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authorMatthew Stewart2018-06-11 18:16:06 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commita4b67dabf68dcbb24dabe07270519625357d4be3 (patch)
tree6f22f23fda27c31db9b3b02709d37a01023900e8 /engines
parent688c98890929acf4fb6a43a115e28f250fb7d466 (diff)
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STARTREK: Change spawn room back to room 0
Diffstat (limited to 'engines')
-rw-r--r--engines/startrek/awaymission.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp
index 585f789ade..341624ba99 100644
--- a/engines/startrek/awaymission.cpp
+++ b/engines/startrek/awaymission.cpp
@@ -37,11 +37,11 @@ void StarTrekEngine::initAwayMission() {
// sub_23a60(); // TODO
_sound->loadMusicFile("ground");
- loadRoom(_missionToLoad, 2); // FIXME
+ loadRoom(_missionToLoad, _roomIndexToLoad);
_roomIndexToLoad = -1;
// Load crew positions for beaming in
- initAwayCrewPositions(3);
+ initAwayCrewPositions(4);
}
void StarTrekEngine::runAwayMission() {