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author | Willem Jan Palenstijn | 2013-09-24 13:55:54 +0200 |
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committer | Willem Jan Palenstijn | 2013-09-24 13:55:54 +0200 |
commit | 6417192584873f98737a0928adefeb9aa9cad894 (patch) | |
tree | 0d238f05c406ae70fff8c907bd10d29a16f2d6a4 /engines | |
parent | f3514534ce46bad5e3ffadfdf0b3af403045e5ef (diff) | |
parent | 74cc4aec8aa80da2541857e3120b31a566ccdff3 (diff) | |
download | scummvm-rg350-6417192584873f98737a0928adefeb9aa9cad894.tar.gz scummvm-rg350-6417192584873f98737a0928adefeb9aa9cad894.tar.bz2 scummvm-rg350-6417192584873f98737a0928adefeb9aa9cad894.zip |
Merge branch 'master' into zvision
Conflicts:
video/avi_decoder.cpp
Diffstat (limited to 'engines')
91 files changed, 2593 insertions, 2025 deletions
diff --git a/engines/agi/detection_tables.h b/engines/agi/detection_tables.h index 0c2c3ed3be..f1bb079ffc 100644 --- a/engines/agi/detection_tables.h +++ b/engines/agi/detection_tables.h @@ -642,6 +642,7 @@ static const AGIGameDescription gameDescriptions[] = { FANMADE("AGI Piano (v1.0)", "8778b3d89eb93c1d50a70ef06ef10310"), FANMADE("AGI Quest (v1.46-TJ0)", "1cf1a5307c1a0a405f5039354f679814"), GAME("tetris", "", "7a874e2db2162e7a4ce31c9130248d8a", 0x2917, GID_FANMADE), + FANMADE("AGI Tetris (1998)", "1afcbc25bfafded2d5fb82de9da0bd9a"), FANMADE_V("AGI Trek (Demo)", "c02882b8a8245b629c91caf7eb78eafe", 0x2440), FANMADE_F("AGI256 Demo", "79261ac143b2e2773b2753674733b0d5", GF_AGI256), FANMADE_F("AGI256-2 Demo", "3cad9b3aff1467cebf0c5c5b110985c5", GF_AGI256_2), diff --git a/engines/agos/agos.h b/engines/agos/agos.h index 65f8dd1420..87a1228c6a 100644 --- a/engines/agos/agos.h +++ b/engines/agos/agos.h @@ -1272,7 +1272,7 @@ protected: Item *getNextItemPtrStrange(); - virtual bool loadGame(const char *filename, bool restartMode = false); + virtual bool loadGame(const Common::String &filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); void openTextWindow(); @@ -1311,7 +1311,7 @@ protected: int countSaveGames(); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_PN : public AGOSEngine { @@ -1517,8 +1517,8 @@ protected: virtual void windowPutChar(WindowBlock *window, byte c, byte b = 0); bool badload(int8 errorNum); - int loadFile(char *name); - int saveFile(char *name); + int loadFile(const Common::String &name); + int saveFile(const Common::String &name); void getFilename(); void sysftodb(); void dbtosysf(); @@ -1640,7 +1640,7 @@ protected: virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Elvira2 : public AGOSEngine_Elvira1 { @@ -1709,7 +1709,7 @@ protected: virtual void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp); - virtual bool loadGame(const char *filename, bool restartMode = false); + virtual bool loadGame(const Common::String &filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); virtual void addArrows(WindowBlock *window, uint8 num); @@ -1735,7 +1735,7 @@ protected: virtual void userGame(bool load); virtual int userGameGetKey(bool *b, char *buf, uint maxChar); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 { @@ -1802,7 +1802,7 @@ protected: virtual bool confirmOverWrite(WindowBlock *window); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Simon1 : public AGOSEngine_Waxworks { @@ -1873,7 +1873,7 @@ protected: virtual void vcStopAnimation(uint16 zone, uint16 sprite); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Simon2 : public AGOSEngine_Simon1 { @@ -1919,7 +1919,7 @@ protected: virtual void playSpeech(uint16 speechId, uint16 vgaSpriteId); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; #ifdef ENABLE_AGOS2 @@ -2059,7 +2059,7 @@ protected: void saveUserGame(int slot); void windowBackSpace(WindowBlock *window); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; virtual void quickLoadOrSave(); }; @@ -2139,7 +2139,7 @@ protected: void printInfoText(const char *itemText); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 48671390f0..8eb7f066b3 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -33,32 +33,35 @@ namespace AGOS { + +// FIXME: This code counts savegames, but callers in many cases assume +// that the return value + 1 indicates an empty slot. int AGOSEngine::countSaveGames() { Common::InSaveFile *f = NULL; Common::StringArray filenames; uint i = 1; - char slot[4]; int slotNum; bool marks[256]; - char *prefix = genSaveName(998); - prefix[strlen(prefix)-3] = '*'; - prefix[strlen(prefix)-2] = '\0'; + // Get the name of (possibly non-existent) savegame slot 998, and replace + // the extension by * to get a pattern. + Common::String tmp = genSaveName(998); + assert(tmp.size() >= 4 && tmp[tmp.size()-4] == '.'); + Common::String prefix = Common::String(tmp.c_str(), tmp.size()-3) + "*"; + memset(marks, false, 256 * sizeof(bool)); //assume no savegames for this title filenames = _saveFileMan->listSavefiles(prefix); for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file){ //Obtain the last 3 digits of the filename, since they correspond to the save slot - slot[0] = file->c_str()[file->size()-3]; - slot[1] = file->c_str()[file->size()-2]; - slot[2] = file->c_str()[file->size()-1]; - slot[3] = '\0'; - - slotNum = atoi(slot); + assert(file->size() >= 4); + slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum < 256) marks[slotNum] = true; //mark this slot as valid } + // FIXME: Why does this already try to actually open the savegames? + // Historical accident? while (i < 256) { if (marks[i] && (f = _saveFileMan->openForLoading(genSaveName(i)))) { @@ -72,68 +75,46 @@ int AGOSEngine::countSaveGames() { } #ifdef ENABLE_AGOS2 -char *AGOSEngine_PuzzlePack::genSaveName(int slot) { - static char buf[20]; - +Common::String AGOSEngine_PuzzlePack::genSaveName(int slot) const { if (getGameId() == GID_DIMP) - sprintf(buf, "dimp.sav"); + return "dimp.sav"; else - sprintf(buf, "swampy.sav"); - - return buf; + return "swampy.sav"; } -char *AGOSEngine_Feeble::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "feeble.%.3d", slot); - return buf; +Common::String AGOSEngine_Feeble::genSaveName(int slot) const { + return Common::String::format("feeble.%.3d", slot); } #endif -char *AGOSEngine_Simon2::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "simon2.%.3d", slot); - return buf; +Common::String AGOSEngine_Simon2::genSaveName(int slot) const { + return Common::String::format("simon2.%.3d", slot); } -char *AGOSEngine_Simon1::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "simon1.%.3d", slot); - return buf; +Common::String AGOSEngine_Simon1::genSaveName(int slot) const { + return Common::String::format("simon1.%.3d", slot); } -char *AGOSEngine_Waxworks::genSaveName(int slot) { - static char buf[20]; - +Common::String AGOSEngine_Waxworks::genSaveName(int slot) const { if (getPlatform() == Common::kPlatformDOS) - sprintf(buf, "waxworks-pc.%.3d", slot); + return Common::String::format("waxworks-pc.%.3d", slot); else - sprintf(buf, "waxworks.%.3d", slot); - - return buf; + return Common::String::format("waxworks.%.3d", slot); } -char *AGOSEngine_Elvira2::genSaveName(int slot) { - static char buf[20]; - +Common::String AGOSEngine_Elvira2::genSaveName(int slot) const { if (getPlatform() == Common::kPlatformDOS) - sprintf(buf, "elvira2-pc.%.3d", slot); + return Common::String::format("elvira2-pc.%.3d", slot); else - sprintf(buf, "elvira2.%.3d", slot); - - return buf; + return Common::String::format("elvira2.%.3d", slot); } -char *AGOSEngine_Elvira1::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "elvira1.%.3d", slot); - return buf; +Common::String AGOSEngine_Elvira1::genSaveName(int slot) const { + return Common::String::format("elvira1.%.3d", slot); } -char *AGOSEngine::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "pn.%.3d", slot); - return buf; +Common::String AGOSEngine::genSaveName(int slot) const { + return Common::String::format("pn.%.3d", slot); } #ifdef ENABLE_AGOS2 @@ -177,12 +158,12 @@ void AGOSEngine::quickLoadOrSave() { waitForSync(1122); } - char *filename = genSaveName(_saveLoadSlot); + Common::String filename = genSaveName(_saveLoadSlot); if (_saveLoadType == 2) { Subroutine *sub; success = loadGame(genSaveName(_saveLoadSlot)); if (!success) { - buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename); + buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename.c_str()); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { drawIconArray(2, me(), 0, 0); setBitFlag(97, true); @@ -217,7 +198,7 @@ void AGOSEngine::quickLoadOrSave() { } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) - buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename); + buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename.c_str()); } if (!success) { @@ -225,7 +206,7 @@ void AGOSEngine::quickLoadOrSave() { dialog.runModal(); } else if (_saveLoadType == 1) { - buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename); + buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename.c_str()); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); @@ -1041,7 +1022,7 @@ void writeItemID(Common::WriteStream *f, uint16 val) { f->writeUint32BE(val - 1); } -bool AGOSEngine::loadGame(const char *filename, bool restartMode) { +bool AGOSEngine::loadGame(const Common::String &filename, bool restartMode) { char ident[100]; Common::SeekableReadStream *f = NULL; uint num, item_index, i; @@ -1215,7 +1196,7 @@ bool AGOSEngine::saveGame(uint slot, const char *caption) { return result; } -bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) { +bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMode) { char ident[100]; Common::SeekableReadStream *f = NULL; uint num, item_index, i, j; @@ -1633,7 +1614,7 @@ void AGOSEngine_PN::getFilename() { } } -int AGOSEngine_PN::loadFile(char *name) { +int AGOSEngine_PN::loadFile(const Common::String &name) { Common::InSaveFile *f; haltAnimation(); @@ -1666,7 +1647,7 @@ int AGOSEngine_PN::loadFile(char *name) { return 0; } -int AGOSEngine_PN::saveFile(char *name) { +int AGOSEngine_PN::saveFile(const Common::String &name) { Common::OutSaveFile *f; sysftodb(); haltAnimation(); diff --git a/engines/agos/script_pn.cpp b/engines/agos/script_pn.cpp index 60a1376f25..e98cd2795a 100644 --- a/engines/agos/script_pn.cpp +++ b/engines/agos/script_pn.cpp @@ -370,7 +370,7 @@ void AGOSEngine_PN::opn_opcode30() { void AGOSEngine_PN::opn_opcode31() { int a, slot = 0; - char bf[60]; + Common::String bf; if ((a = varval()) > 2) { setScriptReturn(false); @@ -381,10 +381,10 @@ void AGOSEngine_PN::opn_opcode31() { case 0: getFilename(); slot = matchSaveGame(_saveFile, countSaveGames()); - strcpy(bf, genSaveName(slot)); + bf = genSaveName(slot); break; case 1: - strcpy(bf, "pn.sav"); + bf = "pn.sav"; break; case 2: // NOTE: Is this case ever used? @@ -404,7 +404,7 @@ void AGOSEngine_PN::opn_opcode31() { } void AGOSEngine_PN::opn_opcode32() { - char bf[60]; + Common::String bf; int a, slot; a = varval(); @@ -419,12 +419,12 @@ void AGOSEngine_PN::opn_opcode32() { getFilename(); slot = matchSaveGame(_saveFile, curSlot); if (slot != -1) - strcpy(bf, genSaveName(slot)); + bf = genSaveName(slot); else - strcpy(bf, genSaveName(curSlot)); + bf = genSaveName(curSlot); break; case 1: - strcpy(bf, "pn.sav"); + bf = "pn.sav"; break; case 2: // NOTE: Is this case ever used? diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp index 9d5d6550fa..e0983809fa 100644 --- a/engines/drascula/actors.cpp +++ b/engines/drascula/actors.cpp @@ -135,7 +135,7 @@ void DrasculaEngine::startWalking() { else characterMoved = 0; } - startTime = getTime(); + _startTime = getTime(); } void DrasculaEngine::moveCharacters() { @@ -239,7 +239,7 @@ void DrasculaEngine::moveCharacters() { factor_red[curY + curHeight], frontSurface, screenSurface); } } else if (characterMoved == 1) { - curPos[0] = _frameX[num_frame]; + curPos[0] = _frameX[_characterFrame]; curPos[1] = frame_y + DIF_MASK_HARE; curPos[2] = curX; curPos[3] = curY; @@ -369,13 +369,11 @@ void DrasculaEngine::quadrant_4() { } void DrasculaEngine::increaseFrameNum() { - timeDiff = getTime() - startTime; - - if (timeDiff >= 6) { - startTime = getTime(); - num_frame++; - if (num_frame == 6) - num_frame = 0; + if (getTime() - _startTime >= 6) { + _startTime = getTime(); + _characterFrame++; + if (_characterFrame == 6) + _characterFrame = 0; if (curDirection == kDirectionUp) { curX -= stepX; diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 52cab6cd32..1145c8c3ff 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -426,7 +426,7 @@ void DrasculaEngine::animation_2_1() { if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; - roomNumber = 16; + _roomNumber = 16; if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; @@ -512,7 +512,7 @@ void DrasculaEngine::animation_2_1() { // room number to -1 for the same purpose // Also check animation_9_6(), where the same hack was used by // the original - roomNumber = -1; + _roomNumber = -1; if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; pause(8); @@ -734,7 +734,7 @@ void DrasculaEngine::animation_14_2() { void DrasculaEngine::asco() { loadPic(roomDisk, drawSurface3); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); black(); updateRoom(); updateScreen(); @@ -1661,7 +1661,7 @@ void DrasculaEngine::animation_9_6() { // We set the room number to -1 for the same purpose. // Also check animation_2_1(), where the same hack was used // by the original - roomNumber = -2; + _roomNumber = -2; loadPic("nota2.alg", bgSurface, HALF_PAL); black(); trackProtagonist = 1; @@ -2176,9 +2176,9 @@ void DrasculaEngine::animation_5_4(){ void DrasculaEngine::animation_6_4() { debug(4, "animation_6_4()"); - int prevRoom = roomNumber; + int prevRoom = _roomNumber; - roomNumber = 26; + _roomNumber = 26; clearRoom(); loadPic(26, bgSurface, HALF_PAL); loadPic("aux26.alg", drawSurface3); @@ -2191,11 +2191,11 @@ void DrasculaEngine::animation_6_4() { updateScreen(); pause(40); talk_igor(26, kIgorFront); - roomNumber = prevRoom; + _roomNumber = prevRoom; clearRoom(); loadPic(96, frontSurface); loadPic(roomDisk, drawSurface3); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); selectVerb(kVerbNone); updateRoom(); } @@ -2224,7 +2224,7 @@ void DrasculaEngine::activatePendulum() { flags[1] = 2; hare_se_ve = 0; - roomNumber = 102; + _roomNumber = 102; loadPic(102, bgSurface, HALF_PAL); loadPic("an_p1.alg", drawSurface3); loadPic("an_p2.alg", extraSurface); diff --git a/engines/drascula/console.cpp b/engines/drascula/console.cpp index 426b2ade67..c0d2748ec3 100644 --- a/engines/drascula/console.cpp +++ b/engines/drascula/console.cpp @@ -41,7 +41,7 @@ bool Console::Cmd_Room(int argc, const char **argv) { int roomNum = atoi(argv[1]); - _vm->loadedDifferentChapter = 0; + _vm->_loadedDifferentChapter = false; _vm->enterRoom(roomNum); _vm->selectVerb(kVerbNone); _vm->clearRoom(); diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp index d045d683fc..95a5f7d87f 100644 --- a/engines/drascula/converse.cpp +++ b/engines/drascula/converse.cpp @@ -216,7 +216,7 @@ void DrasculaEngine::converse(int index) { phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3); phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected); - if (mouseY > 0 && mouseY < phrase1_bottom) { + if (_mouseY > 0 && _mouseY < phrase1_bottom) { if (game1 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game1 != kDialogOptionClicked && _color != kColorLightGreen) @@ -224,13 +224,13 @@ void DrasculaEngine::converse(int index) { print_abc_opc(phrase1, 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); game1 = kDialogOptionClicked; talk(phrase1, sound1); response(answer1); } - } else if (mouseY > phrase1_bottom && mouseY < phrase2_bottom) { + } else if (_mouseY > phrase1_bottom && _mouseY < phrase2_bottom) { if (game2 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game2 != kDialogOptionClicked && _color != kColorLightGreen) @@ -238,13 +238,13 @@ void DrasculaEngine::converse(int index) { print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); game2 = kDialogOptionClicked; talk(phrase2, sound2); response(answer2); } - } else if (mouseY > phrase2_bottom && mouseY < phrase3_bottom) { + } else if (_mouseY > phrase2_bottom && _mouseY < phrase3_bottom) { if (game3 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game3 != kDialogOptionClicked && _color != kColorLightGreen) @@ -252,16 +252,16 @@ void DrasculaEngine::converse(int index) { print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); game3 = kDialogOptionClicked; talk(phrase3, sound3); response(answer3); } - } else if (mouseY > phrase3_bottom && mouseY < phrase4_bottom) { + } else if (_mouseY > phrase3_bottom && _mouseY < phrase4_bottom) { print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); talk(phrase4, sound4); breakOut = 1; diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 804881cf9a..cde00baa32 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -91,10 +91,10 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam _color = 0; blinking = 0; - mouseX = 0; - mouseY = 0; - leftMouseButton = 0; - rightMouseButton = 0; + _mouseX = 0; + _mouseY = 0; + _leftMouseButton = 0; + _rightMouseButton = 0; *textName = 0; _rnd = new Common::RandomSource("drascula"); @@ -197,7 +197,7 @@ Common::Error DrasculaEngine::run() { syncSoundSettings(); currentChapter = 1; // values from 1 to 6 will start each part of game - loadedDifferentChapter = 0; + _loadedDifferentChapter = false; setTotalPlayTime(0); // Check if a save is loaded from the launcher @@ -218,7 +218,7 @@ Common::Error DrasculaEngine::run() { curX = -1; characterMoved = 0; trackProtagonist = 3; - num_frame = 0; + _characterFrame = 0; hare_se_ve = 1; checkFlags = 1; doBreak = 0; @@ -231,9 +231,6 @@ Common::Error DrasculaEngine::run() { curWidth = CHARACTER_WIDTH; feetHeight = FEET_HEIGHT; - talkHeight = TALK_HEIGHT; - talkWidth = TALK_WIDTH; - hasAnswer = 0; savedTime = 0; breakOut = 0; @@ -246,7 +243,7 @@ Common::Error DrasculaEngine::run() { globalSpeed = 0; curExcuseLook = 0; curExcuseAction = 0; - roomNumber = 0; + _roomNumber = 0; for (i = 0; i < 8; i++) actorFrames[i] = 0; @@ -268,7 +265,7 @@ Common::Error DrasculaEngine::run() { loadPic("aux13.alg", bgSurface, COMPLETE_PAL); loadPic(96, frontSurface); } else if (currentChapter == 4) { - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) animation_castle(); loadPic(96, frontSurface); clearRoom(); @@ -330,7 +327,7 @@ void DrasculaEngine::endChapter() { bool DrasculaEngine::runCurrentChapter() { int n; - rightMouseButton = 0; + _rightMouseButton = 0; previousMusic = -1; @@ -360,14 +357,14 @@ bool DrasculaEngine::runCurrentChapter() { if (currentChapter == 1) { pickObject(28); - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) animation_1_1(); selectVerb(kVerbNone); loadPic("2aux62.alg", drawSurface2); trackProtagonist = 1; objExit = 104; - if (loadedDifferentChapter != 0) { + if (_loadedDifferentChapter) { if (!loadGame(_currentSaveSlot)) { return true; } @@ -383,7 +380,7 @@ bool DrasculaEngine::runCurrentChapter() { addObject(kItemPhone); trackProtagonist = 3; objExit = 162; - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) enterRoom(14); else { if (!loadGame(_currentSaveSlot)) { @@ -401,7 +398,7 @@ bool DrasculaEngine::runCurrentChapter() { flags[1] = 1; trackProtagonist = 1; objExit = 99; - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) enterRoom(20); else { if (!loadGame(_currentSaveSlot)) { @@ -415,7 +412,7 @@ bool DrasculaEngine::runCurrentChapter() { addObject(kItemReefer2); addObject(kItemOneCoin2); objExit = 100; - if (loadedDifferentChapter == 0) { + if (!_loadedDifferentChapter) { enterRoom(21); trackProtagonist = 0; curX = 235; @@ -437,7 +434,7 @@ bool DrasculaEngine::runCurrentChapter() { addObject(20); trackProtagonist = 1; objExit = 100; - if (loadedDifferentChapter == 0) { + if (!_loadedDifferentChapter) { enterRoom(45); } else { if (!loadGame(_currentSaveSlot)) { @@ -450,7 +447,7 @@ bool DrasculaEngine::runCurrentChapter() { trackProtagonist = 1; objExit = 104; - if (loadedDifferentChapter == 0) { + if (!_loadedDifferentChapter) { enterRoom(58); animation_1_6(); } else { @@ -480,13 +477,13 @@ bool DrasculaEngine::runCurrentChapter() { // lead to an incorrect setting of the protagonist's tracking flag (above). This // made the character start walking off screen, as his actual position was // different than the displayed one - if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) { + if (_roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) { gotoObject(178, 121); gotoObject(169, 135); - } else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) { + } else if (_roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) { walkToObject = 1; gotoObject(190, 130); - } else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) { + } else if (_roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) { walkToObject = 1; gotoObject(190, 130); } @@ -518,12 +515,12 @@ bool DrasculaEngine::runCurrentChapter() { checkObjects(); #ifdef _WIN32_WCE - if (rightMouseButton) { + if (_rightMouseButton) { if (_menuScreen) { #else - if (rightMouseButton == 1 && _menuScreen) { + if (_rightMouseButton == 1 && _menuScreen) { #endif - rightMouseButton = 0; + _rightMouseButton = 0; delay(100); if (currentChapter == 2) { loadPic(menuBackground, cursorSurface); @@ -549,10 +546,10 @@ bool DrasculaEngine::runCurrentChapter() { // Do not show the inventory screen in chapter 5, if the right mouse button is clicked // while the plug (object 16) is held // Fixes bug #2059621 - "DRASCULA: Plug bug" - if (rightMouseButton == 1 && !_menuScreen && + if (_rightMouseButton == 1 && !_menuScreen && !(currentChapter == 5 && pickedObject == 16)) { #endif - rightMouseButton = 0; + _rightMouseButton = 0; delay(100); characterMoved = 0; if (trackProtagonist == 2) @@ -580,19 +577,19 @@ bool DrasculaEngine::runCurrentChapter() { } #endif - if (leftMouseButton == 1 && _menuBar) { + if (_leftMouseButton == 1 && _menuBar) { delay(100); selectVerbFromBar(); - } else if (leftMouseButton == 1 && takeObject == 0) { + } else if (_leftMouseButton == 1 && takeObject == 0) { delay(100); if (verify1()) return true; - } else if (leftMouseButton == 1 && takeObject == 1) { + } else if (_leftMouseButton == 1 && takeObject == 1) { if (verify2()) return true; } - _menuBar = (mouseY < 24 && !_menuScreen) ? true : false; + _menuBar = (_mouseY < 24 && !_menuScreen) ? true : false; Common::KeyCode key = getScan(); if (key == Common::KEYCODE_F1 && !_menuScreen) { @@ -644,11 +641,11 @@ bool DrasculaEngine::runCurrentChapter() { } else if (key == Common::KEYCODE_TILDE || key == Common::KEYCODE_BACKQUOTE) { _console->attach(); _console->onFrame(); - } else if (currentChapter == 6 && key == Common::KEYCODE_0 && roomNumber == 61) { + } else if (currentChapter == 6 && key == Common::KEYCODE_0 && _roomNumber == 61) { loadPic("alcbar.alg", bgSurface, 255); } - if (leftMouseButton != 0 || rightMouseButton != 0 || key != 0) + if (_leftMouseButton != 0 || _rightMouseButton != 0 || key != 0) framesWithoutAction = 0; if (framesWithoutAction == 15000) { @@ -670,8 +667,8 @@ bool DrasculaEngine::verify1() { removeObject(); else { for (l = 0; l < numRoomObjs; l++) { - if (mouseX >= _objectX1[l] && mouseY >= _objectY1[l] - && mouseX <= _objectX2[l] && mouseY <= _objectY2[l] && doBreak == 0) { + if (_mouseX >= _objectX1[l] && _mouseY >= _objectY1[l] + && _mouseX <= _objectX2[l] && _mouseY <= _objectY2[l] && doBreak == 0) { if (exitRoom(l)) return true; if (doBreak == 1) @@ -679,13 +676,13 @@ bool DrasculaEngine::verify1() { } } - if (mouseX > curX && mouseY > curY - && mouseX < curX + curWidth && mouseY < curY + curHeight) + if (_mouseX > curX && _mouseY > curY + && _mouseX < curX + curWidth && _mouseY < curY + curHeight) doBreak = 1; for (l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] && doBreak == 0) { + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && doBreak == 0) { roomX = roomObjX[l]; roomY = roomObjY[l]; trackFinal = trackObj[l]; @@ -696,8 +693,8 @@ bool DrasculaEngine::verify1() { } if (doBreak == 0) { - roomX = CLIP(mouseX, floorX1, floorX2); - roomY = CLIP(mouseY, floorY1 + feetHeight, floorY2); + roomX = CLIP(_mouseX, floorX1, floorX2); + roomY = CLIP(_mouseY, floorY1 + feetHeight, floorY2); startWalking(); } doBreak = 0; @@ -718,8 +715,8 @@ bool DrasculaEngine::verify2() { return true; } else { for (l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] && visible[l] == 1) { + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1) { trackFinal = trackObj[l]; walkToObject = 1; gotoObject(roomObjX[l], roomObjY[l]); @@ -779,20 +776,20 @@ void DrasculaEngine::updateEvents() { case Common::EVENT_KEYUP: break; case Common::EVENT_MOUSEMOVE: - mouseX = event.mouse.x; - mouseY = event.mouse.y; + _mouseX = event.mouse.x; + _mouseY = event.mouse.y; break; case Common::EVENT_LBUTTONDOWN: - leftMouseButton = 1; + _leftMouseButton = 1; break; case Common::EVENT_LBUTTONUP: - leftMouseButton = 0; + _leftMouseButton = 0; break; case Common::EVENT_RBUTTONDOWN: // We changed semantic and react only on button up event break; case Common::EVENT_RBUTTONUP: - rightMouseButton = 1; + _rightMouseButton = 1; break; default: break; diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h index c4d1c4c761..944191b5fb 100644 --- a/engines/drascula/drascula.h +++ b/engines/drascula/drascula.h @@ -403,7 +403,7 @@ public: int actorFrames[8]; int previousMusic, roomMusic; - int roomNumber; + int _roomNumber; char roomDisk[20]; char currentData[20]; int numRoomObjs; @@ -428,18 +428,17 @@ public: int flags[NUM_FLAGS]; int frame_y; - int curX, curY, characterMoved, curDirection, trackProtagonist, num_frame; + int curX, curY, characterMoved, curDirection, trackProtagonist, _characterFrame; int hare_se_ve; // TODO: what is this for? int roomX, roomY, checkFlags; int doBreak; int stepX, stepY; int curHeight, curWidth, feetHeight; - int talkHeight, talkWidth; int floorX1, floorY1, floorX2, floorY2; int lowerLimit, upperLimit; int trackFinal, walkToObject; int objExit; - int timeDiff, startTime; + int _startTime; int hasAnswer; int savedTime; int breakOut; @@ -454,14 +453,11 @@ public: int framesWithoutAction; int term_int; int currentChapter; - int loadedDifferentChapter; + bool _loadedDifferentChapter; int _currentSaveSlot; int _color; int musicStopped; - int mouseX; - int mouseY; - int leftMouseButton; - int rightMouseButton; + int _mouseX, _mouseY, _leftMouseButton, _rightMouseButton; Common::KeyState _keyBuffer[KEYBUFSIZE]; int _keyBufferHead; diff --git a/engines/drascula/graphics.cpp b/engines/drascula/graphics.cpp index 31d03a94a7..b28de669b6 100644 --- a/engines/drascula/graphics.cpp +++ b/engines/drascula/graphics.cpp @@ -82,7 +82,7 @@ void DrasculaEngine::moveCursor() { } else if (!_menuScreen && _color != kColorLightGreen) color_abc(kColorLightGreen); if (_hasName && !_menuScreen) - centerText(textName, mouseX, mouseY); + centerText(textName, _mouseX, _mouseY); if (_menuScreen) showMenu(); else if (_menuBar) @@ -417,8 +417,8 @@ void DrasculaEngine::screenSaver() { delete stream; updateEvents(); - xr = mouseX; - yr = mouseY; + xr = _mouseX; + yr = _mouseY; while (!shouldQuit()) { // efecto(bgSurface); @@ -480,18 +480,18 @@ void DrasculaEngine::screenSaver() { // end of efecto() updateEvents(); - if (rightMouseButton == 1 || leftMouseButton == 1) + if (_rightMouseButton == 1 || _leftMouseButton == 1) break; - if (mouseX != xr) + if (_mouseX != xr) break; - if (mouseY != yr) + if (_mouseY != yr) break; } // fin_ghost(); free(copia); free(ghost); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); showCursor(); } diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp index fca8040f59..f0b6d12027 100644 --- a/engines/drascula/interface.cpp +++ b/engines/drascula/interface.cpp @@ -51,7 +51,7 @@ bool DrasculaEngine::isCursorVisible() { void DrasculaEngine::selectVerbFromBar() { for (int n = 0; n < 7; n++) { - if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1] && n > 0) { + if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1] && n > 0) { selectVerb(n); return; } @@ -143,7 +143,7 @@ void DrasculaEngine::clearMenu() { int n, verbActivated = 1; for (n = 0; n < 7; n++) { - if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1]) + if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1]) verbActivated = 0; copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, _verbBarX[n], 2, OBJWIDTH, OBJHEIGHT, cursorSurface, screenSurface); @@ -165,8 +165,8 @@ void DrasculaEngine::showMap() { _hasName = false; for (int l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1) { strcpy(textName, objName[l]); _hasName = true; diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp index f9f68c3317..35dfd3162a 100644 --- a/engines/drascula/objects.cpp +++ b/engines/drascula/objects.cpp @@ -91,8 +91,8 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) { updateRoom(); updateScreen(); - // roomNumber -2 is end credits. Do not show cursor there - if (cursorVisible && roomNumber != -2) + // _roomNumber -2 is end credits. Do not show cursor there + if (cursorVisible && _roomNumber != -2) showCursor(); } @@ -100,8 +100,8 @@ void DrasculaEngine::checkObjects() { int l, veo = 0; for (l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1 && isDoor[l] == 0) { strcpy(textName, objName[l]); _hasName = true; @@ -109,8 +109,8 @@ void DrasculaEngine::checkObjects() { } } - if (mouseX > curX + 2 && mouseY > curY + 2 - && mouseX < curX + curWidth - 2 && mouseY < curY + curHeight - 2) { + if (_mouseX > curX + 2 && _mouseY > curY + 2 + && _mouseX < curX + curWidth - 2 && _mouseY < curY + curHeight - 2) { if (currentChapter == 2 || veo == 0) { strcpy(textName, "hacker"); _hasName = true; @@ -223,9 +223,9 @@ int DrasculaEngine::whichObject() { int n; for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) { - if (mouseX > _itemLocations[n].x && mouseY > _itemLocations[n].y && - mouseX < _itemLocations[n].x + OBJWIDTH && - mouseY < _itemLocations[n].y + OBJHEIGHT) { + if (_mouseX > _itemLocations[n].x && _mouseY > _itemLocations[n].y && + _mouseX < _itemLocations[n].x + OBJWIDTH && + _mouseY < _itemLocations[n].y + OBJHEIGHT) { return n; } } @@ -237,69 +237,69 @@ void DrasculaEngine::updateVisible() { if (currentChapter == 1) { // nothing } else if (currentChapter == 2) { - if (roomNumber == 2 && flags[40] == 0) + if (_roomNumber == 2 && flags[40] == 0) visible[3] = 0; - else if (roomNumber == 3 && flags[3] == 1) + else if (_roomNumber == 3 && flags[3] == 1) visible[8] = 0; - else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) { + else if (_roomNumber == 6 && flags[1] == 1 && flags[10] == 0) { visible[2] = 0; visible[4] = 1; - } else if (roomNumber == 7 && flags[35] == 1) + } else if (_roomNumber == 7 && flags[35] == 1) visible[3] = 0; - else if (roomNumber == 14 && flags[5] == 1) + else if (_roomNumber == 14 && flags[5] == 1) visible[4] = 0; - else if (roomNumber == 18 && flags[28] == 1) + else if (_roomNumber == 18 && flags[28] == 1) visible[2] = 0; } else if (currentChapter == 3) { // nothing } else if (currentChapter == 4) { - if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0) + if (_roomNumber == 23 && flags[0] == 0 && flags[11] == 0) visible[2] = 1; - if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0) + if (_roomNumber == 23 && flags[0] == 1 && flags[11] == 0) visible[2] = 0; - if (roomNumber == 21 && flags[10] == 1) + if (_roomNumber == 21 && flags[10] == 1) visible[2] = 0; - if (roomNumber == 22 && flags[26] == 1) { + if (_roomNumber == 22 && flags[26] == 1) { visible[2] = 0; visible[1] = 1; } - if (roomNumber == 22 && flags[27] == 1) + if (_roomNumber == 22 && flags[27] == 1) visible[3] = 0; - if (roomNumber == 26 && flags[21] == 0) + if (_roomNumber == 26 && flags[21] == 0) strcpy(objName[2], _textmisc[0]); - if (roomNumber == 26 && flags[18] == 1) + if (_roomNumber == 26 && flags[18] == 1) visible[2] = 0; - if (roomNumber == 26 && flags[12] == 1) + if (_roomNumber == 26 && flags[12] == 1) visible[1] = 0; - if (roomNumber == 35 && flags[14] == 1) + if (_roomNumber == 35 && flags[14] == 1) visible[2] = 0; - if (roomNumber == 35 && flags[17] == 1) + if (_roomNumber == 35 && flags[17] == 1) visible[3] = 1; - if (roomNumber == 35 && flags[15] == 1) + if (_roomNumber == 35 && flags[15] == 1) visible[1] = 0; } else if (currentChapter == 5) { - if (roomNumber == 49 && flags[6] == 1) + if (_roomNumber == 49 && flags[6] == 1) visible[2] = 0; - if (roomNumber == 49 && flags[6] == 0) + if (_roomNumber == 49 && flags[6] == 0) visible[1] = 0; - if (roomNumber == 49 && flags[6] == 1) + if (_roomNumber == 49 && flags[6] == 1) visible[1] = 1; - if (roomNumber == 45 && flags[6] == 1) + if (_roomNumber == 45 && flags[6] == 1) visible[3] = 1; - if (roomNumber == 53 && flags[2] == 1) + if (_roomNumber == 53 && flags[2] == 1) visible[3] = 0; - if (roomNumber == 54 && flags[13] == 1) + if (_roomNumber == 54 && flags[13] == 1) visible[3] = 0; - if (roomNumber == 55 && flags[8] == 1) + if (_roomNumber == 55 && flags[8] == 1) visible[1] = 0; } else if (currentChapter == 6) { - if (roomNumber == 58 && flags[8] == 0) + if (_roomNumber == 58 && flags[8] == 0) isDoor[1] = 0; - if (roomNumber == 58 && flags[8] == 1) + if (_roomNumber == 58 && flags[8] == 1) isDoor[1] = 1; - if (roomNumber == 59) + if (_roomNumber == 59) isDoor[1] = 0; - if (roomNumber == 60) { + if (_roomNumber == 60) { trackDrascula = 0; drasculaX = 155; drasculaY = 69; diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp index 9f707eaa07..25f3da0080 100644 --- a/engines/drascula/rooms.cpp +++ b/engines/drascula/rooms.cpp @@ -1087,7 +1087,7 @@ bool DrasculaEngine::room_102(int fl) { void DrasculaEngine::updateRefresh() { // Check generic updaters for (int i = 0; i < _roomUpdatesSize; i++) { - if (_roomUpdates[i].roomNum == roomNumber) { + if (_roomUpdates[i].roomNum == _roomNumber) { if (_roomUpdates[i].flag < 0 || flags[_roomUpdates[i].flag] == _roomUpdates[i].flagValue) { if (_roomUpdates[i].type == 0) { @@ -1107,25 +1107,25 @@ void DrasculaEngine::updateRefresh() { // Call room-specific updater char rm[20]; - sprintf(rm, "update_%d", roomNumber); + sprintf(rm, "update_%d", _roomNumber); for (uint i = 0; i < _roomHandlers->roomUpdaters.size(); i++) { if (!strcmp(rm, _roomHandlers->roomUpdaters[i]->desc)) { - debug(8, "Calling room updater %d", roomNumber); + debug(8, "Calling room updater %d", _roomNumber); (this->*(_roomHandlers->roomUpdaters[i]->proc))(); break; } } - if (roomNumber == 10) + if (_roomNumber == 10) showMap(); - else if (roomNumber == 45) + else if (_roomNumber == 45) showMap(); } void DrasculaEngine::updateRefresh_pre() { // Check generic preupdaters for (int i = 0; i < _roomPreUpdatesSize; i++) { - if (_roomPreUpdates[i].roomNum == roomNumber) { + if (_roomPreUpdates[i].roomNum == _roomNumber) { if (_roomPreUpdates[i].flag < 0 || flags[_roomPreUpdates[i].flag] == _roomPreUpdates[i].flagValue) { if (_roomPreUpdates[i].type == 0) { @@ -1145,16 +1145,16 @@ void DrasculaEngine::updateRefresh_pre() { // Call room-specific preupdater char rm[20]; - sprintf(rm, "update_%d_pre", roomNumber); + sprintf(rm, "update_%d_pre", _roomNumber); for (uint i = 0; i < _roomHandlers->roomPreupdaters.size(); i++) { if (!strcmp(rm, _roomHandlers->roomPreupdaters[i]->desc)) { - debug(8, "Calling room preupdater %d", roomNumber); + debug(8, "Calling room preupdater %d", _roomNumber); (this->*(_roomHandlers->roomPreupdaters[i]->proc))(); break; } } - if (currentChapter == 1 && roomNumber == 16) + if (currentChapter == 1 && _roomNumber == 16) placeBJ(); } @@ -1577,12 +1577,12 @@ bool DrasculaEngine::checkAction(int fl) { hasAnswer = 0; } else if (currentChapter == 2) { // Note: the original check was strcmp(num_room, "18.alg") - if (pickedObject == 11 && fl == 50 && flags[22] == 0 && roomNumber != 18) + if (pickedObject == 11 && fl == 50 && flags[22] == 0 && _roomNumber != 18) talk(315); else hasAnswer = 0; } else if (currentChapter == 3) { - if (roomNumber == 13) { + if (_roomNumber == 13) { if (room(13, fl)) { showCursor(); return true; @@ -1590,13 +1590,13 @@ bool DrasculaEngine::checkAction(int fl) { } else hasAnswer = 0; } else if (currentChapter == 4) { - if (roomNumber == 28) + if (_roomNumber == 28) talk(178); else if (pickedObject == 8 && fl == 50 && flags[18] == 0) talk(481); else if (pickedObject == 12 && fl == 50 && flags[18] == 0) talk(487); - else if (roomNumber == 21) { + else if (_roomNumber == 21) { if (room(21, fl)) { showCursor(); return true; @@ -1604,7 +1604,7 @@ bool DrasculaEngine::checkAction(int fl) { } else hasAnswer = 0; } else if (currentChapter == 5) { - if (roomNumber == 56) { + if (_roomNumber == 56) { if (room(56, fl)) { showCursor(); return true; @@ -1616,9 +1616,9 @@ bool DrasculaEngine::checkAction(int fl) { talk(308); else if (pickedObject == kVerbLook && fl == 50 && flags[0] == 0) talk(310); - else if (roomNumber == 102) + else if (_roomNumber == 102) room(102, fl); - else if (roomNumber == 60) { + else if (_roomNumber == 60) { if (room(60, fl)) { showCursor(); return true; @@ -1632,7 +1632,7 @@ bool DrasculaEngine::checkAction(int fl) { if (hasAnswer == 0) { hasAnswer = 1; - room(roomNumber, fl); + room(_roomNumber, fl); } if (hasAnswer == 0 && (_hasName || _menuScreen)) @@ -1684,7 +1684,7 @@ void DrasculaEngine::enterRoom(int roomIndex) { TextResourceParser p(stream, DisposeAfterUse::YES); - p.parseInt(roomNumber); + p.parseInt(_roomNumber); p.parseInt(roomMusic); p.parseString(roomDisk); p.parseInt(palLevel); @@ -1778,7 +1778,7 @@ void DrasculaEngine::enterRoom(int roomIndex) { } loadPic(roomDisk, drawSurface3); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); @@ -1808,14 +1808,14 @@ void DrasculaEngine::enterRoom(int roomIndex) { } } - if (roomNumber == 24) { + if (_roomNumber == 24) { for (l = floorY1 - 1; l > 74; l--) { factor_red[l] = (int)(upperLimit - pequegnez); pequegnez = pequegnez + chiquez; } } - if (currentChapter == 5 && roomNumber == 54) { + if (currentChapter == 5 && _roomNumber == 54) { for (l = floorY1 - 1; l > 84; l--) { factor_red[l] = (int)(upperLimit - pequegnez); pequegnez = pequegnez + chiquez; @@ -1853,13 +1853,13 @@ void DrasculaEngine::enterRoom(int roomIndex) { isDoor[7] = 0; if (currentChapter == 2) { - if (roomNumber == 14 && flags[39] == 1) + if (_roomNumber == 14 && flags[39] == 1) roomMusic = 16; - else if (roomNumber == 15 && flags[39] == 1) + else if (_roomNumber == 15 && flags[39] == 1) roomMusic = 16; - if (roomNumber == 14 && flags[5] == 1) + if (_roomNumber == 14 && flags[5] == 1) roomMusic = 0; - else if (roomNumber == 15 && flags[5] == 1) + else if (_roomNumber == 15 && flags[5] == 1) roomMusic = 0; if (previousMusic != roomMusic && roomMusic != 0) @@ -1872,21 +1872,21 @@ void DrasculaEngine::enterRoom(int roomIndex) { } if (currentChapter == 2) { - if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18) + if (_roomNumber == 9 || _roomNumber == 2 || _roomNumber == 14 || _roomNumber == 18) savedTime = getTime(); } if (currentChapter == 4) { - if (roomNumber == 26) + if (_roomNumber == 26) savedTime = getTime(); } - if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1) + if (currentChapter == 4 && _roomNumber == 24 && flags[29] == 1) animation_7_4(); if (currentChapter == 5) { - if (roomNumber == 45) + if (_roomNumber == 45) hare_se_ve = 0; - if (roomNumber == 49 && flags[7] == 0) { + if (_roomNumber == 49 && flags[7] == 0) { playTalkSequence(4); // sequence 4, chapter 5 } } diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index 996c9d3f03..61d6f0b4af 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -263,7 +263,7 @@ bool DrasculaEngine::loadGame(int slot) { if (savedChapter != currentChapter) { _currentSaveSlot = slot; currentChapter = savedChapter - 1; - loadedDifferentChapter = 1; + _loadedDifferentChapter = true; delete in; return false; } @@ -283,7 +283,7 @@ bool DrasculaEngine::loadGame(int slot) { takeObject = in->readSint32LE(); pickedObject = in->readSint32LE(); - loadedDifferentChapter = 0; + _loadedDifferentChapter = false; if (!sscanf(currentData, "%d.ald", &roomNum)) { error("Bad save format"); } @@ -383,10 +383,10 @@ bool DrasculaEngine::saveLoadScreen() { updateScreen(); updateEvents(); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { // Check if the user has clicked on a save slot for (n = 0; n < NUM_SAVES; n++) { - if (mouseX > 115 && mouseY > 27 + (9 * n) && mouseX < 115 + 175 && mouseY < 27 + 10 + (9 * n)) { + if (_mouseX > 115 && _mouseY > 27 + (9 * n) && _mouseX < 115 + 175 && _mouseY < 27 + 10 + (9 * n)) { selectedSlot = n; selectedName = _saveNames[selectedSlot]; if (selectedName.empty()) { @@ -399,14 +399,14 @@ bool DrasculaEngine::saveLoadScreen() { } // Check if the user has clicked in the text area above the save slots - if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && !selectedName.empty()) { + if (_mouseX > 117 && _mouseY > 15 && _mouseX < 295 && _mouseY < 24 && !selectedName.empty()) { selectedName = enterName(selectedName); if (!selectedName.empty()) _saveNames[selectedSlot] = selectedName; // update save name } // Check if the user has clicked a button - if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149) { + if (_mouseX > 208 && _mouseY > 123 && _mouseX < 282 && _mouseY < 149) { // "Save" button if (selectedName.empty()) { print_abc("Please select a slot", 117, 15); @@ -415,14 +415,14 @@ bool DrasculaEngine::saveLoadScreen() { } else { selectVerb(kVerbNone); clearRoom(); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); updateRoom(); updateScreen(); saveGame(selectedSlot + 1, _saveNames[selectedSlot]); return true; } - } else if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149) { + } else if (_mouseX > 125 && _mouseY > 123 && _mouseX < 199 && _mouseY < 149) { // "Load" button if (selectedName.empty()) { print_abc("Please select a slot", 117, 15); @@ -431,19 +431,19 @@ bool DrasculaEngine::saveLoadScreen() { } else { return loadGame(selectedSlot + 1); } - } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) { + } else if (_mouseX > 168 && _mouseY > 154 && _mouseX < 242 && _mouseY < 180) { // "Play" button break; } - } // if (leftMouseButton == 1) + } // if (_leftMouseButton == 1) - leftMouseButton = 0; + _leftMouseButton = 0; delay(10); } selectVerb(kVerbNone); clearRoom(); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); return true; } diff --git a/engines/drascula/sound.cpp b/engines/drascula/sound.cpp index 112f6fd06c..59b5e1d237 100644 --- a/engines/drascula/sound.cpp +++ b/engines/drascula/sound.cpp @@ -36,9 +36,9 @@ namespace Drascula { void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) { int vol = _mixer->getVolumeForSoundType(soundType) / 16; - if (mouseY < prevVolume && vol < 15) + if (_mouseY < prevVolume && vol < 15) vol++; - if (mouseY > prevVolume && vol > 0) + if (_mouseY > prevVolume && vol > 0) vol--; _mixer->setVolumeForSoundType(soundType, vol * 16); } @@ -78,23 +78,23 @@ void DrasculaEngine::volumeControls() { while (getScan()) ; - if (rightMouseButton == 1) { + if (_rightMouseButton == 1) { // Clear this to avoid going straight to the inventory - rightMouseButton = 0; + _rightMouseButton = 0; delay(100); break; } - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); - if (mouseX > 80 && mouseX < 121) { + if (_mouseX > 80 && _mouseX < 121) { updateVolume(Audio::Mixer::kPlainSoundType, masterVolumeY); } - if (mouseX > 136 && mouseX < 178) { + if (_mouseX > 136 && _mouseX < 178) { updateVolume(Audio::Mixer::kSpeechSoundType, voiceVolumeY); } - if (mouseX > 192 && mouseX < 233) { + if (_mouseX > 192 && _mouseX < 233) { updateVolume(Audio::Mixer::kMusicSoundType, musicVolumeY); } } diff --git a/engines/drascula/talk.cpp b/engines/drascula/talk.cpp index a326852e96..6aabd91c6a 100644 --- a/engines/drascula/talk.cpp +++ b/engines/drascula/talk.cpp @@ -381,11 +381,11 @@ void DrasculaEngine::talk(const char *said, const char *filename) { int face; if (currentChapter == 6) { - if (flags[0] == 0 && roomNumber == 102) { + if (flags[0] == 0 && _roomNumber == 102) { talk_pen(said, filename, 0); return; } - if (flags[0] == 0 && roomNumber == 58) { + if (flags[0] == 0 && _roomNumber == 58) { talk_pen(said, filename, 1); return; } @@ -397,7 +397,7 @@ void DrasculaEngine::talk(const char *said, const char *filename) { } if (currentChapter == 4) { - if (roomNumber == 24 || flags[29] == 0) { + if (_roomNumber == 24 || flags[29] == 0) { color_abc(kColorYellow); } } else { @@ -413,59 +413,59 @@ void DrasculaEngine::talk(const char *said, const char *filename) { updateRefresh_pre(); if (currentChapter == 2) - copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, talkHeight - 1, screenSurface, drawSurface3); + copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, TALK_HEIGHT - 1, screenSurface, drawSurface3); else copyBackground(curX, curY, OBJWIDTH + 1, 0, (int)(((float)curWidth / 100) * factor_red[MIN(201, curY + curHeight)]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), screenSurface, drawSurface3); moveCharacters(); if (currentChapter == 2) { if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg")) - copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, talkHeight - 1, drawSurface3, screenSurface); + copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, TALK_HEIGHT - 1, drawSurface3, screenSurface); } else { copyBackground(OBJWIDTH + 1, 0, curX, curY, (int)(((float)curWidth / 100) * factor_red[MIN(201, curY + curHeight)]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), drawSurface3, screenSurface); } if (trackProtagonist == 0) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, talkWidth, talkHeight, + copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, curX + (int)((8.