aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorwhiterandrek2018-05-12 22:37:04 +0300
committerEugene Sandulenko2018-06-28 23:51:32 +0200
commit7528c332240f07b2d6eb5f398e4148b872516fd1 (patch)
tree4817f79bd9948ac5de22e3f31d4bb92714b1c44d /engines
parenta7ad5fe86a5f35dd7b47bccabd3e709a563ca3ae (diff)
downloadscummvm-rg350-7528c332240f07b2d6eb5f398e4148b872516fd1.tar.gz
scummvm-rg350-7528c332240f07b2d6eb5f398e4148b872516fd1.tar.bz2
scummvm-rg350-7528c332240f07b2d6eb5f398e4148b872516fd1.zip
PINK: updated description of engine. Passport to Peril is now fully playable*
Diffstat (limited to 'engines')
-rw-r--r--engines/pink/pink.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/pink/pink.h b/engines/pink/pink.h
index 7f993dc0dc..6516d83c23 100644
--- a/engines/pink/pink.h
+++ b/engines/pink/pink.h
@@ -42,6 +42,22 @@
* Games using this engine:
* - The Pink Panther: Passport to Peril
* - The Pink Panther: Hokus Pokus Pink
+ *
+ * Peril game status:
+ * Fully playable*
+ * (crashes on cutscene before Stonehenge because of strange sprite format.
+ * Currently I use hack which isn't in branch.)
+ *
+ * Pokus game status:
+ * Playable before entering to BlackHole (HandlerTimerSequences)
+ *
+ * Known bugs:
+ * High CPU usage(no dirty rects)
+ * Walking sprites don't recalculate position
+ * Walking can't be skipped
+ * PDA doesn't work
+ * Sprites, which has not zero startFrame start playing with delay
+ *
*/
namespace Pink {