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author | unknown | 2015-04-04 21:08:15 -0500 |
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committer | unknown | 2015-04-04 21:08:15 -0500 |
commit | a44ab1facc9c1ed8bc1f1ff38876c65f2624a406 (patch) | |
tree | b5d0ce6229061d3b5e60cf0abe67f0401ea8eef5 /engines | |
parent | f238e7563ae62dd5d067432b2cc87b8c154aa40b (diff) | |
download | scummvm-rg350-a44ab1facc9c1ed8bc1f1ff38876c65f2624a406.tar.gz scummvm-rg350-a44ab1facc9c1ed8bc1f1ff38876c65f2624a406.tar.bz2 scummvm-rg350-a44ab1facc9c1ed8bc1f1ff38876c65f2624a406.zip |
MADS: Fix incorrect depth handling after picking up rebreather
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 0c5888b6ec..047dc1f498 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -1462,7 +1462,6 @@ void Scene103::actions() { } else if (_action.isAction(VERB_TAKE, NOUN_REBREATHER, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) { switch (_vm->_game->_trigger) { case 0: - _scene->changeVariant(1); _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 3, 2); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 6, 1); |