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authorBen Castricum2016-11-29 21:10:59 +0100
committerBen Castricum2016-11-29 21:10:59 +0100
commite95c2cc3ff1dc696fb2c3d952931a3af314c2e5b (patch)
tree8fac40c880b112ac59b7386015e5776b210a76e2 /engines
parentb041618a42ebf19494b1e0b8fdc659e09019ae42 (diff)
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ALL: save file => saved game
Diffstat (limited to 'engines')
-rw-r--r--engines/drascula/saveload.cpp2
-rw-r--r--engines/kyra/saveload_eob.cpp2
-rw-r--r--engines/parallaction/saveload.cpp4
-rw-r--r--engines/pegasus/pegasus.cpp2
-rw-r--r--engines/sword1/control.cpp2
-rw-r--r--engines/zvision/file/save_manager.cpp6
6 files changed, 9 insertions, 9 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index a1d7d615ea..eb65486687 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -44,7 +44,7 @@ void DrasculaEngine::checkForOldSaveGames() {
return;
GUI::MessageDialog dialog0(
- _("ScummVM found that you have old savefiles for Drascula that should be converted.\n"
+ _("ScummVM found that you have old saved games for Drascula that should be converted.\n"
"The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
diff --git a/engines/kyra/saveload_eob.cpp b/engines/kyra/saveload_eob.cpp
index 7823064c3b..dca4aaa0f1 100644
--- a/engines/kyra/saveload_eob.cpp
+++ b/engines/kyra/saveload_eob.cpp
@@ -620,7 +620,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile)
_inf->reset();
if (destSlot == -1 && importedCount) {
- ::GUI::MessageDialog dialog(Common::String::format(_("%d original saved game files have been successfully imported into\nScummVM. If you want to manually import original saved game files later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
+ ::GUI::MessageDialog dialog(Common::String::format(_("%d original saved games have been successfully imported into\nScummVM. If you want to manually import original saved game later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
dialog.runModal();
}
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 0f4ceae7a5..56cb3632c3 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -266,7 +266,7 @@ void SaveLoad_ns::getGamePartProgress(bool *complete, int size) {
static bool askRenameOldSavefiles() {
GUI::MessageDialog dialog0(
- _("ScummVM found that you have old savefiles for Nippon Safes that should be renamed.\n"
+ _("ScummVM found that you have old saved games for Nippon Safes that should be renamed.\n"
"The old names are no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"), _("OK"), _("Cancel"));
@@ -313,7 +313,7 @@ void SaveLoad_ns::renameOldSavefiles() {
Common::String msg;
if (success == numOldSaves) {
- msg = _("ScummVM successfully converted all your savefiles.");
+ msg = _("ScummVM successfully converted all your saved games.");
} else {
msg = _("ScummVM printed some warnings in your console window and can't guarantee all your files have been converted.\n\n"
"Please report to the team.");
diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp
index 57c7fdbdf8..1f77caa751 100644
--- a/engines/pegasus/pegasus.cpp
+++ b/engines/pegasus/pegasus.cpp
@@ -711,7 +711,7 @@ static bool isValidSaveFileName(const Common::String &desc) {
Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) {
if (!isValidSaveFileName(desc))
- return Common::Error(Common::kCreatingFileFailed, _("Invalid save file name"));
+ return Common::Error(Common::kCreatingFileFailed, _("Invalid file name for saving"));
Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str());
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output, false);
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index be5f33600e..a790356974 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -860,7 +860,7 @@ void Control::checkForOldSaveGames() {
return;
GUI::MessageDialog dialog0(
- _("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
+ _("ScummVM found that you have old saved games for Broken Sword 1 that should be converted.\n"
"The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
diff --git a/engines/zvision/file/save_manager.cpp b/engines/zvision/file/save_manager.cpp
index 89c595c10c..8a78e988b3 100644
--- a/engines/zvision/file/save_manager.cpp
+++ b/engines/zvision/file/save_manager.cpp
@@ -205,7 +205,7 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
return true;
}
if (tag != SAVEGAME_ID) {
- warning("File is not a Z-Vision save file. Aborting load");
+ warning("File is not a Z-Vision saved game. Aborting load");
return false;
}
@@ -217,9 +217,9 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
uint tempVersion = header.version;
GUI::MessageDialog dialog(
Common::String::format(
- _("This save file uses version %u, but this engine only "
+ _("This saved game uses version %u, but this engine only "
"supports up to version %d. You will need an updated version "
- "of the engine to use this save file."), tempVersion, SAVE_VERSION
+ "of the engine to use this saved game."), tempVersion, SAVE_VERSION
),
_("OK"));
dialog.runModal();