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authorGregory Montoir2007-02-13 20:56:48 +0000
committerGregory Montoir2007-02-13 20:56:48 +0000
commit73ea646c04b37703ae92882181807a151602556a (patch)
tree293eb3f2920469a36ea1b95a870d7c8f00d9d911 /engines
parent289466e8b7579cfc66e283d188adefa4b4fdc363 (diff)
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update
svn-id: r25559
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/help.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp
index 35ba4ba96d..535eb68c67 100644
--- a/engines/scumm/help.cpp
+++ b/engines/scumm/help.cpp
@@ -116,10 +116,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
switch (gameId) {
case GID_ZAK:
case GID_MANIAC:
- // HACK. I know use of g_scumm here is evil, however,
- // introducing new GID and putting it everywhere will
- // pollute code much more that this single instance
- if (g_scumm->_game.platform == Common::kPlatformNES) {
+ if (platform == Common::kPlatformNES) {
ADD_BIND("q", "Push");
ADD_BIND("a", "Pull");
ADD_BIND("z", "Give");
@@ -215,10 +212,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
ADD_BIND("s", "puSh");
ADD_BIND("y", "pull (Yank)");
if (platform == Common::kPlatformSegaCD) {
- // FIXME look at scripts to figure all options out...
- // keys 1->4 seem to do something as well
- ADD_BIND("6", "Highlight prev dialogue");
- ADD_BIND("7", "Highlight next dialogue");
+ ADD_BIND("KeyUp", "Highlight prev dialogue");
+ ADD_BIND("KeyDown", "Highlight next dialogue");
}
break;
case GID_SAMNMAX: