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author | Strangerke | 2011-11-06 22:53:41 +0100 |
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committer | Strangerke | 2011-11-06 22:53:41 +0100 |
commit | 783d60be1bd4e68dc20eaaaa305d05ffa178364e (patch) | |
tree | 838be9c3430454b4d8678d44efb83a29ae968c10 /engines | |
parent | 36ad5d89c1917843fc2ec1ab05460e6d167443d2 (diff) | |
download | scummvm-rg350-783d60be1bd4e68dc20eaaaa305d05ffa178364e.tar.gz scummvm-rg350-783d60be1bd4e68dc20eaaaa305d05ffa178364e.tar.bz2 scummvm-rg350-783d60be1bd4e68dc20eaaaa305d05ffa178364e.zip |
TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite points bug.
To be checked in the original if it occurs too
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index be102b9f83..f8f735c913 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -944,6 +944,10 @@ void Scene315::Action1::signal() { if (scene->_sceneMode == 3169) { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); + //HACK: This has to be checked wether or not it occurs in the original. + //When the _sceneMode is set to 3169, the value desn't change. + //If you show the forest rapsheet, it gives points (and again... and again...) + scene->_sceneMode = 3154; } remove(); @@ -1291,6 +1295,7 @@ void Scene315::signal() { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); BF_GLOBALS._player.enableControl(); + break; case 3154: default: break; |