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author | Torbjörn Andersson | 2010-05-15 08:54:58 +0000 |
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committer | Torbjörn Andersson | 2010-05-15 08:54:58 +0000 |
commit | 83a25d2e37ad1cc0870e195bc468a67dba4c353a (patch) | |
tree | 829b96a0cdc2069f9dce9fb9b0045ba77f02dac8 /engines | |
parent | 2da9fa5a6edd962acca228706a2f2d4465827015 (diff) | |
download | scummvm-rg350-83a25d2e37ad1cc0870e195bc468a67dba4c353a.tar.gz scummvm-rg350-83a25d2e37ad1cc0870e195bc468a67dba4c353a.tar.bz2 scummvm-rg350-83a25d2e37ad1cc0870e195bc468a67dba4c353a.zip |
Fixed a regression that caused some speech in cutscenes to not be played.
svn-id: r49037
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword2/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 55c5e800e8..6c13f03f00 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -259,7 +259,7 @@ void MoviePlayer::performPostProcessing(byte *screen) { text->_played = true; _vm->_sound->playCompSpeech(text->_speechId, 16, 0); } - if (frame <= text->_endFrame) { + if (frame < text->_endFrame) { drawTextObject(_currentMovieText, screen); } else { closeTextObject(_currentMovieText, screen); |