diff options
author | Johannes Schickel | 2012-02-29 16:48:25 +0100 |
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committer | Johannes Schickel | 2012-03-19 21:04:29 +0100 |
commit | 82ab3056fa52f78309ae3271114dbec28ceb9684 (patch) | |
tree | a8e8814a85521a633773605debaa3f880f247565 /engines | |
parent | c84cd8dee83fe42263f82ae3bb603360b99e0b0a (diff) | |
download | scummvm-rg350-82ab3056fa52f78309ae3271114dbec28ceb9684.tar.gz scummvm-rg350-82ab3056fa52f78309ae3271114dbec28ceb9684.tar.bz2 scummvm-rg350-82ab3056fa52f78309ae3271114dbec28ceb9684.zip |
ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/advancedDetector.cpp | 24 | ||||
-rw-r--r-- | engines/advancedDetector.h | 27 |
2 files changed, 48 insertions, 3 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index 081a97b9f1..dc7f7e007c 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -167,6 +167,25 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const { return detectedGames; } +const ExtraGuiOptions AdvancedMetaEngine::getExtraGuiOptions(const Common::String &target) const { + if (!_extraGuiOptions) + return ExtraGuiOptions(); + + // Query the GUI options + const Common::String guiOptionsString = ConfMan.get("guioptions", target); + const Common::String guiOptions = parseGameGUIOptions(guiOptionsString); + + ExtraGuiOptions options; + + // Add all the applying extra GUI options. + for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry) { + if (guiOptions.contains(entry->guioFlag)) + options.push_back(entry->option); + } + + return options; +} + Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const { assert(engine); @@ -562,8 +581,9 @@ GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const { return GameDescriptor(); } -AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids) - : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids) { +AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions) + : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids), + _extraGuiOptions(extraGuiOptions) { _md5Bytes = 5000; _singleid = NULL; diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 0cec039b5e..45a9f183e8 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -134,6 +134,24 @@ enum ADFlags { /** + * Map entry for mapping GUIO_GAMEOPTIONS* to their ExtraGuiOption + * description. + */ +struct ADExtraGuiOptionsMap { + /** + * GUIO_GAMEOPTION* string. + */ + const char *guioFlag; + + /** + * The associated option. + */ + ExtraGuiOption option; +}; + +#define AD_EXTRA_GUI_OPTIONS_TERMINATOR { 0, { 0, 0, 0, 0 } } + +/** * A MetaEngine implementation based around the advanced detector code. */ class AdvancedMetaEngine : public MetaEngine { @@ -159,6 +177,11 @@ protected: const PlainGameDescriptor *_gameids; /** + * A map containing all the extra game GUI options the engine supports. + */ + const ADExtraGuiOptionsMap * const _extraGuiOptions; + + /** * The number of bytes to compute MD5 sum for. The AdvancedDetector * is primarily based on computing and matching MD5 checksums of files. * Since doing that for large files can be slow, it can be restricted @@ -211,7 +234,7 @@ protected: const char * const *_directoryGlobs; public: - AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids); + AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions = 0); /** * Returns list of targets supported by the engine. @@ -225,6 +248,8 @@ public: virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; + virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; + protected: // To be implemented by subclasses virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const = 0; |