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authorThierry Crozat2016-04-12 22:19:18 +0100
committerThierry Crozat2016-04-12 22:19:43 +0100
commit7a65c3c4b099a2502930b710fc7299fd3605aa4c (patch)
tree0d28723167928c0acabb561208b48e1fb1266cce /engines
parent6b85fc6c74b96c0a798b0509478a84944487400d (diff)
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DRASCULA: Fix cursor visibility during animation at start of chapter 6
Here we transition from an animation at end of chapter 5 to another animation at start of chapter 6. Usually the cursor is hidden when performing the action that triggers the animation. But here there is no action to trigger it and the cursor is made visible when starting a new chapter or entering a room (so between the two animations). So explicitly hide it at the start of this specific animation (and it gets shown again when we enter room 102 at the end of the animation).
Diffstat (limited to 'engines')
-rw-r--r--engines/drascula/animation.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 5901d57b1f..0ed2c61e3f 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -1504,6 +1504,7 @@ void DrasculaEngine::animation_14_5() {
void DrasculaEngine::animation_1_6() {
debug(4, "animation_1_6()");
+ hideCursor();
trackProtagonist = 0;
curX = 103;
curY = 108;