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authorjohndoe1232011-06-22 22:58:51 +0000
committerWillem Jan Palenstijn2013-05-08 20:30:49 +0200
commit52e0ac85db1b1bc7f2670498d019cf982c16d413 (patch)
tree7a8653094b51b6b4007420d340c489cd180d3462 /engines
parent16997e38eea087a6aeb2cad4e8950c58e3e02f7a (diff)
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NEVERHOOD: First code with basic detection, nothing else so far
Diffstat (limited to 'engines')
-rw-r--r--engines/engines.mk5
-rw-r--r--engines/neverhood/detection.cpp285
-rw-r--r--engines/neverhood/module.mk13
-rw-r--r--engines/neverhood/neverhood.cpp113
-rw-r--r--engines/neverhood/neverhood.h111
5 files changed, 527 insertions, 0 deletions
diff --git a/engines/engines.mk b/engines/engines.mk
index dc09fbd54e..fb754ef104 100644
--- a/engines/engines.mk
+++ b/engines/engines.mk
@@ -116,6 +116,11 @@ DEFINES += -DENABLE_RIVEN
endif
endif
+ifdef ENABLE_NEVERHOOD
+DEFINES += -DENABLE_NEVERHOOD=$(ENABLE_NEVERHOOD)
+MODULES += engines/neverhood
+endif
+
ifdef ENABLE_PARALLACTION
DEFINES += -DENABLE_PARALLACTION=$(ENABLE_PARALLACTION)
MODULES += engines/parallaction
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp
new file mode 100644
index 0000000000..b80379bc2d
--- /dev/null
+++ b/engines/neverhood/detection.cpp
@@ -0,0 +1,285 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "engines/advancedDetector.h"
+#include "common/file.h"
+
+#include "neverhood/neverhood.h"
+
+
+namespace Neverhood {
+
+struct NeverhoodGameDescription {
+ ADGameDescription desc;
+
+ int gameID;
+ int gameType;
+ uint32 features;
+ uint16 version;
+};
+
+const char *NeverhoodEngine::getGameId() const {
+ return _gameDescription->desc.gameid;
+}
+
+uint32 NeverhoodEngine::getFeatures() const {
+ return _gameDescription->features;
+}
+
+Common::Platform NeverhoodEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+uint16 NeverhoodEngine::getVersion() const {
+ return _gameDescription->version;
+}
+
+}
+
+static const PlainGameDescriptor neverhoodGames[] = {
+ {"neverhood", "The Neverhood Chronicles"},
+ {0, 0}
+};
+
+namespace Neverhood {
+
+using Common::GUIO_NONE;
+using Common::GUIO_NOSPEECH;
+
+static const NeverhoodGameDescription gameDescriptions[] = {
+
+ {
+ // Neverhood English version
+ // TODO: Maybe additional files are needed to properly detect different versions
+ {
+ "neverhood",
+ 0,
+ AD_ENTRY1s("hd.blb", "22958d968458c9ff221aee38577bb2b2", 4279716),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO_NONE
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+
+ { AD_TABLE_END_MARKER, 0, 0, 0, 0 }
+};
+
+/**
+ * The fallback game descriptor used by the Neverhood engine's fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
+ */
+static NeverhoodGameDescription g_fallbackDesc = {
+ {
+ "",
+ "",
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO_NONE
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+} // End of namespace Neverhood
+
+class NeverhoodMetaEngine : public AdvancedMetaEngine {
+public:
+ NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) {
+ _singleid = "neverhood";
+ }
+
+ virtual const char *getName() const {
+ return "Neverhood Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Neverhood Engine (C) Infogrames";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+
+#if 0 // Not used yet but let's keep it for later when it is
+ SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+#endif
+
+ const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
+
+};
+
+bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ false; // Nothing yet :(
+// (f == kSupportsListSaves) ||
+// (f == kSupportsLoadingDuringStartup) ||
+// (f == kSupportsDeleteSave) ||
+// (f == kSavesSupportMetaInfo) ||
+// (f == kSavesSupportThumbnail);
+}
+
+bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const {
+ return
+ false; // Nothing yet :(
+// (f == kSupportsRTL) || // TODO: Not yet...
+// (f == kSupportsLoadingDuringRuntime) ||
+// (f == kSupportsSavingDuringRuntime);
+}
+
+bool NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Neverhood::NeverhoodGameDescription *gd = (const Neverhood::NeverhoodGameDescription *)desc;
+ if (gd) {
+ *engine = new Neverhood::NeverhoodEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+const ADGameDescription *NeverhoodMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ Neverhood::g_fallbackDesc.desc.language = Common::UNK_LANG;
+ Neverhood::g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ Neverhood::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
+
+ // Set default values for the fallback descriptor's NeverhoodGameDescription part.
+ Neverhood::g_fallbackDesc.gameID = 0;
+ Neverhood::g_fallbackDesc.features = 0;
+ Neverhood::g_fallbackDesc.version = 3;
+
+ return NULL;
+}
+
+#if 0 // Not used yet but let's keep it for later when it is
+
+SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Neverhood::NeverhoodEngine::SaveHeader header;
+ Common::String pattern = target;
+ pattern += ".???";
+
+ Common::StringArray filenames;
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+ Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 999) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
+ saveList.push_back(SaveStateDescriptor(slotNum, header.description));
+ }
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+int NeverhoodMetaEngine::getMaximumSaveSlot() const {
+ return 999;
+}
+
+void NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const {
+ // Slot 0 can't be deleted, it's for restarting the game(s)
+ if (slot == 0)
+ return;
+
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
+
+ saveFileMan->removeSavefile(filename.c_str());
+
+ Common::StringArray filenames;
+ Common::String pattern = target;
+ pattern += ".???";
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+ Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ // Rename every slot greater than the deleted slot,
+ // Also do not rename quicksaves.
