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authorunknown2015-04-04 21:08:15 -0500
committerunknown2015-04-04 21:08:15 -0500
commita44ab1facc9c1ed8bc1f1ff38876c65f2624a406 (patch)
treeb5d0ce6229061d3b5e60cf0abe67f0401ea8eef5 /engines
parentf238e7563ae62dd5d067432b2cc87b8c154aa40b (diff)
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MADS: Fix incorrect depth handling after picking up rebreather
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 0c5888b6ec..047dc1f498 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1462,7 +1462,6 @@ void Scene103::actions() {
} else if (_action.isAction(VERB_TAKE, NOUN_REBREATHER, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) {
switch (_vm->_game->_trigger) {
case 0:
- _scene->changeVariant(1);
_globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 3, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 6, 1);