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author | Thierry Crozat | 2016-04-12 22:19:18 +0100 |
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committer | Thierry Crozat | 2016-04-12 22:19:43 +0100 |
commit | 7a65c3c4b099a2502930b710fc7299fd3605aa4c (patch) | |
tree | 0d28723167928c0acabb561208b48e1fb1266cce /engines | |
parent | 6b85fc6c74b96c0a798b0509478a84944487400d (diff) | |
download | scummvm-rg350-7a65c3c4b099a2502930b710fc7299fd3605aa4c.tar.gz scummvm-rg350-7a65c3c4b099a2502930b710fc7299fd3605aa4c.tar.bz2 scummvm-rg350-7a65c3c4b099a2502930b710fc7299fd3605aa4c.zip |
DRASCULA: Fix cursor visibility during animation at start of chapter 6
Here we transition from an animation at end of chapter 5 to another
animation at start of chapter 6. Usually the cursor is hidden when
performing the action that triggers the animation. But here there is
no action to trigger it and the cursor is made visible when starting
a new chapter or entering a room (so between the two animations).
So explicitly hide it at the start of this specific animation (and it gets
shown again when we enter room 102 at the end of the animation).
Diffstat (limited to 'engines')
-rw-r--r-- | engines/drascula/animation.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 5901d57b1f..0ed2c61e3f 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -1504,6 +1504,7 @@ void DrasculaEngine::animation_14_5() { void DrasculaEngine::animation_1_6() { debug(4, "animation_1_6()"); + hideCursor(); trackProtagonist = 0; curX = 103; curY = 108; |