+ if (slotNum > slot && slotNum < 990) {
+ // FIXME: Our savefile renaming done here is inconsitent with what we do in
+ // GUI_v2::deleteMenu. While here we rename every slot with a greater equal
+ // number of the deleted slot to deleted slot, deleted slot + 1 etc.,
+ // we only rename the following slots in GUI_v2::deleteMenu until a slot
+ // is missing.
+ saveFileMan->renameSavefile(file->c_str(), filename.c_str());
+
+ filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, ++slot);
+ }
+ }
+
+}
+
+SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
+
+ if (in) {
+ Neverhood::NeverhoodEngine::SaveHeader header;
+ Neverhood::NeverhoodEngine::kReadSaveHeaderError error;
+
+ error = Neverhood::NeverhoodEngine::readSaveHeader(in, true, header);
+ delete in;
+
+ if (error == Neverhood::NeverhoodEngine::kRSHENoError) {
+ SaveStateDescriptor desc(slot, header.description);
+
+ desc.setDeletableFlag(false);
+ desc.setWriteProtectedFlag(false);
+ desc.setThumbnail(header.thumbnail);
+
+ return desc;
+ }
+ }
+
+ return SaveStateDescriptor();
+}
+
+#endif
+
+#if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD)
+ REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
+#endif
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
new file mode 100644
index 0000000000..d46d6a67ba
--- /dev/null
+++ b/engines/neverhood/module.mk
@@ -0,0 +1,13 @@
+MODULE := engines/neverhood
+
+MODULE_OBJS = \
+ detection.o \
+ neverhood.o
+
+# This module can be built as a plugin
+ifdef BUILD_PLUGINS
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp
new file mode 100644
index 0000000000..9c464b9a83
--- /dev/null
+++ b/engines/neverhood/neverhood.cpp
@@ -0,0 +1,113 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/algorithm.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/file.h"
+#include "common/random.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "graphics/cursorman.h"
+
+#include "engines/util.h"
+
+#include "audio/mididrv.h"
+#include "audio/mixer.h"
+
+#include "neverhood/neverhood.h"
+
+namespace Neverhood {
+
+NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
+ // Setup mixer
+ if (!_mixer->isReady()) {
+ warning("Sound initialization failed.");
+ }
+
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+
+ _rnd = new Common::RandomSource("neverhood");
+
+}
+
+NeverhoodEngine::~NeverhoodEngine() {
+ delete _rnd;
+}
+
+Common::Error NeverhoodEngine::run() {
+ // Initialize backend
+ _system->beginGFXTransaction();
+ initCommonGFX(false);
+ _system->initSize(640, 480);
+ _system->endGFXTransaction();
+
+ _isSaveAllowed = false;
+
+ return Common::kNoError;
+}
+
+void NeverhoodEngine::updateEvents() {
+ Common::Event event;
+ Common::EventManager *eventMan = _system->getEventManager();
+
+ while (eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ _keyState = event.kbd.keycode;
+ break;
+ case Common::EVENT_KEYUP:
+ _keyState = Common::KEYCODE_INVALID;
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
+ break;
+ /*
+ case Common::EVENT_LBUTTONDOWN:
+ _buttonState |= kLeftButton;
+ break;
+ case Common::EVENT_LBUTTONUP:
+ _buttonState &= ~kLeftButton;
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ _buttonState |= kRightButton;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ _buttonState &= ~kRightButton;
+ break;
+ case Common::EVENT_QUIT:
+ _system->quit();
+ break;
+ */
+ default:
+ break;
+ }
+ }
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
new file mode 100644
index 0000000000..c17116d2dd
--- /dev/null
+++ b/engines/neverhood/neverhood.h
@@ -0,0 +1,111 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_H
+#define NEVERHOOD_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/random.h"
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "audio/mixer.h"
+
+#include "graphics/surface.h"
+
+#include "engines/engine.h"
+
+namespace Neverhood {
+
+enum NeverhoodGameFeatures {
+};
+
+struct NeverhoodGameDescription;
+
+class NeverhoodEngine : public ::Engine {
+protected:
+
+ Common::Error run();
+
+public:
+ NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc);
+ virtual ~NeverhoodEngine();
+
+ // Detection related functions
+ const NeverhoodGameDescription *_gameDescription;
+ const char *getGameId() const;
+ uint32 getFeatures() const;
+ uint16 getVersion() const;
+ Common::Platform getPlatform() const;
+ bool hasFeature(EngineFeature f) const;
+
+ Common::RandomSource *_rnd;
+
+ int _mouseX, _mouseY;
+ Common::KeyCode _keyState;
+ uint16 _buttonState;
+
+ void updateEvents();
+
+public:
+
+ /* Save/load */
+
+ enum kReadSaveHeaderError {
+ kRSHENoError = 0,
+ kRSHEInvalidType = 1,
+ kRSHEInvalidVersion = 2,
+ kRSHEIoError = 3
+ };
+
+ struct SaveHeader {
+ Common::String description;
+ uint32 version;
+ byte gameID;
+ uint32 flags;
+ Graphics::Surface *thumbnail;
+ };
+
+ bool _isSaveAllowed;
+
+ bool canLoadGameStateCurrently() { return _isSaveAllowed; }
+ bool canSaveGameStateCurrently() { return _isSaveAllowed; }
+
+#if 0 // Not used yet but let's keep it for later when it is
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const Common::String &description);
+ void savegame(const char *filename, const char *description);
+ void loadgame(const char *filename);
+ const char *getSavegameFilename(int num);
+ static Common::String getSavegameFilename(const Common::String &target, int num);
+ static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
+#endif
+
+public:
+
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_H */