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author | Filippos Karapetis | 2010-08-29 12:54:15 +0000 |
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committer | Filippos Karapetis | 2010-08-29 12:54:15 +0000 |
commit | 8ba02169f849b4f18a2a93aeb6c163cdeb4ce176 (patch) | |
tree | 1aebb3ee0a9a8184c2bb1f922e2ecfb15ffc9076 /engines | |
parent | 99d2f23ab3bc45a14e7ada54b32fa5f99fe21f8e (diff) | |
download | scummvm-rg350-8ba02169f849b4f18a2a93aeb6c163cdeb4ce176.tar.gz scummvm-rg350-8ba02169f849b4f18a2a93aeb6c163cdeb4ce176.tar.bz2 scummvm-rg350-8ba02169f849b4f18a2a93aeb6c163cdeb4ce176.zip |
SCI: Properly fixed bug #3053268 - "QFG1 VGA: Fetch spell crashes game"
svn-id: r52440
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 66a6a48c3b..8addf8710c 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -166,7 +166,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #3040012 { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout - { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState ", -1, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers - bug #3053268 + { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268 { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory { GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367 { GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present |