diff options
author | Thanasis Antoniou | 2019-05-06 21:27:16 +0300 |
---|---|---|
committer | Thanasis Antoniou | 2019-05-06 23:53:43 +0300 |
commit | 9a510b1c4709e75559108d97c2807fba409ae657 (patch) | |
tree | 7286021372577586252839d1d01b2ced364a4acc /engines | |
parent | 4cbe0a6fe650045351eeb2f2e62310e0ee6e52cb (diff) | |
download | scummvm-rg350-9a510b1c4709e75559108d97c2807fba409ae657.tar.gz scummvm-rg350-9a510b1c4709e75559108d97c2807fba409ae657.tar.bz2 scummvm-rg350-9a510b1c4709e75559108d97c2807fba409ae657.zip |
BLADERUNNER: Fix warning for fall-through switch case
Added a clean "fall through" comment
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/script/ai/officer_leary.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp index 8d2bd3b9c5..9b9fa3fabf 100644 --- a/engines/bladerunner/script/ai/officer_leary.cpp +++ b/engines/bladerunner/script/ai/officer_leary.cpp @@ -494,7 +494,8 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber) default: return false; } - // fall through, a bug in original game? + // is falling through here - a bug in original game? + // fall through case 9: if (Random_Query(1, 2) - 1 == 1) { AI_Movement_Track_Append(kActorOfficerLeary, 433, 10); @@ -511,7 +512,8 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber) AI_Movement_Track_Append(kActorOfficerLeary, 420, 10); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); - // fall through, a bug in original game? + // is falling through here - a bug in original game? + // fall through case 10: AI_Movement_Track_Append(kActorOfficerLeary, 310, 0); AI_Movement_Track_Append(kActorOfficerLeary, 307, 0); |