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authorArnaud Boutonné2010-10-10 10:00:55 +0000
committerArnaud Boutonné2010-10-10 10:00:55 +0000
commit550d340959d897a161d078111e7ec269d3c57797 (patch)
treedbf1d480d78348f711abce689d8623696f8b3ffc /engines
parentc50a149a35c7ad5d9e4c8aa8a7d2382506caa51c (diff)
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HUGO: Now force initial save
This should fix the corrupted initial savegame problem svn-id: r53111
Diffstat (limited to 'engines')
-rw-r--r--engines/hugo/engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hugo/engine.cpp b/engines/hugo/engine.cpp
index 4b93b2216b..ddc8d408fb 100644
--- a/engines/hugo/engine.cpp
+++ b/engines/hugo/engine.cpp
@@ -74,7 +74,7 @@ void HugoEngine::initPlaylist(bool playlist[MAX_TUNES]) {
// Initialize the dynamic game status
void HugoEngine::initStatus() {
debugC(1, kDebugEngine, "initStatus");
- _status.initSaveFl = false; // Don't force initial save
+ _status.initSaveFl = true; // Force initial save
_status.storyModeFl = false; // Not in story mode
_status.gameOverFl = false; // Hero not knobbled yet
_status.recordFl = false; // Not record mode