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-rw-r--r--engines/agi/op_cmd.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 46a27d3c8d..cf1c19a1df 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -263,18 +263,6 @@ void cmdNewRoom(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 newRoomNr = parameter[0];
state->_vm->newRoom(newRoomNr);
-
- // WORKAROUND: Works around intro skipping bug (#1737343) in Gold Rush.
- // Intro was skipped because the enter-keypress finalizing the entering
- // of the copy protection string (Copy protection is in logic.128) was
- // left over to the intro scene (Starts with room 73 i.e. logic.073).
- // The intro scene checks for any keys pressed and if it finds any it
- // jumps to the game's start (Room 1 i.e. logic.001). We clear the
- // keyboard buffer when the intro sequence's first room (Room 73) is
- // loaded so that no keys from the copy protection scene can be left
- // over to cause the intro to skip to the game's start.
- if (getGameID() == GID_GOLDRUSH && newRoomNr == 73)
- state->keypress = 0;
}
void cmdNewRoomF(AgiGame *state, AgiEngine *vm, uint8 *parameter) {