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authorFilippos Karapetis2016-03-08 20:23:29 +0200
committerFilippos Karapetis2016-03-08 20:36:03 +0200
commit8f6bbe79ab3376836b7e0f5eb0a18ac4bfa4f2aa (patch)
tree8b907ba5c4073bba9808ee04f0d3dbad27b8a617 /engines
parentaa69563f8afc0f7eba14fcce57de5552ca15ea57 (diff)
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SCI: Update the game ID of a workaround that's only used in QFG4 demo
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index a1d224c8d7..a4e19dc8b9 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -670,7 +670,7 @@ const SciWorkaroundEntry kReadNumber_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
const SciWorkaroundEntry kPaletteUnsetFlag_workarounds[] = {
- { GID_QFG4, 100, 100, 0, "doMovie", "changeState", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #4947
+ { GID_QFG4DEMO, 100, 100, 0, "doMovie", "changeState", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // after the Sierra logo, no flags are passed, thus the call is meaningless - bug #4947
SCI_WORKAROUNDENTRY_TERMINATOR
};