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author | whiterandrek | 2018-05-12 22:37:04 +0300 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 7528c332240f07b2d6eb5f398e4148b872516fd1 (patch) | |
tree | 4817f79bd9948ac5de22e3f31d4bb92714b1c44d /engines | |
parent | a7ad5fe86a5f35dd7b47bccabd3e709a563ca3ae (diff) | |
download | scummvm-rg350-7528c332240f07b2d6eb5f398e4148b872516fd1.tar.gz scummvm-rg350-7528c332240f07b2d6eb5f398e4148b872516fd1.tar.bz2 scummvm-rg350-7528c332240f07b2d6eb5f398e4148b872516fd1.zip |
PINK: updated description of engine. Passport to Peril is now fully playable*
Diffstat (limited to 'engines')
-rw-r--r-- | engines/pink/pink.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/pink/pink.h b/engines/pink/pink.h index 7f993dc0dc..6516d83c23 100644 --- a/engines/pink/pink.h +++ b/engines/pink/pink.h @@ -42,6 +42,22 @@ * Games using this engine: * - The Pink Panther: Passport to Peril * - The Pink Panther: Hokus Pokus Pink + * + * Peril game status: + * Fully playable* + * (crashes on cutscene before Stonehenge because of strange sprite format. + * Currently I use hack which isn't in branch.) + * + * Pokus game status: + * Playable before entering to BlackHole (HandlerTimerSequences) + * + * Known bugs: + * High CPU usage(no dirty rects) + * Walking sprites don't recalculate position + * Walking can't be skipped + * PDA doesn't work + * Sprites, which has not zero startFrame start playing with delay + * */ namespace Pink { |