aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorFilippos Karapetis2010-06-08 18:44:27 +0000
committerFilippos Karapetis2010-06-08 18:44:27 +0000
commit67690e89a37a27ff34ab515c934edbce887fa897 (patch)
tree6f99b5d07e429de3d8da79e74ca7fd9760fa87ca /engines
parent3d0ac2a676bd726a1f390b83812f8f5ac7a52d4a (diff)
downloadscummvm-rg350-67690e89a37a27ff34ab515c934edbce887fa897.tar.gz
scummvm-rg350-67690e89a37a27ff34ab515c934edbce887fa897.tar.bz2
scummvm-rg350-67690e89a37a27ff34ab515c934edbce887fa897.zip
Merged _game_run() inside game_run(). Some cleanup
svn-id: r49513
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kevent.cpp4
-rw-r--r--engines/sci/engine/vm.cpp52
-rw-r--r--engines/sci/engine/vm.h10
3 files changed, 24 insertions, 42 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index fd7711f196..519a4bcc8f 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -79,7 +79,9 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
switch (curEvent.type) {
case SCI_EVENT_QUIT:
- quit_vm(s);
+ s->script_abort_flag = 1; // Terminate VM
+ g_debugState.seeking = kDebugSeekNothing;
+ g_debugState.runningStep = 0;
break;
case SCI_EVENT_KEYBOARD:
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 1dcdf450ba..9ee2db71b4 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -1687,17 +1687,31 @@ static void _init_stack_base_with_selector(EngineState *s, Selector selector) {
s->stack_base[1] = NULL_REG;
}
-static EngineState *_game_run(EngineState *&s) {
- bool restoring = false;
+void game_run(EngineState **_s) {
+ EngineState *s = *_s;
+
+ debugC(2, kDebugLevelVM, "Calling %s::play()", g_sci->getGameID());
+ _init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.play); // Call the play selector
+
+ // Now: Register the first element on the execution stack
+ if (!send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base)) {
+ g_sci->getSciDebugger()->printObject(s->_gameObj);
+ error("Failed to run the game! Aborting...");
+ return;
+ }
+ // and ENGAGE!
+
+ // Attach the debug console on game startup, if requested
if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
g_sci->getSciDebugger()->attach();
do {
s->_executionStackPosChanged = false;
- run_vm(s, restoring);
+ run_vm(s, s->restoring);
+
if (s->restarting_flags & SCI_GAME_IS_RESTARTING_NOW) { // Restart was requested?
- restoring = false;
+ s->restoring = false;
s->_executionStack.clear();
s->_executionStackPosChanged = false;
@@ -1715,8 +1729,7 @@ static EngineState *_game_run(EngineState *&s) {
s->restarting_flags = SCI_GAME_WAS_RESTARTED;
} else {
- restoring = s->restoring;
- if (restoring) {
+ if (s->restoring) {
game_exit(s);
s->restoring = false;
if (s->script_abort_flag == 2) {
@@ -1735,34 +1748,7 @@ static EngineState *_game_run(EngineState *&s) {
}
} while (true);
- return s;
-}
-
-int game_run(EngineState **_s) {
- EngineState *s = *_s;
-
- debugC(2, kDebugLevelVM, "Calling %s::play()", g_sci->getGameID());
- _init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.play); // Call the play selector
-
- // Now: Register the first element on the execution stack-
- if (!send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base)) {
- Console *con = g_sci->getSciDebugger();
- con->printObject(s->_gameObj);
- warning("Failed to run the game! Aborting...");
- return 1;
- }
- // and ENGAGE!
- _game_run(*_s);
-
debugC(2, kDebugLevelVM, "Game::play() finished.");
-
- return 0;
-}
-
-void quit_vm(EngineState *s) {
- s->script_abort_flag = 1; // Terminate VM
- g_debugState.seeking = kDebugSeekNothing;
- g_debugState.runningStep = 0;
}
reg_t *ObjVarRef::getPointer(SegManager *segMan) const {
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index 67a6bd0dc3..8c84587284 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -375,9 +375,8 @@ int game_init_sound(EngineState *s, int sound_flags, SciVersion soundVersion);
* Note that, EngineState *s may be changed during the game, e.g. if a game
* state is restored.
* @param[in] s Pointer to the pointer of the state to operate on
- * @return 0 on success, 1 if an error occured.
- */
-int game_run(EngineState **s);
+ */
+void game_run(EngineState **s);
/**
* Restores an SCI game state and runs the game
@@ -398,11 +397,6 @@ int game_restore(EngineState **s, char *savegame_name);
int game_exit(EngineState *s);
/**
- * Instructs the virtual machine to abort
- */
-void quit_vm(EngineState *s);
-
-/**
* Read a PMachine instruction from a memory buffer and return its length.
*
* @param[in] src address from which to start parsing