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)], + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 1) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, + copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, curX + (int)((12.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface); + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 2) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, + copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, talkOffset + curX + (int)((12.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)], + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], frontSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 3) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, talkWidth, talkHeight, + copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, talkOffset + curX + (int)((8.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth,talkHeight, factor_red[MIN(201, curY + curHeight)], + curY, TALK_WIDTH,TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], frontSurface, screenSurface); updateRefresh(); } @@ -827,47 +827,47 @@ void DrasculaEngine::talk_sync(const char *said, const char *filename, const cha updateRefresh_pre(); if (currentChapter == 2) - copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, talkHeight - 1, screenSurface, drawSurface3); + copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, TALK_HEIGHT - 1, screenSurface, drawSurface3); else copyBackground(curX, curY, OBJWIDTH + 1, 0, (int)(((float)curWidth / 100) * factor_red[curY + curHeight]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]), screenSurface, drawSurface3); + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[curY + curHeight]), screenSurface, drawSurface3); moveCharacters(); if (currentChapter == 2) { if (curHeight != 56) - copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, talkHeight - 1, drawSurface3, screenSurface); + copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, TALK_HEIGHT - 1, drawSurface3, screenSurface); } else copyBackground(OBJWIDTH + 1, 0, curX, curY, (int)(((float)curWidth / 100) * factor_red[curY + curHeight]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]), drawSurface3, screenSurface); + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[curY + curHeight]), drawSurface3, screenSurface); if (trackProtagonist == 0) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, talkWidth, talkHeight, extraSurface, screenSurface); + copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, (int)(curX + (8.0f / 100) * factor_red[curY + curHeight]), - curY, talkWidth, talkHeight, factor_red[curY + curHeight], extraSurface, screenSurface); + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 1) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, extraSurface, screenSurface); + copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, (int)(curX + (12.0f / 100) * factor_red[curY + curHeight]), - curY, talkWidth, talkHeight, factor_red[curY + curHeight], extraSurface, screenSurface); + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 2) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, frontSurface, screenSurface); + copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, (int)(talkOffset + curX + (12.0f / 100) * factor_red[curY + curHeight]), curY, - talkWidth, talkHeight, factor_red[curY + curHeight], frontSurface, screenSurface); + TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], frontSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 3) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, talkWidth, talkHeight, frontSurface, screenSurface); + copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, (int)(talkOffset + curX + (8.0f / 100) * factor_red[curY + curHeight]), curY, - talkWidth, talkHeight, factor_red[curY + curHeight], frontSurface, screenSurface); + TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], frontSurface, screenSurface); updateRefresh(); } diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp index 8140817eb3..975c6c2a21 100644 --- a/engines/mohawk/myst.cpp +++ b/engines/mohawk/myst.cpp @@ -418,6 +418,7 @@ void MohawkEngine_Myst::changeToStack(uint16 stack, uint16 card, uint16 linkSrcS _sound->stopSound(); _sound->stopBackgroundMyst(); + _video->stopVideos(); if (linkSrcSound) _sound->playSoundBlocking(linkSrcSound); diff --git a/engines/mohawk/myst_stacks/myst.cpp b/engines/mohawk/myst_stacks/myst.cpp index f17d765c99..dc5f433ce7 100644 --- a/engines/mohawk/myst_stacks/myst.cpp +++ b/engines/mohawk/myst_stacks/myst.cpp @@ -691,6 +691,7 @@ void Myst::toggleVar(uint16 var) { else _state.courtyardImageBoxes |= mask; } + break; case 41: // Vault white page if (_globals.ending != 4) { if (_dockVaultState == 1) { diff --git a/engines/mortevielle/actions.cpp b/engines/mortevielle/actions.cpp index 2a66100e17..b68dd48b0f 100644 --- a/engines/mortevielle/actions.cpp +++ b/engines/mortevielle/actions.cpp @@ -91,31 +91,41 @@ void MortevielleEngine::fctMove() { oldMenu = (_menu._moveMenu[menuChoice]._menuId << 8) | _menu._moveMenu[menuChoice]._actionId; } - if (_coreVar._currPlace == MOUNTAIN) { + switch (_coreVar._currPlace) { + case MOUNTAIN: if (menuChoice == 1) gotoManorFront(); else if (menuChoice == 2) checkManorDistance(); _menu.setDestinationText(_coreVar._currPlace); return; - } else if (_coreVar._currPlace == INSIDE_WELL) { + case INSIDE_WELL: if (menuChoice == 1) floodedInWell(); else if (menuChoice == 2) gotoManorBack(); _menu.setDestinationText(_coreVar._currPlace); return; - } else if ((_coreVar._currPlace == BUREAU) && (menuChoice == 1)) - menuChoice = 6; - else if (_coreVar._currPlace == KITCHEN) { + case BUREAU: + if (menuChoice == 1) + menuChoice = 6; + break; + case KITCHEN: if (menuChoice == 2) menuChoice = 6; else if (menuChoice == 5) menuChoice = 16; - } else if ((_coreVar._currPlace == CELLAR) && (menuChoice == 3)) - menuChoice = 6; - else if (((_coreVar._currPlace == LANDING) || (_coreVar._currPlace == ROOM26)) && (menuChoice == 4)) - menuChoice = 6; + break; + case CELLAR: + if (menuChoice == 3) + menuChoice = 6; + break; + case LANDING: + case ROOM26: + if (menuChoice == 4) + menuChoice = 6; + break; + } if ((_coreVar._currPlace > MOUNTAIN) && (_coreVar._currPlace != ROOM26)) menuChoice += 10; @@ -132,32 +142,40 @@ void MortevielleEngine::fctMove() { else if ((_coreVar._currPlace == WELL) && (menuChoice > 13) && (menuChoice != 17)) menuChoice = 15; - if (menuChoice == 1) + switch (menuChoice) { + case 1: _coreVar._currPlace = BUREAU; - else if (menuChoice == 2) + break; + case 2: _coreVar._currPlace = KITCHEN; - else if (menuChoice == 3) + break; + case 3: _coreVar._currPlace = CELLAR; - else if (menuChoice == 4) + break; + case 4: _coreVar._currPlace = LANDING; - else if (menuChoice == 5) - menuChoice = 12; - else if (menuChoice == 6) - menuChoice = 11; - - if (menuChoice == 11) - gotoDiningRoom(); - else if (menuChoice == 12) + break; + case 5: + case 12: gotoManorFront(); - else if (menuChoice == 13) + break; + case 6: + case 11: + gotoDiningRoom(); + break; + case 13: _coreVar._currPlace = CHAPEL; - else if (menuChoice == 14) + break; + case 14: _coreVar._currPlace = WELL; - else if (menuChoice == 15) + break; + case 15: checkManorDistance(); - else if (menuChoice == 16) + break; + case 16: gotoManorBack(); - else if (menuChoice == 17) { + break; + case 17: if ((_coreVar._wellObjectId != 120) && (_coreVar._wellObjectId != 140)) _crep = 997; else if (_coreVar._wellObjectId == 120) @@ -169,7 +187,9 @@ void MortevielleEngine::fctMove() { _coreVar._currPlace = INSIDE_WELL; prepareDisplayText(); } + break; } + if ((menuChoice < 5) || (menuChoice == 13) || (menuChoice == 14)) prepareDisplayText(); resetRoomVariables(_coreVar._currPlace); @@ -503,9 +523,12 @@ void MortevielleEngine::fctSearch() { setCoordinates(7); if (_num != 0) { int i; - for (i = 1; (i <= 6) && (_num != _openObjects[i]); i++) - ; - if (_num == _openObjects[i]) { + for (i = 1; i <= 6; i++) { + if (_num == _openObjects[i]) + break; + } + + if (i <= 6) { if (_currBitIndex > 0) _coreVar._faithScore += 3; @@ -584,7 +607,7 @@ void MortevielleEngine::fctOpen() { if (_caff == ROOM26) { if (_roomDoorId != OWN_ROOM) { - _currAction = OPCODE_ENTER; + _currAction = _menu._opcodeEnter; _syn = true; } else _crep = 997; @@ -606,9 +629,20 @@ void MortevielleEngine::fctOpen() { _coreVar._faithScore += 2; ++_openObjCount; int i; - for (i = 1; (i <= 6) && (_openObjects[i] != 0) && (_openObjects[i] != _num); i++) - ; - if (_openObjects[i] != _num) { + for (i = 1; (i <= 6); i++) { + if ((_openObjects[i] == 0) || (_openObjects[i] == _num)) + break; + } + + if (i > 6) { + warning("Unexpected action: Too many open objects"); + return; + } + + if (_openObjects[i] == _num) + // display "Already Opened" + _crep = 18; + else { if (!( ((_num == 3) && ((_coreVar._currPlace == OWN_ROOM) || (_coreVar._currPlace == JULIA_ROOM) || (_coreVar._currPlace == BLUE_ROOM) @@ -641,9 +675,7 @@ void MortevielleEngine::fctOpen() { _crep = _tabdon[kAouvr + (tmpPlace * 7) + _num - 1]; if (_crep == 254) _crep = 999; - } else - // display "Already Opened" - _crep = 18; + } } } @@ -702,10 +734,10 @@ void MortevielleEngine::fctPlace() { _soundManager.startSpeech(6, -9, 1); // Do you want to enter the hidden passage? - int answer = _dialogManager.show(getEngineString(S_YES_NO), 1); + int answer = _dialogManager.show(getEngineString(S_YES_NO)); if (answer == 1) { Common::String alertTxt = getString(582); - _dialogManager.show(alertTxt, 1); + _dialogManager.show(alertTxt); bool enterPassageFl = _dialogManager.showKnowledgeCheck(); _mouse.hideMouse(); @@ -732,7 +764,7 @@ void MortevielleEngine::fctPlace() { displayAnimFrame(1, 2); displayAnimFrame(1, 1); alertTxt = getString(577); - _dialogManager.show(alertTxt, 1); + _dialogManager.show(alertTxt); displayAnimFrame(2, 1); _crep = 166; } @@ -801,7 +833,7 @@ void MortevielleEngine::fctTurn() { if ((_coreVar._currPlace == ATTIC) && (_coreVar._atticRodHoleObjectId == 159) && (_coreVar._atticBallHoleObjectId == 141)) { handleDescriptionText(2, 167); _soundManager.startSpeech(7, 9, 1); - int answer = _dialogManager.show(getEngineString(S_YES_NO), 1); + int answer = _dialogManager.show(getEngineString(S_YES_NO)); if (answer == 1) _endGame = true; else @@ -811,7 +843,7 @@ void MortevielleEngine::fctTurn() { handleDescriptionText(2, 175); clearVerbBar(); _soundManager.startSpeech(6, -9, 1); - int answer = _dialogManager.show(getEngineString(S_YES_NO), 1); + int answer = _dialogManager.show(getEngineString(S_YES_NO)); if (answer == 1) { _coreVar._currPlace = CRYPT; prepareDisplayText(); @@ -884,9 +916,12 @@ void MortevielleEngine::fctClose() { setCoordinates(7); if (_num != 0) { int i; - for (i = 1; (i <= 6) && (_num != _openObjects[i]); ++i) - ; - if (_num == _openObjects[i]) { + for (i = 1; i <= 6; ++i) { + if (_num == _openObjects[i]) + break; + } + + if (i <= 6) { displayAnimFrame(2, _num); _crep = 998; _openObjects[i] = 0; @@ -914,7 +949,7 @@ void MortevielleEngine::fctKnock() { displayTextInVerbBar(getEngineString(S_HIT)); if (_coreVar._currPlace == LANDING) { - _dialogManager.show(getEngineString(S_BEFORE_USE_DEP_MENU), 1); + _dialogManager.show(getEngineString(S_BEFORE_USE_DEP_MENU)); return; } @@ -979,9 +1014,12 @@ void MortevielleEngine::fctSelfPut() { _crep = 997; else { int i; - for (i = 1; (i <= 6) && (_num != _openObjects[i]); i++) - ; - if (_num == _openObjects[i]) { + for (i = 1; i <= 6; i++) { + if (_num == _openObjects[i]) + break; + } + + if (i <= 6) { _curSearchObjId = objId; _crep = 999; } else @@ -1002,12 +1040,15 @@ void MortevielleEngine::fctSelfPut() { if (_num == 1) { if (_coreVar._atticBallHoleObjectId != 0) _crep = 188; - else + else { _coreVar._atticBallHoleObjectId = _coreVar._selectedObjectId; + displayAnimFrame(1, 7); + } } else if (_coreVar._atticRodHoleObjectId != 0) { _crep = 188; } else { _coreVar._atticRodHoleObjectId = _coreVar._selectedObjectId; + displayAnimFrame(1, 6); } } @@ -1220,7 +1261,7 @@ void MortevielleEngine::fctSleep() { if (hour > 23) hour = 0; prepareRoom(); - answer = _dialogManager.show(getEngineString(S_YES_NO), 1); + answer = _dialogManager.show(getEngineString(S_YES_NO)); _anyone = false; } while (answer != 1); _crep = 998; @@ -1310,7 +1351,7 @@ void MortevielleEngine::fctWait() { return; } handleDescriptionText(2, 102); - answer = _dialogManager.show(getEngineString(S_YES_NO), 1); + answer = _dialogManager.show(getEngineString(S_YES_NO)); } while (answer != 2); _crep = 998; if (!_anyone) @@ -1408,7 +1449,7 @@ void MortevielleEngine::fctDiscuss() { return; _mouse.getMousePosition(x, y, click); - x *= (3 - _resolutionScaler); + x *= (3 - kResolutionScaler); if (x > 319) cx = 41; else @@ -1626,7 +1667,7 @@ void MortevielleEngine::askRestart() { _day = 0; handleDescriptionText(2, 180); - int answer = _dialogManager.show(getEngineString(S_YES_NO), 1); + int answer = _dialogManager.show(getEngineString(S_YES_NO)); _quitGame = (answer != 1); } diff --git a/engines/mortevielle/detection.cpp b/engines/mortevielle/detection.cpp index 7d0f3c4d88..ee9cb40c99 100644 --- a/engines/mortevielle/detection.cpp +++ b/engines/mortevielle/detection.cpp @@ -30,12 +30,17 @@ namespace Mortevielle { struct MortevielleGameDescription { ADGameDescription desc; Common::Language originalLanguage; + uint8 dataFeature; }; uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; } Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->desc.language; } +Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; } + +bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; } + } static const PlainGameDescriptor MortevielleGame[] = { @@ -51,6 +56,9 @@ public: MortevielleGame) { _md5Bytes = 512; _singleid = "mortevielle"; + // Use kADFlagUseExtraAsHint to distinguish between original and improved versions + // (i.e. use or not of the game data file). + _flags = kADFlagUseExtraAsHint; } virtual const char *getName() const { return "Mortevielle"; diff --git a/engines/mortevielle/detection_tables.h b/engines/mortevielle/detection_tables.h index 9bb5fbea87..8d0cd5630c 100644 --- a/engines/mortevielle/detection_tables.h +++ b/engines/mortevielle/detection_tables.h @@ -37,7 +37,7 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = { Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() - }, Common::FR_FRA + }, Common::FR_FRA, kUseOriginalData }, // German { @@ -53,7 +53,24 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = { Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() - }, Common::DE_DEU + }, Common::DE_DEU, kUseOriginalData + }, + + // German, improved translation + { + { + "mortevielle", + "Improved Translation", + { + {"menual.mor", 0, "792aea282b07a1d74c4a4abeabc90c19", 144}, + {"dxx.mor", 0, "949e68e829ecd5ad29e36a00347a9e7e", 207744}, + AD_LISTEND + }, + Common::DE_DEU, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, Common::DE_DEU, kUseEngineDataFile }, // DOS English version doesn't exist. Technically, they are French or German versions, @@ -73,7 +90,7 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = { Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() - }, Common::FR_FRA + }, Common::FR_FRA, kUseEngineDataFile }, // English on top of German version @@ -90,10 +107,10 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = { Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() - }, Common::DE_DEU + }, Common::DE_DEU, kUseEngineDataFile }, - { AD_TABLE_END_MARKER , Common::EN_ANY} + { AD_TABLE_END_MARKER , Common::EN_ANY, kUseEngineDataFile} }; } // End of namespace Mortevielle diff --git a/engines/mortevielle/dialogs.cpp b/engines/mortevielle/dialogs.cpp index abaf38c59b..9a2ade60ab 100644 --- a/engines/mortevielle/dialogs.cpp +++ b/engines/mortevielle/dialogs.cpp @@ -39,7 +39,7 @@ namespace Mortevielle { * Alert function - Show * @remarks Originally called 'do_alert' */ -int DialogManager::show(const Common::String &msg, int n) { +int DialogManager::show(const Common::String &msg) { // Make a copy of the current screen surface for later restore _vm->_backgroundSurface.copyFrom(_vm->_screenSurface); @@ -57,13 +57,12 @@ int DialogManager::show(const Common::String &msg, int n) { decodeAlertDetails(msg, caseNumb, lignNumb, colNumb, alertStr, caseStr); - int i = 0; Common::Point curPos; if (alertStr == "") { drawAlertBox(10, 5, colNumb); } else { drawAlertBox(8, 7, colNumb); - i = 0; + int i = 0; _vm->_screenSurface._textPos.y = 70; do { curPos.x = 320; @@ -71,10 +70,7 @@ int DialogManager::show(const Common::String &msg, int n) { while ((alertStr[i + 1] != '\174') && (alertStr[i + 1] != '\135')) { ++i; displayStr += alertStr[i]; - if (_vm->_resolutionScaler == 2) - curPos.x -= 3; - else - curPos.x -= 5; + curPos.x -= 3; } _vm->_screenSurface.putxy(curPos.x, _vm->_screenSurface._textPos.y); _vm->_screenSurface._textPos.y += 6; @@ -95,12 +91,12 @@ int DialogManager::show(const Common::String &msg, int n) { int limit[3][3]; memset(&limit[0][0], 0, sizeof(int) * 3 * 3); - limit[1][1] = ((uint)(coldep) / 2) * _vm->_resolutionScaler; + limit[1][1] = ((uint)(coldep) / 2) * kResolutionScaler; limit[1][2] = limit[1][1] + 40; if (caseNumb == 1) { limit[2][1] = limit[2][2]; } else { - limit[2][1] = ((uint)(320 + ((uint)esp >> 1)) / 2) * _vm->_resolutionScaler; + limit[2][1] = ((uint)(320 + ((uint)esp >> 1)) / 2) * kResolutionScaler; limit[2][2] = (limit[2][1]) + 40; } _vm->_mouse.showMouse(); @@ -168,10 +164,10 @@ int DialogManager::show(const Common::String &msg, int n) { _vm->setMouseClick(false); _vm->_mouse.hideMouse(); if (!test3) { - id = n; - setPosition(n, coldep, esp); + id = 1; + setPosition(1, coldep, esp); Common::String tmp4(" "); - tmp4 += buttonStr[n]; + tmp4 += buttonStr[1]; tmp4 += " "; _vm->_screenSurface.drawString(tmp4, 1); } @@ -221,10 +217,7 @@ void DialogManager::decodeAlertDetails(Common::String inputStr, int &choiceNumb, } choiceListStr = Common::String(inputStr.c_str() + i); - if (_vm->_resolutionScaler == 2) - col *= 6; - else - col *= 10; + col *= 6; } void DialogManager::setPosition(int ji, int coldep, int esp) { @@ -235,13 +228,13 @@ void DialogManager::setPosition(int ji, int coldep, int esp) { * Alert function - Draw Alert Box * @remarks Originally called 'fait_boite' */ -void DialogManager::drawAlertBox(int lidep, int nli, int tx) { - if (tx > 640) - tx = 640; - int x = 320 - ((uint)tx / 2); - int y = (lidep - 1) * 8; - int xx = x + tx; - int yy = y + (nli * 8); +void DialogManager::drawAlertBox(int firstLine, int lineNum, int width) { + if (width > 640) + width = 640; + int x = 320 - ((uint)width / 2); + int y = (firstLine - 1) * 8; + int xx = x + width; + int yy = y + (lineNum * 8); _vm->_screenSurface.fillRect(15, Common::Rect(x, y, xx, yy)); _vm->_screenSurface.fillRect(0, Common::Rect(x, y + 2, xx, y + 4)); _vm->_screenSurface.fillRect(0, Common::Rect(x, yy - 4, xx, yy - 2)); @@ -302,11 +295,7 @@ bool DialogManager::showKnowledgeCheck() { _vm->_mouse.hideMouse(); _vm->clearScreen(); _vm->_mouse.showMouse(); - int dialogHeight; - if (_vm->_resolutionScaler == 1) - dialogHeight = 29; - else - dialogHeight = 23; + int dialogHeight = 23; _vm->_screenSurface.fillRect(15, Common::Rect(0, 14, 630, dialogHeight)); Common::String tmpStr = _vm->getString(textIndexArr[indx]); _vm->_text.displayStr(tmpStr, 20, 15, 100, 2, 0); @@ -335,7 +324,7 @@ bool DialogManager::showKnowledgeCheck() { } for (int j = 1; j <= lastOption - firstOption + 1; ++j) { - coor[j]._rect = Common::Rect(45 * _vm->_resolutionScaler, 27 + j * 8, (maxLength * 3 + 55) * _vm->_resolutionScaler, 34 + j * 8); + coor[j]._rect = Common::Rect(45 * kResolutionScaler, 27 + j * 8, (maxLength * 3 + 55) * kResolutionScaler, 34 + j * 8); coor[j]._enabled = true; while ((int)choiceArray[j].size() < maxLength) { @@ -343,11 +332,7 @@ bool DialogManager::showKnowledgeCheck() { } } coor[lastOption - firstOption + 2]._enabled = false; - int rep; - if (_vm->_resolutionScaler == 1) - rep = 10; - else - rep = 6; + int rep = 6; _vm->_screenSurface.drawBox(80, 33, 40 + (maxLength * rep), (lastOption - firstOption) * 8 + 16, 15); rep = 0; @@ -431,12 +416,6 @@ void DialogManager::checkForF8(int SpeechNum, bool drawFrame2Fl) { _vm->_key = waitForF3F8(); if (_vm->shouldQuit()) return; - - if (_vm->_newGraphicalDevice != _vm->_currGraphicalDevice) { - _vm->_currGraphicalDevice = _vm->_newGraphicalDevice; - _vm->clearScreen(); - displayIntroScreen(drawFrame2Fl); - } } while (_vm->_key != 66); // keycode for F8 } @@ -483,7 +462,7 @@ void DialogManager::displayIntroFrame2() { _vm->displayPicture(&_vm->_curAnim[_vm->_crep], 63, 12); _vm->_crep = _vm->getAnimOffset(2, 1); _vm->displayPicture(&_vm->_curAnim[_vm->_crep], 63, 12); - _vm->_largestClearScreen = (_vm->_resolutionScaler == 1); + _vm->_largestClearScreen = false; _vm->handleDescriptionText(2, kDialogStringIndex + 143); } diff --git a/engines/mortevielle/dialogs.h b/engines/mortevielle/dialogs.h index af667e40c5..3f30851960 100644 --- a/engines/mortevielle/dialogs.h +++ b/engines/mortevielle/dialogs.h @@ -48,11 +48,11 @@ private: void decodeAlertDetails(Common::String inputStr, int &choiceNumb, int &lineNumb, int &col, Common::String &choiceStr, Common::String &choiceListStr); void setPosition(int ji, int coldep, int esp); - void drawAlertBox(int lidep, int nli, int tx); + void drawAlertBox(int firstLine, int lineNum, int width); void setButtonText(Common::String c, int coldep, int nbcase, Common::String *str, int esp); public: void setParent(MortevielleEngine *vm); - int show(const Common::String &msg, int n); + int show(const Common::String &msg); void drawF3F8(); void checkForF8(int SpeechNum, bool drawFrame2Fl); int waitForF3F8(); diff --git a/engines/mortevielle/graphics.cpp b/engines/mortevielle/graphics.cpp index 059f5a9be8..daf7926438 100644 --- a/engines/mortevielle/graphics.cpp +++ b/engines/mortevielle/graphics.cpp @@ -1015,11 +1015,6 @@ void ScreenSurface::writeCharacter(const Common::Point &pt, unsigned char ch, in * simulate the original 640x400 surface, all Y values have to be doubled */ void ScreenSurface::drawBox(int x, int y, int dx, int dy, int col) { - if (_vm->_resolutionScaler == 1) { - x = (uint)x >> 1; - dx = (uint)dx >> 1; - } - Graphics::Surface destSurface = lockArea(Common::Rect(x, y * 2, x + dx, (y + dy) * 2)); destSurface.hLine(0, 0, dx, col); @@ -1078,11 +1073,7 @@ void ScreenSurface::drawString(const Common::String &l, int command) { _vm->_mouse.hideMouse(); Common::Point pt = _textPos; - int charWidth; - if (_vm->_resolutionScaler == 2) - charWidth = 6; - else - charWidth = 10; + int charWidth = 6; int x = pt.x + charWidth * l.size(); int color = 0; @@ -1118,7 +1109,7 @@ void ScreenSurface::drawString(const Common::String &l, int command) { * Gets the width in pixels of the specified string */ int ScreenSurface::getStringWidth(const Common::String &s) { - int charWidth = (_vm->_resolutionScaler == 2) ? 6 : 10; + int charWidth = 6; return s.size() * charWidth; } @@ -1165,13 +1156,7 @@ void ScreenSurface::drawLine(int x, int y, int xx, int yy, int coul) { * @remarks Originally called 'paint_rect' */ void ScreenSurface::drawRectangle(int x, int y, int dx, int dy) { - int co; - - if (_vm->_currGraphicalDevice == MODE_CGA) - co = 3; - else - co = 11; - _vm->_screenSurface.fillRect(co, Common::Rect(x, y, x + dx, y + dy)); + _vm->_screenSurface.fillRect(11, Common::Rect(x, y, x + dx, y + dy)); } void ScreenSurface::setParent(MortevielleEngine *vm) { diff --git a/engines/mortevielle/menu.cpp b/engines/mortevielle/menu.cpp index f32c551ddb..641a527c98 100644 --- a/engines/mortevielle/menu.cpp +++ b/engines/mortevielle/menu.cpp @@ -48,34 +48,164 @@ const byte menuConstants[8][4] = { {62, 46, 13, 10} }; +Menu::Menu() { + _opcodeAttach = _opcodeWait = _opcodeForce = _opcodeSleep = OPCODE_NONE; + _opcodeListen = _opcodeEnter = _opcodeClose = _opcodeSearch = OPCODE_NONE; + _opcodeKnock = _opcodeScratch = _opcodeRead = _opcodeEat = OPCODE_NONE; + _opcodePlace = _opcodeOpen = _opcodeTake = _opcodeLook = OPCODE_NONE; + _opcodeSmell = _opcodeSound = _opcodeLeave = _opcodeLift = OPCODE_NONE; + _opcodeTurn = _opcodeSHide = _opcodeSSearch = _opcodeSRead = OPCODE_NONE; + _opcodeSPut = _opcodeSLook = OPCODE_NONE; +} + +void Menu::readVerbNums(Common::File &f, int dataSize) { + // Figure out what language Id is needed + byte desiredLanguageId; + switch(_vm->getLanguage()) { + case Common::EN_ANY: + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + case Common::FR_FRA: + desiredLanguageId = MORTDAT_LANG_FRENCH; + break; + case Common::DE_DEU: + desiredLanguageId = MORTDAT_LANG_GERMAN; + break; + default: + warning("Language not supported, switching to English"); + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + } + // Read in the language + byte languageId = f.readByte(); + --dataSize; + + // If the language isn't correct, then skip the entire block + if (languageId != desiredLanguageId) { + f.skip(dataSize); + return; + } + + assert(dataSize == 52); + _opcodeAttach = f.readUint16LE(); + _opcodeWait = f.readUint16LE(); + _opcodeForce = f.readUint16LE(); + _opcodeSleep = f.readUint16LE(); + _opcodeListen = f.readUint16LE(); + _opcodeEnter = f.readUint16LE(); + _opcodeClose = f.readUint16LE(); + _opcodeSearch = f.readUint16LE(); + _opcodeKnock = f.readUint16LE(); + _opcodeScratch = f.readUint16LE(); + _opcodeRead = f.readUint16LE(); + _opcodeEat = f.readUint16LE(); + _opcodePlace = f.readUint16LE(); + _opcodeOpen = f.readUint16LE(); + _opcodeTake = f.readUint16LE(); + _opcodeLook = f.readUint16LE(); + _opcodeSmell = f.readUint16LE(); + _opcodeSound = f.readUint16LE(); + _opcodeLeave = f.readUint16LE(); + _opcodeLift = f.readUint16LE(); + _opcodeTurn = f.readUint16LE(); + _opcodeSHide = f.readUint16LE(); + _opcodeSSearch = f.readUint16LE(); + _opcodeSRead = f.readUint16LE(); + _opcodeSPut = f.readUint16LE(); + _opcodeSLook = f.readUint16LE(); + + _actionMenu[0]._menuId = OPCODE_NONE >> 8; + _actionMenu[0]._actionId = OPCODE_NONE & 0xFF; + + _actionMenu[1]._menuId = _opcodeSHide >> 8; + _actionMenu[1]._actionId = _opcodeSHide & 0xFF; + + _actionMenu[2]._menuId = _opcodeAttach >> 8; + _actionMenu[2]._actionId = _opcodeAttach & 0xFF; + + _actionMenu[3]._menuId = _opcodeForce >> 8; + _actionMenu[3]._actionId = _opcodeForce & 0xFF; + + _actionMenu[4]._menuId = _opcodeSleep >> 8; + _actionMenu[4]._actionId = _opcodeSleep & 0xFF; + + _actionMenu[5]._menuId = _opcodeEnter >> 8; + _actionMenu[5]._actionId = _opcodeEnter & 0xFF; + + _actionMenu[6]._menuId = _opcodeClose >> 8; + _actionMenu[6]._actionId = _opcodeClose & 0xFF; + + _actionMenu[7]._menuId = _opcodeKnock >> 8; + _actionMenu[7]._actionId = _opcodeKnock & 0xFF; + + _actionMenu[8]._menuId = _opcodeEat >> 8; + _actionMenu[8]._actionId = _opcodeEat & 0xFF; + + _actionMenu[9]._menuId = _opcodePlace >> 8; + _actionMenu[9]._actionId = _opcodePlace & 0xFF; + + _actionMenu[10]._menuId = _opcodeOpen >> 8; + _actionMenu[10]._actionId = _opcodeOpen & 0xFF; + + _actionMenu[11]._menuId = _opcodeLeave >> 8; + _actionMenu[11]._actionId = _opcodeLeave & 0xFF; +} + /** * Setup a menu's contents * @remarks Originally called 'menut' */ -void Menu::setText(int menuId, int actionId, Common::String name) { +void Menu::setText(MenuItem item, Common::String name) { Common::String s = name; - while (s.size() < 22) - s += ' '; - - switch (menuId) { + switch (item._menuId) { case MENU_INVENTORY: - if (actionId != 7) { - _inventoryStringArray[actionId] = s; - _inventoryStringArray[actionId].insertChar(' ', 0); + if (item._actionId != 7) { + while (s.size() < 22) + s += ' '; + + _inventoryStringArray[item._actionId] = s; + _inventoryStringArray[item._actionId].insertChar(' ', 0); } break; - case MENU_MOVE: - _moveStringArray[actionId] = s; + case MENU_MOVE: { + // If the first character isn't '*' or ' ' then it's missing a heading space + char c = s[0]; + if (c != '*' && c != ' ') + s.insertChar(' ', 0); + + while (s.size() < 22) + s += ' '; + + _moveStringArray[item._actionId] = s; + } break; - case MENU_ACTION: - _actionStringArray[actionId] = s; + case MENU_ACTION: { + // If the first character isn't '*' or ' ' then it's missing a heading space + char c = s[0]; + if (c != '*' && c != ' ') + s.insertChar(' ', 0); + + while (s.size() < 10) + s += ' '; + + _actionStringArray[item._actionId] = s; + } break; - case MENU_SELF: - _selfStringArray[actionId] = s; + case MENU_SELF: { + // If the first character isn't '*' or ' ' then it's missing a heading space + char c = s[0]; + if (c != '*' && c != ' ') + s.insertChar(' ', 0); + + while (s.size() < 10) + s += ' '; + + _selfStringArray[item._actionId] = s; + } break; case MENU_DISCUSS: - _discussStringArray[actionId] = s; + _discussStringArray[item._actionId] = s; break; default: break; @@ -89,7 +219,7 @@ void Menu::setText(int menuId, int actionId, Common::String name) { void Menu::setDestinationText(int roomId) { Common::String nomp; - if (roomId == 26) + if (roomId == ROOM26) roomId = LANDING; int destinationId = 0; @@ -97,11 +227,11 @@ void Menu::setDestinationText(int roomId) { nomp = _vm->getString(_vm->_destinationArray[destinationId][roomId] + kMenuPlaceStringIndex); while (nomp.size() < 20) nomp += ' '; - setText(_moveMenu[destinationId + 1]._menuId, _moveMenu[destinationId + 1]._actionId, nomp); + setText(_moveMenu[destinationId + 1], nomp); } nomp = "* "; for (int i = 7; i >= destinationId + 1; --i) - setText(_moveMenu[i]._menuId, _moveMenu[i]._actionId, nomp); + setText(_moveMenu[i], nomp); } /** @@ -109,26 +239,26 @@ void Menu::setDestinationText(int roomId) { * @param menuId Menu number * @param actionId Item index */ -void Menu::disableMenuItem(int menuId, int actionId) { - switch (menuId) { +void Menu::disableMenuItem(MenuItem item) { + switch (item._menuId) { case MENU_INVENTORY: - if (actionId > 6) { - _inventoryStringArray[actionId].setChar('<', 0); - _inventoryStringArray[actionId].setChar('>', 21); + if (item._actionId > 6) { + _inventoryStringArray[item._actionId].setChar('<', 0); + _inventoryStringArray[item._actionId].setChar('>', 21); } else - _inventoryStringArray[actionId].setChar('*', 0); + _inventoryStringArray[item._actionId].setChar('*', 0); break; case MENU_MOVE: - _moveStringArray[actionId].setChar('*', 0); + _moveStringArray[item._actionId].setChar('*', 0); break; case MENU_ACTION: - _actionStringArray[actionId].setChar('*', 0); + _actionStringArray[item._actionId].setChar('*', 0); break; case MENU_SELF: - _selfStringArray[actionId].setChar('*', 0); + _selfStringArray[item._actionId].setChar('*', 0); break; case MENU_DISCUSS: - _discussStringArray[actionId].setChar('*', 0); + _discussStringArray[item._actionId].setChar('*', 0); break; default: break; @@ -141,25 +271,23 @@ void Menu::disableMenuItem(int menuId, int actionId) { * @param actionId Item index * @remarks Originally called menu_enable */ -void Menu::enableMenuItem(int menuId, int actionId) { - switch (menuId) { +void Menu::enableMenuItem(MenuItem item) { + switch (item._menuId) { case MENU_INVENTORY: - _inventoryStringArray[actionId].setChar(' ', 0); - _inventoryStringArray[actionId].setChar(' ', 21); + _inventoryStringArray[item._actionId].setChar(' ', 0); + _inventoryStringArray[item._actionId].setChar(' ', 21); break; case MENU_MOVE: - _moveStringArray[actionId].setChar(' ', 0); + _moveStringArray[item._actionId].setChar(' ', 0); break; case MENU_ACTION: - _actionStringArray[actionId].setChar(' ', 0); + _actionStringArray[item._actionId].setChar(' ', 0); break; case MENU_SELF: - _selfStringArray[actionId].setChar(' ', 0); - // The original sets two times the same value. Skipped - // _selfStringArray[l].setChar(' ', 0); + _selfStringArray[item._actionId].setChar(' ', 0); break; case MENU_DISCUSS: - _discussStringArray[actionId].setChar(' ', 0); + _discussStringArray[item._actionId].setChar(' ', 0); break; default: break; @@ -167,44 +295,33 @@ void Menu::enableMenuItem(int menuId, int actionId) { } void Menu::displayMenu() { - int ind_tabl, k, col; - - int pt, x, y, color, msk, num_letr; - _vm->_mouse.hideMouse(); - _vm->_screenSurface.fillRect(7, Common::Rect(0, 0, 639, 10)); - col = 28 * _vm->_resolutionScaler; - if (_vm->_currGraphicalDevice == MODE_CGA) - color = 1; - else - color = 9; - num_letr = 0; - do { // One character after the other - ++num_letr; - ind_tabl = 0; - y = 1; - do { // One column after the other - k = 0; - x = col; - do { // One line after the other - msk = 0x80; - for (pt = 0; pt <= 7; ++pt) { - if ((_charArr[num_letr - 1][ind_tabl] & msk) != 0) { + + int col = 28 * kResolutionScaler; + for (int charNum = 0; charNum < 6; charNum++) { + // One character after the other + int idx = 0; + for (int y = 1; y < 9; ++y) { + // One column after the other + int x = col; + for (int k = 0; k < 3; ++k) { + // One line after the other + uint msk = 0x80; + for (int pt = 0; pt <= 7; ++pt) { + if ((_charArr[charNum][idx] & msk) != 0) { _vm->_screenSurface.setPixel(Common::Point(x + 1, y + 1), 0); _vm->_screenSurface.setPixel(Common::Point(x, y + 1), 0); - _vm->_screenSurface.setPixel(Common::Point(x, y), color); + _vm->_screenSurface.setPixel(Common::Point(x, y), 9); } - msk = (uint)msk >> 1; + msk >>= 1; ++x; } - ++ind_tabl; - ++k; - } while (k != 3); - ++y; - } while (y != 9); - col += 48 * _vm->_resolutionScaler; - } while (num_letr != 6); + ++idx; + } + } + col += 48 * kResolutionScaler; + } _vm->_mouse.showMouse(); } @@ -280,16 +397,12 @@ void Menu::util(Common::Point pos) { int ymx = (menuConstants[_msg3 - 1][3] << 3) + 16; int dxcar = menuConstants[_msg3 - 1][2]; - int xmn = (menuConstants[_msg3 - 1][0] << 2) * _vm->_resolutionScaler; + int xmn = (menuConstants[_msg3 - 1][0] << 2) * kResolutionScaler; - int ix; - if (_vm->_resolutionScaler == 1) - ix = 5; - else - ix = 3; - int xmx = dxcar * ix * _vm->_resolutionScaler + xmn + 2; + int charWidth = 6; + int xmx = dxcar * charWidth + xmn + 2; if ((pos.x > xmn) && (pos.x < xmx) && (pos.y < ymx) && (pos.y > 15)) { - ix = (((uint)pos.y >> 3) - 1) + (_msg3 << 8); + int ix = (((uint)pos.y >> 3) - 1) + (_msg3 << 8); if (ix != _msg4) { invert(1); _msg4 = ix; @@ -305,79 +418,70 @@ void Menu::util(Common::Point pos) { * Draw a menu */ void Menu::menuDown(int ii) { - int cx, xcc, xco; - int lignNumb; - // Make a copy of the current screen surface for later restore _vm->_backgroundSurface.copyFrom(_vm->_screenSurface); // Draw the menu - xco = menuConstants[ii - 1][0]; - lignNumb = menuConstants[ii - 1][3]; + int minX = menuConstants[ii - 1][0] << 3; + int lineNum = menuConstants[ii - 1][3]; _vm->_mouse.hideMouse(); - xco = xco << 3; - if (_vm->_resolutionScaler == 1) - cx = 10; - else - cx = 6; - xcc = xco + (menuConstants[ii - 1][2] * cx) + 6; + int deltaX = 6; + int maxX = minX + (menuConstants[ii - 1][2] * deltaX) + 6; if ((ii == 4) && (_vm->getLanguage() == Common::EN_ANY)) // Extra width needed for Self menu in English version - xcc = 435; - - _vm->_screenSurface.fillRect(15, Common::Rect(xco, 12, xcc, 10 + (menuConstants[ii - 1][1] << 1))); - _vm->_screenSurface.fillRect(0, Common::Rect(xcc, 12, xcc + 4, 10 + (menuConstants[ii - 1][1] << 1))); - _vm->_screenSurface.fillRect(0, Common::Rect(xco, 8 + (menuConstants[ii - 1][1] << 1), xcc + 4, 12 + (menuConstants[ii - 1][1] << 1))); - _vm->_screenSurface.putxy(xco, 16); - cx = 0; - do { - ++cx; + maxX = 435; + + _vm->_screenSurface.fillRect(15, Common::Rect(minX, 12, maxX, 10 + (menuConstants[ii - 1][1] << 1))); + _vm->_screenSurface.fillRect(0, Common::Rect(maxX, 12, maxX + 4, 10 + (menuConstants[ii - 1][1] << 1))); + _vm->_screenSurface.fillRect(0, Common::Rect(minX, 8 + (menuConstants[ii - 1][1] << 1), maxX + 4, 12 + (menuConstants[ii - 1][1] << 1))); + _vm->_screenSurface.putxy(minX, 16); + for (int i = 1; i <= lineNum; i++) { switch (ii) { case 1: - if (_inventoryStringArray[cx][0] != '*') - _vm->_screenSurface.drawString(_inventoryStringArray[cx], 4); + if (_inventoryStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_inventoryStringArray[i], 4); break; case 2: - if (_moveStringArray[cx][0] != '*') - _vm->_screenSurface.drawString(_moveStringArray[cx], 4); + if (_moveStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_moveStringArray[i], 4); break; case 3: - if (_actionStringArray[cx][0] != '*') - _vm->_screenSurface.drawString(_actionStringArray[cx], 4); + if (_actionStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_actionStringArray[i], 4); break; case 4: - if (_selfStringArray[cx][0] != '*') - _vm->_screenSurface.drawString(_selfStringArray[cx], 4); + if (_selfStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_selfStringArray[i], 4); break; case 5: - if (_discussStringArray[cx][0] != '*') - _vm->_screenSurface.drawString(_discussStringArray[cx], 4); + if (_discussStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_discussStringArray[i], 4); break; case 6: - _vm->_screenSurface.drawString(_vm->getEngineString(S_SAVE_LOAD + cx), 4); + _vm->_screenSurface.drawString(_vm->getEngineString(S_SAVE_LOAD + i), 4); break; case 7: { Common::String s = _vm->getEngineString(S_SAVE_LOAD + 1); s += ' '; - s += (char)(48 + cx); + s += (char)(48 + i); _vm->_screenSurface.drawString(s, 4); } break; case 8: - if (cx == 1) + if (i == 1) _vm->_screenSurface.drawString(_vm->getEngineString(S_RESTART), 4); else { Common::String s = _vm->getEngineString(S_SAVE_LOAD + 2); s += ' '; - s += (char)(47 + cx); + s += (char)(47 + i); _vm->_screenSurface.drawString(s, 4); } break; default: break; } - _vm->_screenSurface.putxy(xco, _vm->_screenSurface._textPos.y + 8); - } while (cx != lignNumb); + _vm->_screenSurface.putxy(minX, _vm->_screenSurface._textPos.y + 8); + } _multiTitle = true; _vm->_mouse.showMouse(); } @@ -427,24 +531,24 @@ void Menu::updateMenu() { _vm->_prevPos = curPos; bool tes = (curPos.y < 11) - && ((curPos.x >= (28 * _vm->_resolutionScaler) && curPos.x <= (28 * _vm->_resolutionScaler + 24)) - || (curPos.x >= (76 * _vm->_resolutionScaler) && curPos.x <= (76 * _vm->_resolutionScaler + 24)) - || ((curPos.x > 124 * _vm->_resolutionScaler) && (curPos.x < 124 * _vm->_resolutionScaler + 24)) - || ((curPos.x > 172 * _vm->_resolutionScaler) && (curPos.x < 172 * _vm->_resolutionScaler + 24)) - || ((curPos.x > 220 * _vm->_resolutionScaler) && (curPos.x < 220 * _vm->_resolutionScaler + 24)) - || ((curPos.x > 268 * _vm->_resolutionScaler) && (curPos.x < 268 * _vm->_resolutionScaler + 24))); + && ((curPos.x >= (28 * kResolutionScaler) && curPos.x <= (28 * kResolutionScaler + 24)) + || (curPos.x >= (76 * kResolutionScaler) && curPos.x <= (76 * kResolutionScaler + 24)) + || ((curPos.x > 124 * kResolutionScaler) && (curPos.x < 124 * kResolutionScaler + 24)) + || ((curPos.x > 172 * kResolutionScaler) && (curPos.x < 172 * kResolutionScaler + 24)) + || ((curPos.x > 220 * kResolutionScaler) && (curPos.x < 220 * kResolutionScaler + 24)) + || ((curPos.x > 268 * kResolutionScaler) && (curPos.x < 268 * kResolutionScaler + 24))); if (tes) { int ix; - if (curPos.x < 76 * _vm->_resolutionScaler) + if (curPos.x < 76 * kResolutionScaler) ix = MENU_INVENTORY; - else if (curPos.x < 124 * _vm->_resolutionScaler) + else if (curPos.x < 124 * kResolutionScaler) ix = MENU_MOVE; - else if (curPos.x < 172 * _vm->_resolutionScaler) + else if (curPos.x < 172 * kResolutionScaler) ix = MENU_ACTION; - else if (curPos.x < 220 * _vm->_resolutionScaler) + else if (curPos.x < 220 * kResolutionScaler) ix = MENU_SELF; - else if (curPos.x < 268 * _vm->_resolutionScaler) + else if (curPos.x < 268 * kResolutionScaler) ix = MENU_DISCUSS; else ix = MENU_FILE; @@ -486,18 +590,37 @@ void Menu::updateMenu() { } } -void Menu::initMenu(MortevielleEngine *vm) { +void Menu::setParent(MortevielleEngine *vm) { _vm = vm; +} - int i; +void Menu::initMenu() { Common::File f; - bool enMenuLoaded = false; - if (_vm->getLanguage() == Common::EN_ANY) { - // Open the mort.dat file + bool menuLoaded = false; + // First try to read it from mort.dat if useOriginalData() is false + if (!_vm->useOriginalData()) { if (!f.open(MORT_DAT)) warning("File %s not found. Using default menu from game data", MORT_DAT); else { + // Figure out what language Id is needed + byte desiredLanguageId; + switch(_vm->getLanguage()) { + case Common::EN_ANY: + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + case Common::FR_FRA: + desiredLanguageId = MORTDAT_LANG_FRENCH; + break; + case Common::DE_DEU: + desiredLanguageId = MORTDAT_LANG_GERMAN; + break; + default: + warning("Language not supported, switching to English"); + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + } + // Validate the data file header char fileId[4]; f.read(fileId, 4); @@ -512,12 +635,20 @@ void Menu::initMenu(MortevielleEngine *vm) { f.read(dataType, 4); dataSize = f.readUint16LE(); if (!strncmp(dataType, "MENU", 4)) { - // MENU section - if (dataSize <= 7 * 24) { + // Read in the language + byte languageId = f.readByte(); + --dataSize; + + // If the language isn't correct, then skip the entire block + if (languageId != desiredLanguageId) { + f.skip(dataSize); + continue; + } + if (dataSize == 6 * 24) { f.read(_charArr, dataSize); - enMenuLoaded = true; + menuLoaded = true; } else - warning("Wrong size %d for menu data. Expected %d or less", dataSize, 7*24); + warning("Wrong size %d for menu data. Expected %d or less", dataSize, 6 * 24); break; } else { // Other sections @@ -527,46 +658,50 @@ void Menu::initMenu(MortevielleEngine *vm) { } // Close the file f.close(); - if (!enMenuLoaded) - warning("Failed to load English menu. Will use default menu from game data instead"); + if (!menuLoaded) + warning("Failed to load menu from mort.dat. Will use default menu from game data instead."); } } - if (!enMenuLoaded) { - if (!f.open("menufr.mor")) + if (!menuLoaded) { + // Load menu from game data using the original language + if (_vm->getOriginalLanguage() == Common::FR_FRA) { + if (!f.open("menufr.mor")) + error("Missing file - menufr.mor"); + } else { // Common::DE_DEU if (!f.open("menual.mor")) - if (!f.open("menu.mor")) - error("Missing file - menufr.mor or menual.mor or menu.mor"); - - f.read(_charArr, 7 * 24); + error("Missing file - menual.mor"); + } + f.read(_charArr, 6 * 24); f.close(); } // Skipped: dialog asking to swap floppy - for (i = 1; i <= 8; ++i) + for (int i = 1; i <= 8; ++i) _inventoryStringArray[i] = "* "; _inventoryStringArray[7] = "< -*-*-*-*-*-*-*-*-*- "; - for (i = 1; i <= 7; ++i) + for (int i = 1; i <= 7; ++i) _moveStringArray[i] = "* "; - i = 1; - do { + for (int i = 1; i < 22; i++) { _actionStringArray[i] = _vm->getString(i + kMenuActionStringIndex); - + if ((_actionStringArray[i][0] != '*') && (_actionStringArray[i][0] != ' ')) + _actionStringArray[i].insertChar(' ', 0); while (_actionStringArray[i].size() < 10) _actionStringArray[i] += ' '; if (i < 9) { if (i < 6) { _selfStringArray[i] = _vm->getString(i + kMenuSelfStringIndex); + if ((_selfStringArray[i][0] != '*') && (_selfStringArray[i][0] != ' ')) + _selfStringArray[i].insertChar(' ', 0); while (_selfStringArray[i].size() < 10) _selfStringArray[i] += ' '; } _discussStringArray[i] = _vm->getString(i + kMenuSayStringIndex) + ' '; } - ++i; - } while (i != 22); - for (i = 1; i <= 8; ++i) { + } + for (int i = 1; i <= 8; ++i) { _discussMenu[i]._menuId = MENU_DISCUSS; _discussMenu[i]._actionId = i; if (i < 8) { @@ -576,7 +711,7 @@ void Menu::initMenu(MortevielleEngine *vm) { _inventoryMenu[i]._menuId = MENU_INVENTORY; _inventoryMenu[i]._actionId = i; if (i > 6) - disableMenuItem(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId); + disableMenuItem(_inventoryMenu[i]); } _msg3 = OPCODE_NONE; _msg4 = OPCODE_NONE; @@ -591,13 +726,21 @@ void Menu::initMenu(MortevielleEngine *vm) { */ void Menu::setSearchMenu() { for (int i = 1; i <= 7; ++i) - disableMenuItem(MENU_MOVE, _moveMenu[i]._actionId); + disableMenuItem(_moveMenu[i]); for (int i = 1; i <= 11; ++i) - disableMenuItem(_actionMenu[i]._menuId, _actionMenu[i]._actionId); + disableMenuItem(_actionMenu[i]); + + MenuItem miSound; + miSound._menuId = _opcodeSound >> 8; + miSound._actionId = _opcodeSound & 0xFF; - setText(OPCODE_SOUND >> 8, OPCODE_SOUND & 0xFF, _vm->getEngineString(S_SUITE)); - setText(OPCODE_LIFT >> 8, OPCODE_LIFT & 0xFF, _vm->getEngineString(S_STOP)); + MenuItem miLift; + miLift._menuId = _opcodeLift >> 8; + miLift._actionId = _opcodeLift & 0xFF; + + setText(miSound, _vm->getEngineString(S_SUITE)); + setText(miLift, _vm->getEngineString(S_STOP)); } /** @@ -607,10 +750,18 @@ void Menu::setSearchMenu() { void Menu::unsetSearchMenu() { setDestinationText(_vm->_coreVar._currPlace); for (int i = 1; i <= 11; ++i) - enableMenuItem(_actionMenu[i]._menuId, _actionMenu[i]._actionId); + enableMenuItem(_actionMenu[i]); + + MenuItem miSound; + miSound._menuId = _opcodeSound >> 8; + miSound._actionId = _opcodeSound & 0xFF; + + MenuItem miLift; + miLift._menuId = _opcodeLift >> 8; + miLift._actionId = _opcodeLift & 0xFF; - setText(OPCODE_SOUND >> 8, OPCODE_SOUND & 0xFF, _vm->getEngineString(S_PROBE)); - setText(OPCODE_LIFT >> 8, OPCODE_LIFT & 0xFF, _vm->getEngineString(S_RAISE)); + setText(miSound, _vm->getEngineString(S_PROBE)); + setText(miLift, _vm->getEngineString(S_RAISE)); } /** @@ -626,15 +777,15 @@ void Menu::setInventoryText() { ++cy; int r = _vm->_coreVar._inventory[i] + 400; nomp = _vm->getString(r - 501 + kInventoryStringIndex); - setText(_inventoryMenu[cy]._menuId, _inventoryMenu[cy]._actionId, nomp); - enableMenuItem(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId); + setText(_inventoryMenu[cy], nomp); + enableMenuItem(_inventoryMenu[i]); } } if (cy < 6) { for (int i = cy + 1; i <= 6; ++i) { - setText(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId, " "); - disableMenuItem(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId); + setText(_inventoryMenu[i], " "); + disableMenuItem(_inventoryMenu[i]); } } } diff --git a/engines/mortevielle/menu.h b/engines/mortevielle/menu.h index 2428d8917b..debf5b09b6 100644 --- a/engines/mortevielle/menu.h +++ b/engines/mortevielle/menu.h @@ -40,45 +40,28 @@ enum { MENU_LOAD = 8 }; -enum verbs {OPCODE_NONE = 0, OPCODE_ATTACH = 0x301, OPCODE_WAIT = 0x302, OPCODE_FORCE = 0x303, OPCODE_SLEEP = 0x304, OPCODE_LISTEN = 0x305, -OPCODE_ENTER = 0x306, OPCODE_CLOSE = 0x307, OPCODE_SEARCH = 0x308, OPCODE_KNOCK = 0x309, OPCODE_SCRATCH = 0x30a, -OPCODE_READ = 0x30b, OPCODE_EAT = 0x30c, OPCODE_PLACE = 0x30d, OPCODE_OPEN = 0x30e, OPCODE_TAKE = 0x30f, -OPCODE_LOOK = 0x310, OPCODE_SMELL = 0x311, OPCODE_SOUND = 0x312, OPCODE_LEAVE = 0x313, OPCODE_LIFT = 0x314, -OPCODE_TURN = 0x315, OPCODE_SHIDE = 0x401, OPCODE_SSEARCH = 0x402, OPCODE_SREAD = 0x403, OPCODE_SPUT = 0x404, -OPCODE_SLOOK = 0x405}; - -struct menuItem { +const int OPCODE_NONE = 0; + +struct MenuItem { int _menuId; int _actionId; }; -static const menuItem _actionMenu[12] = { - {OPCODE_NONE >> 8, OPCODE_NONE & 0xFF}, - {OPCODE_SHIDE >> 8, OPCODE_SHIDE & 0xFF}, - {OPCODE_ATTACH >> 8, OPCODE_ATTACH & 0xFF}, - {OPCODE_FORCE >> 8, OPCODE_FORCE & 0xFF}, - {OPCODE_SLEEP >> 8, OPCODE_SLEEP & 0xFF}, - {OPCODE_ENTER >> 8, OPCODE_ENTER & 0xFF}, - {OPCODE_CLOSE >> 8, OPCODE_CLOSE & 0xFF}, - {OPCODE_KNOCK >> 8, OPCODE_KNOCK & 0xFF}, - {OPCODE_EAT >> 8, OPCODE_EAT & 0xFF}, - {OPCODE_PLACE >> 8, OPCODE_PLACE & 0xFF}, - {OPCODE_OPEN >> 8, OPCODE_OPEN & 0xFF}, - {OPCODE_LEAVE >> 8, OPCODE_LEAVE & 0xFF} -}; - class Menu { private: MortevielleEngine *_vm; - byte _charArr[7][24]; + byte _charArr[6][24]; int _msg3; int _msg4; void util(Common::Point pos); void invert(int indx); void menuDown(int ii); + public: + Menu(); + bool _menuActive; bool _menuSelected; bool _multiTitle; @@ -88,21 +71,51 @@ public: Common::String _actionStringArray[22]; Common::String _selfStringArray[7]; Common::String _discussStringArray[9]; - menuItem _discussMenu[9]; - menuItem _inventoryMenu[9]; - menuItem _moveMenu[8]; - - void setText(int menuId, int actionId, Common::String name); + MenuItem _discussMenu[9]; + MenuItem _inventoryMenu[9]; + MenuItem _moveMenu[8]; + + int _opcodeAttach; + int _opcodeWait; + int _opcodeForce; + int _opcodeSleep; + int _opcodeListen; + int _opcodeEnter; + int _opcodeClose; + int _opcodeSearch; + int _opcodeKnock; + int _opcodeScratch; + int _opcodeRead; + int _opcodeEat; + int _opcodePlace; + int _opcodeOpen; + int _opcodeTake; + int _opcodeLook; + int _opcodeSmell; + int _opcodeSound; + int _opcodeLeave; + int _opcodeLift; + int _opcodeTurn; + int _opcodeSHide; + int _opcodeSSearch; + int _opcodeSRead; + int _opcodeSPut; + int _opcodeSLook; + MenuItem _actionMenu[12]; + + void setParent(MortevielleEngine *vm); + void readVerbNums(Common::File &f, int dataSize); + void setText(MenuItem item, Common::String name); void setDestinationText(int roomId); void setInventoryText(); - void disableMenuItem(int menuId, int actionId); - void enableMenuItem(int menuId, int actionId); + void disableMenuItem(MenuItem item); + void enableMenuItem(MenuItem item); void displayMenu(); void drawMenu(); void menuUp(int msgId); void eraseMenu(); void updateMenu(); - void initMenu(MortevielleEngine *vm); + void initMenu(); void setSearchMenu(); void unsetSearchMenu(); diff --git a/engines/mortevielle/mortevielle.cpp b/engines/mortevielle/mortevielle.cpp index 7b2a648221..f13f8cb65b 100644 --- a/engines/mortevielle/mortevielle.cpp +++ b/engines/mortevielle/mortevielle.cpp @@ -57,6 +57,7 @@ MortevielleEngine::MortevielleEngine(OSystem *system, const MortevielleGameDescr _text.setParent(this); _soundManager.setParent(this); _savegameManager.setParent(this); + _menu.setParent(this); _lastGameFrame = 0; _mouseClick = false; @@ -91,8 +92,6 @@ MortevielleEngine::MortevielleEngine(OSystem *system, const MortevielleGameDescr _uptodatePresence = false; _textColor = 0; - _currGraphicalDevice = -1; - _newGraphicalDevice = -1; _place = -1; _x26KeyCount = -1; @@ -179,10 +178,6 @@ Common::ErrorCode MortevielleEngine::initialize() { // Set up an intermediate screen surface _screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8()); - // Set the screen mode - _currGraphicalDevice = MODE_EGA; - _resolutionScaler = 2; - _txxFileFl = false; // Load texts from TXX files loadTexts(); @@ -203,8 +198,6 @@ Common::ErrorCode MortevielleEngine::initialize() { // Setup the mouse cursor initMouse(); - _currGraphicalDevice = MODE_EGA; - _newGraphicalDevice = _currGraphicalDevice; loadPalette(); loadCFIPH(); loadCFIEC(); @@ -219,10 +212,7 @@ Common::ErrorCode MortevielleEngine::initialize() { testKeyboard(); showConfigScreen(); - _newGraphicalDevice = _currGraphicalDevice; testKeyboard(); - if (_newGraphicalDevice != _currGraphicalDevice) - _currGraphicalDevice = _newGraphicalDevice; clearScreen(); _soundManager.loadNoise(); @@ -273,6 +263,8 @@ Common::ErrorCode MortevielleEngine::loadMortDat() { readStaticStrings(f, dataSize, kStaticStrings); } else if ((!strncmp(dataType, "GSTR", 4)) && (!_txxFileFl)) { readStaticStrings(f, dataSize, kGameStrings); + } else if (!strncmp(dataType, "VERB", 4)) { + _menu.readVerbNums(f, dataSize); } else { // Unknown section f.skip(dataSize); @@ -286,6 +278,7 @@ Common::ErrorCode MortevielleEngine::loadMortDat() { return Common::kNoError; } + /** * Read in a static strings block, and if the language matches, load up the static strings */ @@ -354,10 +347,16 @@ Common::Error MortevielleEngine::run() { if (loadSlot == 0) // Show the game introduction showIntroduction(); + else { + _caff = 51; + _text.taffich(); + } // Either load the initial game state savegame, or the specified savegame number adzon(); - _savegameManager.loadSavegame(generateSaveFilename(loadSlot)); + resetVariables(); + if (loadSlot != 0) + _savegameManager.loadSavegame(generateSaveFilename(loadSlot)); // Run the main game loop mainGame(); @@ -400,7 +399,7 @@ void MortevielleEngine::mainGame() { for (_crep = 1; _crep <= _x26KeyCount; ++_crep) decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64); - _menu.initMenu(this); + _menu.initMenu(); charToHour(); initGame(); diff --git a/engines/mortevielle/mortevielle.h b/engines/mortevielle/mortevielle.h index 27a3d5697a..4c096c1f71 100644 --- a/engines/mortevielle/mortevielle.h +++ b/engines/mortevielle/mortevielle.h @@ -62,6 +62,11 @@ enum { MORTDAT_LANG_GERMAN = 2 }; +enum { + kUseOriginalData = 0, + kUseEngineDataFile = 1 +}; + // Static string list enum { S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4, @@ -115,6 +120,7 @@ const int kMenuSelfStringIndex = 497; const int kMenuSayStringIndex = 502; const int kMaxPatt = 20; +const int kResolutionScaler = 2; /* 9 "A glance at the forbidden$", 18 "It's already open$", @@ -129,18 +135,6 @@ enum Places { DOOR = 25, ROOM26 = 26, COAT_ARMS = 27 }; -enum GraphicModes { MODE_AMSTRAD1512 = 0, MODE_CGA = 1, MODE_EGA = 2, MODE_HERCULES = 3, MODE_TANDY = 4 }; - -struct nhom { - byte _id; /* number between 0 and 32 */ - byte _hom[4]; -}; - -struct CgaPalette { - byte _p; - nhom _a[16]; -}; - struct Pattern { byte _tay, _tax; byte _des[kMaxPatt + 1][kMaxPatt + 1]; @@ -180,7 +174,6 @@ private: Common::StringArray _engineStrings; Common::StringArray _gameStrings; - Pattern _patternArr[15]; int _menuOpcode; bool _inMainGameLoop; // Flag when the main game loop is active @@ -224,7 +217,6 @@ private: int _startHour; int _endHour; Common::Point _stdPal[91][17]; - CgaPalette _cgaPal[91]; int _x26KeyCount; int _roomDoorId; @@ -257,7 +249,6 @@ private: void mainGame(); void playGame(); void handleAction(); - void displayCGAPattern(int n, Pattern *p, nhom *pal); void loadPalette(); void loadTexts(); void loadCFIEC(); @@ -278,7 +269,6 @@ private: void getReadDescription(int objId); void getSearchDescription(int objId); int checkLeaveSecretPassage(); - void changeGraphicalDevice(int newDevice); void startDialog(int16 rep); void endSearch(); int convertCharacterIndexToBitIndex(int characterIndex); @@ -419,8 +409,6 @@ public: bool _blo; bool _destinationOk; bool _largestClearScreen; - int _currGraphicalDevice; - int _newGraphicalDevice; float _addFix; int _savedBitIndex; int _numpal; @@ -432,7 +420,6 @@ public: int _caff; int _crep; - int _resolutionScaler; byte _destinationArray[7][25]; byte *_curPict; @@ -461,6 +448,8 @@ public: virtual Common::Error run(); uint32 getGameFlags() const; Common::Language getLanguage() const; + Common::Language getOriginalLanguage() const; + bool useOriginalData() const; static Common::String generateSaveFilename(const Common::String &target, int slot); Common::String generateSaveFilename(int slot) { return generateSaveFilename(_targetName, slot); } diff --git a/engines/mortevielle/mouse.cpp b/engines/mortevielle/mouse.cpp index dfc9ccd706..9eb4e129c0 100644 --- a/engines/mortevielle/mouse.cpp +++ b/engines/mortevielle/mouse.cpp @@ -65,8 +65,8 @@ void MouseHandler::showMouse() { * @remarks Originally called 'pos_mouse' */ void MouseHandler::setMousePosition(Common::Point newPos) { - if (newPos.x > 314 * _vm->_resolutionScaler) - newPos.x = 314 * _vm->_resolutionScaler; + if (newPos.x > 314 * kResolutionScaler) + newPos.x = 314 * kResolutionScaler; else if (newPos.x < 0) newPos.x = 0; if (newPos.y > 199) @@ -138,16 +138,16 @@ void MouseHandler::moveMouse(bool &funct, char &key) { cy = 190; break; case '9': - cx = 315 * _vm->_resolutionScaler; + cx = 315 * kResolutionScaler; cy = 1; break; case '3': cy = 190; - cx = 315 * _vm->_resolutionScaler; + cx = 315 * kResolutionScaler; break; case '5': cy = 100; - cx = 155 * _vm->_resolutionScaler; + cx = 155 * kResolutionScaler; break; case ' ': case '\15': @@ -201,27 +201,27 @@ void MouseHandler::moveMouse(bool &funct, char &key) { } break; case 'I': - cx = _vm->_resolutionScaler * 32; + cx = kResolutionScaler * 32; cy = 8; break; case 'D': - cx = 80 * _vm->_resolutionScaler; + cx = 80 * kResolutionScaler; cy = 8; break; case 'A': - cx = 126 * _vm->_resolutionScaler; + cx = 126 * kResolutionScaler; cy = 8; break; case 'S': - cx = 174 * _vm->_resolutionScaler; + cx = 174 * kResolutionScaler; cy = 8; break; case 'P': - cx = 222 * _vm->_resolutionScaler; + cx = 222 * kResolutionScaler; cy = 8; break; case 'F': - cx = _vm->_resolutionScaler * 270; + cx = kResolutionScaler * 270; cy = 8; break; case '\23': diff --git a/engines/mortevielle/outtext.cpp b/engines/mortevielle/outtext.cpp index 99c06c7c4c..d50f4005de 100644 --- a/engines/mortevielle/outtext.cpp +++ b/engines/mortevielle/outtext.cpp @@ -53,7 +53,6 @@ int TextHandler::nextWord(int p, const char *ch, int &tab) { * @remarks Originally called 'afftex' */ void TextHandler::displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ) { - int tab; Common::String s; int i, j; @@ -61,10 +60,7 @@ void TextHandler::displayStr(Common::String inputStr, int x, int y, int dx, int inputStr += '$'; _vm->_screenSurface.putxy(x, y); - if (_vm->_resolutionScaler == 1) - tab = 10; - else - tab = 6; + int tab = 6; dx *= 6; dy *= 6; int xc = x; @@ -168,14 +164,11 @@ void TextHandler::loadAniFile(Common::String filename, int32 skipSize, int lengt } void TextHandler::taffich() { - static const byte rang[16] = {15, 14, 11, 7, 13, 12, 10, 6, 9, 5, 3, 1, 2, 4, 8, 0}; - static const byte tran1[] = { 121, 121, 138, 139, 120 }; static const byte tran2[] = { 150, 150, 152, 152, 100, 110, 159, 100, 100 }; int cx, drawingSize, npal; int32 drawingStartPos; - int alllum[16]; int a = _vm->_caff; if ((a >= 153) && (a <= 161)) @@ -272,21 +265,6 @@ void TextHandler::taffich() { npal = a + 37; } loadPictureFile(filename, altFilename, drawingStartPos, drawingSize); - if (_vm->_currGraphicalDevice == MODE_HERCULES) { - for (int i = 0; i <= 15; ++i) { - int palh = READ_LE_UINT16(&_vm->_curPict[2 + (i << 1)]); - alllum[i] = (palh & 15) + (((uint)palh >> 12) & 15) + (((uint)palh >> 8) & 15); - } - for (int i = 0; i <= 15; ++i) { - int k = 0; - for (int j = 0; j <= 15; ++j) { - if (alllum[j] > alllum[k]) - k = j; - } - _vm->_curPict[2 + (k << 1)] = rang[i]; - alllum[k] = -1; - } - } _vm->_numpal = npal; _vm->setPal(npal); @@ -314,7 +292,7 @@ void TextHandler::taffich() { loadAniFile(filename, drawingStartPos, drawingSize); } _vm->_mouse.showMouse(); - if ((a < COAT_ARMS) && ((_vm->_maff < COAT_ARMS) || (_vm->_coreVar._currPlace == LANDING)) && (_vm->_currAction != OPCODE_ENTER)) { + if ((a < COAT_ARMS) && ((_vm->_maff < COAT_ARMS) || (_vm->_coreVar._currPlace == LANDING)) && (_vm->_currAction != _vm->_menu._opcodeEnter)) { if ((a == ATTIC) || (a == CELLAR)) _vm->displayAloneText(); else if (!_vm->_blo) diff --git a/engines/mortevielle/saveload.cpp b/engines/mortevielle/saveload.cpp index 651ed07b65..c14a03cd60 100644 --- a/engines/mortevielle/saveload.cpp +++ b/engines/mortevielle/saveload.cpp @@ -72,15 +72,16 @@ void SavegameManager::sync_save(Common::Serializer &sz) { * Inner code for loading a saved game * @remarks Originally called 'takesav' */ -void SavegameManager::loadSavegame(const Common::String &filename) { +bool SavegameManager::loadSavegame(const Common::String &filename) { // Try loading first from the save area Common::SeekableReadStream *stream = g_system->getSavefileManager()->openForLoading(filename); Common::File f; if (stream == NULL) { - if (!f.open(filename)) - error("Unable to open save file '%s'", filename.c_str()); - + if (!f.open(filename)) { + warning("Unable to open save file '%s'", filename.c_str()); + return false; + } stream = f.readStream(f.size()); f.close(); } @@ -107,6 +108,8 @@ void SavegameManager::loadSavegame(const Common::String &filename) { // Close the stream delete stream; + + return true; } /** @@ -115,14 +118,15 @@ void SavegameManager::loadSavegame(const Common::String &filename) { Common::Error SavegameManager::loadGame(const Common::String &filename) { g_vm->_mouse.hideMouse(); g_vm->displayEmptyHand(); - loadSavegame(filename); - - /* Initialization */ - g_vm->charToHour(); - g_vm->initGame(); - g_vm->gameLoaded(); - g_vm->_mouse.showMouse(); - return Common::kNoError; + if (loadSavegame(filename)) { + /* Initialization */ + g_vm->charToHour(); + g_vm->initGame(); + g_vm->gameLoaded(); + g_vm->_mouse.showMouse(); + return Common::kNoError; + } else + return Common::kUnknownError; } /** diff --git a/engines/mortevielle/saveload.h b/engines/mortevielle/saveload.h index 0121a04d8e..79747e6889 100644 --- a/engines/mortevielle/saveload.h +++ b/engines/mortevielle/saveload.h @@ -57,7 +57,7 @@ private: void sync_save(Common::Serializer &sz); public: void setParent(MortevielleEngine *vm); - void loadSavegame(const Common::String &filename); + bool loadSavegame(const Common::String &filename); Common::Error loadGame(const Common::String &filename); Common::Error saveGame(int n, const Common::String &saveName); Common::Error loadGame(int slot); diff --git a/engines/mortevielle/sound.cpp b/engines/mortevielle/sound.cpp index 3bea96b92f..b670246726 100644 --- a/engines/mortevielle/sound.cpp +++ b/engines/mortevielle/sound.cpp @@ -741,6 +741,10 @@ void SoundManager::startSpeech(int rep, int ht, int typ) { uint16 savph[501]; int tempo; + // Hack to avoid a crash in the ending version. To be removed when the speech are implemented + if ((rep == 141) && (typ == 0)) + return; + if (_vm->_soundOff) return; diff --git a/engines/mortevielle/utils.cpp b/engines/mortevielle/utils.cpp index fff53dbc30..5ca29d849c 100644 --- a/engines/mortevielle/utils.cpp +++ b/engines/mortevielle/utils.cpp @@ -67,9 +67,10 @@ bool MortevielleEngine::keyPressed() { * @remarks Originally called 'get_ch' */ int MortevielleEngine::getChar() { + bool end = false; // If there isn't any pending keypress, wait until there is - while (!shouldQuit() && _keypresses.empty()) { - keyPressed(); + while (!shouldQuit() && !end) { + end = keyPressed(); } // Return the top keypress @@ -283,10 +284,6 @@ void MortevielleEngine::handleAction() { _menu.eraseMenu(); _menu._menuDisplayed = false; - if ((inkey == '\1') || (inkey == '\3') || (inkey == '\5') || (inkey == '\7') || (inkey == '\11')) { - changeGraphicalDevice((uint)((int)inkey - 1) >> 1); - return; - } if (_menu._menuSelected && (_currMenu == MENU_SAVE)) { Common::String saveName = Common::String::format("Savegame #%d", _currAction & 15); _savegameManager.saveGame(_currAction & 15, saveName); @@ -294,7 +291,7 @@ void MortevielleEngine::handleAction() { if (_menu._menuSelected && (_currMenu == MENU_LOAD)) _savegameManager.loadGame((_currAction & 15) - 1); if (inkey == '\103') { /* F9 */ - temps = _dialogManager.show(_hintPctMessage, 1); + temps = _dialogManager.show(_hintPctMessage); return; } else if (inkey == '\77') { if ((_menuOpcode != OPCODE_NONE) && ((_currMenu == MENU_ACTION) || (_currMenu == MENU_SELF))) { @@ -327,9 +324,9 @@ void MortevielleEngine::handleAction() { if (_mouse._pos.y < 12) return; - if ((_currAction == OPCODE_SOUND) || (_currAction == OPCODE_LIFT)) { + if ((_currAction == _menu._opcodeSound) || (_currAction == _menu._opcodeLift)) { handledOpcodeFl = true; - if ((_currAction == OPCODE_LIFT) || (_obpart)) { + if ((_currAction == _menu._opcodeLift) || (_obpart)) { endSearch(); _caff = _coreVar._currPlace; _crep = 998; @@ -506,48 +503,48 @@ void MortevielleEngine::showPeoplePresent(int bitIndex) { int xp = 580 - (_screenSurface.getStringWidth("LEO") / 2); for (int i = 1; i <= 8; ++i) - _menu.disableMenuItem(_menu._discussMenu[i]._menuId, _menu._discussMenu[i]._actionId); + _menu.disableMenuItem(_menu._discussMenu[i]); clearUpperRightPart(); if ((bitIndex & 128) == 128) { _screenSurface.putxy(xp, 24); _screenSurface.drawString("LEO", 4); - _menu.enableMenuItem(_menu._discussMenu[1]._menuId, _menu._discussMenu[1]._actionId); + _menu.enableMenuItem(_menu._discussMenu[1]); } if ((bitIndex & 64) == 64) { _screenSurface.putxy(xp, 32); _screenSurface.drawString("PAT", 4); - _menu.enableMenuItem(_menu._discussMenu[2]._menuId, _menu._discussMenu[2]._actionId); + _menu.enableMenuItem(_menu._discussMenu[2]); } if ((bitIndex & 32) == 32) { _screenSurface.putxy(xp, 40); _screenSurface.drawString("GUY", 4); - _menu.enableMenuItem(_menu._discussMenu[3]._menuId, _menu._discussMenu[3]._actionId); + _menu.enableMenuItem(_menu._discussMenu[3]); } if ((bitIndex & 16) == 16) { _screenSurface.putxy(xp, 48); _screenSurface.drawString("EVA", 4); - _menu.enableMenuItem(_menu._discussMenu[4]._menuId, _menu._discussMenu[4]._actionId); + _menu.enableMenuItem(_menu._discussMenu[4]); } if ((bitIndex & 8) == 8) { _screenSurface.putxy(xp, 56); _screenSurface.drawString("BOB", 4); - _menu.enableMenuItem(_menu._discussMenu[5]._menuId, _menu._discussMenu[5]._actionId); + _menu.enableMenuItem(_menu._discussMenu[5]); } if ((bitIndex & 4) == 4) { _screenSurface.putxy(xp, 64); _screenSurface.drawString("LUC", 4); - _menu.enableMenuItem(_menu._discussMenu[6]._menuId, _menu._discussMenu[6]._actionId); + _menu.enableMenuItem(_menu._discussMenu[6]); } if ((bitIndex & 2) == 2) { _screenSurface.putxy(xp, 72); _screenSurface.drawString("IDA", 4); - _menu.enableMenuItem(_menu._discussMenu[7]._menuId, _menu._discussMenu[7]._actionId); + _menu.enableMenuItem(_menu._discussMenu[7]); } if ((bitIndex & 1) == 1) { _screenSurface.putxy(xp, 80); _screenSurface.drawString("MAX", 4); - _menu.enableMenuItem(_menu._discussMenu[8]._menuId, _menu._discussMenu[8]._actionId); + _menu.enableMenuItem(_menu._discussMenu[8]); } _currBitIndex = bitIndex; } @@ -701,7 +698,7 @@ int MortevielleEngine::getPresenceStatsRedRoom() { */ void MortevielleEngine::displayAloneText() { for (int i = 1; i <= 8; ++i) - _menu.disableMenuItem(_menu._discussMenu[i]._menuId, _menu._discussMenu[i]._actionId); + _menu.disableMenuItem(_menu._discussMenu[i]); Common::String sYou = getEngineString(S_YOU); Common::String sAre = getEngineString(S_ARE); @@ -1338,7 +1335,7 @@ void MortevielleEngine::startDialog(int16 rep) { _mouse.hideMouse(); Common::String dialogStr = getString(rep + kDialogStringIndex); - _text.displayStr(dialogStr, 230, 4, 65, 24, 5); + _text.displayStr(dialogStr, 230, 4, 65, 26, 5); _dialogManager.drawF3F8(); key = 0; @@ -1450,31 +1447,6 @@ void MortevielleEngine::floodedInWell() { } /** - * Engine function - Change Graphical Device - * @remarks Originally called 'change_gd' - */ -void MortevielleEngine::changeGraphicalDevice(int newDevice) { - _mouse.hideMouse(); - _currGraphicalDevice = newDevice; - clearScreen(); - _mouse.initMouse(); - _mouse.showMouse(); - drawRightFrame(); - prepareRoom(); - drawClock(); - if (_currBitIndex != 0) - showPeoplePresent(_currBitIndex); - else - displayAloneText(); - clearDescriptionBar(); - clearVerbBar(); - _maff = 68; - drawPictureWithText(); - handleDescriptionText(2, _crep); - _menu.displayMenu(); -} - -/** * Called when a savegame has been loaded. * @remarks Originally called 'antegame' */ @@ -1536,79 +1508,79 @@ void MortevielleEngine::handleOpcode() { _keyPressedEsc = false; if (!_anyone) { if (_uptodatePresence) { - if ((_currMenu == MENU_MOVE) || (_currAction == OPCODE_LEAVE) || (_currAction == OPCODE_SLEEP) || (_currAction == OPCODE_EAT)) { + if ((_currMenu == MENU_MOVE) || (_currAction == _menu._opcodeLeave) || (_currAction == _menu._opcodeSleep) || (_currAction == _menu._opcodeEat)) { _controlMenu = 4; menuUp(); return; } } + if (_currMenu == MENU_MOVE) fctMove(); - if (_currMenu == MENU_DISCUSS) + else if (_currMenu == MENU_DISCUSS) fctDiscuss(); - if (_currMenu == MENU_INVENTORY) + else if (_currMenu == MENU_INVENTORY) fctInventoryTake(); - if (_currAction == OPCODE_ATTACH) + else if (_currAction == _menu._opcodeAttach) fctAttach(); - if (_currAction == OPCODE_WAIT) + else if (_currAction == _menu._opcodeWait) fctWait(); - if (_currAction == OPCODE_FORCE) + else if (_currAction == _menu._opcodeForce) fctForce(); - if (_currAction == OPCODE_SLEEP) + else if (_currAction == _menu._opcodeSleep) fctSleep(); - if (_currAction == OPCODE_LISTEN) + else if (_currAction == _menu._opcodeListen) fctListen(); - if (_currAction == OPCODE_ENTER) + else if (_currAction == _menu._opcodeEnter) fctEnter(); - if (_currAction == OPCODE_CLOSE) + else if (_currAction == _menu._opcodeClose) fctClose(); - if (_currAction == OPCODE_SEARCH) + else if (_currAction == _menu._opcodeSearch) fctSearch(); - if (_currAction == OPCODE_KNOCK) + else if (_currAction == _menu._opcodeKnock) fctKnock(); - if (_currAction == OPCODE_SCRATCH) + else if (_currAction == _menu._opcodeScratch) fctScratch(); - if (_currAction == OPCODE_READ) + else if (_currAction == _menu._opcodeRead) fctRead(); - if (_currAction == OPCODE_EAT) + else if (_currAction == _menu._opcodeEat) fctEat(); - if (_currAction == OPCODE_PLACE) + else if (_currAction == _menu._opcodePlace) fctPlace(); - if (_currAction == OPCODE_OPEN) + else if (_currAction == _menu._opcodeOpen) fctOpen(); - if (_currAction == OPCODE_TAKE) + else if (_currAction == _menu._opcodeTake) fctTake(); - if (_currAction == OPCODE_LOOK) + else if (_currAction == _menu._opcodeLook) fctLook(); - if (_currAction == OPCODE_SMELL) + else if (_currAction == _menu._opcodeSmell) fctSmell(); - if (_currAction == OPCODE_SOUND) + else if (_currAction == _menu._opcodeSound) fctSound(); - if (_currAction == OPCODE_LEAVE) + else if (_currAction == _menu._opcodeLeave) fctLeave(); - if (_currAction == OPCODE_LIFT) + else if (_currAction == _menu._opcodeLift) fctLift(); - if (_currAction == OPCODE_TURN) + else if (_currAction == _menu._opcodeTurn) fctTurn(); - if (_currAction == OPCODE_SSEARCH) + else if (_currAction == _menu._opcodeSSearch) fctSelfSearch(); - if (_currAction == OPCODE_SREAD) + else if (_currAction == _menu._opcodeSRead) fctSelfRead(); - if (_currAction == OPCODE_SPUT) + else if (_currAction == _menu._opcodeSPut) fctSelfPut(); - if (_currAction == OPCODE_SLOOK) + else if (_currAction == _menu._opcodeSLook) fctSelftLook(); + _hiddenHero = false; - if (_currAction == OPCODE_SHIDE) + if (_currAction == _menu._opcodeSHide) fctSelfHide(); - } else { - if (_anyone) { - interactNPC(); - _anyone = false; - menuUp(); - return; - } + } else if (_anyone) { + interactNPC(); + _anyone = false; + menuUp(); + return; } int hour, day, minute; updateHour(day, hour, minute); @@ -1620,12 +1592,10 @@ void MortevielleEngine::handleOpcode() { if ((_coreVar._faithScore > 99) && (hour > 8) && (hour < 16)) { _crep = 1501; loseGame(); - } - if ((_coreVar._faithScore > 99) && (hour > 0) && (hour < 9)) { + } else if ((_coreVar._faithScore > 99) && (hour > 0) && (hour < 9)) { _crep = 1508; loseGame(); - } - if ((day > 1) && (hour > 8) && (!_loseGame)) { + } else if ((day > 1) && (hour > 8) && (!_loseGame)) { _crep = 1502; loseGame(); } @@ -1708,19 +1678,12 @@ void MortevielleEngine::clearVerbBar() { * @remarks Originally called 'clsf10' */ void MortevielleEngine::clearUpperRightPart() { - int x1, x2; Common::String st; _mouse.hideMouse(); - if (_resolutionScaler == 1) { - x2 = 634; - x1 = 534; - } else { - x2 = 600; - x1 = 544; - } + // Clear ambiance description - _screenSurface.fillRect(15, Common::Rect(x1, 93, x2, 98)); + _screenSurface.fillRect(15, Common::Rect(544, 93, 600, 98)); if (_coreVar._faithScore < 33) st = getEngineString(S_COOL); else if (_coreVar._faithScore < 66) @@ -1728,7 +1691,7 @@ void MortevielleEngine::clearUpperRightPart() { else if (_coreVar._faithScore > 65) st = getEngineString(S_MALSAINE); - x1 = 580 - (_screenSurface.getStringWidth(st) / 2); + int x1 = 580 - (_screenSurface.getStringWidth(st) / 2); _screenSurface.putxy(x1, 92); _screenSurface.drawString(st, 4); @@ -1750,7 +1713,7 @@ int MortevielleEngine::getRandomNumber(int minval, int maxval) { * @remarks Originally called 'aldepl' */ void MortevielleEngine::showMoveMenuAlert() { - _dialogManager.show(getEngineString(S_USE_DEP_MENU), 1); + _dialogManager.show(getEngineString(S_USE_DEP_MENU)); } /** @@ -1980,46 +1943,9 @@ void MortevielleEngine::resetVariables() { * @remarks Originally called 'writepal' */ void MortevielleEngine::setPal(int n) { - switch (_currGraphicalDevice) { - case MODE_TANDY: - case MODE_EGA: - case MODE_AMSTRAD1512: - for (int i = 1; i <= 16; ++i) { - _curPict[(2 * i)] = _stdPal[n][i].x; - _curPict[(2 * i) + 1] = _stdPal[n][i].y; - } - break; - case MODE_CGA: { - nhom pal[16]; - for (int i = 0; i < 16; ++i) { - pal[i] = _cgaPal[n]._a[i]; - } - - if (n < 89) - palette(_cgaPal[n]._p); - - for (int i = 0; i <= 15; ++i) - displayCGAPattern(i, &_patternArr[pal[i]._id], pal); - } - break; - default: - break; - } -} - -/** - * Engine function - Display a CGA pattern, using a specified palette - * @remarks Originally called 'outbloc' - */ -void MortevielleEngine::displayCGAPattern(int n, Pattern *p, nhom *pal) { - int addr = n * 404 + 0xd700; - - WRITE_LE_UINT16(&_curPict[addr], p->_tax); - WRITE_LE_UINT16(&_curPict[addr + 2], p->_tay); - addr += 4; - for (int i = 0; i < p->_tax; ++i) { - for (int j = 0; j < p->_tay; ++j) - _curPict[addr + j * p->_tax + i] = pal[n]._hom[p->_des[i + 1][j + 1]]; + for (int i = 1; i <= 16; ++i) { + _curPict[(2 * i)] = _stdPal[n][i].x; + _curPict[(2 * i) + 1] = _stdPal[n][i].y; } } @@ -2029,7 +1955,6 @@ void MortevielleEngine::displayCGAPattern(int n, Pattern *p, nhom *pal) { */ void MortevielleEngine::loadPalette() { Common::File f; - byte b; if (!f.open("fxx.mor")) { if (f.open("mfxx.mor")) @@ -2055,27 +1980,8 @@ void MortevielleEngine::loadPalette() { if (!f.open("cxx.mor")) error("Missing file - cxx.mor"); - for (int j = 0; j <= 90; ++j) { - _cgaPal[j]._p = f.readByte(); - for (int i = 0; i <= 15; ++i) { - nhom &with = _cgaPal[j]._a[i]; - - b = f.readByte(); - with._id = (uint)b >> 4; - with._hom[0] = ((uint)b >> 2) & 3; - with._hom[1] = b & 3; - } - } + // Skip CGA Palette and Patterns - _cgaPal[10]._a[9] = _cgaPal[10]._a[5]; - for (int j = 0; j <= 14; ++j) { - _patternArr[j]._tax = f.readByte(); - _patternArr[j]._tay = f.readByte(); - for (int i = 1; i <= 20; ++i) { - for (int k = 1; k <= 20; ++k) - _patternArr[j]._des[i][k] = f.readByte(); - } - } f.close(); } @@ -2088,8 +1994,8 @@ void MortevielleEngine::loadTexts() { Common::File ntpFile; _txxFileFl = false; - if (getLanguage() == Common::EN_ANY) { - warning("English version expected - Switching to DAT file"); + if (!useOriginalData()) { + warning("Using improved translation from DAT file"); return; } @@ -2216,13 +2122,11 @@ void MortevielleEngine::showTitleScreen() { _caff = 51; _text.taffich(); testKeyboard(); - if (_newGraphicalDevice != _currGraphicalDevice) - _currGraphicalDevice = _newGraphicalDevice; clearScreen(); draw(0, 0); Common::String cpr = "COPYRIGHT 1989 : LANKHOR"; - _screenSurface.putxy(104 + 72 * _resolutionScaler, 185); + _screenSurface.putxy(104 + 72 * kResolutionScaler, 185); _screenSurface.drawString(cpr, 0); } @@ -2243,9 +2147,6 @@ void MortevielleEngine::draw(int x, int y) { */ void MortevielleEngine::drawRightFrame() { setPal(89); - if (_currGraphicalDevice == MODE_HERCULES) - _curPict[14] = 15; - _mouse.hideMouse(); displayPicture(_rightFramePict, 0, 0); _mouse.showMouse(); @@ -2418,21 +2319,16 @@ void MortevielleEngine::drawClock() { const int x = 580; const int y = 123; const int rg = 9; - int hourColor; _mouse.hideMouse(); _screenSurface.drawRectangle(570, 118, 20, 10); _screenSurface.drawRectangle(578, 114, 6, 18); - if ((_currGraphicalDevice == MODE_CGA) || (_currGraphicalDevice == MODE_HERCULES)) - hourColor = 0; - else - hourColor = 1; if (_minute == 0) - _screenSurface.drawLine(((uint)x >> 1) * _resolutionScaler, y, ((uint)x >> 1) * _resolutionScaler, (y - rg), hourColor); + _screenSurface.drawLine(((uint)x >> 1) * kResolutionScaler, y, ((uint)x >> 1) * kResolutionScaler, (y - rg), 1); else - _screenSurface.drawLine(((uint)x >> 1) * _resolutionScaler, y, ((uint)x >> 1) * _resolutionScaler, (y + rg), hourColor); + _screenSurface.drawLine(((uint)x >> 1) * kResolutionScaler, y, ((uint)x >> 1) * kResolutionScaler, (y + rg), 1); int hour12 = _hour; if (hour12 > 12) @@ -2440,7 +2336,7 @@ void MortevielleEngine::drawClock() { if (hour12 == 0) hour12 = 12; - _screenSurface.drawLine(((uint)x >> 1) * _resolutionScaler, y, ((uint)(x + cv[0][hour12 - 1]) >> 1) * _resolutionScaler, y + cv[1][hour12 - 1], hourColor); + _screenSurface.drawLine(((uint)x >> 1) * kResolutionScaler, y, ((uint)(x + cv[0][hour12 - 1]) >> 1) * kResolutionScaler, y + cv[1][hour12 - 1], 1); _mouse.showMouse(); _screenSurface.putxy(568, 154); @@ -2486,20 +2382,6 @@ Common::String MortevielleEngine::copy(const Common::String &s, int idx, size_t * @remarks Originally called 'hirs' */ void MortevielleEngine::clearScreen() { - // Note: The original used this to set the graphics mode and clear the screen, both at - // the start of the game, and whenever the screen need to be cleared. As such, this - // method is deprecated in favour of clearing the screen - debugC(1, kMortevielleCore, "TODO: hirs is deprecated in favour of ScreenSurface::clearScreen"); - - if (_currGraphicalDevice == MODE_TANDY) { - _screenSurface.fillRect(0, Common::Rect(0, 0, 639, 200)); - _resolutionScaler = 1; - } else if (_currGraphicalDevice == MODE_CGA) { - palette(1); - _resolutionScaler = 1; - } else - _resolutionScaler = 2; - _screenSurface.clearScreen(); } @@ -2540,12 +2422,6 @@ void MortevielleEngine::displayControlMenu() { void MortevielleEngine::displayPicture(const byte *pic, int x, int y) { GfxSurface surface; surface.decode(pic); - - if (_currGraphicalDevice == MODE_HERCULES) { - _curPict[2] = 0; - _curPict[32] = 15; - } - _screenSurface.drawPicture(surface, x, y); } @@ -2592,14 +2468,8 @@ int MortevielleEngine::getAnimOffset(int frameNum, int animNum) { * @remarks Originally called 'text1' */ void MortevielleEngine::displayTextInDescriptionBar(int x, int y, int nb, int mesgId) { - int co; - - if (_resolutionScaler == 1) - co = 10; - else - co = 6; Common::String tmpStr = getString(mesgId); - if ((y == 182) && ((int) tmpStr.size() * co > nb * 6)) + if ((y == 182) && ((int) tmpStr.size() > nb)) y = 176; _text.displayStr(tmpStr, x, y, nb, 20, _textColor); } @@ -2612,7 +2482,7 @@ void MortevielleEngine::handleDescriptionText(int f, int mesgId) { if ((mesgId > 499) && (mesgId < 563)) { Common::String tmpStr = getString(mesgId - 501 + kInventoryStringIndex); - if ((int) tmpStr.size() > ((58 + (_resolutionScaler - 1) * 37) << 1)) + if ((int) tmpStr.size() > ((58 + (kResolutionScaler - 1) * 37) << 1)) _largestClearScreen = true; else _largestClearScreen = false; @@ -2629,7 +2499,7 @@ void MortevielleEngine::handleDescriptionText(int f, int mesgId) { displayTextInDescriptionBar(8, 182, 103, mesgId); if ((mesgId == 68) || (mesgId == 69)) _coreVar._availableQuestion[40] = '*'; - if ((mesgId == 104) && (_caff == CELLAR)) { + else if ((mesgId == 104) && (_caff == CELLAR)) { _coreVar._availableQuestion[36] = '*'; if (_coreVar._availableQuestion[39] == '*') { _coreVar._pctHintFound[3] = '*'; @@ -2721,7 +2591,7 @@ void MortevielleEngine::resetOpenObjects() { void MortevielleEngine::displayTextBlock(Common::String text) { // Some dead code was present in the original: removed _screenSurface.putxy(8, 177); - int tlig = 59 + (_resolutionScaler - 1) * 36; + int tlig = 59 + (kResolutionScaler - 1) * 36; if ((int)text.size() < tlig) _screenSurface.drawString(text, 5); @@ -2758,8 +2628,8 @@ void MortevielleEngine::displayItemInHand(int objId) { if (objId != 500) strp = getString(objId - 501 + kInventoryStringIndex); - _menu.setText(_menu._inventoryMenu[8]._menuId, _menu._inventoryMenu[8]._actionId, strp); - _menu.disableMenuItem(_menu._inventoryMenu[8]._menuId, _menu._inventoryMenu[8]._actionId); + _menu.setText(_menu._inventoryMenu[8], strp); + _menu.disableMenuItem(_menu._inventoryMenu[8]); } /** @@ -2906,34 +2776,54 @@ int MortevielleEngine::getPresence(int roomId) { displayAloneText(); else { int h = 0; - if (roomId == DINING_ROOM) + switch (roomId) { + case DINING_ROOM: pres = getPresenceStatsDiningRoom(h); - else if (roomId == BUREAU) + break; + case BUREAU: pres = getPresenceStatsBureau(h); - else if (roomId == KITCHEN) + break; + case KITCHEN: pres = getPresenceStatsKitchen(); - else if ((roomId == ATTIC) || (roomId == CELLAR)) + break; + case ATTIC: + case CELLAR: pres = getPresenceStatsAttic(); - else if ((roomId == LANDING) || (roomId == ROOM26)) + break; + case LANDING: + case ROOM26: pres = getPresenceStatsLanding(); - else if (roomId == CHAPEL) + break; + case CHAPEL: pres = getPresenceStatsChapel(h); + break; + } pres += _coreVar._faithScore; rand = getRandomNumber(1, 100); if (rand > pres) { displayAloneText(); retVal = 0; } else { - if (roomId == DINING_ROOM) + switch (roomId) { + case DINING_ROOM: pres = setPresenceDiningRoom(h); - else if (roomId == BUREAU) + break; + case BUREAU: pres = setPresenceBureau(h); - else if ((roomId == KITCHEN) || (roomId == ATTIC) || (roomId == CELLAR)) + break; + case KITCHEN: + case ATTIC: + case CELLAR: pres = setPresenceKitchen(); - else if ((roomId == LANDING) || (roomId == ROOM26)) + break; + case LANDING: + case ROOM26: pres = setPresenceLanding(); - else if (roomId == CHAPEL) + break; + case CHAPEL: pres = setPresenceChapel(h); + break; + } retVal = pres; } } @@ -2947,10 +2837,7 @@ int MortevielleEngine::getPresence(int roomId) { * @remarks Originally called 'writetp' */ void MortevielleEngine::displayQuestionText(Common::String s, int cmd) { - if (_resolutionScaler == 2) - _screenSurface.drawString(s, cmd); - else - _screenSurface.drawString(copy(s, 1, 25), cmd); + _screenSurface.drawString(s, cmd); } /** @@ -3000,18 +2887,27 @@ void MortevielleEngine::drawPicture() { displayAnimFrame(1, _openObjects[i]); } - if (_caff == ATTIC) { + switch (_caff) { + case ATTIC: if (_coreVar._atticBallHoleObjectId == 141) displayAnimFrame(1, 7); if (_coreVar._atticRodHoleObjectId == 159) displayAnimFrame(1, 6); - } else if ((_caff == CELLAR) && (_coreVar._cellarObjectId == 151)) - displayAnimFrame(1, 2); - else if ((_caff == SECRET_PASSAGE) && (_coreVar._secretPassageObjectId == 143)) - displayAnimFrame(1, 1); - else if ((_caff == WELL) && (_coreVar._wellObjectId != 0)) - displayAnimFrame(1, 1); + break; + case CELLAR: + if (_coreVar._cellarObjectId == 151) + displayAnimFrame(1, 2); + break; + case SECRET_PASSAGE: + if (_coreVar._secretPassageObjectId == 143) + displayAnimFrame(1, 1); + break; + case WELL: + if (_coreVar._wellObjectId != 0) + displayAnimFrame(1, 1); + break; + } } if (_caff < ROOM26) @@ -3319,12 +3215,12 @@ void MortevielleEngine::displayStatusArrow() { return; if (getMouseClick()) - inRect = (_mouse._pos.x < 256 * _resolutionScaler) && (_mouse._pos.y < 176) && (_mouse._pos.y > 12); + inRect = (_mouse._pos.x < 256 * kResolutionScaler) && (_mouse._pos.y < 176) && (_mouse._pos.y > 12); prepareRoom(); } while (!