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author | Arnaud Boutonné | 2010-10-10 10:00:55 +0000 |
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committer | Arnaud Boutonné | 2010-10-10 10:00:55 +0000 |
commit | 550d340959d897a161d078111e7ec269d3c57797 (patch) | |
tree | dbf1d480d78348f711abce689d8623696f8b3ffc /engines | |
parent | c50a149a35c7ad5d9e4c8aa8a7d2382506caa51c (diff) | |
download | scummvm-rg350-550d340959d897a161d078111e7ec269d3c57797.tar.gz scummvm-rg350-550d340959d897a161d078111e7ec269d3c57797.tar.bz2 scummvm-rg350-550d340959d897a161d078111e7ec269d3c57797.zip |
HUGO: Now force initial save
This should fix the corrupted initial savegame problem
svn-id: r53111
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hugo/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/engine.cpp b/engines/hugo/engine.cpp index 4b93b2216b..ddc8d408fb 100644 --- a/engines/hugo/engine.cpp +++ b/engines/hugo/engine.cpp @@ -74,7 +74,7 @@ void HugoEngine::initPlaylist(bool playlist[MAX_TUNES]) { // Initialize the dynamic game status void HugoEngine::initStatus() { debugC(1, kDebugEngine, "initStatus"); - _status.initSaveFl = false; // Don't force initial save + _status.initSaveFl = true; // Force initial save _status.storyModeFl = false; // Not in story mode _status.gameOverFl = false; // Hero not knobbled yet _status.recordFl = false; // Not record mode |