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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 23ebb2c276..f984a6986a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -75,15 +75,15 @@ public:
};
class Scene1100 : public SceneExt {
- class Actor16 : public SceneActor {
+ class Seeker : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor17 : public SceneActor {
+ class Trooper : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor18 : public SceneActor {
+ class Chief : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -118,9 +118,9 @@ public:
SceneActor _actor15;
BackgroundSceneObject _object1;
BackgroundSceneObject _object2;
- Actor16 _actor16;
- Actor17 _actor17;
- Actor18 _actor18;
+ Seeker _seeker;
+ Trooper _trooper;
+ Chief _chief;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
@@ -427,26 +427,26 @@ class Scene1550 : public SceneExt {
void subA4D14(int frameNumber, int strip);
};
- class UnkObj15501 : public SceneActor {
+ class Junk : public SceneActor {
public:
int _fieldA4;
- int _fieldA6;
+ int _junkNumber;
- UnkObj15501();
+ Junk();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
- class UnkObj15502 : public SceneActor {
+ class ShipComponent : public SceneActor {
public:
- int _fieldA4;
+ int _componentId;
- UnkObj15502();
+ ShipComponent();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
- void subA5CDF(int strip);
+ void setupShipComponent(int componentId);
};
class UnkObj15503 : public SceneActor {
@@ -472,7 +472,7 @@ class Scene1550 : public SceneExt {
virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
- class Hotspot1 : public NamedHotspot {
+ class WorkingShip : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -482,12 +482,12 @@ class Scene1550 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class Wreckage : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class Companion : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -522,7 +522,7 @@ class Scene1550 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor14 : public SceneActor1550 {
+ class Wall : public SceneActor1550 {
// Nothing specific found in the original
// TODO: check if it's an useless class
};
@@ -530,30 +530,30 @@ class Scene1550 : public SceneExt {
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
- Hotspot1 _item1;
- Hotspot1 _item2;
+ WorkingShip _shipHull;
+ WorkingShip _item2;
Hotspot3 _item3;
- SceneActor _actor1;
+ SceneActor _landingStrut;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
+ Wreckage _wreckage;
+ Companion _companion;
Actor8 _actor8;
Actor9 _actor9;
Actor10 _actor10;
Actor11 _actor11;
Actor12 _actor12;
Actor13 _actor13;
- UnkObj15501 _arrUnkObj15501[8];
- Actor14 _actor14;
- Actor14 _actor15;
- Actor14 _actor16;
- Actor14 _actor17;
- Actor14 _actor18;
- Actor14 _actor19;
- UnkObj15502 _arrUnkObj15502[8];
+ Junk _junk[8];
+ Wall _actor14;
+ Wall _northWall; // Is also reused for landing strip
+ Wall _actor16;
+ Wall _westWall; // Is also reused for left hand space
+ Wall _eastWall;
+ Wall _southWall;
+ ShipComponent _shipComponents[8];
UnkArea1550 _unkArea1;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
@@ -566,7 +566,7 @@ public:
Scene1550();
void synchronize(Serializer &s);
- void subA2B2F();
+ void enterArea();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();