diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/charset.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 8d7f9c9e9f..d5bcd8f3d8 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -55,10 +55,10 @@ void ScummEngine::loadCJKFont() { #ifdef DISABLE_TOWNS_DUAL_LAYER_MODE error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build"); #endif - // use FM-TOWNS font rom, since game files don't have kanji font resources + // use FM-TOWNS font rom, since game files don't have kanji font resources _cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns); if (!_cjkFont) - error("SCUMM::Font: Couldn't open file 'FMT_FNT.ROM'"); + error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'"); _textSurfaceMultiplier = 2; _useCJKMode = true; } else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) { @@ -67,7 +67,7 @@ void ScummEngine::loadCJKFont() { _2byteHeight = 12; // use PC-Engine System Card, since game files don't have kanji font resources if (!fp.open("pce.cdbios")) { - error("SCUMM::Font: Couldn't open System Card pce.cdbios"); + error("SCUMM::Font: Could not open System Card pce.cdbios"); } else { _useCJKMode = true; debug(2, "Loading PC-Engine System Card"); @@ -155,9 +155,9 @@ void ScummEngine::loadCJKFont() { fp.close(); } else { if (fontFile) - error("SCUMM::Font: Couldn't open %s",fontFile); + error("SCUMM::Font: Could not open %s",fontFile); else - error("SCUMM::Font: Couldn't load any font"); + error("SCUMM::Font: Could not load any font"); } } } |