(qust || inRect || _anyone)); if (qust && (touch == '\103')) - _dialogManager.show(_hintPctMessage, 1); + _dialogManager.show(_hintPctMessage); } while (!((touch == '\73') || ((touch == '\104') && (_x != 0) && (_y != 0)) || (_anyone) || (inRect))); if (touch == '\73') @@ -3376,10 +3272,10 @@ void MortevielleEngine::setCoordinates(int sx) { cy = 1; do { cb += 2; - sx = _tabdon[a + cb] * _resolutionScaler; + sx = _tabdon[a + cb] * kResolutionScaler; sy = _tabdon[(a + cb + 1)]; cb += 2; - ix = _tabdon[a + cb] * _resolutionScaler; + ix = _tabdon[a + cb] * kResolutionScaler; iy = _tabdon[(a + cb + 1)]; ++cy; } while (!(((_x >= sx) && (_x <= ix) && (_y >= sy) && (_y <= iy)) || (cy > ib))); @@ -3400,7 +3296,7 @@ void MortevielleEngine::displayLookScreen(int objId) { int mdes = _caff; _caff = objId; - if (((_caff > 29) && (_caff < 33)) || (_caff == 144) || (_caff == 147) || (_caff == 149) || (_currAction == OPCODE_SLOOK)) { + if (((_caff > 29) && (_caff < 33)) || (_caff == 144) || (_caff == 147) || (_caff == 149) || (_currAction == _menu._opcodeSLook)) { drawPictureWithText(); if ((_caff > 29) && (_caff < 33)) handleDescriptionText(2, _caff); @@ -3465,17 +3361,8 @@ int MortevielleEngine::checkLeaveSecretPassage() { * @remarks Originally called 'fenat' */ void MortevielleEngine::displayStatusInDescriptionBar(char stat) { - int color; - _mouse.hideMouse(); - if (_currGraphicalDevice == MODE_CGA) - color = 2; - else if (_currGraphicalDevice == MODE_HERCULES) - color = 1; - else - color = 12; - - _screenSurface.writeCharacter(Common::Point(306, 193), stat, color); + _screenSurface.writeCharacter(Common::Point(306, 193), stat, 12); _screenSurface.drawBox(300, 191, 16, 8, 15); _mouse.showMouse(); } diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 09c348f273..883a4d965b 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -105,9 +105,8 @@ static const PlainGameDescriptor s_sciGameTitles[] = { // === SCI2.1 games ======================================================== {"chest", "Inside the Chest"}, // aka Behind the Developer's Shield {"gk2", "The Beast Within: A Gabriel Knight Mystery"}, - // TODO: Inside The Chest/Behind the Developer's Shield {"kq7", "King's Quest VII: The Princeless Bride"}, - // TODO: King's Questions + {"kquestions", "King's Questions"}, {"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"}, {"mothergoosehires","Mixed-Up Mother Goose Deluxe"}, {"phantasmagoria", "Phantasmagoria"}, @@ -161,6 +160,7 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = { { "kq5", GID_KQ5 }, { "kq6", GID_KQ6 }, { "kq7", GID_KQ7 }, + { "kquestions", GID_KQUESTIONS }, { "laurabow", GID_LAURABOW }, { "laurabow2", GID_LAURABOW2 }, { "lighthouse", GID_LIGHTHOUSE }, @@ -242,6 +242,7 @@ static const OldNewIdTableEntry s_oldNewTable[] = { // kq5 is the same // kq6 is the same { "kq7cd", "kq7", SCI_VERSION_NONE }, + { "quizgame-demo", "kquestions", SCI_VERSION_NONE }, { "mm1", "laurabow", SCI_VERSION_NONE }, { "cb1", "laurabow", SCI_VERSION_NONE }, { "lb2", "laurabow2", SCI_VERSION_NONE }, diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 7c4638a992..92e77cead9 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -1656,6 +1656,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { AD_LISTEND}, Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + // King's Questions mini-game from the King's Quest Collection + // SCI interpreter version 2.000.000 + {"kquestions", "", { + {"resource.000", 0, "9b1cddecd4f0720d83661ba7aed28891", 162697}, + {"resource.map", 0, "93a2251fa64e729d7a7d2fe56b217c8e", 502}, + AD_LISTEND}, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) }, + #endif // ENABLE_SCI32 // Laura Bow - English Amiga diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 6005ac50be..c26c787fbd 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -467,9 +467,9 @@ bool GameFeatures::autoDetectSci21KernelType() { // seen it happen in the RAMA demo, thus we can assume that the // game is using a SCI2.1 table - // HACK: The Inside the Chest Demo doesn't have sounds at all, but - // it's using a SCI2 kernel - if (g_sci->getGameId() == GID_CHEST) { + // HACK: The Inside the Chest Demo and King's Questions minigame + // don't have sounds at all, but they're using a SCI2 kernel + if (g_sci->getGameId() == GID_CHEST || g_sci->getGameId() == GID_KQUESTIONS) { _sci21KernelType = SCI_VERSION_2; return true; } diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 20c5c52178..d4dddb6faf 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -953,10 +953,10 @@ const uint16 qfg1vgaPatchDialogHeader[] = { // When clicking on the crusher in room 331, Ego approaches him to talk to him, // an action that is handled by moveToCrusher::changeState in script 331. The -// scripts set Ego to move close to the crusher, but when Ego is running instead +// scripts set Ego to move close to the crusher, but when Ego is sneaking instead // of walking, the target coordinates specified by script 331 are never reached, // as Ego is making larger steps, and never reaches the required spot. This is an -// edge case that can occur when Ego is set to run. Normally, when clicking on +// edge case that can occur when Ego is set to sneak. Normally, when clicking on // the crusher, ego is supposed to move close to position 79, 165. We change it // to 85, 165, which is not an edge case thus the freeze is avoided. // Fixes bug #3585189. @@ -976,6 +976,25 @@ const uint16 qfg1vgaPatchMoveToCrusher[] = { PATCH_END }; +// Same pathfinding bug as above, where Ego is set to move to an impossible +// spot when sneaking. In GuardsTrumpet::changeState, we change the final +// location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939. +const byte qfg1vgaSignatureMoveToCastleGate[] = { + 7, + 0x51, 0x1f, // class MoveTo + 0x36, // push + 0x39, 0x6f, // pushi 6f (111 - x) + 0x3c, // dup (111 - y) + 0x7c, // pushSelf + 0 +}; + +const uint16 qfg1vgaPatchMoveToCastleGate[] = { + PATCH_ADDTOOFFSET | +3, + 0x39, 0x72, // pushi 72 (114 - x) + PATCH_END +}; + // script, description, magic DWORD, adjust const SciScriptSignature qfg1vgaSignatures[] = { { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, @@ -983,6 +1002,7 @@ const SciScriptSignature qfg1vgaSignatures[] = { { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace }, { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader }, { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher }, + { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate }, SCI_SIGNATUREENTRY_TERMINATOR }; diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp index 27015d9be4..5327dd1a2e 100644 --- a/engines/sci/engine/vm_types.cpp +++ b/engines/sci/engine/vm_types.cpp @@ -28,12 +28,12 @@ namespace Sci { -reg_t reg_t::lookForWorkaround(const reg_t right) const { +reg_t reg_t::lookForWorkaround(const reg_t right, const char *operation) const { SciTrackOriginReply originReply; SciWorkaroundSolution solution = trackOriginAndFindWorkaround(0, arithmeticWorkarounds, &originReply); if (solution.type == WORKAROUND_NONE) - error("Invalid arithmetic operation (params: %04x:%04x and %04x:%04x) from method %s::%s (room %d, script %d, localCall %x)", - PRINT_REG(*this), PRINT_REG(right), originReply.objectName.c_str(), + error("Invalid arithmetic operation (%s - params: %04x:%04x and %04x:%04x) from method %s::%s (room %d, script %d, localCall %x)", + operation, PRINT_REG(*this), PRINT_REG(right), originReply.objectName.c_str(), originReply.methodName.c_str(), g_sci->getEngineState()->currentRoomNumber(), originReply.scriptNr, originReply.localCallOffset); assert(solution.type == WORKAROUND_FAKE); @@ -55,7 +55,7 @@ reg_t reg_t::operator+(const reg_t right) const { case SEG_TYPE_DYNMEM: return make_reg(getSegment(), getOffset() + right.toSint16()); default: - return lookForWorkaround(right); + return lookForWorkaround(right, "addition"); } } else if (isNumber() && right.isPointer()) { // Adding a pointer to a number, flip the order @@ -64,7 +64,7 @@ reg_t reg_t::operator+(const reg_t right) const { // Normal arithmetics return make_reg(0, toSint16() + right.toSint16()); } else { - return lookForWorkaround(right); + return lookForWorkaround(right, "addition"); } } @@ -82,14 +82,14 @@ reg_t reg_t::operator*(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toSint16() * right.toSint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "multiplication"); } reg_t reg_t::operator/(const reg_t right) const { if (isNumber() && right.isNumber() && !right.isNull()) return make_reg(0, toSint16() / right.toSint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "division"); } reg_t reg_t::operator%(const reg_t right) const { @@ -109,21 +109,21 @@ reg_t reg_t::operator%(const reg_t right) const { result += modulo; return make_reg(0, result); } else - return lookForWorkaround(right); + return lookForWorkaround(right, "modulo"); } reg_t reg_t::operator>>(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() >> right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "shift right"); } reg_t reg_t::operator<<(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() << right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "shift left"); } reg_t reg_t::operator+(int16 right) const { @@ -140,7 +140,7 @@ uint16 reg_t::requireUint16() const { else // The right parameter is NULL_REG because // we're not comparing *this with anything here. - return lookForWorkaround(NULL_REG).toUint16(); + return lookForWorkaround(NULL_REG, "require unsigned number").toUint16(); } int16 reg_t::requireSint16() const { @@ -149,28 +149,28 @@ int16 reg_t::requireSint16() const { else // The right parameter is NULL_REG because // we're not comparing *this with anything here. - return lookForWorkaround(NULL_REG).toSint16(); + return lookForWorkaround(NULL_REG, "require signed number").toSint16(); } reg_t reg_t::operator&(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() & right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "bitwise AND"); } reg_t reg_t::operator|(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() | right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "bitwise OR"); } reg_t reg_t::operator^(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() ^ right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "bitwise XOR"); } int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const { @@ -184,7 +184,7 @@ int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const { } else if (right.pointerComparisonWithInteger(*this)) { return -1; } else - return lookForWorkaround(right).toSint16(); + return lookForWorkaround(right, "comparison").toSint16(); } bool reg_t::pointerComparisonWithInteger(const reg_t right) const { diff --git a/engines/sci/engine/vm_types.h b/engines/sci/engine/vm_types.h index 9a7589e9a7..22bd8beaa1 100644 --- a/engines/sci/engine/vm_types.h +++ b/engines/sci/engine/vm_types.h @@ -156,7 +156,7 @@ private: * - a negative number if *this < right */ int cmp(const reg_t right, bool treatAsUnsigned) const; - reg_t lookForWorkaround(const reg_t right) const; + reg_t lookForWorkaround(const reg_t right, const char *operation) const; bool pointerComparisonWithInteger(const reg_t right) const; }; diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 6f0b34b457..49d6145607 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -37,6 +37,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { { GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xce0, 0, { WORKAROUND_FAKE, 0 } }, // Same as above, for the Spanish version - bug #3313962 { GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #3038913 { GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7 + { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_add: while bidding in Bridge, an object ("Bid") is added to an object in another segment ("hand3") { GID_ICEMAN, 199, 977, 0, "Grooper", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl { GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version) { GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228 @@ -74,9 +75,11 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE4, -1, 0, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294 { GID_HOYLE4, 910, 18, 0, NULL, "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #3042756 { GID_HOYLE4, 910, 910, 0, NULL, "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #3039294 - { GID_HOYLE4, 700, 718, 0, "compete_tree", "doit", -1, 75, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge - bug #3292332 - { GID_HOYLE4, 700, 716, 0, "other1_tree", "doit", -1, 46, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge - { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge + { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always) + { GID_HOYLE4, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", -1, 10, { WORKAROUND_FAKE, 0 } }, // while playing bridge, objects LeadReturn_Trump, SecondSeat_Trump, ThirdSeat_Trump and others - bug #3361925 + { GID_HOYLE4, 700, -1, 1, "BridgeDefense", "think", -1, -1, { WORKAROUND_FAKE, 0 } }, // sometimes while playing bridge, temp var 3, 17 and others, objects LeadReturn_Trump, ThirdSeat_Trump and others + { GID_HOYLE4, 700, 730, 1, "BridgeDefense", "beatTheirBest", -1, 3, { WORKAROUND_FAKE, 0 } }, // rarely while playing bridge + { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1 - bugs #3292332 and #3361925 { GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts { GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #3292334 { GID_HOYLE4, 500, 17, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #3292327 diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index af372640da..91c72456a8 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -236,7 +236,9 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos byte *ptr = NULL; byte *headerPtr = inbuffer + headerPos; byte *rlePtr = inbuffer + rlePos; - int16 displaceX, displaceY; + // displaceX, displaceY fields are ignored, and may contain garbage + // (e.g. pic 261 in Dr. Brain 1 Spanish - bug #3614914) + //int16 displaceX, displaceY; byte priority = _addToFlag ? _priority : 0; byte clearColor; bool compression = true; @@ -251,8 +253,8 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos // Width/height here are always LE, even in Mac versions width = READ_LE_UINT16(headerPtr + 0); height = READ_LE_UINT16(headerPtr + 2); - displaceX = (signed char)headerPtr[4]; - displaceY = (unsigned char)headerPtr[5]; + //displaceX = (signed char)headerPtr[4]; + //displaceY = (unsigned char)headerPtr[5]; if (_resourceType == SCI_PICTURE_TYPE_SCI11) // SCI1.1 uses hardcoded clearcolor for pictures, even if cel header specifies otherwise clearColor = _screen->getColorWhite(); @@ -262,16 +264,16 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos } else { width = READ_SCI11ENDIAN_UINT16(headerPtr + 0); height = READ_SCI11ENDIAN_UINT16(headerPtr + 2); - displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!? - displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!? + //displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!? + //displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!? clearColor = headerPtr[8]; if (headerPtr[9] == 0) compression = false; } #endif - if (displaceX || displaceY) - error("unsupported embedded cel-data in picture"); + //if (displaceX || displaceY) + // error("unsupported embedded cel-data in picture"); // We will unpack cel-data into a temporary buffer and then plot it to screen // That needs to be done cause a mirrored picture may be requested diff --git a/engines/sci/sci.h b/engines/sci/sci.h index 3b9844b326..0a75e115fd 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -138,6 +138,7 @@ enum SciGameId { GID_KQ5, GID_KQ6, GID_KQ7, + GID_KQUESTIONS, GID_LAURABOW, GID_LAURABOW2, GID_LIGHTHOUSE, diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 5c148a7b57..4e14473921 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1485,7 +1485,7 @@ void ScummEngine::playActorSounds() { int sound; for (i = 1; i < _numActors; i++) { - if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom() && _actors[i]->_sound) { + if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom()) { _currentScript = 0xFF; if (_game.version == 0) { sound = v0ActorSounds[i - 1] & 0x3F; diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index aaf84c1471..6717ea9b06 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -299,7 +299,11 @@ static const GameSettings gameVariantsTable[] = { // Changed o_getResourceSize to cover all resource types {"farm", "", 0, GID_HEGAME, 6, 73, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, - {"puttzoo", "", 0, GID_HEGAME, 6, 73, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "", 0, GID_PUTTZOO, 6, 73, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 72", 0, GID_PUTTZOO, 6, 72, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 98.5", 0, GID_PUTTZOO, 6, 98, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 99", 0, GID_PUTTZOO, 6, 99, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 100", 0, GID_PUTTZOO, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // Added VAR_PLATFORM variable {"jungle", "", 0, GID_HEGAME, 6, 74, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, @@ -860,6 +864,7 @@ static const GameFilenamePattern gameFilenamesTable[] = { { "puttzoo", "Zoo Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, { "puttzoo", "Putt-Putt Saves the Zoo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, { "puttzoo", "game", kGenHEPC, Common::EN_ANY, Common::kPlatformIOS, 0 }, + { "puttzoo", "pp3_unlocked", kGenHEPC, Common::EN_ANY, Common::kPlatformWindows, 0 }, { "SamsFunShop", "SamsFunShop", kGenHEPC, UNK_LANG, UNK, 0 }, { "SamsFunShop", "Sam's FunShop", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 4c1fdaf673..1bb4a28f65 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -1769,11 +1769,8 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const // Check whether lights are turned on or not const bool lightsOn = _vm->isLightOn(); - if (_vm->_game.features & GF_SMALL_HEADER) { + if ((_vm->_game.features & GF_SMALL_HEADER) || _vm->_game.version == 8) { smap_ptr = ptr; - } else if (_vm->_game.version == 8) { - // Skip to the BSTR->WRAP->OFFS chunk - smap_ptr = ptr + 24; } else { smap_ptr = _vm->findResource(MKTAG('S','M','A','P'), ptr); assert(smap_ptr); @@ -1887,8 +1884,14 @@ bool Gdi::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int width, smapLen = READ_LE_UINT32(smap_ptr); if (stripnr * 4 + 4 < smapLen) offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 4); + } else if (_vm->_game.version == 8) { + smapLen = READ_BE_UINT32(smap_ptr + 4); + // Skip to the BSTR->WRAP->OFFS chunk + smap_ptr += 24; + if (stripnr * 4 + 8 < smapLen) + offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 8); } else { - smapLen = READ_BE_UINT32(smap_ptr); + smapLen = READ_BE_UINT32(smap_ptr + 4); if (stripnr * 4 + 8 < smapLen) offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 8); } diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index b024154c7f..987f74957c 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -2148,7 +2148,7 @@ void ScummEngine_v100he::o100_systemOps() { break; case 132: // Confirm shutdown - quitGame(); + confirmExitDialog(); break; case 133: quitGame(); diff --git a/engines/scumm/he/script_v70he.cpp b/engines/scumm/he/script_v70he.cpp index adb2fcac2e..9259e0db2f 100644 --- a/engines/scumm/he/script_v70he.cpp +++ b/engines/scumm/he/script_v70he.cpp @@ -309,7 +309,7 @@ void ScummEngine_v70he::o70_systemOps() { break; case 160: // Confirm shutdown - quitGame(); + confirmExitDialog(); break; case 244: quitGame(); diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index f36f5cc130..42bf9a4bb6 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -158,7 +158,7 @@ int ScummEngine_v72he::readArray(int array, int idx2, int idx1) { ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array)); - if (ah == NULL || ah->data == NULL) + if (!ah) error("readArray: invalid array %d (%d)", array, readVar(array)); if (idx2 < (int)FROM_LE_32(ah->dim2start) || idx2 > (int)FROM_LE_32(ah->dim2end) || @@ -1199,7 +1199,7 @@ void ScummEngine_v72he::o72_systemOps() { break; case 160: // Confirm shutdown - quitGame(); + confirmExitDialog(); break; case 244: quitGame(); diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 3876966fd1..d711b63342 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1519,6 +1519,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) { case INV_BOOT: case INV_HAND: case INV_DUST: + // fallthrough default: switchEnemyWeapon(); } diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp index a75e864e7a..6983c51f30 100644 --- a/engines/scumm/script_v6.cpp +++ b/engines/scumm/script_v6.cpp @@ -394,7 +394,7 @@ ScummEngine_v6::ArrayHeader *ScummEngine_v6::getArray(int array) { int ScummEngine_v6::readArray(int array, int idx, int base) { ArrayHeader *ah = getArray(array); - if (ah == NULL || ah->data == NULL) + if (!ah) error("readArray: invalid array %d (%d)", array, readVar(array)); // WORKAROUND bug #645711. This is clearly a script bug, as this script diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h index f5609f1b03..979573c5f5 100644 --- a/engines/scumm/scumm-md5.h +++ b/engines/scumm/scumm-md5.h @@ -1,5 +1,5 @@ /* - This file was generated by the md5table tool on Sat Aug 3 16:52:02 2013 + This file was generated by the md5table tool on Thu Aug 15 12:47:39 2013 DO NOT EDIT MANUALLY! */ @@ -344,6 +344,7 @@ static const MD5Table md5table[] = { { "78c07ca088526d8d4446a4c2cb501203", "freddi3", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformUnknown }, { "7974365d3dc0f43a2748c975f91ff042", "monkey2", "", "", -1, Common::ES_ESP, Common::kPlatformDOS }, { "79b05f628586837e7166e82b2279bb50", "loom", "PC-Engine", "", -1, Common::JA_JPN, Common::kPlatformPCEngine }, + { "7b4ee071eecadc2d8cd0c3509110825c", "puttzoo", "HE 100", "Remastered", -1, Common::EN_ANY, Common::kPlatformWindows }, { "7bad72e332a59f9fcc1d437f4edad32a", "puttcircus", "", "", -1, Common::RU_RUS, Common::kPlatformUnknown }, { "7c2e76087027eeee9c8f8985f93a1cc5", "freddi4", "", "Demo", 13584, Common::EN_ANY, Common::kPlatformUnknown }, { "7c8100e360e8ef05f88069d4cfa0afd1", "puttrace", "HE 99", "Demo", 13108, Common::EN_GRB, Common::kPlatformWindows }, diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index a77c1c0141..ca05c90936 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -240,6 +240,7 @@ enum ScummGameId { GID_FBEAR, GID_PUTTMOON, GID_FUNPACK, + GID_PUTTZOO, GID_FREDDI3, GID_BIRTHDAYRED, GID_BIRTHDAYYELLOW, diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp index 77c7daa0df..9c90d7575d 100644 --- a/engines/scumm/vars.cpp +++ b/engines/scumm/vars.cpp @@ -714,6 +714,12 @@ void ScummEngine_v99he::resetScummVars() { VAR(140) = 0; #endif } + + if (_game.id == GID_PUTTZOO && _game.heversion == 100 && _game.platform == Common::kPlatformWindows) { + // Specific to Nimbus Games version. + VAR(156) = 1; + VAR(157) = 0; + } } #endif diff --git a/engines/testbed/graphics.cpp b/engines/testbed/graphics.cpp index 590e6c6d81..26e073d407 100644 --- a/engines/testbed/graphics.cpp +++ b/engines/testbed/graphics.cpp @@ -927,17 +927,29 @@ TestExitStatus GFXtests::overlayGraphics() { Graphics::PixelFormat pf = g_system->getOverlayFormat(); - OverlayColor buffer[50 * 100]; - OverlayColor value = pf.RGBToColor(0, 255, 0); + byte *buffer = new byte[50 * 100 * pf.bytesPerPixel]; + const uint32 value = pf.RGBToColor(0, 255, 0); - for (int i = 0; i < 50 * 100; i++) { - buffer[i] = value; + if (pf.bytesPerPixel == 2) { + uint16 *dst = (uint16 *)buffer; + for (int i = 50 * 100; i > 0; --i) { + *dst++ = value; + } + } else if (pf.bytesPerPixel == 4) { + uint32 *dst = (uint32 *)buffer; + for (int i = 50 * 100; i > 0; --i) { + *dst++ = value; + } + } else { + error("GFXtests::overlayGraphics: Unsupported color depth: %d", pf.bytesPerPixel); } g_system->showOverlay(); - g_system->copyRectToOverlay(buffer, 200, 270, 175, 100, 50); + g_system->copyRectToOverlay(buffer, 100 * pf.bytesPerPixel, 270, 175, 100, 50); g_system->updateScreen(); + delete[] buffer; + g_system->delayMillis(1000); g_system->hideOverlay(); diff --git a/engines/tinsel/detection_tables.h b/engines/tinsel/detection_tables.h index a945672da2..cc8166f295 100644 --- a/engines/tinsel/detection_tables.h +++ b/engines/tinsel/detection_tables.h @@ -478,6 +478,26 @@ static const TinselGameDescription gameDescriptions[] = { }, #endif + { // Mac English CD, see tracker #3614864 + { + "dw", + "CD", + { + {"dw.scn", 0, "114643df0d1f1530a0a9c5d4e38917bc", 1268553}, + {"english.smp", 0, NULL, -1}, + {NULL, 0, NULL, 0} + }, + Common::EN_ANY, + Common::kPlatformMacintosh, + ADGF_CD, + GUIO0() + }, + GID_DW1, + 0, + GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT, + TINSEL_V1, + }, + { // Mac multilanguage CD { "dw", diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp index 95598babc6..f1f00599e0 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.cpp +++ b/engines/tsage/blue_force/blueforce_scenes0.cpp @@ -888,6 +888,7 @@ void Scene60::Action1::signal() { break; case 4: remove(); + break; case 5: setDelay(120); break; diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 9f1e9ce36e..32d87581c0 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -3237,7 +3237,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); - // Initialise objects + // Initialize objects _door.postInit(); _door.setVisage(190); _door.setStrip(1); diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp index abadc4300a..25accbb8a6 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.cpp +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -1459,7 +1459,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) { _lamp.setDetails(Rect(197, 43, 214, 56), 560, 7, 19, 30, 1, NULL); _item4.setDetails(Rect(121, 18, 156, 54), 560, 8, 20, 31, 1, NULL); _trophy.setDetails(Rect(259, 52, 275, 63), 560, 10, 22, 33, 1, NULL); - _watercolours.setDetails(Rect(214, 48, 239, 64), 560, 12, 24, 35, 1, NULL); + _waterColors.setDetails(Rect(214, 48, 239, 64), 560, 12, 24, 35, 1, NULL); _fileCabinets.setDetails(Rect(0, 47, 49, 100), 560, 14, 26, 37, 1, NULL); _certificate.setDetails(Rect(280, 51, 292, 62), 560, 11, 23, 34, 1, NULL); _bookcase.setDetails(Rect(176, 0, 319, 103), 560, 9, 21, 32, 1, NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h index 73d323fc54..56bf20c93b 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.h +++ b/engines/tsage/blue_force/blueforce_scenes5.h @@ -225,7 +225,7 @@ public: NamedObject _object6; PicturePart _picture1, _picture2, _picture3, _picture4; Computer _computer; - NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets; + NamedHotspot _chair, _lamp, _item4, _trophy, _waterColors, _fileCabinets; NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office; ASound _sound1; bool _field380; diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index 753a835389..9828ca71d4 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -707,7 +707,7 @@ void StripManager::synchronize(Serializer &s) { for (int i = 0; i < arrSize; ++i) _obj44List[i].synchronize(s); - // Synhcronise script data + // Synchronize script data int scriptSize = _script.size(); s.syncAsUint16LE(scriptSize); if (s.isLoading()) @@ -754,6 +754,9 @@ void StripManager::remove() { if (_onEnd) _onEnd(); + if (g_vm->getGameID() == GType_Ringworld2) + _endHandler = NULL; + Action::remove(); } @@ -855,6 +858,11 @@ void StripManager::signal() { ++obj44Idx; if (_obj44List[obj44Idx]._field16[0]) { + // WORKAROUND: The _lookupList isn't always correctly initialized. But it always + // seems to be set to the R2_GLOBALS._stripManager_lookupList, so manually set it + if (!_lookupList) + _lookupList = R2_GLOBALS._stripManager_lookupList; + int f16Index = _lookupList[_obj44List[obj44Idx]._field16[0] - 1]; listId = _obj44List[obj44Idx]._field16[f16Index]; @@ -865,13 +873,16 @@ void StripManager::signal() { choiceStr = (const char *)&_script[0] + _obj44List[obj44Idx]._list[listIdx]._scriptOffset; } else { - for (int listIdx = 0; listIdx < OBJ0A_LIST_SIZE; ++listIdx) { + for (int listIdx = idx; listIdx < (OBJ0A_LIST_SIZE - 1); ++listIdx) { obj44._list[listIdx]._id = obj44._list[listIdx + 1]._id; obj44._list[listIdx]._scriptOffset = obj44._list[listIdx + 1]._scriptOffset; if (!obj44._list[listIdx + 1]._id) obj44._list[listIdx]._id = 0; } + + --idx; + continue; } } } diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 6b4e2963a5..0080226cbe 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -2111,8 +2111,13 @@ int SceneObject::getFrameCount() { void SceneObject::animEnded() { _animateMode = ANIM_MODE_NONE; - if (_endAction) - _endAction->signal(); + if (_endAction) { + Action *endAction = _endAction; + if (g_vm->getGameID() == GType_Ringworld2) + _endAction = NULL; + + endAction->signal(); + } } int SceneObject::changeFrame() { @@ -3992,7 +3997,7 @@ int WalkRegions::indexOf(const Common::Point &pt, const Common::List<int> *index } void WalkRegions::synchronize(Serializer &s) { - // Synchronise the list of disabled regions as a list of values terminated with a '-1' + // Synchronize the list of disabled regions as a list of values terminated with a '-1' int regionId = 0; if (s.isLoading()) { _disabledRegions.clear(); @@ -4242,9 +4247,10 @@ void SceneHandler::process(Event &event) { // Scan the item list to find one the mouse is within SynchronizedList<SceneItem *>::iterator i; for (i = g_globals->_sceneItems.begin(); i != g_globals->_sceneItems.end(); ++i) { - if ((*i)->contains(event.mousePos)) { + SceneItem *item = *i; + if (item->contains(event.mousePos)) { // Pass the action to the item - bool handled = (*i)->startAction(g_globals->_events.getCursor(), event); + bool handled = item->startAction(g_globals->_events.getCursor(), event); if (!handled) // Item wasn't handled, keep scanning continue; diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 5c4fa967e5..71ea160cf5 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -26,6 +26,7 @@ #include "tsage/ringworld/ringworld_demo.h" #include "tsage/ringworld/ringworld_logic.h" #include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/staticres.h" namespace TsAGE { @@ -389,7 +390,7 @@ void Ringworld2Globals::reset() { _scrollFollower = &_player; // Reset fields - Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[10][256], 0); + Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[9][256], 0); Common::fill(&_paletteMap[0], &_paletteMap[4096], 0); _fadePaletteFlag = false; @@ -404,7 +405,7 @@ void Ringworld2Globals::reset() { _v565E7 = 0; _v565E9 = -5; _v565EB = 26; - _v565F5 = 0; + _foodCount = 0; _v565F6 = 0; _v565F8 = 0; _v565FA = 0; @@ -449,7 +450,7 @@ void Ringworld2Globals::reset() { _v56613[(17 * 4) + 1] = 1; _v566A6 = 3800; - _v566A3 = 2; + _landerSuitNumber = 2; _v566A4 = 1; _v566A5 = 0; _v566A8 = 5; @@ -475,15 +476,12 @@ void Ringworld2Globals::reset() { _v5780E = 0; _v57810 = 0; _v57C2C = 0; - _v565EC[0] = 0; - _v565EC[1] = 27; - _v565EC[2] = 27; - _v565EC[3] = 4; - _v565EC[4] = 4; + _s1550PlayerArea[R2_QUINN] = Common::Point(27, 4); + _s1550PlayerArea[R2_SEEKER] = Common::Point(27, 4); Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1); _speechSubtitles = SPEECH_VOICE | SPEECH_TEXT; _insetUp = 0; - _frameEdgeColour = 2; + _frameEdgeColor = 2; Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0); _stripManager_lookupList[0] = 1; _stripManager_lookupList[1] = 1; @@ -496,6 +494,10 @@ void Ringworld2Globals::reset() { _stripManager_lookupList[10] = 1; _stripManager_lookupList[11] = 1; + // Reset junk/component data in scene 1550 + Common::copy(&scene1550JunkLocationsDefault[0], &scene1550JunkLocationsDefault[508], + &_scene1550JunkLocations[0]); + // Reset fields stored in the player class _player._characterIndex = R2_QUINN; _player._characterScene[1] = 100; @@ -519,11 +521,11 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v565E7); s.syncAsSint16LE(_v565E9); s.syncAsSint16LE(_v565EB); - s.syncAsSint16LE(_v565F5); + s.syncAsSint16LE(_foodCount); s.syncAsSint16LE(_v565F6); s.syncAsSint16LE(_v565F8); s.syncAsSint16LE(_v565FA); - s.syncAsSint16LE(_v566A3); + s.syncAsSint16LE(_landerSuitNumber); s.syncAsSint16LE(_v566A6); s.syncAsSint16LE(_v56A93); s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C @@ -539,8 +541,12 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v57C2C); s.syncAsSint16LE(_speechSubtitles); - for (i = 0; i < 5; i++) - s.syncAsByte(_v565EC[i]); + byte temp; + s.syncAsByte(temp); + s.syncAsByte(_s1550PlayerArea[R2_QUINN].x); + s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x); + s.syncAsByte(_s1550PlayerArea[R2_QUINN].y); + s.syncAsByte(_s1550PlayerArea[R2_SEEKER].y); for (i = 0; i < MAX_CHARACTERS; ++i) s.syncAsByte(_scannerFrequencies[i]); @@ -566,7 +572,10 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsByte(_stripManager_lookupList[i]); s.syncAsSint16LE(_insetUp); - s.syncAsByte(_frameEdgeColour); + s.syncAsByte(_frameEdgeColor); + + for (i = 0; i < 508; i += 4) + s.syncAsByte(_scene1550JunkLocations[i + 2]); } } // end of namespace Ringworld2 diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index ed27ff0556..839895cea5 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -242,11 +242,6 @@ namespace Ringworld2 { #define SPEECH_TEXT 1 #define SPEECH_VOICE 2 -#define k5A78C 15 -#define k5A78D 16 -#define k5A790 18 -#define k5A791 17 - class ScannerDialog; class Ringworld2Globals: public TsAGE2Globals { @@ -258,7 +253,7 @@ public: byte _fadePaletteMap[10][256]; byte _paletteMap[4096]; int _insetUp; - int _frameEdgeColour; // _v421e + int _frameEdgeColor; // _v421e Rect _v5589E; Rect _v558B6; int _v558C2; @@ -269,7 +264,7 @@ public: int _v565E7; int _v565E9; int _v565EB; - int _v565F5; + int _foodCount; int _v565F6; int _v565F8; int _v565FA; @@ -280,7 +275,7 @@ public: byte _v566A4; byte _v566A5; int _v566A6; - byte _v566A3; + byte _landerSuitNumber; byte _v566A8; byte _v566A9; byte _v566AA; @@ -304,9 +299,10 @@ public: int _v57810; int _v57C2C; int _speechSubtitles; - byte _v565EC[5]; + Common::Point _s1550PlayerArea[3]; // only used for Quinn and Seeker byte _scannerFrequencies[4]; byte _stripManager_lookupList[12]; + byte _scene1550JunkLocations[508]; ScannerDialog *_scannerDialog; Ringworld2Globals(); diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 1815c3d751..2395cc67ed 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -806,20 +806,20 @@ void GfxElement::drawFrame() { *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.bottom - 1)) = 0; // Inner frame border - surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColour); - surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColour); - surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColour); - surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColour); - *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColour; - *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColour; - *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColour; - *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColour; + surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); + surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); + surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor); + surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor); + *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor; + *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor; + *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor; + *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor; gfxManager.unlockSurface(); gfxManager.getSurface().addDirtyRect(tempRect); } else { - // Fill dialog content with specified background colour + // Fill dialog content with specified background color gfxManager.fillRect(tempRect, _colors.background); --tempRect.bottom; --tempRect.right; diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 57fdef6405..e2afa574de 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -234,9 +234,9 @@ void CharacterDialog::show() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; scene->saveCharacter(oldCharacter); - // Play a transition sound as the character is changed + // Play the correctfrequency, if any, of the character being switched to's scanner device if (R2_GLOBALS._player._characterScene[0] != 300) { - switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) { case 0: R2_GLOBALS._sound4.stop(); break; @@ -256,7 +256,7 @@ void CharacterDialog::show() { break; } } else if (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] > 1) { - switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) { case 2: R2_GLOBALS._sound4.play(45); break; @@ -273,7 +273,7 @@ void CharacterDialog::show() { break; } } else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) { - switch (R2_GLOBALS._scannerFrequencies[1]) { + switch (R2_GLOBALS._scannerFrequencies[1] - 1) { case 2: R2_GLOBALS._sound4.play(45); break; @@ -294,7 +294,7 @@ void CharacterDialog::show() { } else if (R2_GLOBALS._scannerFrequencies[2] == 1) { R2_GLOBALS._sound4.stop(); } else { - switch (R2_GLOBALS._scannerFrequencies[1]) { + switch (R2_GLOBALS._scannerFrequencies[1] - 1) { case 2: R2_GLOBALS._sound4.play(45); break; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index f1f9f9fe5a..a50dccda03 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -133,6 +133,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Cutscene - Elevator return new Scene1530(); case 1550: + // Spaceport return new Scene1550(); case 1575: return new Scene1575(); @@ -337,7 +338,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { // Exclude the bottom area of the screen to allow room for the UI T2_GLOBALS._interfaceY = UI_INTERFACE_Y; - // Initialise fields + // Initialize fields _action = NULL; _field12 = 0; _sceneMode = 0; @@ -358,6 +359,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { void SceneExt::remove() { _sceneAreas.clear(); Scene::remove(); + R2_GLOBALS._uiElements._active = true; } void SceneExt::process(Event &event) { @@ -382,27 +384,6 @@ void SceneExt::dispatch() { Scene::dispatch(); } -void SceneExt::loadScene(int sceneNum) { - Scene::loadScene(sceneNum); - - _v51C34.top = 0; - _v51C34.bottom = 300; - - int prevScene = R2_GLOBALS._sceneManager._previousScene; - int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; - - if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || - (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || - ((prevScene == 180) && (sceneNumber == 100))) { - // TODO: sub_17875 - R2_GLOBALS._uiElements._active = true; - R2_GLOBALS._uiElements.show(); - } else { - // Update the user interface - R2_GLOBALS._uiElements.updateInventory(); - } -} - bool SceneExt::display(CursorType action, Event &event) { switch (action) { case CURSOR_CROSSHAIRS: @@ -620,7 +601,7 @@ void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeL R2_GLOBALS._gfxColors.foreground = 59; R2_GLOBALS._fontColors.background = 4; R2_GLOBALS._fontColors.foreground = 15; - R2_GLOBALS._frameEdgeColour = 2; + R2_GLOBALS._frameEdgeColor = 2; R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff); @@ -664,7 +645,7 @@ void SceneHandlerExt::setupPaletteMaps() { break; } - // Scan for the palette index with the closest matching colour + // Scan for the palette index with the closest matching color int threshold = 769; int foundIndex = -1; for (int pIndex2 = 223; pIndex2 >= 0; --pIndex2) { @@ -970,7 +951,8 @@ void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) { R2_GLOBALS._events.setCursor(CURSOR_USE); // Update the user interface if necessary - T2_GLOBALS._uiElements.updateInventory(); + T2_GLOBALS._uiElements.updateInventory( + (sceneNumber == R2_GLOBALS._player._characterIndex) ? objectNum : 0); } /** @@ -1324,7 +1306,7 @@ GfxSurface SceneActor::getFrame() { /*--------------------------------------------------------------------------*/ -SceneArea::SceneArea(): EventHandler() { +SceneArea::SceneArea(): SceneItem() { _enabled = true; _insideArea = false; _savedCursorNum = CURSOR_NONE; @@ -1428,6 +1410,7 @@ void SceneExit::process(Event &event) { /*--------------------------------------------------------------------------*/ void SceneAreaObject::remove() { + R2_GLOBALS._sceneItems.remove(this); _object1.remove(); SceneArea::remove(); --R2_GLOBALS._insetUp; @@ -1437,19 +1420,22 @@ void SceneAreaObject::process(Event &event) { if (_insetCount == R2_GLOBALS._insetUp) { CursorType cursor = R2_GLOBALS._events.getCursor(); - if (_bounds.contains(event.mousePos)) { + if (_object1._bounds.contains(event.mousePos)) { // Cursor moving in bounded area if (cursor == _cursorNum) { R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { - if (_cursorNum != cursor) + if (_cursorNum != cursor) { // Cursor moved outside bounded area - R2_GLOBALS._events.setCursor(_savedCursorNum); - + _savedCursorNum = R2_GLOBALS._events.getCursor(); + R2_GLOBALS._events.setCursor(CURSOR_INVALID); + } + if (event.eventType == EVENT_BUTTON_DOWN) { - R2_GLOBALS._events.setCursor(_savedCursorNum); event.handled = true; + R2_GLOBALS._events.setCursor(_savedCursorNum); + remove(); } } } @@ -1469,7 +1455,7 @@ void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const C } void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum, + _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *)NULL); } @@ -1881,7 +1867,7 @@ bool AnimationPlayer::load(int animId, Action *endAction) { default: // ANIMPALMODE_CURR_PALETTE - // Use the closest matching colours in the currently active palette to those specified in the animation + // Use the closest matching colors in the currently active palette to those specified in the animation for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { byte r = _subData._palData[idx * 3]; byte g = _subData._palData[idx * 3 + 1]; @@ -2269,14 +2255,14 @@ void ScannerDialog::Button::reset() { scanner._obj5.postInit(); scanner._obj5.setup(4, 4, 1); - scanner._obj5.setPosition(Common::Point(R2_GLOBALS._v565EC[1] + 145, - R2_GLOBALS._v565EC[3] + 59)); + scanner._obj5.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_QUINN].x + 145, + R2_GLOBALS._s1550PlayerArea[R2_QUINN].y + 59)); scanner._obj5.fixPriority(257); scanner._obj6.postInit(); scanner._obj6.setup(4, 4, 2); - scanner._obj6.setPosition(Common::Point(R2_GLOBALS._v565EC[2] + 145, - R2_GLOBALS._v565EC[4] + 59)); + scanner._obj6.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_SEEKER].x + 145, + R2_GLOBALS._s1550PlayerArea[R2_SEEKER].y + 59)); scanner._obj6.fixPriority(257); break; case 1700: @@ -2416,7 +2402,7 @@ void ScannerDialog::remove() { switch (R2_GLOBALS._sceneManager._sceneNumber) { case 1550: case 1700: - R2_GLOBALS._events.setCursor(R2_GLOBALS._player._canWalk ? CURSOR_ARROW : CURSOR_USE); + R2_GLOBALS._events.setCursor(R2_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE); break; case 3800: case 3900: { diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index 1b4b7fca1f..2b2a28aff8 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -42,9 +42,8 @@ public: static Scene *createScene(int sceneNumber); }; -class SceneArea: public EventHandler { +class SceneArea: public SceneItem { public: - Rect _bounds; bool _enabled; bool _insideArea; CursorType _cursorNum; @@ -54,9 +53,12 @@ public: SceneArea(); void setDetails(const Rect &bounds, CursorType cursor); + virtual Common::String getClassName() { return "SceneArea"; } virtual void synchronize(Serializer &s); virtual void remove(); virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event) { return false; } + virtual void doAction(int action) {} }; class SceneExit: public SceneArea { @@ -99,7 +101,6 @@ public: virtual void remove(); virtual void process(Event &event); virtual void dispatch(); - virtual void loadScene(int sceneNum); virtual void refreshBackground(int xAmount, int yAmount); virtual void saveCharacter(int characterIndex); virtual void restore() {} diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 8d35fc7222..1439557d1e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -392,11 +392,11 @@ void Scene100::dispatch() { * *--------------------------------------------------------------------------*/ -bool Scene125::Object5::startAction(CursorType action, Event &event) { +bool Scene125::Food::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return true; - else - return SceneActor::startAction(action, event); + + return SceneActor::startAction(action, event); } /*--------------------------------------------------------------------------*/ @@ -631,9 +631,9 @@ void Scene125::postInit(SceneObjectList *OwnerList) { _infoDisk.setPosition(Common::Point(47, 167)); } - _object6.postInit(); - _object6.setup(162, 1, 1); - _object6.setPosition(Common::Point(214, 168)); + _foodDispenser.postInit(); + _foodDispenser.setup(162, 1, 1); + _foodDispenser.setPosition(Common::Point(214, 168)); _diskSlot.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL); _item3.setDetails(Rect(144, 119, 286, 167), 126, 6, 7, 8, 1, NULL); @@ -656,8 +656,8 @@ void Scene125::signal() { _icon4.postInit(); _icon4._sceneRegionId = 5; - _sceneMode = 2; setAction(&_sequenceManager, this, 127, &_icon1, &_icon2, &_icon3, &_icon4, &R2_GLOBALS._player, NULL); + _sceneMode = 2; break; case 2: _icon1.setup(160, 1, 1); @@ -698,7 +698,7 @@ void Scene125::signal() { _icon6._sceneRegionId = 8; consoleAction(5); - R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 10: @@ -971,14 +971,17 @@ void Scene125::consoleAction(int id) { case 15: consoleAction(3); - if (R2_GLOBALS._v565F5 < 3) { + if (R2_GLOBALS._foodCount < 3) { R2_GLOBALS._player.disableControl(); - _object5.postInit(); - _object5.setup(162, 2, 2); - _object5.setPosition(Common::Point(216, UI_INTERFACE_Y)); + _food.postInit(); + _food.setup(162, 2, 2); + _food.setPosition(Common::Point(216, UI_INTERFACE_Y)); - R2_GLOBALS._v565F5 += 2; - } else if (R2_GLOBALS._v565F5 == 3) { + R2_GLOBALS._foodCount += 2; + + _sceneMode = 128; + this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); + } else if (R2_GLOBALS._foodCount == 3) { SceneItem::display2(126, 13); } else { SceneItem::display2(126, 14); @@ -987,13 +990,16 @@ void Scene125::consoleAction(int id) { case 16: consoleAction(3); - if (R2_GLOBALS._v565F5 < 4) { + if (R2_GLOBALS._foodCount < 4) { R2_GLOBALS._player.disableControl(); - _object5.postInit(); - _object5.setup(162, 2, 3); - _object5.setPosition(Common::Point(218, UI_INTERFACE_Y)); + _food.postInit(); + _food.setup(162, 2, 3); + _food.setPosition(Common::Point(218, UI_INTERFACE_Y)); - ++R2_GLOBALS._v565F5; + ++R2_GLOBALS._foodCount; + + _sceneMode = 128; + this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); } else { SceneItem::display2(126, 15); } @@ -1001,13 +1007,16 @@ void Scene125::consoleAction(int id) { case 17: consoleAction(3); - if (R2_GLOBALS._v565F5 < 4) { + if (R2_GLOBALS._foodCount < 4) { R2_GLOBALS._player.disableControl(); - _object5.postInit(); - _object5.setup(162, 2, 1); - _object5.setPosition(Common::Point(215, UI_INTERFACE_Y)); + _food.postInit(); + _food.setup(162, 2, 1); + _food.setPosition(Common::Point(215, UI_INTERFACE_Y)); + + ++R2_GLOBALS._foodCount; - ++R2_GLOBALS._v565F5; + _sceneMode = 128; + this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); } else { SceneItem::display2(126, 16); } @@ -1924,7 +1933,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.foreground = 4; R2_GLOBALS._gfxColors.background = 3; R2_GLOBALS._fontColors.background = 3; - R2_GLOBALS._frameEdgeColour = 3; + R2_GLOBALS._frameEdgeColor = 3; break; case 1: @@ -1933,7 +1942,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.foreground = 25; R2_GLOBALS._gfxColors.background = 43; R2_GLOBALS._fontColors.background = 48; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; case 2: @@ -1943,7 +1952,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.background = 136; R2_GLOBALS._fontColors.background = 48; R2_GLOBALS._fontColors.foreground = 253; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; case 3: @@ -1952,7 +1961,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.foreground = 84; R2_GLOBALS._gfxColors.background = 118; R2_GLOBALS._fontColors.background = 47; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; case 14: @@ -1962,7 +1971,7 @@ void Scene180::restore() { R2_GLOBALS._fontColors.foreground = 38; R2_GLOBALS._gfxColors.foreground = 192; R2_GLOBALS._gfxColors.background = 30; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; default: @@ -2026,7 +2035,7 @@ void Scene200::EastExit::changeScene() { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 206; scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); } @@ -2035,7 +2044,7 @@ void Scene200::WestExit::changeScene() { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 208; scene->setAction(&scene->_sequenceManager, scene, 208, &R2_GLOBALS._player, NULL); } @@ -3142,7 +3151,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && - (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) { + (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_SEEKER] == 500)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 301; scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL); @@ -3559,7 +3568,7 @@ void Scene300::signal() { break; case 16: - if (_stripManager._field2E8 == 1) { + if (_stripManager._exitMode == 1) { R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._sceneManager.changeScene(1000); } else { @@ -4813,6 +4822,11 @@ void Scene400::dispatch() { * *--------------------------------------------------------------------------*/ +Scene500::PanelDialog::Button::Button() { + _buttonId = 0; + _buttonDown = false; +} + bool Scene500::ControlPanel::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; @@ -4835,17 +4849,18 @@ bool Scene500::ControlPanel::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ -bool Scene500::Object2::startAction(CursorType action, Event &event) { +bool Scene500::Seeker::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1101 : 1103; } else { scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1102 : 1105; } + scene->_sceneMode = 524; scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); return true; } else { @@ -4853,7 +4868,7 @@ bool Scene500::Object2::startAction(CursorType action, Event &event) { } } -bool Scene500::Object3::startAction(CursorType action, Event &event) { +bool Scene500::Suit::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -4864,20 +4879,20 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if ((_strip != 3) && (_strip != 7)) - SceneItem::display2(500, _strip); + SceneItem::display2(500, _strip + 25); else if (R2_GLOBALS.getFlag(26)) { R2_GLOBALS._player.disableControl(); scene->_stripNumber = 1103; scene->_sceneMode = 524; - scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, NULL); } else if (!R2_GLOBALS.getFlag(28)) SceneItem::display2(500, 41); - else if (!R2_GLOBALS.getFlag(40)) + else if (!R2_GLOBALS.getFlag(25)) SceneItem::display2(500, 40); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 512; - scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, &scene->_object3, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(26); } } else { @@ -4893,7 +4908,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 515; - scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_object3, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(28); } return true; @@ -4903,12 +4918,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { return true; default: - if (action < R2_LAST_INVENT) { - SceneItem::display2(500, action); - return true; - } else { - return SceneActor::startAction(action, event); - } + return SceneActor::startAction(action, event); } } @@ -4976,7 +4986,7 @@ bool Scene500::AirLock::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = (R2_GLOBALS._player._characterIndex == R2_QUINN) ? 521 : 522; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, - &scene->_object2, &scene->_airLock, NULL); + &scene->_seeker, &scene->_airLock, NULL); return true; } else { return SceneActor::startAction(action, event); @@ -5045,7 +5055,36 @@ bool Scene500::Locker2::startAction(CursorType action, Event &event) { } } -bool Scene500::Object::startAction(CursorType action, Event &event) { +/*--------------------------------------------------------------------------*/ + +void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber, + const Common::Point &pt) { + SceneAreaObject::setDetails(visage, strip, frameNumber, pt); + SceneAreaObject::setDetails(500, 43, 32, 45); + + _button1.setupButton(1); + _button2.setupButton(2); + _button3.setupButton(3); +} + +void Scene500::PanelDialog::remove() { + Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; + scene->_sceneAreas.remove(&_button1); + scene->_sceneAreas.remove(&_button2); + scene->_sceneAreas.remove(&_button3); + + _button1.remove(); + _button2.remove(); + _button3.remove(); + + SceneAreaObject::remove(); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 511; + scene->setAction(&scene->_sequenceManager1, scene, 511, &R2_GLOBALS._player, NULL); +} + +bool Scene500::PanelDialog::Button::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { return false; } else { @@ -5053,6 +5092,119 @@ bool Scene500::Object::startAction(CursorType action, Event &event) { } } +void Scene500::PanelDialog::Button::setupButton(int buttonId) { + _buttonId = buttonId; + _buttonDown = false; + SceneActor::postInit(); + setup(500, 7, 1); + fixPriority(251); + + switch (_buttonId) { + case 1: + setPosition(Common::Point(139, 78)); + break; + case 2: + setPosition(Common::Point(139, 96)); + break; + case 3: + setPosition(Common::Point(139, 114)); + break; + default: + break; + } + + Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; + scene->_sceneAreas.push_front(this); +} + +void Scene500::PanelDialog::Button::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_buttonId); + s.syncAsSint16LE(_buttonDown); +} + +void Scene500::PanelDialog::Button::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && + (R2_GLOBALS._events.getCursor() == CURSOR_USE) && + _bounds.contains(event.mousePos) && !_buttonDown) { + _buttonDown = true; + event.handled = true; + setFrame(2); + } + + if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { + setFrame(1); + _buttonDown = false; + event.handled = true; + + doButtonPress(); + } +} + +void Scene500::PanelDialog::Button::doButtonPress() { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS.getFlag(28)) { + SceneItem::display2(500, 48); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = _buttonId; + + switch (_buttonId) { + case 1: + if (--R2_GLOBALS._landerSuitNumber == 0) + R2_GLOBALS._landerSuitNumber = 3; + + if (R2_GLOBALS.getFlag(35)) { + scene->_sceneMode = 5; + scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, + &scene->_suit, &scene->_object8, NULL); + } else { + scene->_sound1.play(127); + scene->_object1.animate(ANIM_MODE_6, scene); + } + break; + + case 2: + if (++R2_GLOBALS._landerSuitNumber == 4) + R2_GLOBALS._v566A4 = 1; + + if (R2_GLOBALS.getFlag(35)) { + scene->_sceneMode = 6; + scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, + &scene->_suit, &scene->_object8, NULL); + } else { + scene->_sound1.play(127); + scene->_object1.animate(ANIM_MODE_6, scene); + } + break; + + case 3: + if (R2_GLOBALS.getFlag(35)) { + scene->_sceneMode = 509; + scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, + &scene->_suit, &scene->_object8, NULL); + } else { + scene->_suit.postInit(); + scene->_suit.hide(); + scene->_suit._effect = 1; + scene->_suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1); + + scene->setAction(&scene->_sequenceManager1, scene, 508, + &R2_GLOBALS._player, &scene->_object1, &scene->_suit, + &scene->_object8, NULL); + R2_GLOBALS.setFlag(35); + } + break; + + default: + break; + } + } +} + /*--------------------------------------------------------------------------*/ void Scene500::postInit(SceneObjectList *OwnerList) { @@ -5071,23 +5223,23 @@ void Scene500::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._walkRegions.disableRegion(1); - _object2.postInit(); - _object2._effect = 1; - _object2.setup(1505, 1, 1); - _object2._moveDiff.x = 5; - _object2.setPosition(Common::Point(42, 151)); - _object2.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL); + _seeker.postInit(); + _seeker._effect = 1; + _seeker.setup(1505, 1, 1); + _seeker._moveDiff.x = 5; + _seeker.setPosition(Common::Point(42, 151)); + _seeker.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL); } else if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { - _object2.postInit(); - _object2._effect = 1; - _object2.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); - _object2.setPosition(Common::Point(42, 151)); + _seeker.postInit(); + _seeker._effect = 1; + _seeker.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); + _seeker.setPosition(Common::Point(42, 151)); R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); - _object2.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); + _seeker.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); } } @@ -5167,16 +5319,16 @@ void Scene500::postInit(SceneObjectList *OwnerList) { } else { _object8.setup(500, 8, 7); - _object3.postInit(); - _object3._effect = 1; - _object3.setPosition(Common::Point(247, 52)); - _object3.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + _suit.postInit(); + _suit._effect = 1; + _suit.setPosition(Common::Point(247, 52)); + _suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); if (!R2_GLOBALS.getFlag(26)) { if (R2_GLOBALS.getFlag(28)) - _object3.setup(502, 7, 2); + _suit.setup(502, 7, 2); else - _object3.setup(502, R2_GLOBALS._v566A3 + 2, 7); + _suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 7); } } @@ -5222,7 +5374,7 @@ void Scene500::signal() { _object1.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 6: @@ -5231,7 +5383,7 @@ void Scene500::signal() { _object1.animate(ANIM_MODE_5, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 7: @@ -5239,14 +5391,14 @@ void Scene500::signal() { _object8.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 500: R2_GLOBALS._sceneManager.changeScene(700); break; case 501: - if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) { + if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 500) { _stripNumber = 1100; _sceneMode = 523; setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL); @@ -5277,7 +5429,7 @@ void Scene500::signal() { break; case 506: case 518: - R2_GLOBALS.setFlag(11); + R2_GLOBALS.setFlag(12); R2_GLOBALS._player.enableControl(); break; case 507: @@ -5287,12 +5439,12 @@ void Scene500::signal() { break; case 509: R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 510: R2_GLOBALS._player.enableControl(); - _area1.setDetails(500, 6, 1, Common::Point(160, 120)); + _panelDialog.setDetails(500, 6, 1, Common::Point(160, 120)); R2_GLOBALS._player.enableControl(); break; case 513: @@ -5391,22 +5543,22 @@ bool Scene600::Item4::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; scene->_object1.setup2(603, 3, 1, 239, 54, 10, 0); - scene->_actor3.postInit(); - scene->_actor2.postInit(); + scene->_stasisField.postInit(); + scene->_computer.postInit(); scene->_sceneMode = 612; - scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_actor3, &scene->_actor2, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_stasisField, &scene->_computer, &R2_GLOBALS._player, NULL); return true; } -void Scene600::Actor4::signal() { +void Scene600::Smoke::signal() { Common::Point pt(177 + R2_GLOBALS._randomSource.getRandomNumber(5), 108 + R2_GLOBALS._randomSource.getRandomNumber(3)); NpcMover *mover = new NpcMover(); addMover(mover, &pt, this); } -bool Scene600::Actor4::startAction(CursorType action, Event &event) { +bool Scene600::Smoke::startAction(CursorType action, Event &event) { if (action >= CURSOR_WALK) // Only action cursors return SceneActor::startAction(action, event); @@ -5414,7 +5566,7 @@ bool Scene600::Actor4::startAction(CursorType action, Event &event) { return false; } -GfxSurface Scene600::Actor4::getFrame() { +GfxSurface Scene600::Smoke::getFrame() { GfxSurface frame = SceneActor::getFrame(); if (_effect) { @@ -5435,7 +5587,8 @@ GfxSurface Scene600::Actor4::getFrame() { } bool Scene600::Doorway::startAction(CursorType action, Event &event) { - if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) + // Only action cursors + if (action < CURSOR_WALK) return false; if (action != CURSOR_USE) @@ -5478,16 +5631,17 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { if (action < CURSOR_WALK) { switch (action) { case R2_COM_SCANNER: + // If laser is destroyed if (R2_GLOBALS.getFlag(6)) { if (R2_GLOBALS.getFlag(8)) { SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; } else { R2_GLOBALS._player.disableControl(); - scene->_actor8.postInit(); - scene->_actor8.setDetails(600, 20, -1, -1, 4, &scene->_laser); + scene->_scanner.postInit(); + scene->_scanner.setDetails(600, 20, -1, -1, 4, &scene->_laser); scene->_sceneMode = 607; - scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_actor8, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_scanner, NULL); return true; } } else { @@ -5503,21 +5657,22 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { scene->_aerosol.postInit(); scene->_aerosol.setDetails(600, 27, -1, -1, 5, &scene->_laser); - scene->_actor4.postInit(); - scene->_actor4.setup(601, 3, 1); - scene->_actor4._effect = 3; - scene->_actor4._moveDiff = Common::Point(1, 1); - scene->_actor4._moveRate = 2; - scene->_actor4._numFrames = 3; - scene->_actor4.setDetails(600, 24, 25, 26, 5, &scene->_aerosol); + scene->_smoke.postInit(); + scene->_smoke.setup(601, 3, 1); + scene->_smoke._effect = 3; + scene->_smoke._moveDiff = Common::Point(1, 1); + scene->_smoke._moveRate = 2; + scene->_smoke._numFrames = 3; + scene->_smoke.setDetails(600, 24, 25, 26, 5, &scene->_aerosol); scene->_sceneMode = 605; - scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_aerosol, &scene->_actor4, &scene->_doorway, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_aerosol, &scene->_smoke, &scene->_doorway, NULL); return true; } break; case R2_CLAMP: + // If cloud is active if (R2_GLOBALS.getFlag(5)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 606; @@ -5547,9 +5702,11 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { bool Scene600::Aerosol::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; - if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) { + // Only action cursors + if (action < CURSOR_WALK) return false; - } else if (action == CURSOR_USE) { + + if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 614; scene->setAction(&scene->_sequenceManager1, scene, 614, &R2_GLOBALS._player, &scene->_aerosol, NULL); @@ -5574,17 +5731,17 @@ void Scene600::synchronize(Serializer &s) { s.syncAsByte(_pixelMap[i]); } -bool Scene600::Actor8::startAction(CursorType action, Event &event) { +bool Scene600::Scanner::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; - if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(9) == 600)) { + if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 615; - scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_actor8, NULL); - } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(9) == 600) && (R2_GLOBALS._scannerFrequencies[1] == 2) && (!R2_GLOBALS.getFlag(8))){ + scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_scanner, NULL); + } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) && (R2_GLOBALS._scannerFrequencies[1] == 2) && (!R2_GLOBALS.getFlag(8))){ R2_GLOBALS._player.disableControl(); scene->_sceneMode = 608; - scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_smoke, NULL); } else { return SceneActor::startAction(action, event); } @@ -5599,7 +5756,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._walkRegions.enableRegion(3); _field412 = 0; - // Initialise pixel map for the obscuring effect + // Initialize pixel map for the obscuring effect ScenePalette &pal = R2_GLOBALS._scenePalette; uint r, g, b; for (int i = 0; i < 256; ++i) { @@ -5618,11 +5775,11 @@ void Scene600::postInit(SceneObjectList *OwnerList) { _laser.postInit(); _laser.setPosition(Common::Point(246, 41)); - if (R2_INVENTORY.getObjectScene(9) == 600) { - _actor8.postInit(); - _actor8.setup(602, 5, 1); - _actor8.setPosition(Common::Point(246, 41)); - _actor8.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL); + if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) { + _scanner.postInit(); + _scanner.setup(602, 5, 1); + _scanner.setPosition(Common::Point(246, 41)); + _scanner.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL); switch (R2_GLOBALS._scannerFrequencies[1] - 2) { case 0: R2_GLOBALS._sound4.play(45); @@ -5658,7 +5815,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) { _object1.setup2(603, 1, 1, 244, 50, 10, 0); if (R2_GLOBALS.getFlag(5)) { - if (R2_INVENTORY.getObjectScene(12) == 600) { + if (R2_INVENTORY.getObjectScene(R2_AEROSOL) == 600) { _aerosol.postInit(); _aerosol.setup(602, 2, 2); _aerosol.setPosition(Common::Point(189, 95)); @@ -5667,23 +5824,25 @@ void Scene600::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS.getFlag(8)) { if (R2_GLOBALS.getFlag(9)) { - _actor2.postInit(); - _actor2.setup(603, 2, 1); - _actor2.setPosition(Common::Point(233, 45)); - _actor2.animate(ANIM_MODE_2, NULL);_actor2.fixPriority(11); + // Computer is active + _computer.postInit(); + _computer.setup(603, 2, 1); + _computer.setPosition(Common::Point(233, 45)); + _computer.animate(ANIM_MODE_2, NULL); + _computer.fixPriority(11); } } else { - _actor4.postInit(); - _actor4.setup(601, 1, 1); - _actor4.setPosition(Common::Point(180, 110)); - _actor4._moveDiff = Common::Point(1, 1); - _actor4._moveRate = 2; - _actor4._numFrames = 3; - _actor4.animate(ANIM_MODE_2, NULL); - _actor4.fixPriority(130); - _actor4._effect = 3; - _actor4.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL); - _actor4.signal(); + _smoke.postInit(); + _smoke.setup(601, 1, 1); + _smoke.setPosition(Common::Point(180, 110)); + _smoke._moveDiff = Common::Point(1, 1); + _smoke._moveRate = 2; + _smoke._numFrames = 3; + _smoke.animate(ANIM_MODE_2, NULL); + _smoke.fixPriority(130); + _smoke._effect = 3; + _smoke.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL); + _smoke.signal(); } } @@ -5727,7 +5886,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) { } void Scene600::remove() { - if (R2_INVENTORY.getObjectScene(9) == 600) + if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) R2_GLOBALS._sound4.fadeOut2(NULL); SceneExt::remove(); } @@ -5742,6 +5901,7 @@ void Scene600::signal() { R2_GLOBALS._sceneManager.changeScene(700); break; case 605: + // After cloud is active R2_GLOBALS._player.enableControl(); R2_GLOBALS._walkRegions.enableRegion(6); R2_GLOBALS._walkRegions.enableRegion(7); @@ -5751,42 +5911,48 @@ void Scene600::signal() { R2_INVENTORY.setObjectScene(R2_AEROSOL, 600); R2_GLOBALS.setFlag(5); - _actor4._effect = 3; - _actor4.signal(); + _smoke._effect = 3; + _smoke.signal(); break; case 606: - R2_INVENTORY.setObjectScene(15, 600); + // After Clamp is put on laser + R2_INVENTORY.setObjectScene(R2_CLAMP, 600); R2_GLOBALS._player.enableControl(); break; case 607: - R2_INVENTORY.setObjectScene(9, 600); + // After scanner is put on laser + R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 600); R2_GLOBALS._player.enableControl(); break; case 608: + // deactivate cloud R2_GLOBALS.setFlag(8); - _actor4.remove(); + _smoke.remove(); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(9); R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._player.enableControl(); break; case 612: + // Deactivate stasis field R2_GLOBALS.setFlag(9); - _actor3.remove(); + _stasisField.remove(); R2_GLOBALS._sceneItems.remove(&_item4); - _actor2.setDetails(600, 21, -1, 23, 4, &_item4); + _computer.setDetails(600, 21, -1, 23, 4, &_item4); _background.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); break; case 614: + // Pick up Aerosol R2_GLOBALS._player.enableControl(); _aerosol.remove(); - R2_INVENTORY.setObjectScene(12, 1); + R2_INVENTORY.setObjectScene(R2_AEROSOL, 1); R2_GLOBALS._walkRegions.disableRegion(7); break; case 615: - _actor8.remove(); - R2_INVENTORY.setObjectScene(9, 1); + // Pick up Com Scanner + _scanner.remove(); + R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 1); R2_GLOBALS._player.enableControl(); break; default: @@ -5842,7 +6008,7 @@ void Scene600::dispatch() { _aSound1.play(40); Scene::dispatch(); - if ((_actor4._strip == 3) && (_actor4._frame == 3)) { + if ((_smoke._strip == 3) && (_smoke._frame == 3)) { _actor1.setStrip(4); _actor1.setFrame(1); } @@ -5868,26 +6034,26 @@ bool Scene700::Item11::startAction(CursorType action, Event &event) { return NamedHotspot::startAction(action, event); } -bool Scene700::Item12::startAction(CursorType action, Event &event) { +bool Scene700::HandGrip::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_CABLE_HARNESS: R2_GLOBALS._player.disableControl(); - scene->_actor5.postInit(); - scene->_actor5.setup(701, 3, 2); - scene->_actor5.setPosition(Common::Point(243, 98)); - scene->_actor5.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL); - scene->_actor5.hide(); + scene->_cable.postInit(); + scene->_cable.setup(701, 3, 2); + scene->_cable.setPosition(Common::Point(243, 98)); + scene->_cable.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL); + scene->_cable.hide(); scene->_sceneMode = 20; break; case R2_ATTRACTOR_CABLE_HARNESS: R2_GLOBALS._player.disableControl(); - scene->_actor5.postInit(); - scene->_actor5.setup(701, 2, 8); - scene->_actor5.setPosition(Common::Point(243, 98)); - scene->_actor5.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL); - scene->_actor5.hide(); + scene->_cable.postInit(); + scene->_cable.setup(701, 2, 8); + scene->_cable.setPosition(Common::Point(243, 98)); + scene->_cable.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL); + scene->_cable.hide(); scene->_sceneMode = 21; break; default: @@ -5895,7 +6061,7 @@ bool Scene700::Item12::startAction(CursorType action, Event &event) { break; } - scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_cable, NULL); return true; } @@ -5947,7 +6113,7 @@ bool Scene700::Actor4::startAction(CursorType action, Event &event) { return true; } -bool Scene700::Actor5::startAction(CursorType action, Event &event) { +bool Scene700::Cable::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -5981,9 +6147,9 @@ bool Scene700::Actor5::startAction(CursorType action, Event &event) { break; case R2_ATTRACTOR_UNIT: R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) { + if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 700) { scene->_sceneMode = 706; - scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_cable, NULL); } else { scene->_sceneMode = 15; Common::Point pt(_position.x - 12, _position.y + 1); @@ -6065,20 +6231,20 @@ void Scene700::postInit(SceneObjectList *OwnerList) { _actor9.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) { - _actor5.postInit(); - _actor5.fixPriority(10); + _cable.postInit(); + _cable.fixPriority(10); switch (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS)) { case 0: switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { case 0: - _actor5.setup(701, 3, 2); - _actor5.setPosition(Common::Point(243, 98)); - _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); + _cable.setup(701, 3, 2); + _cable.setPosition(Common::Point(243, 98)); + _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); break; case 700: - _actor5.setup(701, 3, 1); - _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); - _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); + _cable.setup(701, 3, 1); + _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); + _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); break; default: break; @@ -6088,22 +6254,22 @@ void Scene700::postInit(SceneObjectList *OwnerList) { switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { case 0: if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) - _actor5.setup(701, 2, 1); + _cable.setup(701, 2, 1); else - _actor5.setup(701, 2, 8); - _actor5.setPosition(Common::Point(243, 98)); - _actor5.fixPriority(77); - _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); + _cable.setup(701, 2, 8); + _cable.setPosition(Common::Point(243, 98)); + _cable.fixPriority(77); + _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); break; case 700: - _actor5.setup(701, 1, 8); + _cable.setup(701, 1, 8); if (R2_GLOBALS._v565E7 == 0) { - _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); + _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); } else { - _actor5.setup(701, 1, 1); - _actor5.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120)); + _cable.setup(701, 1, 1); + _cable.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120)); } - _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); + _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); break; default: break; @@ -6118,7 +6284,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) { _actor4.setPosition(Common::Point(454, 117)); _actor4.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL); - _item12.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL); + _handGrip.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL); _item6.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL); _item2.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL); _item3.