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authorMax Horn2011-05-02 14:32:49 +0200
committerMax Horn2011-05-02 14:32:49 +0200
commit7407a48cd30de9db15556c66ccdb10df0b40fe0a (patch)
treed59bb4ef578f24dd9da1529dde97ae4ede608442 /engines
parenta48b705c542eaab55b9b5ac5e3ea256b94d2a246 (diff)
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SCUMM: fix whitespaces (patch #3281359)
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/charset.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 0246a255f9..9fb76d9d63 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -401,7 +401,7 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) {
spacing++;
}
}
-
+
} else if (chr >= 0x80) {
return _vm->_2byteWidth / 2;
}
@@ -618,11 +618,12 @@ int CharsetRendererV3::getCharWidth(uint16 chr) {
spacing = 4;
} else if (chr & 0x80) {
spacing = _vm->_2byteWidth / 2;
- }
+ }
}
- if (!spacing)
+ if (!spacing) {
spacing = *(_widthTable + chr);
+ }
return spacing;
}
@@ -857,17 +858,17 @@ void CharsetRenderer::processTownsCharsetColors(uint8 bytesPerPixel) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
for (int i = 0; i < (1 << bytesPerPixel); i++) {
uint8 c = _vm->_charsetColorMap[i];
-
+
if (c > 16) {
uint8 t = (_vm->_currentPalette[c * 3] < 32) ? 4 : 12;
t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 2 : 10);
t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 1 : 9);
c = t;
}
-
+
if (c == 0)
c = _vm->_townsOverrideShadowColor;
-
+
c = ((c & 0x0f) << 4) | (c & 0x0f);
_vm->_townsCharsetColorMap[i] = c;
}
@@ -920,12 +921,12 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
noSjis = true;
}
}
-
+
if (useTownsFontRomCharacter(chr) && !noSjis) {
charPtr = 0;
_vm->_cjkChar = chr;
enableShadow(true);
-
+
width = getCharWidth(chr);
// For whatever reason MI1 uses a different font width
// for alignment calculation and for drawing when
@@ -947,7 +948,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
height++;
}
} else
-#endif
+#endif
{
uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
assert(charOffs < 0x14000);
@@ -1259,14 +1260,14 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
byte *dst3 = dst2;
byte *dst4 = dst2;
- if (scale2x) {
+ if (scale2x) {
dst3 = dst2 + s.pitch;
dst4 = dst3 + s.pitch;
pitch <<= 1;
}
if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 5)
col = _vm->_townsCharsetColorMap[1];
-#endif
+#endif
for (y = 0; y < height && y + drawTop < s.h; y++) {
for (x = 0; x < width; x++) {
@@ -1287,19 +1288,19 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
if (scale2x) {
dst[2] = dst[3] = dst2[2] = dst2[3] = _shadowColor;
dst3[0] = dst4[0] = dst3[1] = dst4[1] = _shadowColor;
- } else
+ } else
#endif
{
dst[1] = dst2[0] = _shadowColor;
if (_shadowMode != kFMTOWNSShadowMode)
dst2[1] = _shadowColor;
- }
+ }
}
dst[0] = col;
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (scale2x)
- dst[1] = dst2[0] = dst2[1] = col;
+ dst[1] = dst2[0] = dst2[1] = col;
#endif
}
}
@@ -1317,7 +1318,7 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
dst += pitch;
dst2 += pitch;
-#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
dst3 += pitch;
dst4 += pitch;
#endif