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authoryinsimei2017-07-12 21:17:55 +0200
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commit6b794d3da775726930f096493bcc9bfbef71d198 (patch)
tree738e12316d32faa258751f90d971327c253ad588 /engines
parent3c84965724e246da984b2521a17ab23b5f55f4ec (diff)
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SLUDGE: remove game settings from Sludge code
Diffstat (limited to 'engines')
-rw-r--r--engines/sludge/language.cpp116
-rw-r--r--engines/sludge/language.h8
2 files changed, 2 insertions, 122 deletions
diff --git a/engines/sludge/language.cpp b/engines/sludge/language.cpp
index 2f37eb35c4..5b7adeee3a 100644
--- a/engines/sludge/language.cpp
+++ b/engines/sludge/language.cpp
@@ -20,6 +20,8 @@
*
*/
+#include "common/debug.h"
+
#include "sludge/allfiles.h"
#include "sludge/newfatal.h"
#include "sludge/moreio.h"
@@ -27,126 +29,12 @@
#include "sludge/sludge.h"
#include "sludge/CommonCode/version.h"
-#include "common/debug.h"
-
namespace Sludge {
int *languageTable;
Common::String *languageName;
settingsStruct gameSettings;
-Common::String getPrefsFilename(Common::String filename) {
- // Yes, this trashes the original string, but
- // we also free it at the end (warning!)...
-
- int n = filename.size();
-
- if (n > 4 && filename[n - 4] == '.') {
- filename.setChar(0, n - 4);
- }
-
- // get file name from dir
- int pos = 0;
- for (int i = 0; i < n; i++) {
- if (filename[i] == '/')
- pos = i + 1;
- }
-
- Common::String f = filename.c_str() + pos;
- Common::String joined = f + ".ini";
-
- return joined;
-}
-
-void readIniFile(const Common::String &filename) {
-
- Common::String langName = getPrefsFilename(filename);
-
- Common::File fd;
- if (!fd.open(langName)) {
- debug(kSludgeDebugDataLoad, "Fail to open language file : %s", langName.c_str());
- return;
- }
-
- gameSettings.languageID = 0;
- gameSettings.userFullScreen = false; //defaultUserFullScreen(); TODO: false value
- gameSettings.refreshRate = 0;
- gameSettings.antiAlias = 1;
- gameSettings.fixedPixels = false;
- gameSettings.noStartWindow = false;
- gameSettings.debugMode = false;
-
- Common::String lineSoFar = "";
- Common::String secondSoFar = "";
- char readChar = ' ';
- bool keepGoing = true;
- bool doingSecond = false;
-
- do {
- readChar = fd.readByte();
- if (fd.eos()) {
- readChar = '\n';
- keepGoing = false;
- }
- switch (readChar) {
- case '\n':
- case '\r':
- if (doingSecond) {
- if (lineSoFar == "LANGUAGE") {
- gameSettings.languageID = (uint)secondSoFar.asUint64();
- } else if (lineSoFar == "WINDOW") {
- gameSettings.userFullScreen = !secondSoFar.asUint64();
- } else if (lineSoFar == "REFRESH") {
- gameSettings.refreshRate = (uint)secondSoFar.asUint64();
- } else if (lineSoFar == "ANTIALIAS") {
- gameSettings.antiAlias = (int)secondSoFar.asUint64();
- } else if (lineSoFar == "FIXEDPIXELS") {
- gameSettings.fixedPixels = secondSoFar.asUint64();
- } else if (lineSoFar == "NOSTARTWINDOW") {
- gameSettings.noStartWindow = secondSoFar.asUint64();
- } else if (lineSoFar == "DEBUGMODE") {
- gameSettings.debugMode = secondSoFar.asUint64();
- }
- }
- doingSecond = false;
- lineSoFar.clear();
- secondSoFar.clear();
- break;
-
- case '=':
- doingSecond = true;
- break;
-
- default:
- if (doingSecond) {
- secondSoFar += readChar;
- } else {
- lineSoFar += readChar;
- }
- break;
- }
- } while (keepGoing);
-
- fd.close();
-}
-
-void saveIniFile(const Common::String &filename) {
-#if 0
- char *langName = getPrefsFilename(copyString(filename));
- FILE *fp = fopen(langName, "wt");
- delete langName;
-
- fprintf(fp, "LANGUAGE=%d\n", gameSettings.languageID);
- fprintf(fp, "WINDOW=%d\n", ! gameSettings.userFullScreen);
- fprintf(fp, "ANTIALIAS=%d\n", gameSettings.antiAlias);
- fprintf(fp, "FIXEDPIXELS=%d\n", gameSettings.fixedPixels);
- fprintf(fp, "NOSTARTWINDOW=%d\n", gameSettings.noStartWindow);
- fprintf(fp, "DEBUGMODE=%d\n", gameSettings.debugMode);
-
- fclose(fp);
-#endif
-}
-
void makeLanguageTable(Common::File *table) {
languageTable = new int[gameSettings.numLanguages + 1];
if (!checkNew(languageTable))
diff --git a/engines/sludge/language.h b/engines/sludge/language.h
index 5c2774fae4..2f8d6c0799 100644
--- a/engines/sludge/language.h
+++ b/engines/sludge/language.h
@@ -31,18 +31,10 @@ namespace Sludge {
struct settingsStruct {
uint languageID;
uint numLanguages;
- bool userFullScreen;
- uint refreshRate;
- int antiAlias;
- bool fixedPixels;
- bool noStartWindow;
- bool debugMode;
};
extern settingsStruct gameSettings;
-void readIniFile(const Common::String &filename);
-void saveIniFile(const Common::String &filename);
int getLanguageForFileB();
void makeLanguageTable(Common::File *table);