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authorArnaud Boutonné2011-01-18 08:32:10 +0000
committerArnaud Boutonné2011-01-18 08:32:10 +0000
commit839926ef10f4352bb360431cd34bbae4ec3b35bc (patch)
tree340e727549f9ee1bbc4d863cb36789874a95e336 /engines
parent61b90c43d81474f5d253e8e1c43302c99382cbb0 (diff)
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HUGO: Clean-up
Modify debug level for 2 debug messages, Suppress obsolete comments, Fix typo in comment svn-id: r55291
Diffstat (limited to 'engines')
-rw-r--r--engines/hugo/file_v2w.cpp2
-rw-r--r--engines/hugo/intro_v3d.cpp5
-rw-r--r--engines/hugo/intro_v3w.cpp5
-rw-r--r--engines/hugo/schedule.cpp4
4 files changed, 3 insertions, 13 deletions
diff --git a/engines/hugo/file_v2w.cpp b/engines/hugo/file_v2w.cpp
index 65d6a0d6da..d25d6f9312 100644
--- a/engines/hugo/file_v2w.cpp
+++ b/engines/hugo/file_v2w.cpp
@@ -45,7 +45,7 @@ FileManager_v2w::~FileManager_v2w() {
/**
* Display a Windows help file
-* Dame comment than in SCI: maybe in the future we can implement this, but for now this message should suffice
+* Same comment than in SCI: maybe in the future we can implement this, but for now this message should suffice
*/
void FileManager_v2w::instructions() {
Utils::Box(BOX_ANY, "Please use an external viewer to open the game's help file: HUGOWIN%d.HLP", _vm->_gameVariant + 1);
diff --git a/engines/hugo/intro_v3d.cpp b/engines/hugo/intro_v3d.cpp
index 59ec9c4781..e723e639d4 100644
--- a/engines/hugo/intro_v3d.cpp
+++ b/engines/hugo/intro_v3d.cpp
@@ -90,8 +90,6 @@ void intro_v3d::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3d::introPlay() {
-//TODO : Add proper check of story mode
-//#if STORY
if (_vm->getGameStatus().skipIntroFl)
return true;
@@ -114,9 +112,6 @@ bool intro_v3d::introPlay() {
}
return (++introTicks >= _vm->getIntroSize());
-//#else //STORY
-// return true;
-//#endif //STORY
}
} // End of namespace Hugo
diff --git a/engines/hugo/intro_v3w.cpp b/engines/hugo/intro_v3w.cpp
index 47cf8abdb5..161cf242e5 100644
--- a/engines/hugo/intro_v3w.cpp
+++ b/engines/hugo/intro_v3w.cpp
@@ -73,8 +73,6 @@ void intro_v3w::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3w::introPlay() {
-//TODO : Add proper check of story mode
-//#if STORY
if (_vm->getGameStatus().skipIntroFl)
return true;
@@ -98,8 +96,5 @@ bool intro_v3w::introPlay() {
}
return (++introTicks >= _vm->getIntroSize());
-//#else //STORY
-// return true;
-//#endif //STORY
}
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 52f0222466..722c5a03cb 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -111,7 +111,7 @@ void Scheduler::decodeString(char *line) {
* Return system time in ticks. A tick is 1/TICKS_PER_SEC mS
*/
uint32 Scheduler::getWinTicks() {
- debugC(3, kDebugSchedule, "getWinTicks");
+ debugC(5, kDebugSchedule, "getWinTicks()");
return _vm->getGameStatus().tick;
}
@@ -227,7 +227,7 @@ void Scheduler::restoreScreen(int screenIndex) {
* Note: DOS Versions only
*/
void Scheduler::waitForRefresh(void) {
- debugC(1, kDebugSchedule, "waitForRefresh()");
+ debugC(5, kDebugSchedule, "waitForRefresh()");
static uint32 timeout = 0;
uint32 t;