aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorMartin Kiewitz2016-02-03 01:03:40 +0100
committerMartin Kiewitz2016-02-03 01:03:40 +0100
commit9fecbe58a1f99edc0dc067564e4fd53730faa933 (patch)
tree888030a71fbec0cf074d9e03e42c93d6d4d211cb /engines
parent563d890991026b268b420ad65cc55508f1a4c622 (diff)
downloadscummvm-rg350-9fecbe58a1f99edc0dc067564e4fd53730faa933.tar.gz
scummvm-rg350-9fecbe58a1f99edc0dc067564e4fd53730faa933.tar.bz2
scummvm-rg350-9fecbe58a1f99edc0dc067564e4fd53730faa933.zip
AGI: Remove Gold Rush workaround, no longer needed
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/op_cmd.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 46a27d3c8d..cf1c19a1df 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -263,18 +263,6 @@ void cmdNewRoom(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 newRoomNr = parameter[0];
state->_vm->newRoom(newRoomNr);
-
- // WORKAROUND: Works around intro skipping bug (#1737343) in Gold Rush.
- // Intro was skipped because the enter-keypress finalizing the entering
- // of the copy protection string (Copy protection is in logic.128) was
- // left over to the intro scene (Starts with room 73 i.e. logic.073).
- // The intro scene checks for any keys pressed and if it finds any it
- // jumps to the game's start (Room 1 i.e. logic.001). We clear the
- // keyboard buffer when the intro sequence's first room (Room 73) is
- // loaded so that no keys from the copy protection scene can be left
- // over to cause the intro to skip to the game's start.
- if (getGameID() == GID_GOLDRUSH && newRoomNr == 73)
- state->keypress = 0;
}
void cmdNewRoomF(AgiGame *state, AgiEngine *vm, uint8 *parameter) {