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author | Paul Gilbert | 2013-11-24 10:58:32 -0500 |
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committer | Paul Gilbert | 2013-11-24 10:58:32 -0500 |
commit | 552f2a52bddbaacdf67929414b796e8f5f093d49 (patch) | |
tree | d9c30999120b0c8d4dacd6095fdd55e5e25b7ba0 /engines | |
parent | 831b68d986ce37665cc4ae6653ba1d44d3e1b1f8 (diff) | |
download | scummvm-rg350-552f2a52bddbaacdf67929414b796e8f5f093d49.tar.gz scummvm-rg350-552f2a52bddbaacdf67929414b796e8f5f093d49.tar.bz2 scummvm-rg350-552f2a52bddbaacdf67929414b796e8f5f093d49.zip |
TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-game
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 4e0ca915fb..e735f4ffb1 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -371,12 +371,13 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { _field12 = 0; _sceneMode = 0; + static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); + int prevScene = R2_GLOBALS._sceneManager._previousScene; int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || (sceneNumber == 50) || ((sceneNumber == 100) && (prevScene == 0 || prevScene == 180 || prevScene == 205))) { - static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements.show(); } else { |