AIScripts[actor])
+ if (_AIScripts[actor]) {
_AIScripts[actor]->GoalChanged(currentGoalNumber, newGoalNumber);
+ }
_inScriptCounter--;
}
+bool AIScripts::ReachedMovementTrackWaypoint(int actor, int waypointId) {
+ assert(actor < _actorsCount);
+ bool result = false;
+ if (!_vm->_actors[actor]->inCombat()) {
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ result = _AIScripts[actor]->ReachedMovementTrackWaypoint(waypointId);
+ }
+ _inScriptCounter--;
+ }
+ return result;
+}
+
void AIScripts::UpdateAnimation(int actor, int *animation, int *frame) {
assert(actor < _actorsCount);
_inScriptCounter++;
- if (_AIScripts[actor])
+ if (_AIScripts[actor]) {
_AIScripts[actor]->UpdateAnimation(animation, frame);
+ }
_inScriptCounter--;
}
void AIScripts::ChangeAnimationMode(int actor, int mode) {
assert(actor < _actorsCount);
_inScriptCounter++;
- if (_AIScripts[actor])
+ if (_AIScripts[actor]) {
_AIScripts[actor]->ChangeAnimationMode(mode);
+ }
_inScriptCounter--;
}
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index bf787e78c4..8577078c0d 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -835,7 +835,7 @@ public:
virtual bool ChangeAnimationMode(int mode) = 0;
virtual void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) = 0;
virtual void SetAnimationState(int animationState, int a2, int a3, int a4) = 0;
- virtual bool ReachedMovementTrackWaypoint(int a1) = 0;
+ virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
virtual void FledCombat() = 0;
};
@@ -853,10 +853,12 @@ public:
void Initialize(int actor);
void Update(int actor);
void TimerExpired(int actor, int timer);
+ void CompletedMovementTrack(int actor);
void EnteredScene(int actor, int setId);
void OtherAgentEnteredThisScene(int actor, int otherActorId);
void OtherAgentExitedThisScene(int actor, int otherActorId);
void GoalChanged(int actor, int currentGoalNumber, int newGoalNumber);
+ bool ReachedMovementTrackWaypoint(int actor, int waypointId);
void UpdateAnimation(int actor, int *animation, int *frame);
void ChangeAnimationMode(int actor, int mode);