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author | Filippos Karapetis | 2010-08-06 17:00:23 +0000 |
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committer | Filippos Karapetis | 2010-08-06 17:00:23 +0000 |
commit | 91753047be66bdedb3f6e626f3c1f7f123364dc4 (patch) | |
tree | 7493fa08f199698bcf3a6120d3f3bc704b0ea558 /engines | |
parent | 7c70e488ea74008300e54258c8fe81dded274913 (diff) | |
download | scummvm-rg350-91753047be66bdedb3f6e626f3c1f7f123364dc4.tar.gz scummvm-rg350-91753047be66bdedb3f6e626f3c1f7f123364dc4.tar.bz2 scummvm-rg350-91753047be66bdedb3f6e626f3c1f7f123364dc4.zip |
SCI: Fixed script bug #3040565, "QFG3: Crash when looking at stats"
svn-id: r51791
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 867c538008..fbf4c58b20 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -144,6 +144,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #3040460 { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1) { GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #3040624 + { GID_QFG3, 470, 470, -1, "rm470", "notify", -1, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #3040565 { GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen { GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu { GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happen sometimes in fights |