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL); @@ -6223,7 +6389,7 @@ void Scene700::signal() { break; case 11: _sceneMode = 12; - _actor5.remove(); + _cable.remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 12: @@ -6248,13 +6414,13 @@ void Scene700::signal() { break; case 16: _sceneMode = 17; - _actor5.setup(701, 1, 8); - _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); - if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) { - _actor5.animate(ANIM_MODE_6, NULL); - Common::Point pt(_actor5._position.x, _actor1._position.y + 120); + _cable.setup(701, 1, 8); + _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); + if ((R2_GLOBALS._v565E5 != 0) && (_cable._position.x == _actor1._position.x + 1) && (_cable._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) { + _cable.animate(ANIM_MODE_6, NULL); + Common::Point pt(_cable._position.x, _actor1._position.y + 120); NpcMover *mover = new NpcMover(); - _actor5.addMover(mover, &pt, NULL); + _cable.addMover(mover, &pt, NULL); R2_GLOBALS._v565E7 = 1; } R2_GLOBALS._player.animate(ANIM_MODE_6, this); @@ -6274,9 +6440,9 @@ void Scene700::signal() { R2_GLOBALS._player.enableControl(); break; case 21: - _actor5.fixPriority(77); + _cable.fixPriority(77); if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) - _actor5.animate(ANIM_MODE_6, NULL); + _cable.animate(ANIM_MODE_6, NULL); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); R2_GLOBALS._player.enableControl(); @@ -6291,10 +6457,10 @@ void Scene700::signal() { R2_GLOBALS._sceneManager.changeScene(900); break; case 706: - _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); - _actor5.fixPriority(77); + _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); + _cable.fixPriority(77); if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) - _actor5.animate(ANIM_MODE_6, NULL); + _cable.animate(ANIM_MODE_6, NULL); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); R2_GLOBALS._player.enableControl(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index bc30743aca..a2f2accaba 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -102,7 +102,7 @@ public: class Scene125: public SceneExt { /* Objects */ - class Object5: public SceneActor { + class Food: public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -136,7 +136,7 @@ public: ASoundExt _sound1; NamedHotspot _background, _item2, _item3; DiskSlot _diskSlot; - SceneActor _object1, _object2, _object3, _object4, _object5, _object6, _infoDisk; + SceneActor _object1, _object2, _object3, _object4, _food, _foodDispenser, _infoDisk; Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6; SequenceManager _sequenceManager; SceneText _sceneText; @@ -524,6 +524,31 @@ public: }; class Scene500: public SceneExt { + /* Dialogs */ + class PanelDialog: public SceneAreaObject { + class Button: public SceneActor { + private: + int _buttonId; + bool _buttonDown; + + void doButtonPress(); + public: + Button(); + virtual Common::String getClassName() { return "Scene500_Button"; } + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + virtual void synchronize(Serializer &s); + + void setupButton(int buttonId); + }; + public: + Button _button1, _button2, _button3; + + virtual Common::String getClassName() { return "Scene500_PanelWindow"; } + virtual void remove(); + void setDetails(int visage, int strip, int frameNumber, const Common::Point &pt); + }; + /* Items */ class ControlPanel: public SceneHotspot { public: @@ -531,11 +556,11 @@ class Scene500: public SceneExt { }; /* Objects */ - class Object2: public SceneActor { + class Seeker: public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Object3: public SceneActor { + class Suit: public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -570,20 +595,16 @@ class Scene500: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Object: public SceneActor { - public: - virtual bool startAction(CursorType action, Event &event); - }; public: int _stripNumber; byte _buffer[2710]; - SpeakerSeeker _seekerSpeaker; - SpeakerQuinn _quinnSpeaker; + SpeakerSeeker500 _seekerSpeaker; + SpeakerQuinn500 _quinnSpeaker; SceneHotspot _background, _item2; ControlPanel _controlPanel; SceneActor _object1; - Object2 _object2; - Object3 _object3; + Seeker _seeker; + Suit _suit; Doorway _doorway; OxygenTanks _tanks1, _tanks2; AirLock _airLock; @@ -592,8 +613,7 @@ public: SonicStunner _sonicStunner; Locker1 _locker1; Locker2 _locker2; - SceneAreaObject _area1; - Object _obj1, _obj2, _obj3; + PanelDialog _panelDialog; ASoundExt _sound1; SequenceManager _sequenceManager1, _sequenceManager2; public: @@ -622,7 +642,7 @@ class Scene600 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Smoke : public SceneActor { public: virtual void signal(); virtual bool startAction(CursorType action, Event &event); @@ -640,7 +660,7 @@ class Scene600 : public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor8 : public SceneActor { + class Scanner : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -653,13 +673,13 @@ public: CompartmentHotspot _item5; BackgroundSceneObject _object1; SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - Actor4 _actor4; + SceneActor _computer; + SceneActor _stasisField; + Smoke _smoke; Doorway _doorway; Laser _laser; Aerosol _aerosol; - Actor8 _actor8; + Scanner _scanner; ASoundExt _aSound1; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; @@ -679,7 +699,7 @@ class Scene700: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Item12 : public NamedHotspot { + class HandGrip : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -696,7 +716,7 @@ class Scene700: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor5 : public SceneActor { + class Cable : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -716,12 +736,12 @@ public: NamedHotspot _item9; NamedHotspot _item10; Item11 _item11; - Item12 _item12; + HandGrip _handGrip; SceneActor _actor1; Actor2 _actor2; Actor3 _actor3; Actor4 _actor4; - Actor5 _actor5; + Cable _cable; Actor6 _actor6; Actor6 _actor7; Actor6 _actor8; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 6ea53d0852..33eb9b9afb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -39,6 +39,7 @@ Scene1000::Scene1000(): SceneExt() { R2_GLOBALS._uiElements._active = false; _gameTextSpeaker._displayMode = 9; _fieldD2E = 0; + _field412 = 0; } void Scene1000::postInit(SceneObjectList *OwnerList) { @@ -672,7 +673,7 @@ void Scene1100::synchronize(Serializer &s) { s.syncAsSint16LE(_field414); } -bool Scene1100::Actor16::startAction(CursorType action, Event &event) { +bool Scene1100::Seeker::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -680,7 +681,7 @@ bool Scene1100::Actor16::startAction(CursorType action, Event &event) { if (R2_GLOBALS.getFlag(52)) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_field412 = 327; else scene->_field412 = 328; @@ -690,14 +691,14 @@ bool Scene1100::Actor16::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 55; if (R2_GLOBALS._v565AE >= 3) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList); } else { ++R2_GLOBALS._v565AE; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList); @@ -706,7 +707,7 @@ bool Scene1100::Actor16::startAction(CursorType action, Event &event) { return true; } -bool Scene1100::Actor17::startAction(CursorType action, Event &event) { +bool Scene1100::Trooper::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -714,7 +715,7 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) { if (_visage == 1105) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1114; - scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL); return true; } else { return SceneActor::startAction(action, event); @@ -725,21 +726,21 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) { case R2_PHOTON_STUNNER: if (_visage == 1105) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_sceneMode = 1112; - scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { scene->_sceneMode = 1115; - scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_trooper, NULL); } return true; } else if (_strip == 2) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1113; - if (R2_GLOBALS._player._characterIndex == 1) { - scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_actor17, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { - scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL); } return true; } else { @@ -752,7 +753,7 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) { } } -bool Scene1100::Actor18::startAction(CursorType action, Event &event) { +bool Scene1100::Chief::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) { @@ -814,7 +815,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.stop(); if (R2_GLOBALS._sceneManager._previousScene == 300) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player._characterScene[1] = 1100; R2_GLOBALS._player._characterScene[2] = 1100; @@ -824,28 +825,28 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor16.postInit(); - _actor16.hide(); - if (R2_GLOBALS._player._characterIndex == 1) - _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + _seeker.postInit(); + _seeker.hide(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else - _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); - _actor18.postInit(); - _actor18.setup(1113, 3, 1); - _actor18.setPosition(Common::Point(181, 125)); - _actor18.fixPriority(110); + _chief.postInit(); + _chief.setup(1113, 3, 1); + _chief.setPosition(Common::Point(181, 125)); + _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) - _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else - _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); - _actor17.postInit(); - _actor17.setup(1105, 3, 1); - _actor17.setPosition(Common::Point(312, 165)); - _actor17._numFrames = 5; - _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + _trooper.postInit(); + _trooper.setup(1105, 3, 1); + _trooper.setPosition(Common::Point(312, 165)); + _trooper._numFrames = 5; + _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); _actor1.postInit(); _actor1.setup(1512, 1, 1); @@ -907,66 +908,66 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - _actor16.postInit(); + _seeker.postInit(); if (R2_GLOBALS.getFlag(52)) { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(19, 7, 1); - _actor16.setup(29, 6, 1); + _seeker.setup(29, 6, 1); } else { R2_GLOBALS._player.setup(29, 7, 1); - _actor16.setup(19, 6, 1); + _seeker.setup(19, 6, 1); } R2_GLOBALS._player.setPosition(Common::Point(140, 124)); - _actor16.setPosition(Common::Point(237, 134)); + _seeker.setPosition(Common::Point(237, 134)); R2_GLOBALS._player.enableControl(); } else { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1107, 2, 1); - _actor16.setup(1107, 4, 1); + _seeker.setup(1107, 4, 1); R2_GLOBALS._player.setPosition(Common::Point(247, 169)); - _actor16.setPosition(Common::Point(213, 169)); + _seeker.setPosition(Common::Point(213, 169)); } else { R2_GLOBALS._player.setup(1107, 4, 1); - _actor16.setup(1107, 2, 1); + _seeker.setup(1107, 2, 1); R2_GLOBALS._player.setPosition(Common::Point(213, 169)); - _actor16.setPosition(Common::Point(247, 169)); + _seeker.setPosition(Common::Point(247, 169)); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } - if (R2_GLOBALS._player._characterIndex == 1) - _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else - _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); - _actor18.postInit(); - _actor18.setup(1113, 3, 1); - _actor18.setPosition(Common::Point(181, 125)); - _actor18.fixPriority(110); + _chief.postInit(); + _chief.setup(1113, 3, 1); + _chief.setPosition(Common::Point(181, 125)); + _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) - _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else - _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); if (!R2_GLOBALS.getFlag(52)) { - _actor17.postInit(); + _trooper.postInit(); if (R2_GLOBALS.getFlag(53)) - _actor17.setup(1106, 2, 4); + _trooper.setup(1106, 2, 4); else - _actor17.setup(1105, 4, 4); + _trooper.setup(1105, 4, 4); - _actor17.setPosition(Common::Point(17, 54)); - _actor17._numFrames = 5; + _trooper.setPosition(Common::Point(17, 54)); + _trooper._numFrames = 5; if (R2_GLOBALS.getFlag(53)) - _actor17.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); + _trooper.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); else - _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); - _actor17.fixPriority(200); + _trooper.fixPriority(200); } _actor1.postInit(); _actor1.setup(1512, 1, 1); @@ -1026,9 +1027,9 @@ void Scene1100::signal() { } break; case 4: - _actor18.postInit(); - _actor18.show(); - setAction(&_sequenceManager1, this, 1101, &_actor18, &_actor10, NULL); + _chief.postInit(); + _chief.show(); + setAction(&_sequenceManager1, this, 1101, &_chief, &_actor10, NULL); break; case 5: _actor13.postInit(); @@ -1054,12 +1055,12 @@ void Scene1100::signal() { } break; case 7: - setAction(&_sequenceManager1, this, 1103, &_actor18, &_actor10); + setAction(&_sequenceManager1, this, 1103, &_chief, &_actor10); break; case 8: R2_GLOBALS._player._effect = 0; _actor11.postInit(); - setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_actor18, NULL); + setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_chief, NULL); break; case 9: _object1.copySceneToBackground(); @@ -1090,8 +1091,8 @@ void Scene1100::signal() { // Really nothing break; case 13: - _actor17.postInit(); - R2_GLOBALS._scrollFollower = &_actor17; + _trooper.postInit(); + R2_GLOBALS._scrollFollower = &_trooper; _actor11.setup(1100, 2, 1); _actor11.setPosition(Common::Point(408, 121)); @@ -1099,7 +1100,7 @@ void Scene1100::signal() { _actor10.setup(1100, 3, 5); _actor10.setPosition(Common::Point(409, 121)); - setAction(&_sequenceManager1, this, 1104, &_actor17, NULL); + setAction(&_sequenceManager1, this, 1104, &_trooper, NULL); break; case 14: setAction(&_sequenceManager1, this, 1100, &_actor11, &_actor10, NULL); @@ -1115,14 +1116,14 @@ void Scene1100::signal() { break; case 21: { R2_GLOBALS._sound2.play(92); - _actor17.animate(ANIM_MODE_5, NULL); + _trooper.animate(ANIM_MODE_5, NULL); Common::Point pt(187, 45); NpcMover *mover = new NpcMover(); _actor1.addMover(mover, &pt, this); } break; case 22: - setAction(&_sequenceManager1, this, 1110, &_actor16, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, 1110, &_seeker, &R2_GLOBALS._player, NULL); break; case 23: R2_GLOBALS._player.disableControl(); @@ -1136,46 +1137,49 @@ void Scene1100::signal() { break; case 25: R2_GLOBALS._player.disableControl(); - _stripManager._lookupList[9] = 1; - _stripManager._lookupList[10] = 1; - _stripManager._lookupList[11] = 1; + R2_GLOBALS._stripManager_lookupList[9] = 1; + R2_GLOBALS._stripManager_lookupList[10] = 1; + R2_GLOBALS._stripManager_lookupList[11] = 1; R2_GLOBALS._sound1.play(95); - setAction(&_sequenceManager1, this, 1111, &_actor17, &R2_GLOBALS._player, &_actor16, NULL); + setAction(&_sequenceManager1, this, 1111, &_trooper, &R2_GLOBALS._player, &_seeker, NULL); break; case 26: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(302, this); break; case 27: R2_GLOBALS._player.disableControl(); - setAction(&_sequenceManager1, this, 1120, &_actor16, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, 1120, &_seeker, &R2_GLOBALS._player, NULL); break; case 28: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(303, this); break; + case 29: + case 50: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; case 51: R2_GLOBALS.setFlag(53); - _actor17.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); - // No break on purpose - case 50: - // No break on purpose - case 29: + _trooper.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; break; case 52: R2_GLOBALS._sound1.play(98); R2_GLOBALS.setFlag(52); R2_GLOBALS._player.disableControl(); _sceneMode = 1116; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL); - _actor16.setAction(&_sequenceManager2, NULL, 1123, &_actor16, NULL); + _seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL); } else { setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL); - _actor16.setAction(&_sequenceManager2, NULL, 1117, &_actor16, NULL); + _seeker.setAction(&_sequenceManager2, NULL, 1117, &_seeker, NULL); } break; case 53: @@ -1184,13 +1188,13 @@ void Scene1100::signal() { if (_field412 == 0) { R2_GLOBALS.setFlag(55); if (R2_GLOBALS.getFlag(55)) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(318, this); else _stripManager.start(323, this); } else { // This part is totally useless as flag 55 has been set right before the check - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(317, this); else _stripManager.start(322, this); @@ -1200,10 +1204,10 @@ void Scene1100::signal() { } break; case 54: - if (_stripManager._field2E8 == 1) { + if (_stripManager._exitMode == 1) { R2_GLOBALS._player.disableControl(); _sceneMode = 1125; - setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_actor16, NULL); + setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_seeker, NULL); } else R2_GLOBALS._player.enableControl(CURSOR_TALK); break; @@ -1244,9 +1248,9 @@ void Scene1100::signal() { break; case 1116: R2_GLOBALS._player.enableControl(CURSOR_ARROW); - _stripManager._lookupList[9] = 1; - _stripManager._lookupList[10] = 1; - _stripManager._lookupList[11] = 1; + R2_GLOBALS._stripManager_lookupList[9] = 1; + R2_GLOBALS._stripManager_lookupList[10] = 1; + R2_GLOBALS._stripManager_lookupList[11] = 1; break; case 1125: { _sceneMode = 99; @@ -1295,7 +1299,7 @@ void Scene1100::dispatch() { } void Scene1100::saveCharacter(int characterIndex) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } @@ -5973,7 +5977,8 @@ void Scene1337::subCF31D() { if ((_arrunkObj1337[1]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[1]._arr3[0]._field34))) { subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]); found = true; - } + break; + } } } @@ -5983,8 +5988,10 @@ void Scene1337::subCF31D() { tmpVal = subC274D(1); int tmpVal2 = subC331B(1); - if ((tmpVal != -1) && ( tmpVal2 != -1)) + if ((tmpVal != -1) && ( tmpVal2 != -1)) { subC358E(&_arrunkObj1337[1]._arr1[tmpVal], tmpVal2); + found = true; + } if (found) return; @@ -7008,7 +7015,7 @@ void Scene1500::signal() { } break; case 24: - R2_GLOBALS._sceneManager.changeScene(300); + R2_GLOBALS._sceneManager.changeScene(1550); break; default: break; @@ -7169,21 +7176,22 @@ void Scene1530::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 1550 - + * Scene 1550 - Spaceport * *--------------------------------------------------------------------------*/ -Scene1550::UnkObj15501::UnkObj15501() { - _fieldA4 = _fieldA6 = 0; + +Scene1550::Junk::Junk() { + _fieldA4 = _junkNumber = 0; } -void Scene1550::UnkObj15501::synchronize(Serializer &s) { +void Scene1550::Junk::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_junkNumber); } -bool Scene1550::UnkObj15501::startAction(CursorType action, Event &event) { +bool Scene1550::Junk::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -7236,36 +7244,36 @@ bool Scene1550::UnkObj15501::startAction(CursorType action, Event &event) { } } -Scene1550::UnkObj15502::UnkObj15502() { - _fieldA4 = 0; +Scene1550::ShipComponent::ShipComponent() { + _componentId = 0; } -void Scene1550::UnkObj15502::synchronize(Serializer &s) { +void Scene1550::ShipComponent::synchronize(Serializer &s) { SceneActor::synchronize(s); - s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_componentId); } -bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { +bool Scene1550::ShipComponent::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: - if (_fieldA4 == 8) { + if (_componentId == 8) { scene->_field412 = 1; R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1576; else scene->_sceneMode = 1584; - // strcpy(scene->_arrUnkObj15502[7]._actorName, 'hatch'); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[7], NULL); + // strcpy(scene->_shipComponents[7]._actorName, 'hatch'); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[7], NULL); return true; } return SceneActor::startAction(action, event); break; case CURSOR_LOOK: - if (_fieldA4 == 8) + if (_componentId == 8) SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else if (_frame == 1) SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); @@ -7275,92 +7283,92 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { break; case R2_FUEL_CELL: scene->_field412 = 1; - if (_fieldA4 == 6) { + if (_componentId == 6) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1574; else scene->_sceneMode = 1582; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[5], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[5], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GYROSCOPE: scene->_field412 = 1; - if (_fieldA4 == 3) { + if (_componentId == 3) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1571; else scene->_sceneMode = 1581; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[2], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[2], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GUIDANCE_MODULE: scene->_field412 = 1; - if (_fieldA4 == 1) { + if (_componentId == 1) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1569; else scene->_sceneMode = 1579; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[0], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[0], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_THRUSTER_VALVE: scene->_field412 = 1; - if (_fieldA4 == 4) { + if (_componentId == 4) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1572; - scene->_actor1.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[3], &scene->_actor1, NULL); + scene->_landingStrut.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[3], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_RADAR_MECHANISM: scene->_field412 = 1; - if (_fieldA4 == 2) { + if (_componentId == 2) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1570; else scene->_sceneMode = 1580; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[1], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[1], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_IGNITOR: scene->_field412 = 1; - if (_fieldA4 == 5) { + if (_componentId == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1573; - scene->_actor1.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[4], &scene->_actor1, NULL); + scene->_landingStrut.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[4], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_BATTERY: scene->_field412 = 1; - if (_fieldA4 == 7) { + if (_componentId == 7) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1575; else scene->_sceneMode = 1583; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[6], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[6], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7371,11 +7379,12 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { } } -void Scene1550::UnkObj15502::subA5CDF(int strip) { - _fieldA4 = strip; +void Scene1550::ShipComponent::setupShipComponent(int componentId) { + _componentId = componentId; postInit(); - setup(1517, _fieldA4, 1); - switch (_fieldA4 - 1) { + setup(1517, _componentId, 1); + + switch (_componentId - 1) { case 0: if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) setFrame(5); @@ -7510,19 +7519,16 @@ void Scene1550::UnkArea1550::process(Event &event) { if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { if (cursor == _cursorNum) { - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { if (cursor != _cursorNum) { _savedCursorNum = cursor; - warning("TODO: _cursorState = ???"); R2_GLOBALS._events.setCursor(CURSOR_INVALID); } if (event.eventType == EVENT_BUTTON_DOWN) { event.handled = true; - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); remove(); } } @@ -7570,26 +7576,30 @@ void Scene1550::UnkArea1550::proc13(int resNum, int lookLineNum, int talkLineNum _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); } -bool Scene1550::Hotspot1::startAction(CursorType action, Event &event) { +bool Scene1550::WorkingShip::startAction(CursorType action, Event &event) { return SceneHotspot::startAction(action, event); } bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) { // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda - assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); // The original contains a debug message when CURSOR_TALK is used. // This part is totally useless, we could remove it (and the entire function as well) if (action == CURSOR_TALK) - warning("Location: %d/%d - %d", R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex], R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2], k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]); + warning("Location: %d/%d - %d", + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x, + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y, + scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x); return SceneHotspot::startAction(action, event); } -bool Scene1550::Actor6::startAction(CursorType action, Event &event) { +bool Scene1550::Wreckage::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene1550::Actor7::startAction(CursorType action, Event &event) { +bool Scene1550::Companion::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); @@ -7607,7 +7617,7 @@ bool Scene1550::Actor8::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; scene->_field412 = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1552; else scene->_sceneMode = 1588; @@ -7624,7 +7634,7 @@ bool Scene1550::Actor9::startAction(CursorType action, Event &event) { scene->_sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(518, scene); else scene->_stripManager.start(520, scene); @@ -7645,7 +7655,7 @@ bool Scene1550::Actor10::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1555; else scene->_sceneMode = 1589; @@ -7661,7 +7671,7 @@ bool Scene1550::Actor11::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_field412 = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1586; else scene->_sceneMode = 1587; @@ -7676,7 +7686,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1585; scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL); @@ -7756,19 +7766,22 @@ void Scene1550::synchronize(Serializer &s) { } void Scene1550::postInit(SceneObjectList *OwnerList) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) + // Exiting the intact spaceship loadScene(1234); else + // Normal scene entry loadScene(1550); + SceneExt::postInit(); scalePalette(65, 65, 65); setZoomPercents(30, 75, 170, 100); _field417 = 1550; _field419 = 0; - SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) - R2_GLOBALS.setFlag(R2_ATTRACTOR_CABLE_HARNESS); + R2_GLOBALS.setFlag(16); if ((R2_GLOBALS._player._characterScene[1] != 1550) && (R2_GLOBALS._player._characterScene[1] != 1580)) { R2_GLOBALS._player._characterScene[1] = 1550; @@ -7783,14 +7796,15 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player._effect = 6; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(1500, 3, 1); else R2_GLOBALS._player.setup(1505, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) R2_GLOBALS._player.setPosition(Common::Point(157, 135)); else R2_GLOBALS._player.setPosition(Common::Point(160, 100)); @@ -7799,7 +7813,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); _field414 = 0; - _actor7.changeZoom(-1); + _companion.changeZoom(-1); R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._sceneManager._previousScene) { @@ -7814,21 +7828,22 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(105); break; case 1580: + // Leaving intact ship if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1580) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); _field412 = 1; - _actor1.postInit(); - _arrUnkObj15502[7].subA5CDF(8); - _arrUnkObj15502[7].hide(); - if (R2_GLOBALS._player._characterIndex == 1) + _landingStrut.postInit(); + _shipComponents[7].setupShipComponent(8); + _shipComponents[7].hide(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 1577; else _sceneMode = 1578; - setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_arrUnkObj15502[7], NULL); + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_landingStrut, &_shipComponents[7], NULL); R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550; } else { R2_GLOBALS._player.enableControl(); @@ -7838,29 +7853,29 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { break; } - subA2B2F(); + enterArea(); - _item1.setDetails(16, 1550, 10, -1, -1); + _shipHull.setDetails(16, 1550, 10, -1, -1); _item2.setDetails(24, 1550, 10, -1, -1); _item3.setDetails(Rect(0, 0, 320, 200), 1550, 0, 1, -1, 1, NULL); if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) { _sceneMode = 70; - if (!R2_GLOBALS._sceneObjects->contains(&_actor7)) - _actor7.postInit(); + if (!R2_GLOBALS._sceneObjects->contains(&_companion)) + _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) - _actor7.setVisage(1505); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _companion.setVisage(1505); else - _actor7.setVisage(1500); + _companion.setVisage(1500); - _actor7.changeZoom(77); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.changeZoom(77); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); assert(_field419 >= 1550); R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); - setAction(&_sequenceManager1, this, 1590, &_actor7, NULL); + setAction(&_sequenceManager1, this, 1590, &_companion, NULL); } else if ((_sceneMode != 1577) && (_sceneMode != 1578)) R2_GLOBALS._player.enableControl(); } @@ -7876,7 +7891,7 @@ void Scene1550::signal() { case 7: _field412 = 0; R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 20: // No break on purpose @@ -7917,14 +7932,14 @@ void Scene1550::signal() { break; case 40: { _sceneMode = 41; - Common::Point pt(_arrUnkObj15501[0]._position.x, _arrUnkObj15501[0]._position.y + 20); + Common::Point pt(_junk[0]._position.x, _junk[0]._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 41: _sceneMode = 42; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1502, 8, 1); } else { R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); @@ -7932,37 +7947,42 @@ void Scene1550::signal() { } R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; - case 42: + + case 42: { _sceneMode = 43; - warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); - switch (_arrUnkObj15501[0]._frame - 1) { - case 0: - R2_INVENTORY.setObjectScene(26, R2_GLOBALS._player._characterIndex); - break; + int junkRegionIndex = R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 3]; + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[junkRegionIndex]); + + switch (_junk[0]._frame) { case 1: - R2_INVENTORY.setObjectScene(17, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_JOYSTICK, R2_GLOBALS._player._characterIndex); break; case 2: - R2_INVENTORY.setObjectScene(22, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_FUEL_CELL, R2_GLOBALS._player._characterIndex); break; case 3: - R2_INVENTORY.setObjectScene(25, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, R2_GLOBALS._player._characterIndex); break; case 4: - R2_INVENTORY.setObjectScene(45, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, R2_GLOBALS._player._characterIndex); break; case 5: - R2_INVENTORY.setObjectScene(28, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_BATTERY, R2_GLOBALS._player._characterIndex); + break; + case 6: + R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); break; default: break; } - _arrUnkObj15501[0].remove(); + + _junk[0].remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; + } case 43: - warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); - if (R2_GLOBALS._player._characterIndex == 1) + R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 2] = 0; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setVisage(1500); else { R2_GLOBALS._player.changeZoom(-1); @@ -7976,29 +7996,29 @@ void Scene1550::signal() { warning("STUB: sub_1D227()"); ++_sceneMode; setAction(&_sequenceManager1, this, 1591, &R2_GLOBALS._player, NULL); - if (g_globals->_sceneObjects->contains(&_actor7)) + if (g_globals->_sceneObjects->contains(&_companion)) signal(); else { - _actor7.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) - _actor7.setVisage(1505); + _companion.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _companion.setVisage(1505); else - _actor7.setVisage(1500); - _actor7.changeZoom(77); - _actor7.setAction(&_sequenceManager2, this, 1590, &_actor7, NULL); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setVisage(1500); + _companion.changeZoom(77); + _companion.setAction(&_sequenceManager2, this, 1590, &_companion, NULL); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } break; case 51: ++_sceneMode; break; case 52: - _actor7.changeZoom(-1); + _companion.changeZoom(-1); _sceneMode = 1592; - if (R2_GLOBALS._player._characterIndex == 1) - setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); else - setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); break; case 61: R2_GLOBALS._player.enableControl(CURSOR_USE); @@ -8013,9 +8033,8 @@ void Scene1550::signal() { } break; case 70: - R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; - R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; - R2_GLOBALS._v565EC[0] = 1; + R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; + //R2_GLOBALS._s1550PlayerAreas[0] = 1; _sceneMode = 60; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(500, this); @@ -8026,13 +8045,13 @@ void Scene1550::signal() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 3) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(499 + R2_GLOBALS._v565AE, this); else _stripManager.start(502 + R2_GLOBALS._v565AE, this); @@ -8042,13 +8061,13 @@ void Scene1550::signal() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 4) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(563 + R2_GLOBALS._v565AE, this); else _stripManager.start(567 + R2_GLOBALS._v565AE, this); @@ -8112,7 +8131,7 @@ void Scene1550::signal() { // No break on purpose case 1579: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 0); R2_GLOBALS._player.enableControl(); break; @@ -8120,7 +8139,7 @@ void Scene1550::signal() { // No break on purpose case 1580: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, 0); R2_GLOBALS._player.enableControl(); break; @@ -8128,19 +8147,19 @@ void Scene1550::signal() { // No break on purpose case 1581: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GYROSCOPE, 0); R2_GLOBALS._player.enableControl(); break; case 1572: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 0); R2_GLOBALS._player.enableControl(); break; case 1573: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_IGNITOR, 0); R2_GLOBALS._player.enableControl(); break; @@ -8148,7 +8167,7 @@ void Scene1550::signal() { // No break on purpose case 1582: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_FUEL_CELL, 0); R2_GLOBALS._player.enableControl(); break; @@ -8156,7 +8175,7 @@ void Scene1550::signal() { // No break on purpose case 1583: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_BATTERY, 0); R2_GLOBALS._player.enableControl(); break; @@ -8170,7 +8189,7 @@ void Scene1550::signal() { // No break on purpose case 1578: _sceneMode = 0; - _actor1.remove(); + _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(); @@ -8183,19 +8202,17 @@ void Scene1550::signal() { // No break on purpose case 1587: R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); - _actor1.remove(); + _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.enableControl(); break; case 1592: _actor9.remove(); R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1); - if (R2_GLOBALS._player._characterIndex == 1) { - R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; - R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; } else { - R2_GLOBALS._v565EC[1] = R2_GLOBALS._v565EC[2]; - R2_GLOBALS._v565EC[3] = R2_GLOBALS._v565EC[4]; + R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER]; } R2_GLOBALS._player.enableControl(); break; @@ -8227,11 +8244,11 @@ void Scene1550::dispatch() { Scene::dispatch(); // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda - assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 15) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 16)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) { R2_GLOBALS._player._shade = 0; - // Original game contains a switch based on an uninitialised variable. + // Original game contains a switch based on an uninitialized variable. // Until we understand what should really happen there, this code is unused on purpose int missingVariable = 0; switch (missingVariable) { @@ -8263,12 +8280,13 @@ void Scene1550::dispatch() { case 0: // No break on purpose case 5: + // Exiting the top of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 1; _field412 = 1; - --R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; - subA2B2F(); + enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145)); if (R2_GLOBALS._player._position.x < 160) { @@ -8286,12 +8304,13 @@ void Scene1550::dispatch() { } break; case 1: + // Exiting the bottom of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 3; _field412 = 1; - ++R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; - subA2B2F(); + enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19)); if (R2_GLOBALS._player._position.x < 160) { @@ -8309,14 +8328,15 @@ void Scene1550::dispatch() { } break; case 2: + // Exiting the right of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 5; _field412 = 1; - ++R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; + ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; - subA2B2F(); + enterArea(); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y + 20); @@ -8336,16 +8356,20 @@ void Scene1550::dispatch() { } break; case 3: + // Exiting to the left of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 7; _field412 = 1; - --R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 24) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { + --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; + + enterArea(); + + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 24) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y / 2)); Common::Point pt(265, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); - } else if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + } else if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y + 20); @@ -8370,7 +8394,7 @@ void Scene1550::dispatch() { } void Scene1550::saveCharacter(int characterIndex) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); @@ -8560,7 +8584,7 @@ void Scene1550::SceneActor1550::subA4D14(int frameNumber, int strip) { } -void Scene1550::subA2B2F() { +void Scene1550::enterArea() { Rect tmpRect; _field419 = 0; _field415 = 0; @@ -8568,19 +8592,19 @@ void Scene1550::subA2B2F() { tmpRect = R2_GLOBALS._v5589E; _actor14.remove(); - _actor17.remove(); - _actor15.remove(); - _actor19.remove(); + _westWall.remove(); + _northWall.remove(); + _southWall.remove(); _actor16.remove(); - _actor18.remove(); + _eastWall.remove(); for (int i = 0; i < 8; ++i) - _arrUnkObj15501[i].remove(); + _junk[i].remove(); - _actor6.remove(); + _wreckage.remove(); for (int i = 0; i < 8; ++i) - _arrUnkObj15502[i].remove(); + _shipComponents[i].remove(); _actor8.remove(); _actor9.remove(); @@ -8589,18 +8613,19 @@ void Scene1550::subA2B2F() { _actor11.remove(); if ((_sceneMode != 1577) && (_sceneMode != 1578)) - _actor1.remove(); + _landingStrut.remove(); _actor2.remove(); - _actor7.remove(); + _companion.remove(); _actor13.remove(); _actor5.remove(); _actor12.remove(); _actor4.remove(); - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2]) { + // Set up of special walk regions for certain areas + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) { case 0: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 3: R2_GLOBALS._walkRegions.load(1554); _field419 = 1554; @@ -8616,7 +8641,7 @@ void Scene1550::subA2B2F() { case 3: // No break on purpose case 4: - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 23) || (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex])) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 23) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x)) { if (!R2_GLOBALS.getFlag(16)) { R2_GLOBALS._walkRegions.load(1559); _field419 = 1559; @@ -8624,7 +8649,7 @@ void Scene1550::subA2B2F() { } break; case 7: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 10: R2_GLOBALS._walkRegions.load(1555); _field419 = 1555; @@ -8638,7 +8663,7 @@ void Scene1550::subA2B2F() { } break; case 11: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 24: R2_GLOBALS._walkRegions.load(1558); _field419 = 1558; @@ -8652,7 +8677,7 @@ void Scene1550::subA2B2F() { } break; case 16: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 2: R2_GLOBALS._walkRegions.load(1552); _field419 = 1552; @@ -8675,12 +8700,12 @@ void Scene1550::subA2B2F() { int varA = 0; if (!R2_GLOBALS.getFlag(16)) { - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] - 2) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) { case 0: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 22) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) { case 0: varA = 1553; - _actor15.subA4D14(6, 0); + _northWall.subA4D14(6, 0); break; case 1: // No break on purpose @@ -8693,7 +8718,7 @@ void Scene1550::subA2B2F() { break; case 5: varA = 1553; - _actor15.subA4D14(6, 0); + _northWall.subA4D14(6, 0); break; default: break; @@ -8702,14 +8727,14 @@ void Scene1550::subA2B2F() { case 1: // No break on purpose case 2: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; - _actor15.subA4D14(9, 0); + _northWall.subA4D14(9, 0); break; case 1: varA = 1552; - _actor15.subA4D14(10, 0); + _northWall.subA4D14(10, 0); break; case 2: // No break on purpose @@ -8722,25 +8747,25 @@ void Scene1550::subA2B2F() { break; case 6: varA = 1552; - _actor15.subA4D14(7, 0); + _northWall.subA4D14(7, 0); break; case 7: varA = 1550; - _actor15.subA4D14(8, 0); + _northWall.subA4D14(8, 0); break; default: break; } break; case 3: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; - _actor15.subA4D14(4, 0); + _northWall.subA4D14(4, 0); break; case 1: varA = 1550; - _actor15.subA4D14(3, 0); + _northWall.subA4D14(3, 0); break; case 2: // No break on purpose @@ -8753,11 +8778,11 @@ void Scene1550::subA2B2F() { break; case 6: varA = 1550; - _actor15.subA4D14(2, 0); + _northWall.subA4D14(2, 0); break; case 7: varA = 1550; - _actor15.subA4D14(1, 0); + _northWall.subA4D14(1, 0); break; default: break; @@ -8766,21 +8791,22 @@ void Scene1550::subA2B2F() { default: break; } - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 0) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] <= 29) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] >= 20) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 7)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x >= 20) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7)) { R2_GLOBALS.setFlag(16); R2_GLOBALS._sceneManager.changeScene(1500); } } - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { - if (R2_GLOBALS._sceneManager._sceneNumber != 1234) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { + if (_screenNumber != 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1234); R2_GLOBALS._sceneManager._hasPalette = false; _field414 = 0; } } else { - if (R2_GLOBALS._sceneManager._sceneNumber == 1234) { + if (_screenNumber == 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1550); R2_GLOBALS._sceneManager._hasPalette = false; @@ -8828,71 +8854,75 @@ void Scene1550::subA2B2F() { } } - switch (k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + // Scene setup dependent on the type of cell specified in the scene map + switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) + + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) { case 0: + // Standard cell if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1550); _field419 = 1550; } break; case 1: + // North end of the spaceport if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1560); _field419 = 1560; } _actor14.subA4D14(2, 1); - _actor15.subA4D14(1, 3); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 2: R2_GLOBALS._walkRegions.load(1561); _field419 = 1561; _actor14.subA4D14(2, 1); - _actor17.subA4D14(2, 2); - _actor15.subA4D14(1, 3); + _westWall.subA4D14(2, 2); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 3: R2_GLOBALS._walkRegions.load(1562); _field419 = 1562; _actor14.subA4D14(2, 1); - _actor15.subA4D14(1, 3); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); - _actor18.subA4D14(2, 6); + _eastWall.subA4D14(2, 6); break; case 4: R2_GLOBALS._walkRegions.load(1563); _field419 = 1563; - _actor15.subA4D14(2, 3); + _northWall.subA4D14(2, 3); break; case 5: R2_GLOBALS._walkRegions.load(1564); _field419 = 1564; - _actor19.subA4D14(2, 4); + _southWall.subA4D14(2, 4); break; case 6: R2_GLOBALS._walkRegions.load(1565); _field419 = 1565; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); - _actor15.subA4D14(3, 3); + _westWall.subA4D14(1, 2); + _northWall.subA4D14(3, 3); break; case 7: R2_GLOBALS._walkRegions.load(1566); _field419 = 1566; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); - _actor15.subA4D14(2, 4); + _westWall.subA4D14(1, 2); + _northWall.subA4D14(2, 4); break; case 8: R2_GLOBALS._walkRegions.load(1567); _field419 = 1567; - _actor17.subA4D14(5, 2); + _westWall.subA4D14(5, 2); break; case 9: R2_GLOBALS._walkRegions.load(1568); _field419 = 1568; - _actor17.subA4D14(4, 2); + _westWall.subA4D14(4, 2); break; case 10: R2_GLOBALS._walkRegions.load(1569); @@ -8903,56 +8933,57 @@ void Scene1550::subA2B2F() { R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); + _westWall.subA4D14(1, 2); break; case 12: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(1, 5); - _actor18.subA4D14(1, 6); + _eastWall.subA4D14(1, 6); break; case 13: R2_GLOBALS._walkRegions.load(1572); _field419 = 1572; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); - _actor19.subA4D14(1, 4); + _westWall.subA4D14(1, 2); + _southWall.subA4D14(1, 4); break; case 14: R2_GLOBALS._walkRegions.load(1573); _field419 = 1573; - _actor19.subA4D14(1, 4); + _southWall.subA4D14(1, 4); _actor16.subA4D14(1, 5); - _actor18.subA4D14(1, 6); + _eastWall.subA4D14(1, 6); break; case 15: + // South wall R2_GLOBALS._walkRegions.load(1574); _field419 = 1574; - _actor19.subA4D14(1, 4); + _southWall.subA4D14(1, 4); break; case 16: R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(2, 1); - _actor17.subA4D14(2, 2); + _westWall.subA4D14(2, 2); break; case 17: R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(2, 1); - _actor17.subA4D14(3, 2); + _westWall.subA4D14(3, 2); break; case 18: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); - _actor18.subA4D14(2, 6); + _eastWall.subA4D14(2, 6); break; case 19: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); - _actor18.subA4D14(3, 6); + _eastWall.subA4D14(3, 6); break; default: break; @@ -8960,24 +8991,27 @@ void Scene1550::subA2B2F() { int di = 0; int tmpIdx = 0; - // Original game was checking "i < 129" but it was clearly a bug as it's out of bounds - for (int i = 0; i < 129 * 4; i += 4) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k562CC[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k562CC[i + 1]) && (k562CC[i + 2] != 0)) { - tmpIdx = k562CC[i + 3]; - _arrUnkObj15501[di].postInit(); - _arrUnkObj15501[di]._effect = 6; - _arrUnkObj15501[di]._shade = 0; - _arrUnkObj15501[di]._fieldA4 = tmpIdx; - _arrUnkObj15501[di]._fieldA6 = i; - _arrUnkObj15501[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); - if (k562CC[i + 2] == 41) { - _arrUnkObj15501[di].changeZoom(-1); - _arrUnkObj15501[di].setPosition(Common::Point(150, 70)); - _arrUnkObj15501[di].setup(1562, 1, 1); - R2_GLOBALS._walkRegions.enableRegion(k5A78C); - R2_GLOBALS._walkRegions.enableRegion(k5A78D); - R2_GLOBALS._walkRegions.enableRegion(k5A790); - R2_GLOBALS._walkRegions.enableRegion(k5A791); + for (int i = 0; i < 127 * 4; i += 4) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == R2_GLOBALS._scene1550JunkLocations[i]) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == R2_GLOBALS._scene1550JunkLocations[i + 1]) && + (R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) { + tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3]; + _junk[di].postInit(); + _junk[di]._effect = 6; + _junk[di]._shade = 0; + _junk[di]._fieldA4 = tmpIdx; + _junk[di]._junkNumber = i; + _junk[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); + if (R2_GLOBALS._scene1550JunkLocations[i + 2] == 41) { + _junk[di].changeZoom(-1); + _junk[di].setPosition(Common::Point(150, 70)); + _junk[di].setup(1562, 1, 1); + + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[2]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[3]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[6]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[7]); + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) { _actor9.postInit(); _actor9.setup(1562, 3, 1); @@ -8986,35 +9020,36 @@ void Scene1550::subA2B2F() { _actor9.setDetails(1550, 41, -1, 42, 2, (SceneItem *) NULL); } } else { - if (k562CC[i + 2] > 40) { - _arrUnkObj15501[di].changeZoom(100); - _arrUnkObj15501[di].setup(1561, 1, k562CC[i + 2] - 40); + if (R2_GLOBALS._scene1550JunkLocations[i + 2] > 40) { + _junk[di].changeZoom(100); + _junk[di].setup(1561, 1, R2_GLOBALS._scene1550JunkLocations[i + 2] - 40); } else { - _arrUnkObj15501[di].changeZoom(-1); - _arrUnkObj15501[di].setup(1552, ((k562CC[i + 2] - 1) / 5) + 1, ((k562CC[i + 2] - 1) % 5) + 1); + _junk[di].changeZoom(-1); + _junk[di].setup(1552, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) / 5) + 1, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) % 5) + 1); } - _arrUnkObj15501[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); - if (k5A78A[tmpIdx] != 0) - R2_GLOBALS._walkRegions.enableRegion(k5A78A[tmpIdx]); + _junk[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); + if (scene1550JunkRegions[tmpIdx] != 0) + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[tmpIdx]); di++; } } } for (int i = 0; i < 15 * 3; i++) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k5A79B[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k5A79B[i + 1])) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k5A79B[i]) + && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k5A79B[i + 1])) { tmpIdx = k5A79B[i + 2]; switch (tmpIdx - 1) { case 0: if (!R2_GLOBALS.getFlag(16)) { - _actor1.postInit(); - if (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 3) - _actor1.setup(1555, 2, 1); + _landingStrut.postInit(); + if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3) + _landingStrut.setup(1555, 2, 1); else - _actor1.setup(1555, 1, 1); - _actor1.setPosition(Common::Point(150, 100)); - _actor1.fixPriority(92); - _actor1.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.setup(1555, 1, 1); + _landingStrut.setPosition(Common::Point(150, 100)); + _landingStrut.fixPriority(92); + _landingStrut.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); } break; case 1: @@ -9053,20 +9088,20 @@ void Scene1550::subA2B2F() { _actor4.setPosition(Common::Point(172, 48)); _actor4.fixPriority(169); - R2_GLOBALS._walkRegions.enableRegion(k5A78A[15]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[15]); break; case 2: - _actor6.postInit(); - _actor6.setup(1550, 1, 1); - _actor6.setPosition(Common::Point(259, 55)); - _actor6.fixPriority(133); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 1, 2); - _actor1.setPosition(Common::Point(259, 133)); - _actor1.fixPriority(105); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 1, 1); + _wreckage.setPosition(Common::Point(259, 55)); + _wreckage.fixPriority(133); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 1, 2); + _landingStrut.setPosition(Common::Point(259, 133)); + _landingStrut.fixPriority(105); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 1550) { _actor10.postInit(); _actor10.setup(1550, 7, 2); @@ -9076,16 +9111,16 @@ void Scene1550::subA2B2F() { } break; case 3: - _actor6.postInit(); - _actor6.setup(1550, 1, 4); - _actor6.setPosition(Common::Point(76, 131)); - _actor6.fixPriority(10); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 1, 3); - _actor1.setPosition(Common::Point(76, 64)); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 1, 4); + _wreckage.setPosition(Common::Point(76, 131)); + _wreckage.fixPriority(10); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 1, 3); + _landingStrut.setPosition(Common::Point(76, 64)); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1550) { _actor11.postInit(); _actor11.setup(1504, 4, 1); @@ -9104,48 +9139,48 @@ void Scene1550::subA2B2F() { } break; case 4: - _actor6.postInit(); - _actor6.setup(1550, 2, 4); - _actor6.setPosition(Common::Point(243, 131)); - _actor6.fixPriority(10); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 2, 3); - _actor1.setPosition(Common::Point(243, 64)); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 2, 4); + _wreckage.setPosition(Common::Point(243, 131)); + _wreckage.fixPriority(10); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 2, 3); + _landingStrut.setPosition(Common::Point(243, 64)); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 5: - _actor6.postInit(); - _actor6.setup(1550, 2, 1); - _actor6.setPosition(Common::Point(60, 55)); - _actor6.fixPriority(133); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 2, 2); - _actor1.setPosition(Common::Point(60, 133)); - _actor1.fixPriority(106); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 2, 1); + _wreckage.setPosition(Common::Point(60, 55)); + _wreckage.fixPriority(133); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 2, 2); + _landingStrut.setPosition(Common::Point(60, 133)); + _landingStrut.fixPriority(106); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 6: - _actor6.postInit(); - _actor6.setup(1550, 3, 1); - _actor6.setPosition(Common::Point(281, 132)); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 3, 1); + _wreckage.setPosition(Common::Point(281, 132)); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 7: - _actor6.postInit(); - _actor6.setup(1550, 3, 2); - _actor6.setPosition(Common::Point(57, 96)); - _actor6.fixPriority(70); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 3, 3); - _actor1.setPosition(Common::Point(145, 88)); - _actor1.fixPriority(55); - _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 3, 2); + _wreckage.setPosition(Common::Point(57, 96)); + _wreckage.fixPriority(70); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 3, 3); + _landingStrut.setPosition(Common::Point(145, 88)); + _landingStrut.fixPriority(55); + _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 3, 4); @@ -9159,17 +9194,17 @@ void Scene1550::subA2B2F() { _actor3.fixPriority(45); break; case 8: - _actor6.postInit(); - _actor6.setup(1550, 4, 2); - _actor6.setPosition(Common::Point(262, 96)); - _actor6.fixPriority(70); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 4, 3); - _actor1.setPosition(Common::Point(174, 88)); - _actor1.fixPriority(55); - _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 4, 2); + _wreckage.setPosition(Common::Point(262, 96)); + _wreckage.fixPriority(70); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 4, 3); + _landingStrut.setPosition(Common::Point(174, 88)); + _landingStrut.fixPriority(55); + _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 4, 4); @@ -9183,55 +9218,56 @@ void Scene1550::subA2B2F() { _actor3.fixPriority(45); break; case 9: - _actor6.postInit(); - _actor6.setup(1550, 4, 1); - _actor6.setPosition(Common::Point(38, 132)); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 4, 1); + _wreckage.setPosition(Common::Point(38, 132)); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 11: - _arrUnkObj15502[7].subA5CDF(8); - _arrUnkObj15502[0].subA5CDF(1); - _arrUnkObj15502[1].subA5CDF(2); - _arrUnkObj15502[2].subA5CDF(3); - _arrUnkObj15502[3].subA5CDF(4); - _arrUnkObj15502[4].subA5CDF(5); - _arrUnkObj15502[5].subA5CDF(6); - _arrUnkObj15502[6].subA5CDF(7); + // Intact ship + _shipComponents[7].setupShipComponent(8); + _shipComponents[0].setupShipComponent(1); + _shipComponents[1].setupShipComponent(2); + _shipComponents[2].setupShipComponent(3); + _shipComponents[3].setupShipComponent(4); + _shipComponents[4].setupShipComponent(5); + _shipComponents[5].setupShipComponent(6); + _shipComponents[6].setupShipComponent(7); default: break; } } } - if ((R2_GLOBALS._v565EC[1] == R2_GLOBALS._v565EC[2]) && (R2_GLOBALS._v565EC[3] == R2_GLOBALS._v565EC[4])) { - _actor7.postInit(); - _actor7._effect = 7; - _actor7.changeZoom(-1); + if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) { + _companion.postInit(); + _companion._effect = 7; + _companion.changeZoom(-1); assert((_field419 >= 1550) && (_field419 <= 2008)); R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); - _actor7.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); - if (R2_GLOBALS._player._characterIndex == 1) { + _companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._player._characterScene[2] == 1580) { - _actor7.setup(1516, 3, 17); - _actor7.setPosition(Common::Point(272, 94)); - _actor7.fixPriority(91); - _actor7.changeZoom(100); - _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + _companion.setup(1516, 3, 17); + _companion.setPosition(Common::Point(272, 94)); + _companion.fixPriority(91); + _companion.changeZoom(100); + _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { - _actor7.setup(1505, 6, 1); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setup(1505, 6, 1); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } else { if (R2_GLOBALS._player._characterScene[1] == 1580) { - _actor7.setup(1516, 2, 14); - _actor7.setPosition(Common::Point(276, 97)); - _actor7.fixPriority(91); - _actor7.changeZoom(100); - _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + _companion.setup(1516, 2, 14); + _companion.setPosition(Common::Point(276, 97)); + _companion.fixPriority(91); + _companion.changeZoom(100); + _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { - _actor7.setup(1500, 6, 1); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setup(1500, 6, 1); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } } @@ -9636,7 +9672,7 @@ bool Scene1580::Hotspot1::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; if (action == R2_JOYSTICK) { - R2_INVENTORY.setObjectScene(26, 1580); + R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1580); R2_GLOBALS._sceneItems.remove(&scene->_item1); scene->_actor2.postInit(); scene->_actor2.setup(1580, 1, 4); @@ -9655,7 +9691,7 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; if (action == R2_DIAGNOSTICS_DISPLAY) { - R2_INVENTORY.setObjectScene(28, 1580); + R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1580); R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneItems.remove(&scene->_item2); @@ -9664,7 +9700,7 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { scene->_actor3.setPosition(Common::Point(124, 108)); scene->_actor3.fixPriority(10); - if (R2_INVENTORY.getObjectScene(26) == 1580) + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) scene->_actor3.setDetails(1550, 14, -1, -1, 5, &scene->_actor2); else scene->_actor3.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL); @@ -9684,15 +9720,15 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { } bool Scene1580::Actor2::startAction(CursorType action, Event &event) { - if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(28) == 1580) - && (R2_INVENTORY.getObjectScene(17) == 0) && (R2_INVENTORY.getObjectScene(22) == 0) - && (R2_INVENTORY.getObjectScene(25) == 0) && (R2_INVENTORY.getObjectScene(18) == 0) - && (R2_INVENTORY.getObjectScene(23) == 0) && (R2_INVENTORY.getObjectScene(27) == 0)) { + if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) + && (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) && (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) + && (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) && (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0) + && (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) && (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 31; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(536, scene); else scene->_stripManager.start(537, scene); @@ -9704,10 +9740,10 @@ bool Scene1580::Actor2::startAction(CursorType action, Event &event) { } bool Scene1580::Actor3::startAction(CursorType action, Event &event) { - if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(51) == 1580)) { + if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; - R2_INVENTORY.setObjectScene(51, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_BROKEN_DISPLAY, R2_GLOBALS._player._characterIndex); scene->_item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL); scene->_actor1.remove(); remove(); @@ -9750,8 +9786,8 @@ bool Scene1580::Actor6::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_GLOBALS._player._characterIndex == 1) { - R2_INVENTORY.setObjectScene(23, 1); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 1); remove(); return true; } @@ -9782,8 +9818,8 @@ bool Scene1580::Actor7::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_GLOBALS._player._characterIndex == 1) { - R2_INVENTORY.setObjectScene(27, 1); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_INVENTORY.setObjectScene(R2_IGNITOR, 1); remove(); return true; } @@ -9823,7 +9859,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _sceneMode = 0; R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(26) == 1580) { + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) { _actor2.postInit(); _actor2.setup(1580, 1, 4); _actor2.setPosition(Common::Point(159, 163)); @@ -9832,7 +9868,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _item1.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL); } - if (R2_INVENTORY.getObjectScene(51) == 1580) { + if (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580) { _actor3.postInit(); _actor3.setup(1580, 1, 1); _actor3.setPosition(Common::Point(124, 108)); @@ -9843,7 +9879,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _actor1.setup(1580, 1, 3); _actor1.setPosition(Common::Point(124, 96)); _actor1.fixPriority(20); - } else if (R2_INVENTORY.getObjectScene(28) == 1580) { + } else if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) { _actor3.postInit(); _actor3.setup(1580, 1, 1); _actor3.setPosition(Common::Point(124, 108)); @@ -9861,7 +9897,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { } _actor4.postInit(); - if (R2_INVENTORY.getObjectScene(58) == 0) { + if (R2_GLOBALS.getFlag(58) == 0) { _actor4.setup(1580, 5, 1); _actor4.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL); } else { @@ -9876,8 +9912,8 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _actor5.setPosition(Common::Point(291, 147)); _actor5.fixPriority(100); _actor5.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL); - - if (R2_INVENTORY.getObjectScene(23) == 1580) { + + if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 1580) { _actor6.postInit(); _actor6.setup(1580, 6, 2); _actor6.setPosition(Common::Point(222, 108)); @@ -9885,7 +9921,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _actor6.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL); } - if (R2_INVENTORY.getObjectScene(27) == 1580) { + if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 1580) { _actor7.postInit(); _actor7.setup(1580, 6, 1); _actor7.setPosition(Common::Point(195, 108)); @@ -9894,11 +9930,9 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._player.postInit(); - R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1580; R2_GLOBALS._player.hide(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); _item3.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL); - } void Scene1580::signal() { @@ -9910,49 +9944,49 @@ void Scene1580::signal() { _actor1.setup(1580, 1, 2); _actor1.setPosition(Common::Point(124, 94)); - if (R2_INVENTORY.getObjectScene(18) != 0) { + if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) != 0) { _arrActor[0].postInit(); _arrActor[0].setup(1580, 2, 1); _arrActor[0].setPosition(Common::Point(138, 56)); } - if (R2_INVENTORY.getObjectScene(25) != 0) { + if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) != 0) { _arrActor[1].postInit(); _arrActor[1].setup(1580, 2, 2); _arrActor[1].setPosition(Common::Point(140, 66)); } - if (R2_INVENTORY.getObjectScene(27) != 0) { + if (R2_INVENTORY.getObjectScene(R2_IGNITOR) != 0) { _arrActor[2].postInit(); _arrActor[2].setup(1580, 2, 3); _arrActor[2].setPosition(Common::Point(142, 85)); } - if (R2_INVENTORY.getObjectScene(23) != 0) { + if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) != 0) { _arrActor[3].postInit(); _arrActor[3].setup(1580, 2, 4); _arrActor[3].setPosition(Common::Point(142, 92)); } - if (R2_INVENTORY.getObjectScene(22) != 0) { + if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) != 0) { _arrActor[4].postInit(); _arrActor[4].setup(1580, 2, 5); _arrActor[4].setPosition(Common::Point(108, 54)); } - if (R2_INVENTORY.getObjectScene(26) != 0) { + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) != 0) { _arrActor[5].postInit(); _arrActor[5].setup(1580, 2, 6); _arrActor[5].setPosition(Common::Point(110, 64)); } - if (R2_INVENTORY.getObjectScene(45) != 0) { + if (R2_INVENTORY.getObjectScene(R2_BATTERY) != 0) { _arrActor[6].postInit(); _arrActor[6].setup(1580, 2, 7); _arrActor[6].setPosition(Common::Point(108, 80)); } - if (R2_INVENTORY.getObjectScene(17) != 0) { + if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) != 0) { _arrActor[7].postInit(); _arrActor[7].setup(1580, 2, 8); _arrActor[7].setPosition(Common::Point(111, 92)); @@ -10197,7 +10231,7 @@ void Scene1625::signal() { _actor6.postInit(); warning("_actor6._actorName = \"arm\";"); - R2_INVENTORY.setObjectScene(40, 3); + R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3); _sceneMode = 14; setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL); @@ -10644,7 +10678,7 @@ void Scene1700::signal() { Common::Point pt(271, 90); PlayerMover *mover = new PlayerMover(); _actor12.addMover(mover, &pt, NULL); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_actor8, NULL); else setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_actor8, NULL); @@ -12755,7 +12789,7 @@ void Scene1900::signal() { R2_GLOBALS._sceneManager.changeScene(1925); break; case 1910: - R2_INVENTORY.setObjectScene(22, 2535); + R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 2535); R2_GLOBALS._player.disableControl(CURSOR_ARROW); R2_GLOBALS._player._oldCharacterScene[1] = 1900; R2_GLOBALS._player._oldCharacterScene[2] = 1900; @@ -13505,7 +13539,6 @@ void Scene1950::Area1::remove() { _areaActor.remove(); SceneArea::remove(); R2_GLOBALS._insetUp--; - // if (!R2_GLOBALS.getFlag(37)) R2_GLOBALS._sound2.play(278); @@ -13525,7 +13558,7 @@ void Scene1950::Area1::remove() { } void Scene1950::Area1::process(Event &event) { -// This is a copy of Scene1200::LaserPanel::process + // This is a copy of Scene1200::LaserPanel::process if (_field20 != R2_GLOBALS._insetUp) return; @@ -13533,19 +13566,16 @@ void Scene1950::Area1::process(Event &event) { if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { if (cursor == _cursorNum) { - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { if (cursor != _cursorNum) { _savedCursorNum = cursor; - warning("TODO: _cursorState = ???"); R2_GLOBALS._events.setCursor(CURSOR_INVALID); } if (event.eventType == EVENT_BUTTON_DOWN) { event.handled = true; - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); remove(); } } @@ -13606,14 +13636,14 @@ bool Scene1950::Actor2::startAction(CursorType action, Event &event) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(31, 0); + R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); scene->_sceneMode = 1958; scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_actor2, NULL); return true; } bool Scene1950::Actor3::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(35) != 1950)) + if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; @@ -13882,7 +13912,7 @@ void Scene1950::Exit6::changeScene() { R2_GLOBALS._player.disableControl(CURSOR_ARROW); R2_GLOBALS._v566A5 = 5; if (R2_GLOBALS._v566A4 == 2) { - if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(34) == 2) && (R2_INVENTORY.getObjectScene(35) == 2)) { + if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { scene->_sceneMode = 1961; Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); @@ -13890,7 +13920,7 @@ void Scene1950::Exit6::changeScene() { } else { if (!R2_GLOBALS.getFlag(36)) SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - if ((R2_INVENTORY.getObjectScene(34) == 1950) || (R2_INVENTORY.getObjectScene(35) == 1950)) + if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950)) SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); scene->_sceneMode = 0; Common::Point pt(30, 160); @@ -14201,7 +14231,7 @@ void Scene1950::subBDC1E() { switch (R2_GLOBALS._v566A4 - 1) { case 0: _exit7._enabled = true; - if ((R2_INVENTORY.getObjectScene(31) == 0) && (R2_INVENTORY.getObjectScene(34) == 1950)) + if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) _exit8._enabled = true; R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); @@ -14719,7 +14749,7 @@ void Scene1950::subBE59B() { _field416 = 1; } } - if ((R2_GLOBALS._v566A4 == 1) && (R2_INVENTORY.getObjectScene(31) != 0)) { + if ((R2_GLOBALS._v566A4 == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { _actor2.postInit(); _actor2.setVisage(1948); _actor2.setStrip(3); @@ -14755,7 +14785,7 @@ void Scene1950::subBE59B() { _item2.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); - if (R2_INVENTORY.getObjectScene(34) == 1950) { + if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { _actor5.postInit(); _actor5.setVisage(1970); _actor5.setStrip(1); @@ -14786,7 +14816,7 @@ void Scene1950::subBE59B() { _actor3.setPosition(Common::Point(76, 94)); _actor3.fixPriority(25); _actor3.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); - if (R2_INVENTORY.getObjectScene(35) == 2) + if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) _actor3.setFrame(2); else _actor3.setFrame(1); @@ -14805,7 +14835,7 @@ void Scene1950::subBE59B() { switch (R2_GLOBALS._v566A5) { case 0: _sceneMode = 1950; - if (R2_INVENTORY.getObjectScene(31) == 0) { + if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) { R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_ARROW); } else { @@ -15020,8 +15050,8 @@ void Scene1950::postInit(SceneObjectList *OwnerList) { _exit8.setDest(Common::Point(268, 149)); R2_GLOBALS._player.postInit(); - if ( (R2_INVENTORY.getObjectScene(32) == 0) && (R2_INVENTORY.getObjectScene(33) == 0) - && (R2_INVENTORY.getObjectScene(46) == 0) && (!R2_GLOBALS.getFlag(36)) ) + if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) + && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) ) R2_GLOBALS._player.setVisage(22); else R2_GLOBALS._player.setVisage(20); @@ -15124,7 +15154,7 @@ void Scene1950::signal() { _exit8._enabled = true; break; case 1959: - R2_INVENTORY.setObjectScene(46, 0); + R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_ARROW); _exit8._enabled = true; @@ -15155,7 +15185,7 @@ void Scene1950::signal() { _actor5.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); case 1967: { _sceneMode = 0; - R2_INVENTORY.setObjectScene(34, 2); + R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); _actor5.remove(); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); @@ -15170,7 +15200,7 @@ void Scene1950::signal() { break; case 1968: R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(35, 2); + R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); _actor3.setFrame(2); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); @@ -15190,7 +15220,7 @@ void Scene1950::process(Event &event) { && (R2_GLOBALS._player._uiEnabled) && (R2_GLOBALS._events.getCursor() == R2_LIGHT_BULB) && (R2_GLOBALS._player._bounds.contains(event.mousePos)) - && (R2_INVENTORY.getObjectScene(31) == 0)) { + && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { event.handled = true; R2_GLOBALS._player.disableControl(); _exit7._enabled = false; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 23ebb2c276..f984a6986a 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -75,15 +75,15 @@ public: }; class Scene1100 : public SceneExt { - class Actor16 : public SceneActor { + class Seeker : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor17 : public SceneActor { + class Trooper : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor18 : public SceneActor { + class Chief : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -118,9 +118,9 @@ public: SceneActor _actor15; BackgroundSceneObject _object1; BackgroundSceneObject _object2; - Actor16 _actor16; - Actor17 _actor17; - Actor18 _actor18; + Seeker _seeker; + Trooper _trooper; + Chief _chief; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SequenceManager _sequenceManager3; @@ -427,26 +427,26 @@ class Scene1550 : public SceneExt { void subA4D14(int frameNumber, int strip); }; - class UnkObj15501 : public SceneActor { + class Junk : public SceneActor { public: int _fieldA4; - int _fieldA6; + int _junkNumber; - UnkObj15501(); + Junk(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); }; - class UnkObj15502 : public SceneActor { + class ShipComponent : public SceneActor { public: - int _fieldA4; + int _componentId; - UnkObj15502(); + ShipComponent(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); - void subA5CDF(int strip); + void setupShipComponent(int componentId); }; class UnkObj15503 : public SceneActor { @@ -472,7 +472,7 @@ class Scene1550 : public SceneExt { virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; - class Hotspot1 : public NamedHotspot { + class WorkingShip : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -482,12 +482,12 @@ class Scene1550 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor6 : public SceneActor { + class Wreckage : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor7 : public SceneActor { + class Companion : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -522,7 +522,7 @@ class Scene1550 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor14 : public SceneActor1550 { + class Wall : public SceneActor1550 { // Nothing specific found in the original // TODO: check if it's an useless class }; @@ -530,30 +530,30 @@ class Scene1550 : public SceneExt { public: SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; - Hotspot1 _item1; - Hotspot1 _item2; + WorkingShip _shipHull; + WorkingShip _item2; Hotspot3 _item3; - SceneActor _actor1; + SceneActor _landingStrut; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; - Actor6 _actor6; - Actor7 _actor7; + Wreckage _wreckage; + Companion _companion; Actor8 _actor8; Actor9 _actor9; Actor10 _actor10; Actor11 _actor11; Actor12 _actor12; Actor13 _actor13; - UnkObj15501 _arrUnkObj15501[8]; - Actor14 _actor14; - Actor14 _actor15; - Actor14 _actor16; - Actor14 _actor17; - Actor14 _actor18; - Actor14 _actor19; - UnkObj15502 _arrUnkObj15502[8]; + Junk _junk[8]; + Wall _actor14; + Wall _northWall; // Is also reused for landing strip + Wall _actor16; + Wall _westWall; // Is also reused for left hand space + Wall _eastWall; + Wall _southWall; + ShipComponent _shipComponents[8]; UnkArea1550 _unkArea1; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; @@ -566,7 +566,7 @@ public: Scene1550(); void synchronize(Serializer &s); - void subA2B2F(); + void enterArea(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 9246c4b6a4..432f284890 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -769,6 +769,7 @@ Scene2000::Scene2000(): SceneExt() { } _exitingFlag = false; + _mazePlayerMode = 0; } void Scene2000::postInit(SceneObjectList *OwnerList) { @@ -1116,7 +1117,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { _actor3.postInit(); _actor4.postInit(); - if (R2_INVENTORY.getObjectScene(20) == 2350) { + if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2350) { _actor3.hide(); _actor4.hide(); } else { @@ -1176,12 +1177,12 @@ void Scene2350::signal() { break; case 21: R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(36, 1); + R2_INVENTORY.setObjectScene(R2_FLUTE, 1); _sceneMode = 2354; setAction(&_sequenceManager, this, 2354, &R2_GLOBALS._player, NULL); break; case 2354: - R2_INVENTORY.setObjectScene(20, 2350); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2350); g_globals->_sceneManager.changeScene(2900); break; case 2355: @@ -1534,7 +1535,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); _exit1.setDest(Common::Point(108, 160)); - if (R2_INVENTORY.getObjectScene(37) == 2430) { + if (R2_INVENTORY.getObjectScene(R2_GUNPOWDER) == 2430) { _actor2.postInit(); _actor2.setup(2435, 1, 5); _actor2.setPosition(Common::Point(205, 119)); @@ -1542,7 +1543,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { _actor2.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL); } - if (R2_INVENTORY.getObjectScene(50) == 2435) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2435) { _actor3.postInit(); _actor3.setup(2435, 1, 1); _actor3.setPosition(Common::Point(31, 65)); @@ -1820,7 +1821,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) { // Fix exit cursor, the original was using NW _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000); _exit1.setDest(Common::Point(210, 160)); - if (R2_INVENTORY.getObjectScene(49) == 2440) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2440) { _actor2.postInit(); _actor2.setup(2435, 1, 1); _actor2.setPosition(Common::Point(94, 80)); @@ -1885,7 +1886,7 @@ void Scene2440::signal() { break; case 2440: _actor2.remove(); - R2_INVENTORY.setObjectScene(49, 2); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2); // No break on purpose default: R2_GLOBALS._player.enableControl(); @@ -2212,7 +2213,7 @@ bool Scene2455::Actor1::startAction(CursorType action, Event &event) { Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; if (action == R2_GLASS_DOME) { - if ((R2_INVENTORY.getObjectScene(49) == 2455) || (R2_INVENTORY.getObjectScene(50) == 2455)) { + if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455) || (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2458; scene->_actor2._lookLineNum = 9; @@ -2232,7 +2233,7 @@ bool Scene2455::Actor2::startAction(CursorType action, Event &event) { switch (action) { case R2_ALCOHOL_LAMP_2: - if (R2_INVENTORY.getObjectScene(50) != 2455) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) { R2_GLOBALS._player.disableControl(); scene->_actor1.postInit(); scene->_actor1.setup(2456, 3, 3); @@ -2244,7 +2245,7 @@ bool Scene2455::Actor2::startAction(CursorType action, Event &event) { } break; case R2_ALCOHOL_LAMP_3: - if (R2_INVENTORY.getObjectScene(49) != 2455) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455) { R2_GLOBALS._player.disableControl(); scene->_actor1.postInit(); scene->_actor1.setup(2456, 3, 3); @@ -2290,15 +2291,15 @@ void Scene2455::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) { - R2_INVENTORY.setObjectScene(29, 2); - R2_INVENTORY.setObjectScene(50, 2); + R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2); } R2_GLOBALS._sound1.play(200); _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425); - if (R2_INVENTORY.getObjectScene(29) == 2455) { - if ((R2_INVENTORY.getObjectScene(50) == 2455) || (R2_INVENTORY.getObjectScene(49) == 2455)) { + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) { + if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455) || (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455)) { _actor1.postInit(); _actor1.setup(2456, 3, 3); _actor1.setPosition(Common::Point(162, 165)); @@ -2312,11 +2313,11 @@ void Scene2455::postInit(SceneObjectList *OwnerList) { } _actor2.postInit(); - if (R2_INVENTORY.getObjectScene(29) == 2455) { + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) { _actor2.setup(2456, 3, 2); _actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL); } else { - if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455)) + if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) && (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455)) _actor2.setup(2455, 1, 1); else _actor2.setup(2456, 1, 1); @@ -2324,7 +2325,7 @@ void Scene2455::postInit(SceneObjectList *OwnerList) { } _actor2.setPosition(Common::Point(162, 165)); _actor2.fixPriority(20); - if (R2_INVENTORY.getObjectScene(29) != 2455) + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) != 2455) _actor2.animate(ANIM_MODE_2, NULL); R2_GLOBALS._player.postInit(); @@ -2356,23 +2357,23 @@ void Scene2455::signal() { g_globals->_sceneManager.changeScene(2425); break; case 11: - R2_INVENTORY.setObjectScene(49, 2455); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2455); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 12: - R2_INVENTORY.setObjectScene(50, 2455); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2455); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 2458: - R2_INVENTORY.setObjectScene(29, 2455); + R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2455); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 2459: _actor3.remove(); - R2_INVENTORY.setObjectScene(31, 2); + R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 2); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; @@ -2542,7 +2543,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000); - if (R2_INVENTORY.getObjectScene(29) == 2525) { + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2525) { _actor3.postInit(); _actor3.setup(2435, 1, 2); _actor3.setPosition(Common::Point(78, 155)); @@ -2615,7 +2616,7 @@ void Scene2525::signal() { break; case 2525: _actor3.remove(); - R2_INVENTORY.setObjectScene(29, 2); + R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2); R2_GLOBALS._player.enableControl(); break; case 2526: @@ -2698,7 +2699,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); _exit1.setDest(Common::Point(108, 160)); - if (R2_INVENTORY.getObjectScene(33) == 2530) { + if (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 2530) { _actor2.postInit(); _actor2.setup(2435, 1, 3); _actor2.setPosition(Common::Point(299, 80)); @@ -2766,7 +2767,7 @@ void Scene2530::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2530: - R2_INVENTORY.setObjectScene(33, 2); + R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2); _actor2.remove(); break; case 2531: @@ -2798,7 +2799,7 @@ bool Scene2535::Actor3::startAction(CursorType action, Event &event) { if (R2_GLOBALS._player._characterIndex == 1) { R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(20) == 2535) { + if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) { scene->_sceneMode = 2536; scene->setAction(&scene->_sequenceManager, scene, 2536, &R2_GLOBALS._player, &scene->_actor3, NULL); } else { @@ -2846,12 +2847,12 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS.setFlag(73); - R2_INVENTORY.setObjectScene(20, 2535); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535); } _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_S, 2000); _exit1.setDest(Common::Point(210, 160)); - if (R2_INVENTORY.getObjectScene(32) == 2535) { + if (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 2535) { _actor4.postInit(); _actor4.setup(2435, 1, 4); _actor4.setPosition(Common::Point(47, 74)); @@ -2859,7 +2860,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { _actor4.