1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "sludge/allfiles.h"
#include "sludge/newfatal.h"
#include "sludge/moreio.h"
#include "sludge/language.h"
#include "sludge/sludge.h"
#include "sludge/CommonCode/version.h"
namespace Sludge {
int *languageTable;
Common::String *languageName;
settingsStruct gameSettings;
void makeLanguageTable(Common::File *table) {
languageTable = new int[gameSettings.numLanguages + 1];
if (!checkNew(languageTable))
return;
languageName = new Common::String[gameSettings.numLanguages + 1];
if (!checkNew(languageName))
return;
for (uint i = 0; i <= gameSettings.numLanguages; i++) {
languageTable[i] = i ? table->readUint16BE() : 0;
debug(kSludgeDebugDataLoad, "languageTable %i: %i", i, languageTable[i]);
languageName[i].clear();
if (gameVersion >= VERSION(2, 0)) {
if (gameSettings.numLanguages) {
languageName[i] = readString(table);
debug(kSludgeDebugDataLoad, "languageName %i: %s\n", i, languageName[i].c_str());
}
}
}
}
int getLanguageForFileB() {
int indexNum = -1;
for (uint i = 0; i <= gameSettings.numLanguages; i++) {
if (languageTable[i] == gameSettings.languageID)
indexNum = i;
}
return indexNum;
}
} // End of namespace Sludge
|