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-rw-r--r--engines/pink/pink.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/pink/pink.h b/engines/pink/pink.h
index 7f993dc0dc..6516d83c23 100644
--- a/engines/pink/pink.h
+++ b/engines/pink/pink.h
@@ -42,6 +42,22 @@
* Games using this engine:
* - The Pink Panther: Passport to Peril
* - The Pink Panther: Hokus Pokus Pink
+ *
+ * Peril game status:
+ * Fully playable*
+ * (crashes on cutscene before Stonehenge because of strange sprite format.
+ * Currently I use hack which isn't in branch.)
+ *
+ * Pokus game status:
+ * Playable before entering to BlackHole (HandlerTimerSequences)
+ *
+ * Known bugs:
+ * High CPU usage(no dirty rects)
+ * Walking sprites don't recalculate position
+ * Walking can't be skipped
+ * PDA doesn't work
+ * Sprites, which has not zero startFrame start playing with delay
+ *
*/
namespace Pink {