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL); } - if (R2_INVENTORY.getObjectScene(20) == 2535) { + if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) { _actor3.postInit(); _actor3.setup(2535, 3, 1); _actor3.setPosition(Common::Point(203, 131)); @@ -2867,7 +2868,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._walkRegions.enableRegion(6); } - if ((R2_INVENTORY.getObjectScene(20) == 0) && (R2_GLOBALS.getFlag(73))) { + if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 0) && (R2_GLOBALS.getFlag(73))) { _actor3.postInit(); _actor3.setup(2536, 1, 2); _actor3.setPosition(Common::Point(164, 133)); @@ -2933,12 +2934,12 @@ void Scene2535::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2535: - R2_INVENTORY.setObjectScene(32, 2); + R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 2); _actor4.remove(); R2_GLOBALS._player.enableControl(); break; case 2536: - R2_INVENTORY.setObjectScene(20, 0); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0); R2_GLOBALS._walkRegions.disableRegion(6); if (!R2_GLOBALS.getFlag(73)) { _actor3.remove(); @@ -2958,7 +2959,7 @@ void Scene2535::signal() { break; case 2537: _actor3.remove(); - R2_INVENTORY.setObjectScene(20, 1); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); R2_GLOBALS._player.enableControl(); break; case 20: @@ -3211,7 +3212,7 @@ void Scene2700::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(2, 2); R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(36) == 0) + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) R2_GLOBALS._sound1.changeSound(234); if (R2_GLOBALS._sceneManager._previousScene == 2750) { @@ -3452,7 +3453,7 @@ void Scene2700::signal() { } break; case 11: - R2_INVENTORY.setObjectScene(36, 0); + R2_INVENTORY.setObjectScene(R2_FLUTE, 0); R2_GLOBALS._player.disableControl(); _field412 = 0; _sceneMode = 2700; @@ -3854,7 +3855,7 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { _rect2.set(130, 142, 210, 167); _rect3.set(-1, 137, 290, 147); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._sound1.changeSound(235); _actor2.postInit(); _actor2.setup(2751, 1, 1); @@ -3929,7 +3930,7 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_nejSpeaker); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { _actor1.postInit(); _actor1.setup(2752, 5, 1); _actor1.animate(ANIM_MODE_NONE, NULL); @@ -3943,7 +3944,7 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._sceneManager._previousScene == 2700) { - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._player.setVisage(2752); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); @@ -4448,7 +4449,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_nejSpeaker); _stripManager.addSpeaker(&_guardSpeaker); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._sound1.fadeSound(237); if (R2_GLOBALS.getFlag(47)) { _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); @@ -4469,7 +4470,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(2, 2); R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._player.setAction(&_sequenceManager, this, 2800, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS.getFlag(47)) { R2_GLOBALS._player.setVisage(3110); diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 6af2a0cad4..b2958a3d5e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -378,7 +378,7 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_INVENTORY.getObjectScene(47) != 3150) + if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) return SceneHotspot::startAction(action, event); R2_GLOBALS._player.disableControl(); @@ -386,7 +386,7 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL); return true; case R2_SUPERCONDUCTOR_WIRE: - if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_GLOBALS.getFlag(75))) { + if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_GLOBALS.getFlag(75))) { R2_GLOBALS._player.disableControl(); scene->_actor3.postInit(); scene->_actor3._effect = 3; @@ -417,7 +417,7 @@ bool Scene3150::Item6::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL); return true; case R2_FOOD_TRAY: - if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_INVENTORY.getObjectScene(40) == 3150) && (R2_GLOBALS.getFlag(75))) { + if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) && (R2_GLOBALS.getFlag(75))) { scene->_actor5.postInit(); scene->_actor5._effect = 6; scene->_actor5._shade = 3; @@ -535,7 +535,7 @@ void Scene3150::Exit2::changeScene() { void Scene3150::postInit(SceneObjectList *OwnerList) { loadScene(3150); if (R2_GLOBALS._sceneManager._previousScene == -1) { - R2_INVENTORY.setObjectScene(35, 2000); + R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000); R2_GLOBALS._player._oldCharacterScene[1] = 3100; R2_GLOBALS._player._oldCharacterScene[3] = 0; R2_GLOBALS._player._characterIndex = R2_MIRANDA; @@ -583,7 +583,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { _actor7.fixPriority(50); _actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); - if (R2_INVENTORY.getObjectScene(41) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_PILLOW) == 3150) { _actor4.postInit(); if (R2_GLOBALS.getFlag(75)) { if (R2_GLOBALS.getFlag(76)) { @@ -608,13 +608,13 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { } } - if (R2_INVENTORY.getObjectScene(47) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) == 3150) { _actor3.postInit(); _actor3.setup(3152, 7, 1); _actor3.setPosition(Common::Point(73, 83)); } - if (R2_INVENTORY.getObjectScene(40) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) { _actor3.postInit(); _actor3.setup(3152, 7, 3); _actor3.setPosition(Common::Point(70, 55)); @@ -623,7 +623,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { _actor3._shade = 5; } - if (R2_INVENTORY.getObjectScene(42) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_FOOD_TRAY) == 3150) { _actor5.postInit(); if (R2_GLOBALS.getFlag(77)) { _actor5.setup(3152, 7, 8); @@ -675,7 +675,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { break; } default: - if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(35) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) { + if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) { ++R2_GLOBALS._v56AA0; _sceneMode = 3156; _actor1.postInit(); @@ -713,7 +713,7 @@ void Scene3150::signal() { break; case 3151: _actor1.remove(); - R2_INVENTORY.setObjectScene(41, 3); + R2_INVENTORY.setObjectScene(R2_PILLOW, 3); R2_GLOBALS._player.enableControl(); break; case 3153: @@ -726,37 +726,37 @@ void Scene3150::signal() { break; case 3154: _actor3.remove(); - R2_INVENTORY.setObjectScene(47, 3); + R2_INVENTORY.setObjectScene(R2_LIGHT_BULB, 3); R2_GLOBALS._player.enableControl(); break; case 3155: - R2_INVENTORY.setObjectScene(40, 3150); + R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3150); R2_GLOBALS._player.enableControl(); break; case 3156: _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); - R2_INVENTORY.setObjectScene(42, 3150); + R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3157: _actor5.remove(); - R2_INVENTORY.setObjectScene(42, 3); + R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3); R2_GLOBALS._player.enableControl(); break; case 3158: R2_GLOBALS.setFlag(75); - R2_INVENTORY.setObjectScene(41, 3150); + R2_INVENTORY.setObjectScene(R2_PILLOW, 3150); _actor4.fixPriority(110); _actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.enableControl(); break; case 3159: R2_GLOBALS.setFlag(77); - R2_INVENTORY.setObjectScene(42, 3150); + R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3160: - R2_INVENTORY.setObjectScene(52, 3150); + R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3150); R2_GLOBALS.setFlag(80); R2_GLOBALS._sceneManager.changeScene(1200); break; @@ -1407,7 +1407,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { _actor13.setPosition(Common::Point(40, 106)); _actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); - if (R2_INVENTORY.getObjectScene(52) == 3260) { + if (R2_INVENTORY.getObjectScene(R2_TOOLBOX) == 3260) { _actor14.postInit(); _actor14.setup(3260, 7, 1); _actor14.setPosition(Common::Point(202, 66)); @@ -1524,8 +1524,8 @@ void Scene3260::signal() { R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(52, 3); - R2_INVENTORY.setObjectScene(43, 3); + R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3); + R2_INVENTORY.setObjectScene(R2_LASER_HACKSAW, 3); setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL); break; case 3273: @@ -2771,7 +2771,7 @@ void Scene3400::signal() { _actor2.setStrip(6); _actor3.setStrip(3); _actor4.setStrip(1); - R2_INVENTORY.setObjectScene(34, 0); + R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0); _stripManager.start(3307, this); if (R2_GLOBALS._player._characterIndex == 2) { _sceneMode = 3400; diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index cd2ff669ff..e7109829b0 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -204,13 +204,12 @@ void VisualSpeaker::setText(const Common::String &msg) { _sceneText._textMode = _textMode; _sceneText.setup(s); - //_sceneText.clone(); - _sceneText.setPosition(_textPos); _sceneText.fixPriority(256); // If subtitles are turned off, don't show the text - if (!(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) { + if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && + !(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) { _sceneText.hide(); } @@ -360,7 +359,7 @@ void SpeakerChief1100::proc15() { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor18; + _object2 = &scene->_chief; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -1180,6 +1179,7 @@ void SpeakerQuinn300::proc15() { if (R2_GLOBALS._player._characterIndex == 3) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 300); Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_quinn; } @@ -1220,6 +1220,51 @@ void SpeakerQuinn300::proc15() { } } +void SpeakerQuinn500::proc15() { + int v = _speakerMode; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _object2 = &R2_GLOBALS._player; + } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 500); + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_seeker; + } + + _object2->hide(); + + _object1.postInit(); + _object1._effect = _object2->_effect; + _object1._shade = _object2->_shade; + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + + switch (_object2->_visage) { + case 10: + _object1.setup(4021, (v == 1) ? 5 : 7, 1); + break; + + case 1500: + _object1.setup(4021, (v == 1) ? 1 : 3, 1); + break; + + default: + break; + } + + _object1.animate(ANIM_MODE_5, this); + } +} + void SpeakerQuinn1100::proc15() { int v = _speakerMode; @@ -1230,8 +1275,9 @@ void SpeakerQuinn1100::proc15() { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor16; + _object2 = &scene->_seeker; } _object2->hide(); @@ -1275,6 +1321,7 @@ void SpeakerQuinn2435::proc15() { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor1; } @@ -1301,6 +1348,7 @@ void SpeakerQuinn2450::proc15() { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor1; } @@ -1948,9 +1996,9 @@ void SpeakerSeeker300::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; - } else { + } else {assert(R2_GLOBALS._sceneManager._sceneNumber == 300); Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_seeker; } @@ -1980,6 +2028,43 @@ void SpeakerSeeker300::proc15() { } } +void SpeakerSeeker500::proc15() { + int v = _speakerMode; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + _object2 = &R2_GLOBALS._player; + } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 500); + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_seeker; + } + + _object2->hide(); + _object1.postInit(); + + _object1._effect = _object2->_effect; + _object1._shade = _object2->_shade; + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + + if (v == 1) + _object1.setup(4041, 3, 1); + else + _object1.setup(4041, 1, 1); + + _object1.animate(ANIM_MODE_5, this); + } +} + void SpeakerSeeker1100::proc15() { int v = _speakerMode; @@ -1990,8 +2075,9 @@ void SpeakerSeeker1100::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor16; + _object2 = &scene->_seeker; } _object2->hide(); @@ -2046,6 +2132,7 @@ void SpeakerSeeker1900::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 1900); Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor1; } @@ -2076,6 +2163,7 @@ void SpeakerSeeker2435::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor1; } @@ -2102,6 +2190,7 @@ void SpeakerSeeker2450::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2450); Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor1; } @@ -2492,9 +2581,9 @@ void SpeakerSocko3200::proc15() { // Classes related to SOLDIER //---------------------------------------------------------------------------- -SpeakerSoldier::SpeakerSoldier(int colour) { +SpeakerSoldier::SpeakerSoldier(int color) { _speakerName = "SOLDIER"; - _color1 = colour; + _color1 = color; _color2 = 0; _speakerMode = 0; _textWidth = 300; @@ -2788,9 +2877,9 @@ void SpeakerTomko3245::proc15() { // Classes related to WEBBSTER //---------------------------------------------------------------------------- -SpeakerWebbster::SpeakerWebbster(int colour) { +SpeakerWebbster::SpeakerWebbster(int color) { _speakerName = "WEBBSTER"; - _color1 = colour; + _color1 = color; _color2 = 0; _speakerMode = 0; _textWidth = 300; diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h index 532e02576c..4dfb500f2d 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.h +++ b/engines/tsage/ringworld2/ringworld2_speakers.h @@ -282,6 +282,12 @@ public: virtual void proc15(); }; +class SpeakerQuinn500 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn500"; } + virtual void proc15(); +}; + class SpeakerQuinn1100 : public SpeakerQuinn { public: virtual Common::String getClassName() { return "SpeakerQuinn1100"; } @@ -420,6 +426,12 @@ public: virtual void proc15(); }; +class SpeakerSeeker500 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker500"; } + virtual void proc15(); +}; + class SpeakerSeeker1100 : public SpeakerSeeker { public: virtual Common::String getClassName() { return "SpeakerSeeker1100"; } @@ -504,7 +516,7 @@ public: class SpeakerSoldier : public VisualSpeaker { public: - SpeakerSoldier(int colour); + SpeakerSoldier(int color); virtual Common::String getClassName() { return "SpeakerSoldier"; } }; @@ -579,7 +591,7 @@ public: class SpeakerWebbster : public VisualSpeaker { public: - SpeakerWebbster(int colour); + SpeakerWebbster(int color); virtual Common::String getClassName() { return "SpeakerWebbster"; } }; diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index a273ec2a0b..db38862365 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -244,7 +244,7 @@ char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?"; char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?"; char const *const NEED_INSTRUCTIONS = "Do you want instructions?"; char const *const WRONG_ANSWER_MSG = "Wrong respond value sent."; -const byte k562CC[] = { +const byte scene1550JunkLocationsDefault[] = { 20, 7, 41, 6, 3, 6, 42, 11, 10, 15, 43, 6, @@ -374,7 +374,7 @@ const byte k562CC[] = { 28, 18, 21, 1 }; -const byte k5A4D6[] = { +const byte scene1550AreaMap[] = { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, @@ -409,7 +409,7 @@ const byte k5A76D[] = { 3, 3, 3, 7, 3, 7, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }; -const byte k5A78A[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; +const byte scene1550JunkRegions[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; const byte k5A79B[] = { 23, 3, 1, 23, 4, 1, diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index e3daf73333..8c21147191 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -199,13 +199,13 @@ extern char const *const NEED_INSTRUCTIONS; extern char const *const WRONG_ANSWER_MSG; // Scene 1550 arrays of constants -extern const byte k562CC[]; -extern const byte k5A4D6[]; +extern const byte scene1550JunkLocationsDefault[]; +extern const byte scene1550AreaMap[]; extern const byte k5A72E[]; extern const byte k5A73F[]; extern const byte k5A750[]; extern const byte k5A76D[]; -extern const byte k5A78A[]; +extern const byte scene1550JunkRegions[]; extern const byte k5A79B[]; extern const byte k5A7F6[]; diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp index c0ebb804d2..09cc2fd56d 100644 --- a/engines/tsage/user_interface.cpp +++ b/engines/tsage/user_interface.cpp @@ -454,7 +454,7 @@ void UIElements::add(UIElement *obj) { /** * Handles updating the visual inventory in the user interface */ -void UIElements::updateInventory() { +void UIElements::updateInventory(int objectNumber) { switch (g_vm->getGameID()) { case GType_BlueForce: // Update the score @@ -483,6 +483,17 @@ void UIElements::updateInventory() { else if (_slotStart > (lastPage - 1)) _slotStart = 0; + // Handle changing the page, if necessary, to ensure an optionally supplied + // object number will be on-screen + if (objectNumber != 0) { + for (uint idx = 0; idx < _itemList.size(); ++idx) { + if (_itemList[idx] == objectNumber) { + _slotStart = idx / 4; + break; + } + } + } + // Handle refreshing slot graphics UIInventorySlot *slotList[4] = { &_slot1, &_slot2, &_slot3, &_slot4 }; diff --git a/engines/tsage/user_interface.h b/engines/tsage/user_interface.h index 0fbfc5a00f..d06dccd9a4 100644 --- a/engines/tsage/user_interface.h +++ b/engines/tsage/user_interface.h @@ -137,7 +137,7 @@ public: virtual void process(Event &event); void setup(const Common::Point &pt); - void updateInventory(); + void updateInventory(int objectNumber = 0); void addScore(int amount); void scrollInventory(bool isLeft); diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index 3059a69047..e073f27970 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -272,7 +272,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, // void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; Graphics::Surface *surface = new Graphics::Surface(); if (_deletableFont) { // We actually have a TTF - surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); + surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), _gameRef->_renderer->getPixelFormat()); } else { // We are using a fallback, they can't do 32bpp surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); } @@ -285,7 +285,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, } BaseSurface *retSurface = _gameRef->_renderer->createSurface(); - Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); + Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat()); retSurface->putSurface(*convertedSurface, true); convertedSurface->free(); surface->free(); diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index b16cf60752..e6d769c653 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -84,7 +84,6 @@ BaseRenderOSystem::~BaseRenderOSystem() { delete _renderSurface; _blankSurface->free(); delete _blankSurface; - TransparentSurface::destroyLookup(); } ////////////////////////////////////////////////////////////////////////// @@ -127,7 +126,7 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) { _windowed = !ConfMan.getBool("fullscreen"); - Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24); + Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); g_system->beginGFXTransaction(); g_system->initSize(_width, _height, &format); OSystem::TransactionError gfxError = g_system->endGFXTransaction(); @@ -613,8 +612,8 @@ bool BaseRenderOSystem::setViewport(int left, int top, int right, int bottom) { // TODO: Hopefully this is the same logic that ScummVM uses. rect.left = (int16)(left + _borderLeft); rect.top = (int16)(top + _borderTop); - rect.right = (int16)((right - left) * _ratioX); - rect.bottom = (int16)((bottom - top) * _ratioY); + rect.setWidth((int16)((right - left) * _ratioX)); + rect.setHeight((int16)((bottom - top) * _ratioY)); _renderRect = rect; return STATUS_OK; @@ -631,15 +630,13 @@ Rect32 BaseRenderOSystem::getViewPort() { ////////////////////////////////////////////////////////////////////////// void BaseRenderOSystem::modTargetRect(Common::Rect *rect) { - // FIXME: This is wrong in quite a few ways right now, and ends up - // breaking the notebook in Dirty Split, so we disable the correction - // for now, this will need fixing when a game with odd aspect-ratios - // show up. return; - rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left); - rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top); - rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX)); - rect->setHeight((int16)MathUtil::roundUp(rect->height() * _ratioY)); + int newWidth = (int16)MathUtil::roundUp(rect->width() * _ratioX); + int newHeight = (int16)MathUtil::roundUp(rect->height() * _ratioY); + rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft); + rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop); + rect->setWidth(newWidth); + rect->setHeight(newHeight); } ////////////////////////////////////////////////////////////////////////// diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp index d4c5905c4b..14767aa067 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp @@ -48,7 +48,7 @@ namespace Wintermute { BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) { _surface = new Graphics::Surface(); _alphaMask = nullptr; - _hasAlpha = true; + _alphaType = TransparentSurface::ALPHA_FULL; _lockPixels = nullptr; _lockPitch = 0; _loaded = false; @@ -71,22 +71,37 @@ BaseSurfaceOSystem::~BaseSurfaceOSystem() { renderer->invalidateTicketsFromSurface(this); } -bool hasTransparency(Graphics::Surface *surf) { +TransparentSurface::AlphaType hasTransparencyType(const Graphics::Surface *surf) { if (surf->format.bytesPerPixel != 4) { - warning("hasTransparency:: non 32 bpp surface passed as argument"); - return false; + warning("hasTransparencyType:: non 32 bpp surface passed as argument"); + return TransparentSurface::ALPHA_OPAQUE; } uint8 r, g, b, a; + bool seenAlpha = false; + bool seenFullAlpha = false; for (int i = 0; i < surf->h; i++) { + if (seenFullAlpha) { + break; + } for (int j = 0; j < surf->w; j++) { - uint32 pix = *(uint32 *)surf->getBasePtr(j, i); + uint32 pix = *(const uint32 *)surf->getBasePtr(j, i); surf->format.colorToARGB(pix, a, r, g, b); if (a != 255) { - return true; + seenAlpha = true; + if (a != 0) { + seenFullAlpha = true; + break; + } } } } - return false; + if (seenFullAlpha) { + return TransparentSurface::ALPHA_FULL; + } else if (seenAlpha) { + return TransparentSurface::ALPHA_BINARY; + } else { + return TransparentSurface::ALPHA_OPAQUE; + } } ////////////////////////////////////////////////////////////////////////// @@ -128,39 +143,36 @@ bool BaseSurfaceOSystem::finishLoad() { _width = image->getSurface()->w; _height = image->getSurface()->h; - bool isSaveGameGrayscale = scumm_strnicmp(_filename.c_str(), "savegame:", 9) == 0 && (_filename.c_str()[_filename.size() - 1] == 'g' || _filename.c_str()[_filename.size() - 1] == 'G'); + bool isSaveGameGrayscale = _filename.matchString("savegame:*g", true); if (isSaveGameGrayscale) { warning("grayscaleConversion not yet implemented"); // FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO } - // no alpha, set color key - /* if (surface->format.bytesPerPixel != 4) - SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf->format, ck_red, ck_green, ck_blue));*/ - - // convert 32-bit BMPs to 24-bit or they appear totally transparent (does any app actually write alpha in BMP properly?) - // Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow. _surface->free(); delete _surface; bool needsColorKey = false; bool replaceAlpha = true; - if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { - _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); - needsColorKey = true; - replaceAlpha = false; - } else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) { + if (image->getSurface()->format.bytesPerPixel == 1) { + if (!image->getPalette()) { + error("Missing palette while loading 8bit image %s", _filename.c_str()); + } _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); needsColorKey = true; - } else if (image->getSurface()->format.bytesPerPixel >= 3 && image->getSurface()->format != g_system->getScreenFormat()) { - _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); - if (image->getSurface()->format.bytesPerPixel == 3) { - needsColorKey = true; - } } else { - _surface = new Graphics::Surface(); - _surface->copyFrom(*image->getSurface()); - if (_surface->format.aBits() == 0) { + if (image->getSurface()->format != g_system->getScreenFormat()) { + _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); + } else { + _surface = new Graphics::Surface(); + _surface->copyFrom(*image->getSurface()); + } + + if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { + // 32 bpp BMPs have nothing useful in their alpha-channel -> color-key + needsColorKey = true; + replaceAlpha = false; + } else if (image->getSurface()->format.aBits() == 0) { needsColorKey = true; } } @@ -170,7 +182,7 @@ bool BaseSurfaceOSystem::finishLoad() { trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha); } - _hasAlpha = hasTransparency(_surface); + _alphaType = hasTransparencyType(_surface); _valid = true; _gameRef->addMem(_width * _height * 4); @@ -409,8 +421,6 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, if (newRect) { position.top = y; position.left = x; - position.right = x + newRect->width(); - position.bottom = y + newRect->height(); position.setWidth(newRect->width()); position.setHeight(newRect->height()); } else { @@ -422,17 +432,11 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, // TODO: This actually requires us to have the SAME source-offsets every time, // But no checking is in place for that yet. - // TODO: Optimize by not doing alpha-blits if we lack or disable alpha - - bool hasAlpha = false; - - if (_hasAlpha && !transform._alphaDisable) { - hasAlpha = true; - } - - if (transform._alphaDisable) { - warning("BaseSurfaceOSystem::drawSprite - AlphaDisable ignored"); + // Optimize by not doing alpha-blits if we lack alpha + if (_alphaType == TransparentSurface::ALPHA_OPAQUE && !transform._alphaDisable) { + transform._alphaDisable = true; } + renderer->drawSurface(this, _surface, &srcRect, &position, transform); return STATUS_OK; } @@ -447,7 +451,11 @@ bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAl _loaded = true; _surface->free(); _surface->copyFrom(surface); - _hasAlpha = hasAlpha; + if (hasAlpha) { + _alphaType = TransparentSurface::ALPHA_FULL; + } else { + _alphaType = TransparentSurface::ALPHA_OPAQUE; + } BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); renderer->invalidateTicketsFromSurface(this); diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h index da86833517..6cf19d00fb 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h @@ -30,6 +30,7 @@ #define WINTERMUTE_BASE_SURFACESDL_H #include "graphics/surface.h" +#include "engines/wintermute/graphics/transparent_surface.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "common/list.h" @@ -81,6 +82,7 @@ public: return _height; } + TransparentSurface::AlphaType getAlphaType() const { return _alphaType; } private: Graphics::Surface *_surface; bool _loaded; @@ -90,7 +92,7 @@ private: uint32 getPixelAt(Graphics::Surface *surface, int x, int y); uint32 _rotation; - bool _hasAlpha; + TransparentSurface::AlphaType _alphaType; void *_lockPixels; int _lockPitch; byte *_alphaMask; diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp index 98739e0778..b1720c1b0b 100644 --- a/engines/wintermute/base/gfx/osystem/render_ticket.cpp +++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/gfx/osystem/render_ticket.h" +#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" #include "engines/wintermute/graphics/transform_tools.h" #include "common/textconsole.h" @@ -104,7 +105,13 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) const { clipRect.setWidth(getSurface()->w); clipRect.setHeight(getSurface()->h); - src._enableAlphaBlit = !_transform._alphaDisable; + if (_owner) { + if (_transform._alphaDisable) { + src._alphaMode = TransparentSurface::ALPHA_OPAQUE; + } else { + src._alphaMode = _owner->getAlphaType(); + } + } src.blit(*_targetSurface, _dstRect.left, _dstRect.top, _transform._flip, &clipRect, _transform._rgbaMod, clipRect.width(), clipRect.height()); } @@ -118,7 +125,13 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect clipRect->setHeight(getSurface()->h); } - src._enableAlphaBlit = !_transform._alphaDisable; + if (_owner) { + if (_transform._alphaDisable) { + src._alphaMode = TransparentSurface::ALPHA_OPAQUE; + } else { + src._alphaMode = _owner->getAlphaType(); + } + } src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height()); if (doDelete) { delete clipRect; diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h index 702c0b28ba..63f5078c12 100644 --- a/engines/wintermute/detection_tables.h +++ b/engines/wintermute/detection_tables.h @@ -40,16 +40,20 @@ static const PlainGameDescriptor wintermuteGames[] = { {"dreaming", "Des Reves Elastiques Avec Mille Insectes Nommes Georges"}, {"dirtysplit", "Dirty Split"}, {"dreamscape", "Dreamscape"}, + {"escapemansion", "Escape from the Mansion"}, {"ghostsheet", "Ghost in the Sheet"}, {"hamlet", "Hamlet or the last game without MMORPS features, shaders and product placement"}, {"jamesperis", "James Peris: No License Nor Control"}, + {"looky", "Looky"}, {"julia", "J.U.L.I.A."}, {"mirage", "Mirage"}, {"pigeons", "Pigeons in the Park"}, {"reversion1", "Reversion: The Escape"}, {"reversion2", "Reversion: The Meeting"}, {"rosemary", "Rosemary"}, + {"shaban", "Shaban"}, {"shinestar", "The Shine of a Star"}, + {"spacemadness", "Space Madness"}, {"thebox", "The Box"}, {"tib", "Fairy Tales About Toshechka and Boshechka"}, {"tradestory", "The Trader of Stories"}, @@ -284,6 +288,26 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Escape from the Mansion + { + "escapemansion", + "Beta 1", + AD_ENTRY1s("data.dcp", "d8e348b2312cc36a929cad75f12e0b3a", 21452380), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // Escape from the Mansion + { + "escapemansion", + "Beta 2", + AD_ENTRY1s("data.dcp", "ded5fa6c5f2afdaf2cafb53e52cd3dd8", 21455763), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // Ghosts in the Sheet { "ghostsheet", @@ -379,6 +403,48 @@ static const ADGameDescription gameDescriptions[] = { ADGF_DEMO, GUIO0() }, + // Looky Demo (English) + { + "looky", + "Demo", + { + {"english.dcp", 0, "1388e1dd320f4d553dea3b0316812f9d", 1358442}, + {"data.dcp", 0, "7074bcd7bc7ad7eb04c271aafb964c32", 13815660}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // Looky Demo (German) + { + "looky", + "Demo", + { + {"german.dcp", 0, "606c048426dfbe94442b59fd34a5c76e", 14339496}, + {"data.dcp", 0, "7074bcd7bc7ad7eb04c271aafb964c32", 13815660}, + AD_LISTEND + }, + Common::DE_DEU, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // Looky (German) + { + "looky", + "", + { + {"german.dcp", 0, "bf4c2b8c26342342441a6d64934ab832", 107027865}, + {"data.dcp", 0, "50de0beaa5ad621aa9f020df901d1e74", 1342214}, + AD_LISTEND + }, + Common::DE_DEU, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // Mirage { "mirage", @@ -625,6 +691,16 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Shaban + { + "shaban", + "", + AD_ENTRY1s("data.dcp", "35f702ca9baabc5c620e0be230195c8a", 755388466), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // The Shine of a Star { "shinestar", @@ -635,6 +711,16 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Space Madness + { + "spacemadness", + "1.0.2", + AD_ENTRY1s("data.dcp", "b9b83135dc7a9e1b4b5f50195dbeb630", 39546622), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // The Box { "thebox", diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp index df6286e37a..cd200354f7 100644 --- a/engines/wintermute/graphics/transparent_surface.cpp +++ b/engines/wintermute/graphics/transparent_surface.cpp @@ -140,16 +140,9 @@ void TransparentSurface::copyPixelNearestNeighbor(float projX, float projY, int } #endif -byte *TransparentSurface::_lookup = nullptr; +TransparentSurface::TransparentSurface() : Surface(), _alphaMode(ALPHA_FULL) {} -void TransparentSurface::destroyLookup() { - delete[] _lookup; - _lookup = nullptr; -} - -TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {} - -TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) { +TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _alphaMode(ALPHA_FULL) { if (copyData) { copyFrom(surf); } else { @@ -168,9 +161,9 @@ void doBlitOpaque(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pit byte *in, *out; #ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 3; -#else const int aIndex = 0; +#else + const int aIndex = 3; #endif for (uint32 i = 0; i < height; i++) { @@ -186,42 +179,60 @@ void doBlitOpaque(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pit } } -void TransparentSurface::generateLookup() { - _lookup = new byte[256 * 256]; - for (int i = 0; i < 256; i++) { - for (int j = 0; j < 256; j++) { - _lookup[(i << 8) + j] = (i * j) >> 8; +void doBlitBinary(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { + byte *in, *out; + +#ifdef SCUMM_LITTLE_ENDIAN + const int aIndex = 0; +#else + const int aIndex = 3; +#endif + const int aShift = 0;//img->format.aShift; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + uint32 pix = *(uint32 *)in; + int a = (pix >> aShift) & 0xff; + in += inStep; + + if (a == 0) { // Full transparency + out += 4; + } else { // Full opacity (Any value not exactly 0 is Opaque here) + *(uint32 *)out = pix; + out[aIndex] = 0xFF; + out += 4; + } } + outo += pitch; + ino += inoStep; } } -void TransparentSurface::doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { +void doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { byte *in, *out; - if (!_lookup) { - generateLookup(); - } - #ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 3; - const int bIndex = 0; - const int gIndex = 1; - const int rIndex = 2; -#else const int aIndex = 0; - const int bIndex = 3; + const int bIndex = 1; const int gIndex = 2; - const int rIndex = 1; + const int rIndex = 3; +#else + const int aIndex = 3; + const int bIndex = 2; + const int gIndex = 1; + const int rIndex = 0; #endif - const int bShift = 0;//img->format.bShift; - const int gShift = 8;//img->format.gShift; - const int rShift = 16;//img->format.rShift; - const int aShift = 24;//img->format.aShift; + const int bShift = 8;//img->format.bShift; + const int gShift = 16;//img->format.gShift; + const int rShift = 24;//img->format.rShift; + const int aShift = 0;//img->format.aShift; - const int bShiftTarget = 0;//target.format.bShift; - const int gShiftTarget = 8;//target.format.gShift; - const int rShiftTarget = 16;//target.format.rShift; + const int bShiftTarget = 8;//target.format.bShift; + const int gShiftTarget = 16;//target.format.gShift; + const int rShiftTarget = 24;//target.format.rShift; for (uint32 i = 0; i < height; i++) { out = outo; @@ -255,13 +266,9 @@ void TransparentSurface::doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 default: // alpha blending outa = 255; - - outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)]; - outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)]; - outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)]; - outb += _lookup[b + (a << 8)]; - outg += _lookup[g + (a << 8)]; - outr += _lookup[r + (a << 8)]; + outb = ((b * a) + ((oPix >> bShiftTarget) & 0xff) * (255-a)) >> 8; + outg = ((g * a) + ((oPix >> gShiftTarget) & 0xff) * (255-a)) >> 8; + outr = ((r * a) + ((oPix >> rShiftTarget) & 0xff) * (255-a)) >> 8; out[aIndex] = outa; out[bIndex] = outb; @@ -292,14 +299,6 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p int cg = (color >> 8) & 0xff; int cb = (color >> 0) & 0xff; - // Compensate for transparency. Since we're coming - // down to 255 alpha, we just compensate for the colors here - if (ca != 255) { - cr = cr * ca >> 8; - cg = cg * ca >> 8; - cb = cb * ca >> 8; - } - // Create an encapsulating surface for the data TransparentSurface srcImage(*this, false); // TODO: Is the data really in the screen format? @@ -309,7 +308,19 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p } if (pPartRect) { - srcImage.pixels = getBasePtr(pPartRect->left, pPartRect->top); + + int xOffset = pPartRect->left; + int yOffset = pPartRect->top; + + if (flipping & FLIP_V) { + yOffset = srcImage.h - pPartRect->bottom; + } + + if (flipping & FLIP_H) { + xOffset = srcImage.w - pPartRect->right; + } + + srcImage.pixels = getBasePtr(xOffset, yOffset); srcImage.w = pPartRect->width(); srcImage.h = pPartRect->height(); @@ -379,29 +390,32 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p byte *in, *out; #ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 3; - const int bIndex = 0; - const int gIndex = 1; - const int rIndex = 2; -#else const int aIndex = 0; - const int bIndex = 3; + const int bIndex = 1; const int gIndex = 2; - const int rIndex = 1; + const int rIndex = 3; +#else + const int aIndex = 3; + const int bIndex = 2; + const int gIndex = 1; + const int rIndex = 0; #endif - const int bShift = 0;//img->format.bShift; - const int gShift = 8;//img->format.gShift; - const int rShift = 16;//img->format.rShift; - const int aShift = 24;//img->format.aShift; - const int bShiftTarget = 0;//target.format.bShift; - const int gShiftTarget = 8;//target.format.gShift; - const int rShiftTarget = 16;//target.format.rShift; + const int bShift = 8;//img->format.bShift; + const int gShift = 16;//img->format.gShift; + const int rShift = 24;//img->format.rShift; + const int aShift = 0;//img->format.aShift; + + const int bShiftTarget = 8;//target.format.bShift; + const int gShiftTarget = 16;//target.format.gShift; + const int rShiftTarget = 24;//target.format.rShift; if (ca == 255 && cb == 255 && cg == 255 && cr == 255) { - if (_enableAlphaBlit) { + if (_alphaMode == ALPHA_FULL) { doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); - } else { + } else if (_alphaMode == ALPHA_BINARY) { + doBlitBinary(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); + } else if (_alphaMode == ALPHA_OPAQUE) { doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); } } else { @@ -421,7 +435,6 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p if (ca != 255) { a = a * ca >> 8; } - switch (a) { case 0: // Full transparency out += 4; @@ -451,27 +464,27 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p default: // alpha blending outa = 255; - outb = (o_pix >> bShiftTarget) & 0xff; - outg = (o_pix >> gShiftTarget) & 0xff; - outr = (o_pix >> rShiftTarget) & 0xff; + outb = ((o_pix >> bShiftTarget) & 0xff) * (255 - a); + outg = ((o_pix >> gShiftTarget) & 0xff) * (255 - a); + outr = ((o_pix >> rShiftTarget) & 0xff) * (255 - a); if (cb == 0) - outb = 0; + outb = outb >> 8; else if (cb != 255) - outb += ((b - outb) * a * cb) >> 16; + outb = ((outb<<8) + b * a * cb) >> 16; else - outb += ((b - outb) * a) >> 8; + outb = (outb + b * a) >> 8; if (cg == 0) - outg = 0; + outg = outg >> 8; else if (cg != 255) - outg += ((g - outg) * a * cg) >> 16; + outg = ((outg<<8) + g * a * cg) >> 16; else - outg += ((g - outg) * a) >> 8; + outg = (outg + g * a) >> 8; if (cr == 0) - outr = 0; + outr = outr >> 8; else if (cr != 255) - outr += ((r - outr) * a * cr) >> 16; + outr = ((outr<<8) + r * a * cr) >> 16; else - outr += ((r - outr) * a) >> 8; + outr = (outr + r * a) >> 8; out[aIndex] = outa; out[bIndex] = outb; out[gIndex] = outg; diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h index 9d06f3e006..598aaa55d7 100644 --- a/engines/wintermute/graphics/transparent_surface.h +++ b/engines/wintermute/graphics/transparent_surface.h @@ -75,7 +75,13 @@ struct TransparentSurface : public Graphics::Surface { FLIP_VH = FLIP_H | FLIP_V }; - bool _enableAlphaBlit; + enum AlphaType { + ALPHA_OPAQUE = 0, + ALPHA_BINARY = 1, + ALPHA_FULL = 2 + }; + + AlphaType _alphaMode; /** @brief renders the surface to another surface @@ -114,11 +120,6 @@ struct TransparentSurface : public Graphics::Surface { TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const; TransparentSurface *rotoscale(const TransformStruct &transform) const; - static byte *_lookup; - static void destroyLookup(); -private: - static void doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep); - static void generateLookup(); }; /** diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp index 23abb5d579..e8e078aba8 100644 --- a/engines/wintermute/utils/string_util.cpp +++ b/engines/wintermute/utils/string_util.cpp @@ -146,26 +146,21 @@ Utf8String StringUtil::wideToUtf8(const WideString &WideStr) { return ""; } -// Currently this only does Ansi->ISO 8859, and only for carets. -char simpleAnsiToWide(const AnsiString &str, uint32 &offset) { - byte c = str[offset]; - - if (c == 146) { - offset++; - return 39; // Replace right-quote with apostrophe - } else { - offset++; - return c; - } -} - ////////////////////////////////////////////////////////////////////////// WideString StringUtil::ansiToWide(const AnsiString &str) { // TODO: This function gets called a lot, so warnings like these drown out the usefull information Common::String converted = ""; uint32 index = 0; while (index != str.size()) { - converted += simpleAnsiToWide(str, index); + byte c = str[index]; + if (c == 146) { + converted += (char)39; // Replace right-quote with apostrophe + } else if (c == 133) { + converted += Common::String("..."); // Replace ...-symbol with ... + } else { + converted += c; + } + index++; } // using default os locale! diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index a878944661..0a6be4caf8 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -105,7 +105,7 @@ bool WintermuteEngine::hasFeature(EngineFeature f) const { Common::Error WintermuteEngine::run() { // Initialize graphics using following: - Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24); + Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); initGraphics(800, 600, true, &format); if (g_system->getScreenFormat() != format) { error("Wintermute currently REQUIRES 32bpp"); |